From 93c59e573079eea48f9e69573b66aa64f9ddcc5b Mon Sep 17 00:00:00 2001 From: Kei-Luna Date: Sun, 3 May 2026 09:54:46 +0900 Subject: [PATCH] Arcade Game can play --- .../CallGS/Handlers/House/House_Request.cs | 105 ++++++++++++++++++ 1 file changed, 105 insertions(+) create mode 100644 GameServer/Server/CallGS/Handlers/House/House_Request.cs diff --git a/GameServer/Server/CallGS/Handlers/House/House_Request.cs b/GameServer/Server/CallGS/Handlers/House/House_Request.cs new file mode 100644 index 0000000..d3971be --- /dev/null +++ b/GameServer/Server/CallGS/Handlers/House/House_Request.cs @@ -0,0 +1,105 @@ +using MikuSB.Proto; +using System.Text.Json; +using System.Text.Json.Nodes; +using System.Text.Json.Serialization; + +namespace MikuSB.GameServer.Server.CallGS.Handlers.House; + +[CallGSApi("House_Request")] +public class House_Request : ICallGSHandler +{ + private static readonly Random Random = new(); + + // GID for all house/arcade attributes + private const uint ArcadeGid = 101; + // HouseStorage.HouseArcadeStart = 18000 + // Attr_GirlEndlessModeState = 5 → SID 18005 + // ConditionType.TeachMode = 8, Attr_ConditionValStart = 36 → SID 18000+36+8 = 18044 + private const uint EndlessModeStateSid = 18000 + 5; + private const uint TeachModeConditionSid = 18000 + 36 + 8; // = 18044 + + public async Task Handle(Connection connection, string param, ushort seqNo) + { + var req = JsonSerializer.Deserialize(param); + if (req?.FuncName == null) return; + + switch (req.FuncName) + { + case "ArcadeGameEnterMainUI": + await HandleArcadeGameEnterMainUI(connection); + break; + case "ArcadeGameEnter": + await HandleArcadeGameEnter(connection); + break; + case "ArcadeGameSettlement": + await HandleArcadeGameSettlement(connection); + break; + case "ArcadeGameLogSettlement": + await HandleArcadeGameLogSettlement(connection); + break; + default: + var err = new JsonObject { ["FuncName"] = req.FuncName, ["sErr"] = "error.NotImplemented" }; + await CallGSRouter.SendScript(connection, "House_Request", err.ToJsonString()); + break; + } + } + + private static async Task HandleArcadeGameEnterMainUI(Connection connection) + { + var girlList = new JsonArray(); + for (int i = 1; i <= 25; i++) + girlList.Add(i); + + var rsp = new JsonObject + { + ["FuncName"] = "ArcadeGameEnterMainUI", + ["tbUnlockGirlList"] = girlList + }; + + var player = connection.Player!; + var sync = new NtfSyncPlayer(); + + sync.Custom[player.ToPackedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1; + sync.Custom[player.ToShiftedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1; + + // Bits 1-25 set → all girls have endless mode unlocked + const uint endlessAllUnlocked = 0x3FFFFFE; // bits 1-25 + sync.Custom[player.ToPackedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked; + sync.Custom[player.ToShiftedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked; + + await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString(), sync); + } + + private static async Task HandleArcadeGameEnter(Connection connection) + { + var seed = Random.Next(1, 1_000_000_000); + var rsp = new JsonObject + { + ["FuncName"] = "ArcadeGameEnter", + ["nSeed"] = seed + }; + await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); + } + + private static async Task HandleArcadeGameSettlement(Connection connection) + { + var rsp = new JsonObject + { + ["FuncName"] = "ArcadeGameSettlement", + ["nAddExp"] = 0 + }; + await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); + } + + private static async Task HandleArcadeGameLogSettlement(Connection connection) + { + var rsp = new JsonObject { ["FuncName"] = "ArcadeGameLogSettlement" }; + await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); + } +} + +internal sealed class HouseRequestParam +{ + [JsonPropertyName("FuncName")] + public string? FuncName { get; set; } +}