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https://github.com/MikuLeaks/MikuSB.git
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add girl command
This commit is contained in:
88
GameServer/Command/Commands/CommandGirl.cs
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88
GameServer/Command/Commands/CommandGirl.cs
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@@ -0,0 +1,88 @@
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using MikuSB.Data;
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using MikuSB.Database.Character;
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using MikuSB.Enums.Item;
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using MikuSB.Enums.Player;
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using MikuSB.GameServer.Server.Packet.Send.Misc;
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using MikuSB.Internationalization;
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namespace MikuSB.GameServer.Command.Commands;
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[CommandInfo("girl", "Game.Command.Girl.Desc", "Game.Command.Girl.Usage", ["g"], [PermEnum.Admin, PermEnum.Support])]
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public class CommandGirl : ICommands
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{
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[CommandMethod("add")]
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public async ValueTask AddGirl(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (!await arg.CheckArgCnt(1)) return;
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if (await arg.GetOption('p') is not int particular) return;
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if (await arg.GetOption('l') is not int level) return;
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if (await arg.GetOption('s') is not int star) return;
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var detail = arg.GetInt(0);
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level = Math.Clamp(level, 1, 80);
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star = Math.Clamp(star, 1, 9);
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var player = arg.Target!.Player!;
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List<CharacterInfo> girls = [];
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if (detail == -1)
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{
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// add all
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foreach (var config in GameData.CardData.Values)
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{
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var character = await arg.Target!.Player!.CharacterManager!
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.AddCharacter((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level,(uint)star,false);
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if (character != null) girls.Add(character);
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}
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}
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else
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{
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var girl = await player.CharacterManager!.AddCharacter(ItemTypeEnum.TYPE_CARD,(uint)detail,(uint)particular,1,(uint)star, false);
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if (girl == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.NotFound"));
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return;
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}
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girls.Add(girl);
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}
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if (girls.Count > 0) await player.SendPacket(new PacketNtfCallScript(girls));
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await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.Added", girls.Count.ToString()));
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}
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[CommandMethod("level")]
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public async ValueTask UpdateGirlLevel(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (!await arg.CheckArgCnt(2)) return;
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var guid = arg.GetInt(0);
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var level = arg.GetInt(1);
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level = Math.Clamp(level, 1, 80);
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var player = arg.Target!.Player!;
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List<CharacterInfo> girls = [];
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if (guid == -1)
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{
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// update all
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foreach(var girl in player.CharacterManager.CharacterData.Characters)
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{
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girl.Level = (uint)level;
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girls.Add(girl);
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}
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}
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else
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{
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var girl = player.CharacterManager!.GetCharacterByGUID((uint)guid);
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if (girl == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.NotFound"));
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return;
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}
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girl.Level = (uint)level;
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girls.Add(girl);
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}
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if (girls.Count > 0) await player.SendPacket(new PacketNtfCallScript(girls));
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await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.UpdateLevel",
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level.ToString(),
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girls.Count.ToString()));
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}
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}
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@@ -4,6 +4,8 @@ using MikuSB.Database;
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using MikuSB.Database.Character;
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using MikuSB.Enums.Item;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.GameServer.Server.Packet.Send.Login;
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using MikuSB.Proto;
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using MikuSB.Util.Extensions;
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namespace MikuSB.GameServer.Game.Character;
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@@ -11,9 +13,9 @@ namespace MikuSB.GameServer.Game.Character;
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public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
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{
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public CharacterData CharacterData { get; } = DatabaseHelper.GetInstanceOrCreateNew<CharacterData>(player.Uid);
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public async ValueTask<CardExcel?> AddCharacter(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
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public async ValueTask<CharacterInfo?> AddCharacter(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, uint star = 1, bool sendPacket = true)
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{
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var characterId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
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var characterId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,1);
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if (CharacterData.Characters.Any(a => a.TemplateId == characterId)) return null;
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var CharacterExcel = GameData.CardData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular);
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if (CharacterExcel == null) return null;
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@@ -23,7 +25,7 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
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Guid = CharacterData.NextCharacterGuid++,
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TemplateId = characterId,
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Level = level,
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Break = CharacterExcel.InitBreak,
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Break = star,
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Timestamp = Extensions.GetUnixSec(),
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Flag = ItemFlagEnum.FLAG_READED
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};
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@@ -31,16 +33,14 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
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var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], (uint)CharacterExcel.DefaultWeaponGPDL[3]);
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if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
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//var skinInfo = await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level);
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var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level);
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if (skinInfo != null)
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{
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character.SkinId = skinInfo.UniqueId;
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character.UnlockedSkin.Add(skinInfo.UniqueId);
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}
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var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
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?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level);
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if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([character]));
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CharacterData.Characters.Add(character);
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return CharacterExcel;
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return character;
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}
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public CharacterInfo? GetCharacter(ulong TemplateId)
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@@ -68,7 +68,7 @@ public class PlayerInstance(PlayerGameData data)
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}
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foreach (var card in GameData.CardData.Values)
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{
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await CharacterManager.AddCharacter((ItemTypeEnum)card.Genre, card.Detail, card.Particular, card.Level);
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await CharacterManager.AddCharacter((ItemTypeEnum)card.Genre, card.Detail, card.Particular, card.Level, sendPacket:false);
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}
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foreach (var supplies in GameData.AllSuppliesData)
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{
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23
GameServer/Server/Packet/Send/Misc/PacketNtfCallScript.cs
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23
GameServer/Server/Packet/Send/Misc/PacketNtfCallScript.cs
Normal file
@@ -0,0 +1,23 @@
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using MikuSB.Database.Character;
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using MikuSB.Proto;
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using MikuSB.TcpSharp;
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namespace MikuSB.GameServer.Server.Packet.Send.Misc;
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public class PacketNtfCallScript : BasePacket
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{
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public PacketNtfCallScript(List<CharacterInfo> Characters) : base(CmdIds.NtfScript)
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{
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var proto = new NtfCallScript
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{
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Api = "",
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Arg = "{}",
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ExtraSync = new NtfSyncPlayer
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{
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Items = { Characters.Select(x => x.ToProto()) }
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}
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};
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SetData(proto);
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}
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}
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