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Implemented a level-up for SupporterCards.
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@@ -1,3 +1,5 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("support_card.json")]
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@@ -8,6 +10,18 @@ public class SupportCardExcel : ExcelResource
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public uint Particular { get; set; }
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public uint Level { get; set; }
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public uint Icon { get; set; }
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public uint ProvideExp { get; set; }
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[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
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public uint MaxLevel => LevelLimitId switch
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{
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1007 => 10,
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1008 => 13,
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1009 => 16,
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_ => 10
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};
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public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
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public override uint GetId() => Icon;
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@@ -26,24 +26,29 @@ public class BaseGameItemInfo
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public uint ItemCount { get; set; }
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public ItemTypeEnum ItemType { get; set; }
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public ItemFlagEnum Flag { get; set; } = ItemFlagEnum.FLAG_READED;
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public uint Level { get; set; }
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public uint Exp { get; set; }
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public virtual Item ToProto()
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{
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return new Item
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var proto = new Item
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{
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Id = UniqueId,
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Template = TemplateId,
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Count = ItemCount,
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Flag = (uint)Flag
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};
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if (Level > 0 || Exp > 0)
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proto.Enhance = new Enhance { Level = Level, Exp = Exp };
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return proto;
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}
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}
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public abstract class GrowableItemInfo : BaseGameItemInfo
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{
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public bool IsLocked { get; set; }
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public uint Level { get; set; }
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public uint Exp { get; set; }
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public new uint Level { get; set; }
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public new uint Exp { get; set; }
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public uint Break { get; set; }
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public uint EquipAvatarId { get; set; }
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}
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