mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 08:04:01 +00:00
Implement TowerEvent
This commit is contained in:
@@ -65,6 +65,13 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
|
||||
return response;
|
||||
}
|
||||
|
||||
if (string.Equals(sCmd, "TowerEventChapter_LevelSettlement", StringComparison.Ordinal))
|
||||
{
|
||||
var (response, sync) = TowerEventChapter_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
|
||||
extraSync = sync;
|
||||
return response;
|
||||
}
|
||||
|
||||
return tbParam?.DeepClone() ?? new JsonObject();
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
using MikuSB.Data;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||
|
||||
[CallGSApi("TowerEventChapter_EnterLevel")]
|
||||
public class TowerEventChapter_EnterLevel : ICallGSHandler
|
||||
{
|
||||
private static readonly Random Random = new();
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<TowerEventEnterLevelParam>(param);
|
||||
if (req == null || req.LevelId == 0 || req.TeamId <= 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GameData.TowerEventLevelData.ContainsKey((uint)req.LevelId))
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
|
||||
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", rsp);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class TowerEventEnterLevelParam
|
||||
{
|
||||
[JsonPropertyName("nID")]
|
||||
public int LevelId { get; set; }
|
||||
|
||||
[JsonPropertyName("nTeamID")]
|
||||
public int TeamId { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using MikuSB.Util;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||
|
||||
[CallGSApi("TowerEventChapter_LevelSettlement")]
|
||||
public class TowerEventChapter_LevelSettlement : ICallGSHandler
|
||||
{
|
||||
private const uint LevelStateGroupId = 21;
|
||||
private const uint LaunchPassGroupId = 22;
|
||||
private const uint PassedFlagMask = (1u << 8) | 0b111u;
|
||||
private static readonly Logger Logger = new("TowerEvent");
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
|
||||
await CallGSRouter.SendScript(connection, "TowerEventChapter_LevelSettlement", response.ToJsonString(), sync);
|
||||
}
|
||||
|
||||
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
|
||||
{
|
||||
var req = tbParam?.Deserialize<TowerEventSettlementParam>();
|
||||
if (req == null || req.LevelId == 0 || req.ChapterId == 0)
|
||||
{
|
||||
Logger.Error($"Invalid tower event settlement payload: {tbParam?.ToJsonString() ?? "null"}");
|
||||
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
|
||||
}
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
|
||||
var levelStateAttr = GetOrCreateAttr(player.Data, LevelStateGroupId, (uint)req.LevelId);
|
||||
levelStateAttr.Val |= PassedFlagMask;
|
||||
SyncAttr(sync, player, levelStateAttr);
|
||||
|
||||
var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
|
||||
passAttr.Val = Math.Max(1u, passAttr.Val + 1);
|
||||
SyncAttr(sync, player, passAttr);
|
||||
|
||||
Logger.Info(
|
||||
$"TowerEvent settlement saved. uid={player.Uid} chapterId={req.ChapterId} levelId={req.LevelId} " +
|
||||
$"levelStateVal={levelStateAttr.Val} passVal={passAttr.Val}");
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
return (new JsonObject(), sync);
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||
{
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid
|
||||
};
|
||||
data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
|
||||
{
|
||||
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class TowerEventSettlementParam
|
||||
{
|
||||
[JsonPropertyName("nID")]
|
||||
public int LevelId { get; set; }
|
||||
|
||||
[JsonPropertyName("nChapterID")]
|
||||
public int ChapterId { get; set; }
|
||||
}
|
||||
Reference in New Issue
Block a user