MoneySync

This commit is contained in:
Kei-Luna
2026-05-27 06:09:29 +09:00
parent 63dc993614
commit a9b57fc1b7
5 changed files with 225 additions and 4 deletions

View File

@@ -10,8 +10,17 @@ public class OtherItemExcel : ExcelResource
public uint Detail { get; set; }
public uint Particular { get; set; }
public uint Level { get; set; }
public string LuaType { get; set; } = "";
[JsonProperty("UseMode")] public JToken? UseModeRaw { get; set; }
[JsonProperty("Param1")] public JToken? Param1Raw { get; set; }
[JsonProperty("GMnum")] public JToken? GMnumRaw { get; set; }
[JsonIgnore]
public uint UseMode => ReadUInt(UseModeRaw);
[JsonIgnore]
public uint Param1 => ReadUInt(Param1Raw);
[JsonIgnore]
public uint GMnum => ReadUInt(GMnumRaw);

View File

@@ -205,6 +205,8 @@ public class PlayerInstance(PlayerGameData data)
Pid = (ulong)Data.Uid,
Account = displayName,
Provider = displayName,
Channel = "gm",
Subchannel = "gm",
Name = displayName,
Level = Data.Level,
Sex = Data.Gender,
@@ -242,6 +244,11 @@ public class PlayerInstance(PlayerGameData data)
proto.StrAttrs[ToShiftedAttrKey(x.Gid, x.Sid)] = x.Val;
}
foreach (var (key, value) in BuildMoneySync())
{
proto.Money[key] = value;
}
proto.ShowItems.AddRange(Data.ShowItems);
return proto;
@@ -295,6 +302,24 @@ public class PlayerInstance(PlayerGameData data)
return (gid << 16) | sid;
}
public Dictionary<string, int> BuildMoneySync()
{
var currentMoney = (int)Math.Min(int.MaxValue, GetAttrValue(1, 3));
var sync = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase)
{
["."] = currentMoney,
["gm.gm"] = currentMoney,
["jinshan.jinshan"] = currentMoney,
["pc_jinshan.pc_jinshan"] = currentMoney
};
return sync;
}
private uint GetAttrValue(uint gid, uint sid)
{
return Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
}
public void BuildPlayerAttr(bool additional = false)
{
var bootstrapAttrs = BuildLobbyBootstrapAttrs().ToList();

View File

@@ -0,0 +1,59 @@
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
[CallGSApi("Adjust_Record")]
public class Adjust_Record : ICallGSHandler
{
private const uint GroupId = 107;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<AdjustRecordParam>(param);
if (req == null || req.Type == 0)
{
await CallGSRouter.SendScript(connection, "Adjust_Record", "null");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
var attr = GetOrCreateAttr(player, req.Type);
if (attr.Val == 0)
{
attr.Val = 1;
sync.Custom[player.ToPackedAttrKey(GroupId, req.Type)] = 1;
sync.Custom[player.ToShiftedAttrKey(GroupId, req.Type)] = 1;
DatabaseHelper.SaveDatabaseType(player.Data);
}
await CallGSRouter.SendScript(connection, "Adjust_Record", "null", sync);
}
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = GroupId,
Sid = sid
};
player.Data.Attrs.Add(attr);
return attr;
}
}
internal sealed class AdjustRecordParam
{
[JsonPropertyName("nType")]
public uint Type { get; set; }
}

