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https://github.com/MikuLeaks/MikuSB.git
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Modified to send all inventory data via RspLogin upon login.
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@@ -214,6 +214,10 @@ public class PlayerInstance(PlayerGameData data)
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};
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};
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foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto());
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foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto());
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foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto());
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foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
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foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
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foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto());
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foreach (var x in Data.Attrs)
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foreach (var x in Data.Attrs)
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{
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{
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uint gid = x.Gid;
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uint gid = x.Gid;
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@@ -87,7 +87,6 @@ public class HandlerReqLogin : Handler
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await connection.Player.OnHeartBeat();
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await connection.Player.OnHeartBeat();
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await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
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await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
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ApplySavedGirlSkinTypes(connection.Player!);
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ApplySavedGirlSkinTypes(connection.Player!);
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await connection.SendPacket(new PacketNtfCallScript(connection.Player!.InventoryManager.InventoryData));
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await SendGirlSkinTypeOnLogin(connection);
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await SendGirlSkinTypeOnLogin(connection);
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}
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}
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@@ -1 +1 @@
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v=2.7
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v=2.8
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