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Unlock all difficulty levels of Paradox
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19
Common/Data/Excel/Rogue3DSeasonExcel.cs
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19
Common/Data/Excel/Rogue3DSeasonExcel.cs
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@@ -0,0 +1,19 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("server_10_season.json")]
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public class Rogue3DSeasonExcel : ExcelResource
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{
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[JsonProperty("SeasonID")] public uint SeasonId { get; set; }
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[JsonProperty("Type")] public int Type { get; set; }
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[JsonProperty("OpenTime")] public string OpenTime { get; set; } = "";
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[JsonProperty("CloseTime")] public string CloseTime { get; set; } = "";
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public override uint GetId() => SeasonId;
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public override void Loaded()
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{
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GameData.Rogue3DSeasonData[SeasonId] = this;
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}
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}
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@@ -16,6 +16,7 @@ public static class GameData
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public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
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public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DSeasonExcel> Rogue3DSeasonData { get; private set; } = [];
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public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
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public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
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public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
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