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VirCaptureTower_EnterLevel
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@@ -0,0 +1,79 @@
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using MikuSB.Data;
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using MikuSB.Database.Player;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
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[CallGSApi("VirCaptureTower_EnterLevel")]
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public class VirCaptureTower_EnterLevel : ICallGSHandler
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{
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private const uint LaunchPassGroupId = 22;
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private const uint VirCaptureGroupId = 128;
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private const uint VirCaptureLevelSid = 3;
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private static readonly Random Random = new();
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<VirCaptureTowerEnterLevelParam>(param);
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if (req == null || req.LevelId <= 0 || req.TeamId <= 0)
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{
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await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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if (!GameData.VirCaptureTowerData.TryGetValue((uint)req.LevelId, out var levelCfg))
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{
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await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var player = connection.Player!;
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if (!CheckConditions(player.Data, levelCfg.Condition))
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{
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await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"tip.LevelLocked\"}");
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return;
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}
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await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}");
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}
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private static bool CheckConditions(PlayerGameData data, IReadOnlyDictionary<int, uint> conditions)
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{
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foreach (var (key, value) in conditions)
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{
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switch (key)
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{
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case 1:
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if (data.Level < value)
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return false;
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break;
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case 2:
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{
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var pass = data.Attrs.FirstOrDefault(x => x.Gid == LaunchPassGroupId && x.Sid == value)?.Val ?? 0;
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if (pass == 0)
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return false;
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break;
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}
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case 20:
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{
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var virLevel = data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == VirCaptureLevelSid)?.Val ?? 0;
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if (virLevel < value)
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return false;
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break;
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}
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}
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}
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return true;
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}
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}
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internal sealed class VirCaptureTowerEnterLevelParam
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{
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[JsonPropertyName("nID")]
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public int LevelId { get; set; }
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[JsonPropertyName("nTeamID")]
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public int TeamId { get; set; }
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}
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