The character displayed on the lobby screen can now be changed.

PlayerSetting_ChangeShowCard
This commit is contained in:
Kei-Luna
2026-04-26 14:33:41 +09:00
parent 6eb03c15e7
commit abb6b51dea
3 changed files with 55 additions and 0 deletions

View File

@@ -0,0 +1,41 @@
using MikuSB.Database;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
[CallGSApi("PlayerSetting_ChangeShowCard")]
public class PlayerSetting_ChangeShowCard : ICallGSHandler
{
private const int ShowItemGirlIndex = 4;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<ChangeShowCardParam>(param);
if (req == null)
return;
var card = player.CharacterManager.GetCharacterByGUID(req.Id);
if (card == null)
{
await CallGSRouter.SendScript(connection, "PlayerSetting_ChangeShowCard", "{}");
return;
}
player.SetShowItem(ShowItemGirlIndex, card.Guid);
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.ShowItems.AddRange(player.Data.ShowItems);
await CallGSRouter.SendScript(connection, "PlayerSetting_ChangeShowCard", "{}", sync);
}
}
internal sealed class ChangeShowCardParam
{
[JsonPropertyName("nID")]
public uint Id { get; set; }
}