Basic functionality of VirCapture has been implemented.

This commit is contained in:
Kei-Luna
2026-05-24 09:17:32 +09:00
parent a50b0563be
commit 6b48c90783
8 changed files with 399 additions and 1 deletions

View File

@@ -208,6 +208,27 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public async ValueTask<BaseGameItemInfo?> AddMonsterCardItem(uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
const ItemTypeEnum genre = ItemTypeEnum.TYPE_MONSTER_CARD;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
if (!GameData.MonsterCardData.ContainsKey(templateId))
return null;
var monsterInfo = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
ItemType = genre,
ItemCount = 1
};
InventoryData.Items[monsterInfo.UniqueId] = monsterInfo;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([monsterInfo]));
return monsterInfo;
}
private static uint GetSuppliesMaxCount(SuppliesExcel suppliesData) =>
suppliesData.Genre == 5 && suppliesData.Detail == 4 ? 999999u : 99999u;