mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 05:23:59 +00:00
MoneySync
This commit is contained in:
@@ -10,8 +10,17 @@ public class OtherItemExcel : ExcelResource
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public uint Detail { get; set; }
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public uint Detail { get; set; }
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public uint Particular { get; set; }
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public uint Particular { get; set; }
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public uint Level { get; set; }
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public uint Level { get; set; }
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public string LuaType { get; set; } = "";
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[JsonProperty("UseMode")] public JToken? UseModeRaw { get; set; }
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[JsonProperty("Param1")] public JToken? Param1Raw { get; set; }
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[JsonProperty("GMnum")] public JToken? GMnumRaw { get; set; }
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[JsonProperty("GMnum")] public JToken? GMnumRaw { get; set; }
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[JsonIgnore]
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public uint UseMode => ReadUInt(UseModeRaw);
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[JsonIgnore]
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public uint Param1 => ReadUInt(Param1Raw);
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[JsonIgnore]
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[JsonIgnore]
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public uint GMnum => ReadUInt(GMnumRaw);
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public uint GMnum => ReadUInt(GMnumRaw);
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@@ -205,6 +205,8 @@ public class PlayerInstance(PlayerGameData data)
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Pid = (ulong)Data.Uid,
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Pid = (ulong)Data.Uid,
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Account = displayName,
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Account = displayName,
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Provider = displayName,
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Provider = displayName,
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Channel = "gm",
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Subchannel = "gm",
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Name = displayName,
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Name = displayName,
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Level = Data.Level,
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Level = Data.Level,
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Sex = Data.Gender,
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Sex = Data.Gender,
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@@ -242,6 +244,11 @@ public class PlayerInstance(PlayerGameData data)
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proto.StrAttrs[ToShiftedAttrKey(x.Gid, x.Sid)] = x.Val;
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proto.StrAttrs[ToShiftedAttrKey(x.Gid, x.Sid)] = x.Val;
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}
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}
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foreach (var (key, value) in BuildMoneySync())
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{
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proto.Money[key] = value;
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}
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proto.ShowItems.AddRange(Data.ShowItems);
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proto.ShowItems.AddRange(Data.ShowItems);
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return proto;
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return proto;
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@@ -295,6 +302,24 @@ public class PlayerInstance(PlayerGameData data)
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return (gid << 16) | sid;
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return (gid << 16) | sid;
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}
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}
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public Dictionary<string, int> BuildMoneySync()
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{
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var currentMoney = (int)Math.Min(int.MaxValue, GetAttrValue(1, 3));
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var sync = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase)
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{
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["."] = currentMoney,
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["gm.gm"] = currentMoney,
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["jinshan.jinshan"] = currentMoney,
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["pc_jinshan.pc_jinshan"] = currentMoney
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};
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return sync;
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}
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private uint GetAttrValue(uint gid, uint sid)
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{
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return Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
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}
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public void BuildPlayerAttr(bool additional = false)
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public void BuildPlayerAttr(bool additional = false)
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{
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{
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var bootstrapAttrs = BuildLobbyBootstrapAttrs().ToList();
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var bootstrapAttrs = BuildLobbyBootstrapAttrs().ToList();
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59
GameServer/Server/CallGS/Handlers/Misc/Adjust_Record.cs
Normal file
59
GameServer/Server/CallGS/Handlers/Misc/Adjust_Record.cs
Normal file
@@ -0,0 +1,59 @@
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using MikuSB.Database;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
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[CallGSApi("Adjust_Record")]
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public class Adjust_Record : ICallGSHandler
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{
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private const uint GroupId = 107;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<AdjustRecordParam>(param);
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if (req == null || req.Type == 0)
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{
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await CallGSRouter.SendScript(connection, "Adjust_Record", "null");
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return;
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}
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var player = connection.Player!;
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var sync = new NtfSyncPlayer();
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var attr = GetOrCreateAttr(player, req.Type);
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if (attr.Val == 0)
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{
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attr.Val = 1;
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sync.Custom[player.ToPackedAttrKey(GroupId, req.Type)] = 1;
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sync.Custom[player.ToShiftedAttrKey(GroupId, req.Type)] = 1;
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DatabaseHelper.SaveDatabaseType(player.Data);
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}
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await CallGSRouter.SendScript(connection, "Adjust_Record", "null", sync);
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}
