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https://github.com/MikuLeaks/MikuSB.git
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Implement saving settings
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@@ -1,4 +1,5 @@
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using MikuSB.Database.Player;
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using MikuSB.Database;
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using MikuSB.Database.Player;
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using MikuSB.Proto;
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namespace MikuSB.GameServer.Server.Packet.Recv.Login;
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@@ -12,7 +13,11 @@ public class HandlerNtfSetAttr : Handler
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var player = connection.Player!;
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var attr = player.Data.Attrs
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.FirstOrDefault(x => x.Gid == req.Gid && x.Sid == req.Sid);
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if (attr != null) attr.Val = req.Val;
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if (attr != null)
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{
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attr.Val = req.Val;
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}
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else
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{
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player.Data.Attrs.Add(new PlayerAttr
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@@ -22,6 +27,7 @@ public class HandlerNtfSetAttr : Handler
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Val = req.Val
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});
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}
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DatabaseHelper.SaveDatabaseType(player.Data);
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await player.OnHeartBeat();
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}
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}
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19
GameServer/Server/Packet/Recv/Player/HandlerNtfSetStrAttr.cs
Normal file
19
GameServer/Server/Packet/Recv/Player/HandlerNtfSetStrAttr.cs
Normal file
@@ -0,0 +1,19 @@
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using MikuSB.Database;
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using MikuSB.Proto;
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namespace MikuSB.GameServer.Server.Packet.Recv.Login;
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[Opcode(CmdIds.NtfSetStrAttr)]
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public class HandlerNtfSetStrAttr : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
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{
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var req = NtfSetStrAttr.Parser.ParseFrom(data);
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var player = connection.Player!;
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player.SetStrAttr(req.Gid, req.Sid, req.Val);
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DatabaseHelper.SaveDatabaseType(player.Data);
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await player.OnHeartBeat();
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}
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}
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