mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 11:24:00 +00:00
MoneySync
This commit is contained in:
@@ -205,6 +205,8 @@ public class PlayerInstance(PlayerGameData data)
|
||||
Pid = (ulong)Data.Uid,
|
||||
Account = displayName,
|
||||
Provider = displayName,
|
||||
Channel = "gm",
|
||||
Subchannel = "gm",
|
||||
Name = displayName,
|
||||
Level = Data.Level,
|
||||
Sex = Data.Gender,
|
||||
@@ -242,6 +244,11 @@ public class PlayerInstance(PlayerGameData data)
|
||||
proto.StrAttrs[ToShiftedAttrKey(x.Gid, x.Sid)] = x.Val;
|
||||
}
|
||||
|
||||
foreach (var (key, value) in BuildMoneySync())
|
||||
{
|
||||
proto.Money[key] = value;
|
||||
}
|
||||
|
||||
proto.ShowItems.AddRange(Data.ShowItems);
|
||||
|
||||
return proto;
|
||||
@@ -295,6 +302,24 @@ public class PlayerInstance(PlayerGameData data)
|
||||
return (gid << 16) | sid;
|
||||
}
|
||||
|
||||
public Dictionary<string, int> BuildMoneySync()
|
||||
{
|
||||
var currentMoney = (int)Math.Min(int.MaxValue, GetAttrValue(1, 3));
|
||||
var sync = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase)
|
||||
{
|
||||
["."] = currentMoney,
|
||||
["gm.gm"] = currentMoney,
|
||||
["jinshan.jinshan"] = currentMoney,
|
||||
["pc_jinshan.pc_jinshan"] = currentMoney
|
||||
};
|
||||
return sync;
|
||||
}
|
||||
|
||||
private uint GetAttrValue(uint gid, uint sid)
|
||||
{
|
||||
return Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
|
||||
}
|
||||
|
||||
public void BuildPlayerAttr(bool additional = false)
|
||||
{
|
||||
var bootstrapAttrs = BuildLobbyBootstrapAttrs().ToList();
|
||||
@@ -445,4 +470,4 @@ public class PlayerInstance(PlayerGameData data)
|
||||
yield return (132, 1, 0);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
59
GameServer/Server/CallGS/Handlers/Misc/Adjust_Record.cs
Normal file
59
GameServer/Server/CallGS/Handlers/Misc/Adjust_Record.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||
|
||||
[CallGSApi("Adjust_Record")]
|
||||
public class Adjust_Record : ICallGSHandler
|
||||
{
|
||||
private const uint GroupId = 107;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<AdjustRecordParam>(param);
|
||||
if (req == null || req.Type == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Adjust_Record", "null");
|
||||
return;
|
||||
}
|
||||
|
||||
var player = connection.Player!;
|
||||
var sync = new NtfSyncPlayer();
|
||||
var attr = GetOrCreateAttr(player, req.Type);
|
||||
|
||||
if (attr.Val == 0)
|
||||
{
|
||||
attr.Val = 1;
|
||||
sync.Custom[player.ToPackedAttrKey(GroupId, req.Type)] = 1;
|
||||
sync.Custom[player.ToShiftedAttrKey(GroupId, req.Type)] = 1;
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
}
|
||||
|
||||
await CallGSRouter.SendScript(connection, "Adjust_Record", "null", sync);
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
|
||||
{
|
||||
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = GroupId,
|
||||
Sid = sid
|
||||
};
|
||||
player.Data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class AdjustRecordParam
|
||||
{
|
||||
[JsonPropertyName("nType")]
|
||||
public uint Type { get; set; }
|
||||
}
|
||||
@@ -6,6 +6,7 @@ using MikuSB.Database.Player;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Globalization;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
@@ -17,11 +18,21 @@ public class IBLogic_BuyGoods : ICallGSHandler
|
||||
{
|
||||
private const uint BuyGroupId = 26;
|
||||
private const uint RedGroupId = 113;
|
||||
private const uint CashGroupId = 1;
|
||||
private const uint BattlePassGroupId = 25;
|
||||
private const uint BattlePassCurIdSid = 1;
|
||||
private const uint BattlePassStatusSid = 2;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<IbBuyGoodsParam>(param);
|
||||
var player = connection.Player!;
|
||||
if (req?.Type == 3 && req.GoodsId > 0 && req.Count > 0)
|
||||
{
|
||||
await HandleBattlePassPurchase(connection, player, req);
|
||||
return;
|
||||
}
|
||||
|
||||
if (req == null ||
|
||||
req.GoodsId == 0 ||
|
||||
req.Count == 0 ||
|
||||
@@ -93,6 +104,46 @@ public class IBLogic_BuyGoods : ICallGSHandler
|
||||
await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", rsp.ToJsonString(), sync);
|
||||
}
|
||||
|
||||
private static async Task HandleBattlePassPurchase(Connection connection, PlayerInstance player, IbBuyGoodsParam req)
|
||||
{
|
||||
var sync = new NtfSyncPlayer();
|
||||
var battlePassId = ResolveCurrentBattlePassId();