View File

@@ -6,6 +6,7 @@ using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
@@ -17,11 +18,21 @@ public class IBLogic_BuyGoods : ICallGSHandler
{
private const uint BuyGroupId = 26;
private const uint RedGroupId = 113;
private const uint CashGroupId = 1;
private const uint BattlePassGroupId = 25;
private const uint BattlePassCurIdSid = 1;
private const uint BattlePassStatusSid = 2;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<IbBuyGoodsParam>(param);
var player = connection.Player!;
if (req?.Type == 3 && req.GoodsId > 0 && req.Count > 0)
{
await HandleBattlePassPurchase(connection, player, req);
return;
}
if (req == null ||
req.GoodsId == 0 ||
req.Count == 0 ||
@@ -93,6 +104,46 @@ public class IBLogic_BuyGoods : ICallGSHandler
await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", rsp.ToJsonString(), sync);
}
private static async Task HandleBattlePassPurchase(Connection connection, PlayerInstance player, IbBuyGoodsParam req)
{
var sync = new NtfSyncPlayer();
var battlePassId = ResolveCurrentBattlePassId();
if (battlePassId > 0)
{
var curIdAttr = GetOrCreateAttr(player, BattlePassGroupId, BattlePassCurIdSid);
curIdAttr.Val = battlePassId;
SyncAttr(player, sync, curIdAttr);
}
var statusAttr = GetOrCreateAttr(player, BattlePassGroupId, BattlePassStatusSid);
if (statusAttr.Val < 2)
{
statusAttr.Val = 2;
SyncAttr(player, sync, statusAttr);
}
var buyCountAttr = GetOrCreateAttr(player, BuyGroupId, req.GoodsId);
buyCountAttr.Val += req.Count;
SyncAttr(player, sync, buyCountAttr);
var redAttr = GetOrCreateAttr(player, RedGroupId, req.GoodsId);
if (redAttr.Val == 0)
{
redAttr.Val = 1;
SyncAttr(player, sync, redAttr);
}
DatabaseHelper.SaveDatabaseType(player.Data);
var rsp = new JsonObject
{
["nGoodsId"] = (int)req.GoodsId,
["tbGoods"] = new JsonArray()
};
await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", rsp.ToJsonString(), sync);
}
private static List<List<uint>> BuildRewardItems(IbGoodsExcel goods, IbBuyGoodsParam req)
{
var rewards = new List<List<uint>>();
@@ -168,10 +219,13 @@ public class IBLogic_BuyGoods : ICallGSHandler
break;
}
case ItemTypeEnum.TYPE_USEABLE:
{
if (!TryGrantCashBox(player, sync, detail, particular, level, count))
{
var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
}
case ItemTypeEnum.TYPE_WEAPON_PART:
@@ -281,6 +335,78 @@ public class IBLogic_BuyGoods : ICallGSHandler
return item;
}
private static bool TryGrantCashBox(PlayerInstance player, NtfSyncPlayer sync, uint detail, uint particular, uint level, uint count)
{
var templateId = (uint)GameResourceTemplateId.FromGdpl((uint)ItemTypeEnum.TYPE_USEABLE, detail, particular, level);
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
return false;
uint moneyType = otherItem.LuaType switch
{
"money_box" => 1,
"gold_box" => 2,
"silver_box" => 3,
"vigor_box" => 4,
_ => 0
};
if (moneyType == 0 || otherItem.Param1 == 0)
return false;
var amount = checked(otherItem.Param1 * count);
var sid = moneyType * 2 + 1;
var attr = GetOrCreateAttr(player, CashGroupId, sid);
attr.Val += amount;
SyncAttr(player, sync, attr);
if (moneyType == 1)
{
foreach (var (key, value) in player.BuildMoneySync())
sync.Money[key] = value;
}
return true;
}
private static uint ResolveCurrentBattlePassId()
{
var now = DateTime.Now;
var parsed = GameData.BattlePassTimeData.Values
.Select(x => new
{
Config = x,
Start = ParseConfigTime(x.StartTime),
End = ParseConfigTime(x.EndTime)
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config.Id;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now && x.End > x.Start);
return latestStarted?.Config.Id ?? 0;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint gid, uint sid)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);

View File

@@ -126,6 +126,8 @@ public class PacketNtfCallScript : BasePacket
sync.Custom[Player.ToPackedAttrKey(gid, sid)] = val;
sync.Custom[Player.ToShiftedAttrKey(gid, sid)] = val;
}
foreach (var (key, value) in Player.BuildMoneySync())
sync.Money[key] = value;
proto.ExtraSync = sync;
SetData(proto);