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https://github.com/MikuLeaks/MikuSB.git
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unlock more furniture
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@@ -344,15 +344,32 @@ public class PlayerInstance(PlayerGameData data)
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{
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{
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var baseSid = girlId * 50;
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var baseSid = girlId * 50;
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for (uint offset = 10; offset <= 19; offset++)
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for (uint offset = 10; offset <= 19; offset++)
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{
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yield return (101, baseSid + offset, furnitureUnlockedValue);
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yield return (101, baseSid + offset, furnitureUnlockedValue);
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}
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if (groupFurnitureByArea.TryGetValue(girlId, out var groupValue))
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if (groupFurnitureByArea.TryGetValue(girlId, out var groupValue))
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{
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yield return (101, baseSid + 20, groupValue);
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yield return (101, baseSid + 20, groupValue);
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}
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}
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}
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// Massage room furniture
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// 10010..10019
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for (uint sid = 10010; sid <= 10019; sid++)
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yield return (101, sid, furnitureUnlockedValue);
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// Massage room group state
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yield return (101, 10020, 1);
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// Hot spring furniture
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// 15001..15010
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for (uint sid = 15001; sid <= 15010; sid++)
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yield return (101, sid, furnitureUnlockedValue);
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// Beach furniture
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// 17101..17110
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for (uint sid = 17101; sid <= 17110; sid++)
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yield return (101, sid, furnitureUnlockedValue);
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for (uint sid = 30000; sid < 31000; sid++)
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yield return (101, sid, furnitureUnlockedValue);
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}
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}
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private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs()
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private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs()
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