add lineup manager

This commit is contained in:
Naruse
2026-04-26 22:31:18 +08:00
parent 3f387da322
commit 9c67e36ca3
5 changed files with 107 additions and 14 deletions

View File

@@ -0,0 +1,29 @@
using MikuSB.Database;
using MikuSB.GameServer.Game.Player;
using MikuSB.Database.Lineup;
namespace MikuSB.GameServer.Game.Lineup;
public class LineupManager(PlayerInstance player) : BasePlayerManager(player)
{
public LineupData LineupData { get; } = DatabaseHelper.GetInstanceOrCreateNew<LineupData>(player.Uid);
public async ValueTask<LineupDataInfo?> UpdateLineup(int lineupId, uint member1, uint member2, uint member3)
{
if (!LineupData.LineupInfo.TryGetValue(lineupId, out var formation))
{
formation = new LineupDataInfo
{
Index = (uint)lineupId,
Name = lineupId.ToString()
};
LineupData.LineupInfo[lineupId] = formation;
}
formation.Member1 = member1;
formation.Member2 = member2;
formation.Member3 = member3;
return formation;
}
}

View File

@@ -6,7 +6,7 @@ using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Character;
using MikuSB.GameServer.Game.Inventory;
using MikuSB.GameServer.Server;
using MikuSB.Proto;
using MikuSB.GameServer.Game.Lineup;
using MikuSB.TcpSharp;
using MikuSB.Util.Extensions;
@@ -29,6 +29,7 @@ public class PlayerInstance(PlayerGameData data)
public PlayerGameData Data { get; set; } = data;
public CharacterManager CharacterManager { get; set; } = null!;
public InventoryManager InventoryManager { get; set; } = null!;
public LineupManager LineupManager { get; set; } = null!;
#endregion
@@ -65,6 +66,14 @@ public class PlayerInstance(PlayerGameData data)
await CharacterManager.AddCharacter((ItemTypeEnum)card.Genre, card.Detail, card.Particular, card.Level);
}
var selected = CharacterManager.CharacterData.Characters
.OrderBy(_ => Guid.NewGuid())
.Take(3)
.Select(x => x.Guid)
.ToList();
await LineupManager.UpdateLineup(1, selected[0], selected[1], selected[2]);
var bootstrapAttrs = BuildLobbyBootstrapAttrs();
var existingAttrs = Data.Attrs
.ToDictionary(x => (x.Gid, x.Sid));
@@ -103,6 +112,7 @@ public class PlayerInstance(PlayerGameData data)
Uid = Data.Uid;
Data.LastActiveTime = Extensions.GetUnixSec();
InventoryManager = new InventoryManager(this);
LineupManager = new LineupManager(this);
CharacterManager = new CharacterManager(this);
await Task.CompletedTask;
@@ -162,18 +172,8 @@ public class PlayerInstance(PlayerGameData data)
Name = Data.Name,
Level = Data.Level,
Sex = Data.Gender,
Vigor = 240,
Solutions =
{
new Lineup // TODO Lineup Manager
{
Index = 1,
Name = "Default",
Member1 = 1,
Member2 = 2,
Member3 = 3
}
},
Vigor = Data.Vigor,
Solutions = { LineupManager.LineupData.LineupInfo.Values.Select(x => x.ToProto()) },
};
foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto());