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Implement saving settings
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19
GameServer/Server/Packet/Recv/Player/HandlerNtfSetStrAttr.cs
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19
GameServer/Server/Packet/Recv/Player/HandlerNtfSetStrAttr.cs
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using MikuSB.Database;
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using MikuSB.Proto;
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namespace MikuSB.GameServer.Server.Packet.Recv.Login;
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[Opcode(CmdIds.NtfSetStrAttr)]
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public class HandlerNtfSetStrAttr : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
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{
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var req = NtfSetStrAttr.Parser.ParseFrom(data);
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var player = connection.Player!;
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player.SetStrAttr(req.Gid, req.Sid, req.Val);
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DatabaseHelper.SaveDatabaseType(player.Data);
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await player.OnHeartBeat();
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}
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}
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