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Remove hardcode (Rogue3D_SelectDiff)
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17
Common/Data/Excel/Rogue3DDifficultExcel.cs
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17
Common/Data/Excel/Rogue3DDifficultExcel.cs
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@@ -0,0 +1,17 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("server_01_difficult.json")]
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public class Rogue3DDifficultExcel : ExcelResource
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{
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[JsonProperty("DifficultID")] public uint DifficultId { get; set; }
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[JsonProperty("GameplayGroup")] public List<uint> GameplayGroup { get; set; } = [];
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public override uint GetId() => DifficultId;
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public override void Loaded()
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{
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GameData.Rogue3DDifficultData[DifficultId] = this;
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}
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}
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@@ -15,6 +15,7 @@ public static class GameData
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public static Dictionary<uint, ChapterLevelExcel> ChapterLevelData { get; private set; } = [];
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public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
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public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
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}
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public static class GameResourceTemplateId
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