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https://github.com/MikuLeaks/MikuSB.git
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add lineup manager
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@@ -6,7 +6,7 @@ using MikuSB.Enums.Item;
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using MikuSB.GameServer.Game.Character;
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using MikuSB.GameServer.Game.Inventory;
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using MikuSB.GameServer.Server;
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using MikuSB.Proto;
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using MikuSB.GameServer.Game.Lineup;
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using MikuSB.TcpSharp;
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using MikuSB.Util.Extensions;
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@@ -29,6 +29,7 @@ public class PlayerInstance(PlayerGameData data)
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public PlayerGameData Data { get; set; } = data;
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public CharacterManager CharacterManager { get; set; } = null!;
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public InventoryManager InventoryManager { get; set; } = null!;
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public LineupManager LineupManager { get; set; } = null!;
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#endregion
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@@ -65,6 +66,14 @@ public class PlayerInstance(PlayerGameData data)
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await CharacterManager.AddCharacter((ItemTypeEnum)card.Genre, card.Detail, card.Particular, card.Level);
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}
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var selected = CharacterManager.CharacterData.Characters
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.OrderBy(_ => Guid.NewGuid())
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.Take(3)
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.Select(x => x.Guid)
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.ToList();
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await LineupManager.UpdateLineup(1, selected[0], selected[1], selected[2]);
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var bootstrapAttrs = BuildLobbyBootstrapAttrs();
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var existingAttrs = Data.Attrs
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.ToDictionary(x => (x.Gid, x.Sid));
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@@ -103,6 +112,7 @@ public class PlayerInstance(PlayerGameData data)
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Uid = Data.Uid;
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Data.LastActiveTime = Extensions.GetUnixSec();
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InventoryManager = new InventoryManager(this);
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LineupManager = new LineupManager(this);
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CharacterManager = new CharacterManager(this);
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await Task.CompletedTask;
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@@ -162,18 +172,8 @@ public class PlayerInstance(PlayerGameData data)
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Name = Data.Name,
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Level = Data.Level,
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Sex = Data.Gender,
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Vigor = 240,
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Solutions =
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{
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new Lineup // TODO Lineup Manager
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{
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Index = 1,
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Name = "Default",
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Member1 = 1,
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Member2 = 2,
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Member3 = 3
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}
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},
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Vigor = Data.Vigor,
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Solutions = { LineupManager.LineupData.LineupInfo.Values.Select(x => x.ToProto()) },
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};
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foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto());
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