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https://github.com/MikuLeaks/MikuSB.git
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Gacha_UpSelect
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@@ -26,6 +26,8 @@ public class Gacha_Launch : ICallGSHandler
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private const uint SidAddTimeProb = 2;
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private const uint SidAddProtectType = 3;
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private const uint SidAddTotalTime = 7;
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private const int UpSelectIndex = 0;
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private const int UpSelectGetFlagIndex = 1;
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private static readonly Random Rng = new();
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public async Task Handle(Connection connection, string param, ushort seqNo)
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@@ -58,6 +60,7 @@ public class Gacha_Launch : ICallGSHandler
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}
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var pityState = LoadPityState(player, gachaCfg);
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var upSelectState = LoadUpSelectState(player, gachaCfg);
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var config = BuildRuntimeConfig(gachaCfg, poolNames);
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var awards = new List<List<uint>>();
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var tbNew = new List<int>();
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@@ -94,6 +97,18 @@ public class Gacha_Launch : ICallGSHandler
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trigger = forceTopUp && item != null && config.UpTarget != null && item.Rarity == config.UpTarget.Rarity;
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}
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if (item != null && upSelectState.SelectedItem != null && item.Rarity >= config.TopRarity)
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{
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bool forceSelected = upSelectState.GuaranteedNext;
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bool shouldSelect = forceSelected || Rng.Next(100) < 50;
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if (shouldSelect)
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{
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var selectedItem = FindExactItem(allPoolItems, upSelectState.SelectedItem);
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if (selectedItem != null && selectedItem.Rarity >= config.TopRarity)
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item = selectedItem;
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}
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}
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if (item == null || item.GDPL.Count < 4)
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{
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tbTrigger.Add(false);
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@@ -109,6 +124,7 @@ public class Gacha_Launch : ICallGSHandler
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tbTrigger.Add(trigger);
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UpdatePityState(pityState, config, item);
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UpdateUpSelectState(upSelectState, config, item);
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var itemType = (ItemTypeEnum)g;
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switch (itemType)
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@@ -149,6 +165,7 @@ public class Gacha_Launch : ICallGSHandler
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}
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SavePityState(player, gachaCfg, pityState, awards.Count, sync);
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SaveUpSelectState(player, gachaCfg, upSelectState, sync);
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DatabaseHelper.SaveDatabaseType(player.Data);
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DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
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DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
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@@ -187,6 +204,14 @@ public class Gacha_Launch : ICallGSHandler
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x.GDPL[2] == gdpl[2] &&
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x.GDPL[3] == gdpl[3]);
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private static GachaPoolItem? FindExactItem(List<GachaPoolItem> pool, uint[] gdpl) =>
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pool.FirstOrDefault(x =>
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x.GDPL.Count >= 4 &&
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x.GDPL[0] == gdpl[0] &&
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x.GDPL[1] == gdpl[1] &&
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x.GDPL[2] == gdpl[2] &&
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x.GDPL[3] == gdpl[3]);
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private static GachaRuntimeConfig BuildRuntimeConfig(GachaExcel gachaCfg, List<string> poolNames)
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{
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var allPoolItems = poolNames.SelectMany(name => GameData.GachaPoolData[name]).ToList();
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@@ -271,6 +296,56 @@ public class Gacha_Launch : ICallGSHandler
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SetAttr(player, sync, GachaGid, baseSid + SidAddTotalTime, (uint)(state.PoolTotalTime + drawCount));
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}
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private static GachaUpSelectState LoadUpSelectState(PlayerInstance player, GachaExcel gachaCfg)
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{
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if (gachaCfg.UpSelect != 1)
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return new GachaUpSelectState();
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var raw = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaSgid && x.Sid == gachaCfg.ID)?.Val;
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if (string.IsNullOrWhiteSpace(raw))
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return new GachaUpSelectState();
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try
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{
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var state = JArray.Parse(raw);
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uint[]? selected = null;
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if (state.Count > UpSelectIndex && state[UpSelectIndex] is JArray selectedArray && selectedArray.Count >= 4)
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{
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selected =
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[
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selectedArray[0]?.Value<uint>() ?? 0,
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selectedArray[1]?.Value<uint>() ?? 0,
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selectedArray[2]?.Value<uint>() ?? 0,
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selectedArray[3]?.Value<uint>() ?? 0
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];
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}
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return new GachaUpSelectState
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{
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SelectedItem = selected,
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GuaranteedNext = state.Count > UpSelectGetFlagIndex && (state[UpSelectGetFlagIndex]?.Value<int>() ?? 0) == 1,
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RawState = state
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};
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}
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catch
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{
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return new GachaUpSelectState();
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}
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}
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private static void SaveUpSelectState(PlayerInstance player, GachaExcel gachaCfg, GachaUpSelectState state, NtfSyncPlayer sync)
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{
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if (gachaCfg.UpSelect != 1 || state.RawState == null)
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return;
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EnsureArraySize(state.RawState, 2);
