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https://github.com/MikuLeaks/MikuSB.git
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add tutorial guide
This commit is contained in:
24
Common/Data/Config/StringToUIntConverter.cs
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24
Common/Data/Config/StringToUIntConverter.cs
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using Newtonsoft.Json;
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namespace MikuSB.Data.Config;
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public class StringToUIntConverter : JsonConverter<uint>
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{
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public override uint ReadJson(JsonReader reader, Type objectType, uint existingValue, bool hasExistingValue, JsonSerializer serializer)
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{
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if (reader.Value == null)
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return 0;
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var value = reader.Value.ToString();
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if (string.IsNullOrWhiteSpace(value))
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return 0;
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return uint.TryParse(value, out var result) ? result : 0;
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}
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public override void WriteJson(JsonWriter writer, uint value, JsonSerializer serializer)
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{
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writer.WriteValue(value);
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}
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}
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21
Common/Data/Excel/GuideExcel.cs
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21
Common/Data/Excel/GuideExcel.cs
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using MikuSB.Data.Config;
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("guide/guide.json")]
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public class GuideExcel : ExcelResource
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{
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public uint ID { get; set; }
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[JsonConverter(typeof(StringToUIntConverter))] public uint Group { get; set; }
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public override uint GetId()
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{
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return (ID << 48) | (Group << 32);
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}
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public override void Loaded()
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{
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GameData.GuideData.TryAdd(GetId(), this);
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}
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}
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@@ -29,6 +29,7 @@ public static class GameData
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public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
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public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
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public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
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public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
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public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
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public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
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public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
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}
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}
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public static class GameResourceTemplateId
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public static class GameResourceTemplateId
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@@ -27,11 +27,11 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
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Timestamp = Extensions.GetUnixSec()
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Timestamp = Extensions.GetUnixSec()
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};
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};
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var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
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var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket: true);
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if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
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if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
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var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
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var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
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?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
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?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, true);
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if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
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if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([character]));
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([character]));
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@@ -370,6 +370,11 @@ public class PlayerInstance(PlayerGameData data)
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yield return (22, levelId, 1_700_000_000);
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yield return (22, levelId, 1_700_000_000);
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}
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}
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foreach (var guide in GameData.GuideData.Values)
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{
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yield return (4, guide.ID, 999);
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}
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// Main Scene 0 mean default scene
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// Main Scene 0 mean default scene
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yield return (132, 1, 0);
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yield return (132, 1, 0);
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}
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}
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