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logistic index
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@@ -24,6 +24,7 @@ public class CharacterInfo
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public uint WeaponUniqueId { get; set; }
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public uint WeaponUniqueId { get; set; }
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public uint SkinId { get; set; }
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public uint SkinId { get; set; }
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public uint WeaponSkinId { get; set; }
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public uint WeaponSkinId { get; set; }
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public uint SupportTeamIndex { get; set; } = 1;
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public ItemFlagEnum Flag { get; set; } = ItemFlagEnum.FLAG_READED;
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public ItemFlagEnum Flag { get; set; } = ItemFlagEnum.FLAG_READED;
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public uint Expiration { get; set; }
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public uint Expiration { get; set; }
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[SugarColumn(IsJson = true)] public List<uint> UnlockedSkin { get; set; } = [];
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[SugarColumn(IsJson = true)] public List<uint> UnlockedSkin { get; set; } = [];
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@@ -58,6 +59,7 @@ public class CharacterInfo
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proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_WEAPON] = WeaponUniqueId;
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proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_WEAPON] = WeaponUniqueId;
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proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_SKIN] = SkinId;
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proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_SKIN] = SkinId;
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proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_WEAPON_SKIN] = WeaponSkinId;
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proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_WEAPON_SKIN] = WeaponSkinId;
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proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_SUPPORTERINDEX] = SupportTeamIndex;
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foreach (var (slot, uid) in SupportSlots)
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foreach (var (slot, uid) in SupportSlots)
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proto.Slots[slot] = uid;
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proto.Slots[slot] = uid;
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@@ -0,0 +1,37 @@
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
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[CallGSApi("RoleCard_SetSupporterTeamIndex")]
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public class RoleCard_SetSupporterTeamIndex : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<SetSupporterTeamIndexParam>(param);
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "RoleCard_SetSupporterTeamIndex", "{\"err\":\"error.BadParam\"}");
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return;
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}
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var player = connection.Player!;
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var cardData = player.CharacterManager.GetCharacterByGUID(req.CardId);
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if (cardData == null) return;
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cardData.SupportTeamIndex = req.Index;
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var sync = new NtfSyncPlayer
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{
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Items = { cardData.ToProto() }
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};
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await CallGSRouter.SendScript(connection, "RoleCard_SetSupporterTeamIndex", "null", sync);
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}
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}
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internal sealed class SetSupporterTeamIndexParam
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{
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[JsonPropertyName("Id")]
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public uint CardId { get; set; }
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public uint Index { get; set; }
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}
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@@ -25,7 +25,8 @@ public class SupporterCard_Equip : ICallGSHandler
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return;
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return;
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}
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}
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var slot = (uint)req.EqSlot;
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var teamIndex = card.SupportTeamIndex;
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var slot = GetTeamIndex((uint)req.EqSlot, teamIndex);
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// If an existing card is equipped in this slot and bForce is false, ask for confirmation
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// If an existing card is equipped in this slot and bForce is false, ask for confirmation
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if (!req.Force && req.CurrentEquippedUid != 0 && card.SupportSlots.TryGetValue(slot, out var existing) && existing != 0)
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if (!req.Force && req.CurrentEquippedUid != 0 && card.SupportSlots.TryGetValue(slot, out var existing) && existing != 0)
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@@ -46,6 +47,14 @@ public class SupporterCard_Equip : ICallGSHandler
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var responseApi = string.IsNullOrEmpty(req.Model) ? "Logistics_Change" : "Logistics_Equip";
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var responseApi = string.IsNullOrEmpty(req.Model) ? "Logistics_Change" : "Logistics_Equip";
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await CallGSRouter.SendScript(connection, responseApi, "{}", sync);
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await CallGSRouter.SendScript(connection, responseApi, "{}", sync);
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}
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}
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private uint GetTeamIndex(uint slot, uint teamIndex)
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{
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if (teamIndex == 1) return slot;
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if (teamIndex == 2) return slot + 7;
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if (teamIndex == 3) return slot + 10;
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return slot;
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}
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}
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}
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internal sealed class SupporterCardEquipParam
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internal sealed class SupporterCardEquipParam
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