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private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
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{
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var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
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if (attr != null)
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return attr;
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attr = new PlayerAttr
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{
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Gid = GroupId,
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Sid = sid
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};
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player.Data.Attrs.Add(attr);
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return attr;
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}
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}
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internal sealed class AdjustRecordParam
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{
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[JsonPropertyName("nType")]
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public uint Type { get; set; }
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}
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@@ -6,6 +6,7 @@ using MikuSB.Database.Player;
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using MikuSB.Enums.Item;
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using MikuSB.Enums.Item;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using MikuSB.Proto;
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using System.Globalization;
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using System.Text.Json;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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@@ -17,11 +18,21 @@ public class IBLogic_BuyGoods : ICallGSHandler
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{
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{
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private const uint BuyGroupId = 26;
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private const uint BuyGroupId = 26;
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private const uint RedGroupId = 113;
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private const uint RedGroupId = 113;
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private const uint CashGroupId = 1;
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private const uint BattlePassGroupId = 25;
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private const uint BattlePassCurIdSid = 1;
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private const uint BattlePassStatusSid = 2;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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{
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var req = JsonSerializer.Deserialize<IbBuyGoodsParam>(param);
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var req = JsonSerializer.Deserialize<IbBuyGoodsParam>(param);
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var player = connection.Player!;
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var player = connection.Player!;
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if (req?.Type == 3 && req.GoodsId > 0 && req.Count > 0)
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{
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await HandleBattlePassPurchase(connection, player, req);
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return;
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}
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if (req == null ||
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if (req == null ||
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req.GoodsId == 0 ||
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req.GoodsId == 0 ||
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req.Count == 0 ||
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req.Count == 0 ||
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@@ -93,6 +104,46 @@ public class IBLogic_BuyGoods : ICallGSHandler
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await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", rsp.ToJsonString(), sync);
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await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", rsp.ToJsonString(), sync);
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}
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}
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private static async Task HandleBattlePassPurchase(Connection connection, PlayerInstance player, IbBuyGoodsParam req)
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{
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var sync = new NtfSyncPlayer();
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var battlePassId = ResolveCurrentBattlePassId();
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if (battlePassId > 0)
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{
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var curIdAttr = GetOrCreateAttr(player, BattlePassGroupId, BattlePassCurIdSid);
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curIdAttr.Val = battlePassId;
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SyncAttr(player, sync, curIdAttr);
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}
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var statusAttr = GetOrCreateAttr(player, BattlePassGroupId, BattlePassStatusSid);
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if (statusAttr.Val < 2)
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{
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statusAttr.Val = 2;
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SyncAttr(player, sync, statusAttr);
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}
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var buyCountAttr = GetOrCreateAttr(player, BuyGroupId, req.GoodsId);
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buyCountAttr.Val += req.Count;
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SyncAttr(player, sync, buyCountAttr);
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var redAttr = GetOrCreateAttr(player, RedGroupId, req.GoodsId);
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if (redAttr.Val == 0)
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{
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redAttr.Val = 1;
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SyncAttr(player, sync, redAttr);
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}
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DatabaseHelper.SaveDatabaseType(player.Data);
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var rsp = new JsonObject
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{
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["nGoodsId"] = (int)req.GoodsId,
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["tbGoods"] = new JsonArray()
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};
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await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", rsp.ToJsonString(), sync);
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}
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private static List<List<uint>> BuildRewardItems(IbGoodsExcel goods, IbBuyGoodsParam req)
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private static List<List<uint>> BuildRewardItems(IbGoodsExcel goods, IbBuyGoodsParam req)
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{
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{
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var rewards = new List<List<uint>>();
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var rewards = new List<List<uint>>();
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@@ -168,10 +219,13 @@ public class IBLogic_BuyGoods : ICallGSHandler
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break;
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break;
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}
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}
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case ItemTypeEnum.TYPE_USEABLE:
