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add lineup manager
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@@ -1,10 +1,42 @@
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Lineup;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Lineup;
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[CallGSApi("Lineup_Update")]
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public class Lineup_Update : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<LineupUpdateParam>(param);
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
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return;
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}
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var formation = await connection.Player!.LineupManager.UpdateLineup(req.Index,req.Member1,req.Member2,req.Member3);
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if (formation == null)
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{
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await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
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return;
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}
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var rsp = new NtfSyncLineup
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{
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Lineup = formation.ToProto()
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};
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await connection.SendPacket(CmdIds.NtfSyncLineup, rsp);
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await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
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}
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}
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internal sealed class LineupUpdateParam
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{
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[JsonPropertyName("name")] public string Name { get; set; } = "";
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[JsonPropertyName("index")] public int Index { get; set; }
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[JsonPropertyName("member1")] public uint Member1 { get; set; }
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[JsonPropertyName("member2")] public uint Member2 { get; set; }
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[JsonPropertyName("member3")] public uint Member3 { get; set; }
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}
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