unlock some feature

This commit is contained in:
Naruse
2026-04-23 17:38:15 +08:00
parent b246b920c6
commit de8b82c982
3 changed files with 41 additions and 4 deletions

View File

@@ -142,6 +142,7 @@ public class PlayerInstance(PlayerGameData data)
Name = Data.Name, Name = Data.Name,
Level = Data.Level, Level = Data.Level,
Sex = Data.Gender, Sex = Data.Gender,
Vigor = 240,
Solutions = Solutions =
{ {
new Lineup // TODO Lineup Manager new Lineup // TODO Lineup Manager
@@ -155,8 +156,8 @@ public class PlayerInstance(PlayerGameData data)
}, },
}; };
foreach(var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto()); //foreach(var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto()); //foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto()); foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto());
foreach (var x in Data.Attrs) foreach (var x in Data.Attrs)
@@ -228,13 +229,25 @@ public class PlayerInstance(PlayerGameData data)
// Launch.GPASSID = 22 stores pass counts. ChapterLevel.GID = 21 stores star flags. // Launch.GPASSID = 22 stores pass counts. ChapterLevel.GID = 21 stores star flags.
// Completing the prologue/early chapter range prevents function conditions from // Completing the prologue/early chapter range prevents function conditions from
// treating the account as a fresh tutorial player. // treating the account as a fresh tutorial player.
for (uint levelId = 10_000; levelId <= 10_160; levelId++) for (uint levelId = 10_000; levelId <= 11_007; levelId++)
{ {
yield return (21, levelId, 7); yield return (21, levelId, 7);
yield return (22, levelId, 1); yield return (22, levelId, 1);
} }
foreach (var levelId in new uint[] { 10_121, 10_122, 10_123, 50_000, 50_151 }) for (uint levelId = 12_001; levelId <= 12_075; levelId++)
{
yield return (21, levelId, 7);
yield return (22, levelId, 1);
}
for (uint levelId = 13_002; levelId <= 13_081; levelId++)
{
yield return (21, levelId, 7);
yield return (22, levelId, 1);
}
foreach (var levelId in new uint[] { 11_315, 11_311, 11_313, 11_322, 11_331, 11_333, 10_123, 50_000, 50_151 })
{ {
yield return (21, levelId, 7); yield return (21, levelId, 7);
yield return (22, levelId, 1); yield return (22, levelId, 1);

View File

@@ -0,0 +1,10 @@
namespace MikuSB.GameServer.Server.CallGS.Handlers.Lineup;
[CallGSApi("Lineup_Update")]
public class Lineup_Update : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}", seqNo);
}
}

View File

@@ -0,0 +1,14 @@
namespace MikuSB.GameServer.Server.CallGS.Handlers.Role;
// Response:{tbRet:{nSeed:random_number}}
[CallGSApi("Role_EnterLevel")]
public class Role_EnterLevel : ICallGSHandler
{
private static readonly Random _random = new Random();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
string rsp = $"{{\"tbRet\":{{\"nSeed\":{_random.Next(1, 1000000000)}}}}}";
await CallGSRouter.SendScript(connection, "Role_EnterLevel", rsp, seqNo);
}
}