add girl command

This commit is contained in:
Naruse
2026-04-27 11:02:23 +08:00
parent 2670f1864b
commit 68296eb177
7 changed files with 156 additions and 723 deletions

View File

@@ -4,6 +4,8 @@ using MikuSB.Database;
using MikuSB.Database.Character;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.GameServer.Server.Packet.Send.Login;
using MikuSB.Proto;
using MikuSB.Util.Extensions;
namespace MikuSB.GameServer.Game.Character;
@@ -11,9 +13,9 @@ namespace MikuSB.GameServer.Game.Character;
public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
{
public CharacterData CharacterData { get; } = DatabaseHelper.GetInstanceOrCreateNew<CharacterData>(player.Uid);
public async ValueTask<CardExcel?> AddCharacter(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
public async ValueTask<CharacterInfo?> AddCharacter(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, uint star = 1, bool sendPacket = true)
{
var characterId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
var characterId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,1);
if (CharacterData.Characters.Any(a => a.TemplateId == characterId)) return null;
var CharacterExcel = GameData.CardData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular);
if (CharacterExcel == null) return null;
@@ -23,7 +25,7 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
Guid = CharacterData.NextCharacterGuid++,
TemplateId = characterId,
Level = level,
Break = CharacterExcel.InitBreak,
Break = star,
Timestamp = Extensions.GetUnixSec(),
Flag = ItemFlagEnum.FLAG_READED
};
@@ -31,16 +33,14 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], (uint)CharacterExcel.DefaultWeaponGPDL[3]);
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
//var skinInfo = await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level);
var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level);
if (skinInfo != null)
{
character.SkinId = skinInfo.UniqueId;
character.UnlockedSkin.Add(skinInfo.UniqueId);
}
var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level);
if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([character]));
CharacterData.Characters.Add(character);
return CharacterExcel;
return character;
}
public CharacterInfo? GetCharacter(ulong TemplateId)

View File

@@ -68,7 +68,7 @@ public class PlayerInstance(PlayerGameData data)
}
foreach (var card in GameData.CardData.Values)
{
await CharacterManager.AddCharacter((ItemTypeEnum)card.Genre, card.Detail, card.Particular, card.Level);
await CharacterManager.AddCharacter((ItemTypeEnum)card.Genre, card.Detail, card.Particular, card.Level, sendPacket:false);
}
foreach (var supplies in GameData.AllSuppliesData)
{