Add character & inventory manager

This commit is contained in:
Naruse
2026-04-21 14:39:26 +08:00
parent c98fa7efa6
commit 7a8cab5723
16 changed files with 558 additions and 53 deletions

View File

@@ -0,0 +1,82 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
namespace MikuSB.GameServer.Game.Inventory;
public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
{
public InventoryData InventoryData { get; } = DatabaseHelper.GetInstanceOrCreateNew<InventoryData>(player.Uid);
public async ValueTask<GameWeaponInfo?> AddWeaponItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
{
if (genre != ItemTypeEnum.TYPE_WEAPON) return null;
var weaponData = GameData.WeaponData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular);
if (weaponData == null) return null;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
var weaponInfo = new GameWeaponInfo
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
Level = level,
ItemCount = 1
};
InventoryData.Weapons[weaponInfo.UniqueId] = weaponInfo;
return weaponInfo;
}
public GameWeaponInfo? GetWeaponItem(uint uniqueId)
{
return InventoryData.Weapons.GetValueOrDefault(uniqueId);
}
public GameWeaponInfo? GetWeaponItemByTemplateId(ulong templateId)
{
return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public GameWeaponInfo? GetWeaponItemGDPL(ItemTypeEnum genre, int detail, int particular)
{
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, (uint)detail, (uint)particular, 1);
return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public async ValueTask<GameSkinInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
{
if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null;
var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular);
if (skinData == null) return null;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
var skinInfo = new GameSkinInfo
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
Level = level,
ItemCount = 1
};
InventoryData.Skins[skinInfo.UniqueId] = skinInfo;
return skinInfo;
}
public GameSkinInfo? GetSkinItem(uint uniqueId)
{
return InventoryData.Skins.GetValueOrDefault(uniqueId);
}
public GameSkinInfo? GetSkinItemByTemplateId(ulong templateId)
{
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, int detail, int particular)
{
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, (uint)detail, (uint)particular, 1);
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
}