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Implement Weapon_Evolution
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@@ -56,6 +56,7 @@ public abstract class GrowableItemInfo : BaseGameItemInfo
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public new uint Level { get; set; }
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public new uint Exp { get; set; }
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public uint Break { get; set; }
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public uint Evolue { get; set; }
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public uint EquipAvatarId { get; set; }
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}
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@@ -73,7 +74,8 @@ public class GameWeaponInfo : GrowableItemInfo
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{
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Level = Level,
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Exp = Exp,
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Break = Break
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Break = Break,
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Evolue = Evolue
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}
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};
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return proto;
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