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MoneySync
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59
GameServer/Server/CallGS/Handlers/Misc/Adjust_Record.cs
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59
GameServer/Server/CallGS/Handlers/Misc/Adjust_Record.cs
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using MikuSB.Database;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
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[CallGSApi("Adjust_Record")]
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public class Adjust_Record : ICallGSHandler
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{
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private const uint GroupId = 107;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<AdjustRecordParam>(param);
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if (req == null || req.Type == 0)
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{
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await CallGSRouter.SendScript(connection, "Adjust_Record", "null");
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return;
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}
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var player = connection.Player!;
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var sync = new NtfSyncPlayer();
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var attr = GetOrCreateAttr(player, req.Type);
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if (attr.Val == 0)
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{
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attr.Val = 1;
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sync.Custom[player.ToPackedAttrKey(GroupId, req.Type)] = 1;
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sync.Custom[player.ToShiftedAttrKey(GroupId, req.Type)] = 1;
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DatabaseHelper.SaveDatabaseType(player.Data);
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}
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await CallGSRouter.SendScript(connection, "Adjust_Record", "null", sync);
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}
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private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
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{
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var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
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if (attr != null)
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return attr;
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attr = new PlayerAttr
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{
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Gid = GroupId,
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Sid = sid
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};
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player.Data.Attrs.Add(attr);
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return attr;
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}
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}
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internal sealed class AdjustRecordParam
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{
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[JsonPropertyName("nType")]
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public uint Type { get; set; }
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}
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