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add system change furniture
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18
Common/Data/Excel/HouseFurniturePosData.cs
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18
Common/Data/Excel/HouseFurniturePosData.cs
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@@ -0,0 +1,18 @@
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namespace MikuSB.Data.Excel;
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[ResourceEntity("house/FurniturePos.json")]
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public class HouseFurniturePosExcel : ExcelResource
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{
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public uint AreaId { get; set; }
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public uint GroupId { get; set; }
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public override uint GetId()
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{
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return (AreaId << 48) | (GroupId << 32);
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}
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public override void Loaded()
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{
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GameData.HouseFurniturePosData.TryAdd(GetId(), this);
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}
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}
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