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add all weapon & skin on init and fix CallGS
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@@ -39,9 +39,9 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public GameWeaponInfo? GetWeaponItemGDPL(ItemTypeEnum genre, int detail, int particular)
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public GameWeaponInfo? GetWeaponItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
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{
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, (uint)detail, (uint)particular, 1);
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular, level);
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return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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@@ -74,9 +74,9 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, int detail, int particular)
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public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
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{
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, (uint)detail, (uint)particular, 1);
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
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return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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}
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