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https://github.com/MikuLeaks/MikuSB.git
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Paradoxes can play(It is still in the experimental stage and contains many bugs.)
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
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// Enters the Rogue3D level. Returns a random seed used by the client for map generation.
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// param: {"nDiffId", "nTeamID", "tbTeam", "tbBuffList", "tbLog"}
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// Response: {"nSeed": int}
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[CallGSApi("Rogue3D_EnterLevel")]
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public class Rogue3D_EnterLevel : ICallGSHandler
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{
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private static readonly Random Random = new();
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var seed = Random.Next(1, 1_000_000_000);
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await CallGSRouter.SendScript(connection, "Rogue3D_EnterLevel", $"{{\"nSeed\":{seed}}}");
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}
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}
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@@ -0,0 +1,73 @@
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
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// Selects the Rogue3D difficulty.
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// Persists CurDiff (sid=5) and GameplayId (sid=6) as player attributes (GroupId=124).
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// param: {"nDiffId": int}
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// Response: {} on success, {"sErr": "key"} on failure
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[CallGSApi("Rogue3D_SelectDiff")]
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public class Rogue3D_SelectDiff : ICallGSHandler
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{
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private const uint GroupId = 124;
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private const uint CurDiffSid = 5;
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private const uint GameplayIdSid = 6;
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// First gameplay group per difficulty (from server_01_difficult.txt, GameplayGroup column)
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private static readonly Dictionary<uint, uint> DiffToGameplayGroup = new()
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{
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{ 1, 100 },
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{ 2, 200 },
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{ 3, 300 },
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{ 4, 400 },
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{ 100, 811 },
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};
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<SelectDiffParam>(param);
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "Rogue3D_SelectDiff", "{}");
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return;
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}
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if (!DiffToGameplayGroup.TryGetValue(req.DiffId, out var gameplayGroup))
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{
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await CallGSRouter.SendScript(connection, "Rogue3D_SelectDiff", "{\"sErr\":\"rogue3.massage_gameProcessError\"}");
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return;
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}
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var player = connection.Player!;
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var sync = new NtfSyncPlayer();
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SetAttr(player, CurDiffSid, req.DiffId, sync);
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SetAttr(player, GameplayIdSid, gameplayGroup, sync);
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await CallGSRouter.SendScript(connection, "Rogue3D_SelectDiff", "{}", sync);
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}
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private static void SetAttr(PlayerInstance player, uint sid, uint val, NtfSyncPlayer sync)
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{
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var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
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if (attr == null)
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{
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attr = new PlayerAttr { Gid = GroupId, Sid = sid };
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player.Data.Attrs.Add(attr);
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}
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attr.Val = val;
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sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = val;
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sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = val;
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}
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}
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internal sealed class SelectDiffParam
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{
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[JsonPropertyName("nDiffId")]
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public uint DiffId { get; set; }
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}
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@@ -0,0 +1,13 @@
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
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// Selects the Rogue3D game mode (nModeID: 1=infinity, 2=normal, 3=season).
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// param: {"nModeID": int}
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// Response: {} on success, {"sErr": "key"} on failure
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[CallGSApi("Rogue3D_SelectMode")]
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public class Rogue3D_SelectMode : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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await CallGSRouter.SendScript(connection, "Rogue3D_SelectMode", "{}");
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}
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}
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@@ -0,0 +1,47 @@
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using MikuSB.Database.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
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// Selects the Rogue3D talent and persists it as player attribute (GroupId=124, TalentId=7).
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// param: {"nTalentId": int}
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// Response: {} on success, {"sErr": "key"} on failure
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[CallGSApi("Rogue3D_SelectTalent")]
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public class Rogue3D_SelectTalent : ICallGSHandler
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{
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private const uint GroupId = 124;
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private const uint TalentIdSid = 7;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<SelectTalentParam>(param);
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "Rogue3D_SelectTalent", "{}");
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return;
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}
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var player = connection.Player!;
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var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == TalentIdSid);
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if (attr == null)
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{
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attr = new PlayerAttr { Gid = GroupId, Sid = TalentIdSid };
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player.Data.Attrs.Add(attr);
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}
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attr.Val = req.TalentId;
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var sync = new NtfSyncPlayer();
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sync.Custom[player.ToPackedAttrKey(GroupId, TalentIdSid)] = attr.Val;
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sync.Custom[player.ToShiftedAttrKey(GroupId, TalentIdSid)] = attr.Val;
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await CallGSRouter.SendScript(connection, "Rogue3D_SelectTalent", "{}", sync);
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}
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}
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internal sealed class SelectTalentParam
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{
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[JsonPropertyName("nTalentId")]
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public uint TalentId { get; set; }
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}
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