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case ItemTypeEnum.TYPE_USEABLE:
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{
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if (!TryGrantCashBox(player, sync, detail, particular, level, count))
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{
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{
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var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
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var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
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if (item != null)
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if (item != null)
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sync.Items.Add(item.ToProto());
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sync.Items.Add(item.ToProto());
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}
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break;
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break;
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}
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}
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case ItemTypeEnum.TYPE_WEAPON_PART:
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case ItemTypeEnum.TYPE_WEAPON_PART:
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@@ -281,6 +335,78 @@ public class IBLogic_BuyGoods : ICallGSHandler
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return item;
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return item;
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}
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}
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private static bool TryGrantCashBox(PlayerInstance player, NtfSyncPlayer sync, uint detail, uint particular, uint level, uint count)
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{
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var templateId = (uint)GameResourceTemplateId.FromGdpl((uint)ItemTypeEnum.TYPE_USEABLE, detail, particular, level);
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if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
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return false;
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uint moneyType = otherItem.LuaType switch
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{
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"money_box" => 1,
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"gold_box" => 2,
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"silver_box" => 3,
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"vigor_box" => 4,
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_ => 0
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};
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if (moneyType == 0 || otherItem.Param1 == 0)
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return false;
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var amount = checked(otherItem.Param1 * count);
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var sid = moneyType * 2 + 1;
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var attr = GetOrCreateAttr(player, CashGroupId, sid);
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attr.Val += amount;
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SyncAttr(player, sync, attr);
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if (moneyType == 1)
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{
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foreach (var (key, value) in player.BuildMoneySync())
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sync.Money[key] = value;
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}
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return true;
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}
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private static uint ResolveCurrentBattlePassId()
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{
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var now = DateTime.Now;
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var parsed = GameData.BattlePassTimeData.Values
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.Select(x => new
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{
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Config = x,
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Start = ParseConfigTime(x.StartTime),
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End = ParseConfigTime(x.EndTime)
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})
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.Where(x => x.Start.HasValue && x.End.HasValue)
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.OrderBy(x => x.Start)
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.ToList();
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var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
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if (current != null)
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return current.Config.Id;
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var latestStarted = parsed.LastOrDefault(x => x.Start <= now && x.End > x.Start);
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return latestStarted?.Config.Id ?? 0;
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}
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private static DateTime? ParseConfigTime(string? raw)
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{
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if (string.IsNullOrWhiteSpace(raw))
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return null;
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var normalized = raw.Trim().Trim('[', ']');
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if (normalized.Length != 12)
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return null;
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return DateTime.TryParseExact(
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normalized,
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"yyyyMMddHHmm",
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CultureInfo.InvariantCulture,
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DateTimeStyles.None,
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out var value)
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? value
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: null;
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}
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private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint gid, uint sid)
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private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint gid, uint sid)
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{
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{
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var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
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var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
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@@ -126,6 +126,8 @@ public class PacketNtfCallScript : BasePacket
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sync.Custom[Player.ToPackedAttrKey(gid, sid)] = val;
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sync.Custom[Player.ToPackedAttrKey(gid, sid)] = val;
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sync.Custom[Player.ToShiftedAttrKey(gid, sid)] = val;
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sync.Custom[Player.ToShiftedAttrKey(gid, sid)] = val;
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}
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}
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foreach (var (key, value) in Player.BuildMoneySync())
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sync.Money[key] = value;
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proto.ExtraSync = sync;
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proto.ExtraSync = sync;
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SetData(proto);
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SetData(proto);
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Reference in New Issue
Block a user