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Add character & inventory manager
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31
Common/Data/Excel/CardExcel.cs
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31
Common/Data/Excel/CardExcel.cs
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("card.json")]
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public class CardExcel : ExcelResource
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{
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public uint Genre { get; set; }
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public uint Detail { get; set; }
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public uint Particular { get; set; }
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public uint Level { get; set; }
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public uint Icon { get; set; }
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public uint InitBreak { get; set; }
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public int BreakMatID { get; set; }
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public int LevelLimitID { get; set; }
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public int GrowupID { get; set; }
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public int AppearID { get; set; }
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public List<uint> DefaultWeaponGPDL { get; set; } = [];
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[JsonProperty("profile")] public List<List<int>> Profile { get; set; } = [];
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public List<List<int>> Pieces { get; set; } = [];
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public List<int> Attribute { get; set; } = [];
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public override uint GetId()
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{
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return Icon;
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}
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public override void Loaded()
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{
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GameData.CardData.Add(Icon, this);
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}
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}
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