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Implement BossPvP logic (I implemented this based on undownding's code. Thank you!)
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namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
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[CallGSApi("BossPvpLogic_LevelFail")]
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public class BossPvpLogic_LevelFail : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var node = System.Text.Json.Nodes.JsonNode.Parse(param);
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var (response, sync) = BossPvpShared.HandleFail(connection.Player!, node);
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await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelFail", response.ToJsonString(), sync);
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}
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}
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