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state.RawState[UpSelectGetFlagIndex] = state.GuaranteedNext ? 1 : 0;
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var value = state.RawState.ToString(Newtonsoft.Json.Formatting.None);
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player.SetStrAttr(GachaSgid, gachaCfg.ID, value);
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sync.CustomStr[player.ToShiftedAttrKey(GachaSgid, gachaCfg.ID)] = value;
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}
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private static uint GetBaseSid(GachaExcel gachaCfg)
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{
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if (gachaCfg.ProtectTag.HasValue)
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@@ -317,6 +392,27 @@ public class Gacha_Launch : ICallGSHandler
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}
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}
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private static void UpdateUpSelectState(GachaUpSelectState state, GachaRuntimeConfig config, GachaPoolItem item)
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{
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if (state.SelectedItem == null || item.Rarity < config.TopRarity)
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return;
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state.GuaranteedNext = !MatchesGdpl(item, state.SelectedItem);
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}
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private static bool MatchesGdpl(GachaPoolItem item, uint[] gdpl) =>
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item.GDPL.Count >= 4 &&
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item.GDPL[0] == gdpl[0] &&
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item.GDPL[1] == gdpl[1] &&
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item.GDPL[2] == gdpl[2] &&
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item.GDPL[3] == gdpl[3];
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private static void EnsureArraySize(JArray state, int size)
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{
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while (state.Count < size)
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state.Add(JValue.CreateNull());
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}
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private static bool IsFromPool(GachaPoolItem item, PoolRarityRef target) =>
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item.Rarity == target.Rarity &&
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GameData.GachaPoolData.TryGetValue(target.PoolName, out var pool) &&
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@@ -446,4 +542,11 @@ internal sealed class GachaRuntimeConfig
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public int TenGuaranteeRarity { get; set; }
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}
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internal sealed class GachaUpSelectState
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{
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public uint[]? SelectedItem { get; set; }
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public bool GuaranteedNext { get; set; }
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public JArray? RawState { get; set; } = new();
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}
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internal sealed record PoolRarityRef(string PoolName, int Rarity);
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82
GameServer/Server/CallGS/Handlers/Gacha/Gacha_UpSelect.cs
Normal file
82
GameServer/Server/CallGS/Handlers/Gacha/Gacha_UpSelect.cs
Normal file
@@ -0,0 +1,82 @@
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using MikuSB.Data;
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using MikuSB.Database;
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using MikuSB.Proto;
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using Newtonsoft.Json.Linq;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Gacha;
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[CallGSApi("Gacha_UpSelect")]
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public class Gacha_UpSelect : ICallGSHandler
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{
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private const uint GachaStrGid = 42;
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private const int UpSelectIndex = 0;
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private const int UpSelectGetFlagIndex = 1;
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private const int UpPickPoolIndex = 2;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<GachaUpSelectParam>(param);
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var player = connection.Player!;
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if (req == null || req.NId == 0 || req.Gdpl == null || req.Gdpl.Count < 4)
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{
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await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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if (!GameData.GachaData.TryGetValue((uint)req.NId, out var gachaCfg) || gachaCfg.UpSelect != 1)
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{
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await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var valid = (gachaCfg.Pool ?? [])
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.Where(GameData.GachaPoolData.ContainsKey)
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.SelectMany(name => GameData.GachaPoolData[name])
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.Any(item =>
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item.UPSelectTag == 1 &&
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item.GDPL.Count >= 4 &&
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item.GDPL[0] == req.Gdpl[0] &&
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item.GDPL[1] == req.Gdpl[1] &&
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item.GDPL[2] == req.Gdpl[2] &&
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item.GDPL[3] == req.Gdpl[3]);
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if (!valid)
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{
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await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var existing = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaStrGid && x.Sid == (uint)req.NId)?.Val;
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var state = string.IsNullOrWhiteSpace(existing) ? new JArray() : JArray.Parse(existing);
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EnsureArraySize(state, 3);
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state[UpSelectIndex] = new JArray(req.Gdpl);
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state[UpSelectGetFlagIndex] = 0;
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if (state[UpPickPoolIndex] == null)
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state[UpPickPoolIndex] = 0;
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player.SetStrAttr(GachaStrGid, (uint)req.NId, state.ToString(Newtonsoft.Json.Formatting.None));
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DatabaseHelper.SaveDatabaseType(player.Data);
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var sync = new NtfSyncPlayer();
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sync.CustomStr[player.ToShiftedAttrKey(GachaStrGid, (uint)req.NId)] = state.ToString(Newtonsoft.Json.Formatting.None);
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await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{}", sync);
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}
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private static void EnsureArraySize(JArray state, int size)
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{
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while (state.Count < size)
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state.Add(JValue.CreateNull());
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}
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}
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internal sealed class GachaUpSelectParam
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{
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[JsonPropertyName("nId")]
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public int NId { get; set; }
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[JsonPropertyName("gdpl")]
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public List<uint>? Gdpl { get; set; }
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}
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