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The character displayed on the lobby screen can now be changed.
PlayerSetting_ChangeShowCard
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@@ -0,0 +1,41 @@
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using MikuSB.Database;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
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[CallGSApi("PlayerSetting_ChangeShowCard")]
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public class PlayerSetting_ChangeShowCard : ICallGSHandler
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{
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private const int ShowItemGirlIndex = 4;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var player = connection.Player!;
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var req = JsonSerializer.Deserialize<ChangeShowCardParam>(param);
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if (req == null)
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return;
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var card = player.CharacterManager.GetCharacterByGUID(req.Id);
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if (card == null)
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{
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await CallGSRouter.SendScript(connection, "PlayerSetting_ChangeShowCard", "{}");
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return;
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}
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player.SetShowItem(ShowItemGirlIndex, card.Guid);
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DatabaseHelper.SaveDatabaseType(player.Data);
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var sync = new NtfSyncPlayer();
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sync.ShowItems.AddRange(player.Data.ShowItems);
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await CallGSRouter.SendScript(connection, "PlayerSetting_ChangeShowCard", "{}", sync);
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}
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}
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internal sealed class ChangeShowCardParam
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{
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[JsonPropertyName("nID")]
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public uint Id { get; set; }
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}
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