mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 07:44:00 +00:00
Gacha
This commit is contained in:
44
Common/Data/Excel/GachaExcel.cs
Normal file
44
Common/Data/Excel/GachaExcel.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using MikuSB.Util;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("gacha/gacha.json")]
|
||||
public class GachaExcel : ExcelResource
|
||||
{
|
||||
public uint ID { get; set; }
|
||||
public List<string>? Pool { get; set; }
|
||||
public uint Probability { get; set; }
|
||||
public uint ProbabilityTen { get; set; }
|
||||
public JToken? ProtectNum { get; set; }
|
||||
public JToken? UpNum { get; set; }
|
||||
public uint? ProtectTag { get; set; }
|
||||
public uint? ProtectType { get; set; }
|
||||
public JToken? ProtectCount { get; set; }
|
||||
|
||||
public override uint GetId() => ID;
|
||||
public override void Loaded() => GameData.GachaData[ID] = this;
|
||||
|
||||
public override void AfterAllDone()
|
||||
{
|
||||
foreach (var poolName in Pool ?? [])
|
||||
{
|
||||
if (GameData.GachaPoolData.ContainsKey(poolName)) continue;
|
||||
var path = ConfigManager.Config.Path.ResourcePath + "/gacha/pool/" + poolName + ".json";
|
||||
if (!File.Exists(path)) continue;
|
||||
var json = File.ReadAllText(path);
|
||||
var items = JsonConvert.DeserializeObject<List<GachaPoolItem>>(json) ?? [];
|
||||
GameData.GachaPoolData[poolName] = items;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class GachaPoolItem
|
||||
{
|
||||
public int ID { get; set; }
|
||||
public int Rarity { get; set; }
|
||||
public List<uint> GDPL { get; set; } = [];
|
||||
public int Weight { get; set; }
|
||||
public int? UPTag { get; set; }
|
||||
}
|
||||
18
Common/Data/Excel/GachaProbabilityExcel.cs
Normal file
18
Common/Data/Excel/GachaProbabilityExcel.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("gacha/probability.json")]
|
||||
public class GachaProbabilityExcel : ExcelResource
|
||||
{
|
||||
public uint ID { get; set; }
|
||||
public int Rarity1 { get; set; }
|
||||
public int Rarity2 { get; set; }
|
||||
public int Rarity3 { get; set; }
|
||||
public int Rarity4 { get; set; }
|
||||
public int Rarity5 { get; set; }
|
||||
public int Rarity6 { get; set; }
|
||||
|
||||
public int[] Weights => [Rarity1, Rarity2, Rarity3, Rarity4, Rarity5, Rarity6];
|
||||
|
||||
public override uint GetId() => ID;
|
||||
public override void Loaded() => GameData.GachaProbabilityData[ID] = this;
|
||||
}
|
||||
Reference in New Issue
Block a user