|
||||
if (battlePassId > 0)
|
||||
{
|
||||
var curIdAttr = GetOrCreateAttr(player, BattlePassGroupId, BattlePassCurIdSid);
|
||||
curIdAttr.Val = battlePassId;
|
||||
SyncAttr(player, sync, curIdAttr);
|
||||
}
|
||||
|
||||
var statusAttr = GetOrCreateAttr(player, BattlePassGroupId, BattlePassStatusSid);
|
||||
if (statusAttr.Val < 2)
|
||||
{
|
||||
statusAttr.Val = 2;
|
||||
SyncAttr(player, sync, statusAttr);
|
||||
}
|
||||
|
||||
var buyCountAttr = GetOrCreateAttr(player, BuyGroupId, req.GoodsId);
|
||||
buyCountAttr.Val += req.Count;
|
||||
SyncAttr(player, sync, buyCountAttr);
|
||||
|
||||
var redAttr = GetOrCreateAttr(player, RedGroupId, req.GoodsId);
|
||||
if (redAttr.Val == 0)
|
||||
{
|
||||
redAttr.Val = 1;
|
||||
SyncAttr(player, sync, redAttr);
|
||||
}
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["nGoodsId"] = (int)req.GoodsId,
|
||||
["tbGoods"] = new JsonArray()
|
||||
};
|
||||
|
||||
await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", rsp.ToJsonString(), sync);
|
||||
}
|
||||
|
||||
private static List<List<uint>> BuildRewardItems(IbGoodsExcel goods, IbBuyGoodsParam req)
|
||||
{
|
||||
var rewards = new List<List<uint>>();
|
||||
@@ -169,9 +220,12 @@ public class IBLogic_BuyGoods : ICallGSHandler
|
||||
}
|
||||
case ItemTypeEnum.TYPE_USEABLE:
|
||||
{
|
||||
var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
if (!TryGrantCashBox(player, sync, detail, particular, level, count))
|
||||
{
|
||||
var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ItemTypeEnum.TYPE_WEAPON_PART:
|
||||
@@ -281,6 +335,78 @@ public class IBLogic_BuyGoods : ICallGSHandler
|
||||
return item;
|
||||
}
|
||||
|
||||
private static bool TryGrantCashBox(PlayerInstance player, NtfSyncPlayer sync, uint detail, uint particular, uint level, uint count)
|
||||
{
|
||||
var templateId = (uint)GameResourceTemplateId.FromGdpl((uint)ItemTypeEnum.TYPE_USEABLE, detail, particular, level);
|
||||
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
|
||||
return false;
|
||||
|
||||
uint moneyType = otherItem.LuaType switch
|
||||
{
|
||||
"money_box" => 1,
|
||||
"gold_box" => 2,
|
||||
"silver_box" => 3,
|
||||
"vigor_box" => 4,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
if (moneyType == 0 || otherItem.Param1 == 0)
|
||||
return false;
|
||||
|
||||
var amount = checked(otherItem.Param1 * count);
|
||||
var sid = moneyType * 2 + 1;
|
||||
var attr = GetOrCreateAttr(player, CashGroupId, sid);
|
||||
attr.Val += amount;
|
||||
SyncAttr(player, sync, attr);
|
||||
if (moneyType == 1)
|
||||
{
|
||||
foreach (var (key, value) in player.BuildMoneySync())
|
||||
sync.Money[key] = value;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static uint ResolveCurrentBattlePassId()
|
||||
{
|
||||
var now = DateTime.Now;
|
||||
var parsed = GameData.BattlePassTimeData.Values
|
||||
.Select(x => new
|
||||
{
|
||||
Config = x,
|
||||
Start = ParseConfigTime(x.StartTime),
|
||||
End = ParseConfigTime(x.EndTime)
|
||||
})
|
||||
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||
.OrderBy(x => x.Start)
|
||||
.ToList();
|
||||
|
||||
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||
if (current != null)
|
||||
return current.Config.Id;
|
||||
|
||||
var latestStarted = parsed.LastOrDefault(x => x.Start <= now && x.End > x.Start);
|
||||
return latestStarted?.Config.Id ?? 0;
|
||||
}
|
||||
|
||||
private static DateTime? ParseConfigTime(string? raw)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(raw))
|
||||
return null;
|
||||
|
||||
var normalized = raw.Trim().Trim('[', ']');
|
||||
if (normalized.Length != 12)
|
||||
return null;
|
||||
|
||||
return DateTime.TryParseExact(
|
||||
normalized,
|
||||
"yyyyMMddHHmm",
|
||||
CultureInfo.InvariantCulture,
|
||||
DateTimeStyles.None,
|
||||
out var value)
|
||||
? value
|
||||
: null;
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint gid, uint sid)
|
||||
{
|
||||
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
|
||||
@@ -126,6 +126,8 @@ public class PacketNtfCallScript : BasePacket
|
||||
sync.Custom[Player.ToPackedAttrKey(gid, sid)] = val;
|
||||
sync.Custom[Player.ToShiftedAttrKey(gid, sid)] = val;
|
||||
}
|
||||
foreach (var (key, value) in Player.BuildMoneySync())
|
||||
sync.Money[key] = value;
|
||||
proto.ExtraSync = sync;
|
||||
|
||||
SetData(proto);
|
||||
|
||||
Reference in New Issue
Block a user