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VirCapture can Enter
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18
Common/Data/Excel/VirCaptureSeasonExcel.cs
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18
Common/Data/Excel/VirCaptureSeasonExcel.cs
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@@ -0,0 +1,18 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("dlc/vircapture/season.json")]
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public class VirCaptureSeasonExcel : ExcelResource
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{
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[JsonProperty("Id")] public uint Id { get; set; }
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[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
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[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
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public override uint GetId() => Id;
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public override void Loaded()
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{
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GameData.VirCaptureSeasonData[Id] = this;
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}
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}
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18
Common/Data/Excel/VirCaptureTimeExcel.cs
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18
Common/Data/Excel/VirCaptureTimeExcel.cs
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("dlc/vircapture/timelist.json")]
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public class VirCaptureTimeExcel : ExcelResource
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{
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[JsonProperty("Id")] public uint Id { get; set; }
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[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
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[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
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public override uint GetId() => Id;
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public override void Loaded()
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{
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GameData.VirCaptureTimeData[Id] = this;
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}
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}
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19
Common/Data/Excel/VirCaptureTrialTimeExcel.cs
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19
Common/Data/Excel/VirCaptureTrialTimeExcel.cs
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("dlc/vircapture/trial_timelist.json")]
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public class VirCaptureTrialTimeExcel : ExcelResource
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{
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[JsonProperty("Id")] public uint Id { get; set; }
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[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
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[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
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[JsonProperty("AwardTime")] public string AwardTime { get; set; } = "";
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public override uint GetId() => Id;
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public override void Loaded()
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{
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GameData.VirCaptureTrialTimeData[Id] = this;
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}
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}
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@@ -50,6 +50,9 @@ public static class GameData
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public static Dictionary<uint, GachaExcel> GachaData { get; private set; } = [];
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public static Dictionary<uint, GachaProbabilityExcel> GachaProbabilityData { get; private set; } = [];
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public static Dictionary<string, List<GachaPoolItem>> GachaPoolData { get; private set; } = [];
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public static Dictionary<uint, VirCaptureTimeExcel> VirCaptureTimeData { get; private set; } = [];
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public static Dictionary<uint, VirCaptureSeasonExcel> VirCaptureSeasonData { get; private set; } = [];
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public static Dictionary<uint, VirCaptureTrialTimeExcel> VirCaptureTrialTimeData { get; private set; } = [];
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}
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public static class GameResourceTemplateId
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