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Add character & inventory manager
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82
GameServer/Game/Inventory/InventoryManager.cs
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82
GameServer/Game/Inventory/InventoryManager.cs
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using MikuSB.Data;
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using MikuSB.Database;
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using MikuSB.Database.Inventory;
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using MikuSB.Enums.Item;
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using MikuSB.GameServer.Game.Player;
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namespace MikuSB.GameServer.Game.Inventory;
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public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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{
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public InventoryData InventoryData { get; } = DatabaseHelper.GetInstanceOrCreateNew<InventoryData>(player.Uid);
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public async ValueTask<GameWeaponInfo?> AddWeaponItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
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{
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if (genre != ItemTypeEnum.TYPE_WEAPON) return null;
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var weaponData = GameData.WeaponData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular);
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if (weaponData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
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var weaponInfo = new GameWeaponInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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Level = level,
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ItemCount = 1
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};
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InventoryData.Weapons[weaponInfo.UniqueId] = weaponInfo;
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return weaponInfo;
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}
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public GameWeaponInfo? GetWeaponItem(uint uniqueId)
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{
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return InventoryData.Weapons.GetValueOrDefault(uniqueId);
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}
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public GameWeaponInfo? GetWeaponItemByTemplateId(ulong templateId)
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{
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return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public GameWeaponInfo? GetWeaponItemGDPL(ItemTypeEnum genre, int detail, int particular)
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{
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, (uint)detail, (uint)particular, 1);
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return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public async ValueTask<GameSkinInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
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{
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if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null;
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var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular);
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if (skinData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
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var skinInfo = new GameSkinInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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Level = level,
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ItemCount = 1
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};
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InventoryData.Skins[skinInfo.UniqueId] = skinInfo;
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return skinInfo;
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}
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public GameSkinInfo? GetSkinItem(uint uniqueId)
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{
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return InventoryData.Skins.GetValueOrDefault(uniqueId);
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}
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public GameSkinInfo? GetSkinItemByTemplateId(ulong templateId)
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{
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return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, int detail, int particular)
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{
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, (uint)detail, (uint)particular, 1);
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return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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}
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