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https://github.com/MikuLeaks/MikuSB.git
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Unlock all difficulty levels of Paradox
This commit is contained in:
19
Common/Data/Excel/Rogue3DSeasonExcel.cs
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19
Common/Data/Excel/Rogue3DSeasonExcel.cs
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("server_10_season.json")]
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public class Rogue3DSeasonExcel : ExcelResource
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{
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[JsonProperty("SeasonID")] public uint SeasonId { get; set; }
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[JsonProperty("Type")] public int Type { get; set; }
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[JsonProperty("OpenTime")] public string OpenTime { get; set; } = "";
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[JsonProperty("CloseTime")] public string CloseTime { get; set; } = "";
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public override uint GetId() => SeasonId;
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public override void Loaded()
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{
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GameData.Rogue3DSeasonData[SeasonId] = this;
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}
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}
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@@ -16,6 +16,7 @@ public static class GameData
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public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
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public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
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public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
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public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DSeasonExcel> Rogue3DSeasonData { get; private set; } = [];
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public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
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public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
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public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
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public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
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public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
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public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
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@@ -0,0 +1,54 @@
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using MikuSB.Data;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
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internal static class Rogue3DStateHelper
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{
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private const uint GroupId = 124;
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private const uint LevelPassStart = 20;
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private const uint UnlockDiff1Sid = LevelPassStart + 1;
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private const uint UnlockDiff2Sid = LevelPassStart + 2;
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private const uint UnlockDiff3Sid = LevelPassStart + 3;
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private const uint UnlockDiff4Sid = LevelPassStart + 4;
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public static NtfSyncPlayer EnsureUnlockState(PlayerInstance player)
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{
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var sync = new NtfSyncPlayer();
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EnsureMinAttr(player, UnlockDiff1Sid, 1, sync);
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EnsureMinAttr(player, UnlockDiff2Sid, 1, sync);
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EnsureMinAttr(player, UnlockDiff3Sid, 1, sync);
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EnsureMinAttr(player, UnlockDiff4Sid, 1, sync);
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return sync;
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}
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private static void EnsureMinAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync, bool overwrite = false)
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{
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var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
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if (attr == null)
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{
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attr = new PlayerAttr { Gid = GroupId, Sid = sid, Val = value };
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player.Data.Attrs.Add(attr);
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AddSync(player, sync, sid, value);
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return;
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}
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if ((!overwrite && attr.Val >= value) || (overwrite && attr.Val == value))
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{
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return;
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}
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attr.Val = value;
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AddSync(player, sync, sid, value);
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}
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private static void AddSync(PlayerInstance player, NtfSyncPlayer sync, uint sid, uint value)
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{
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sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
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sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
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}
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}
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@@ -8,6 +8,7 @@ public class Rogue3D_CheckOpenAct : ICallGSHandler
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{
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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{
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await CallGSRouter.SendScript(connection, "Rogue3D_CheckOpenAct", "{\"bOpen\":true}");
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var sync = Rogue3DStateHelper.EnsureUnlockState(connection.Player!);
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await CallGSRouter.SendScript(connection, "Rogue3D_CheckOpenAct", "{\"bOpen\":true}", sync);
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}
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}
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}
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}
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@@ -8,6 +8,7 @@ public class Rogue3D_SelectMode : ICallGSHandler
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{
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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{
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await CallGSRouter.SendScript(connection, "Rogue3D_SelectMode", "{}");
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var sync = Rogue3DStateHelper.EnsureUnlockState(connection.Player!);
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await CallGSRouter.SendScript(connection, "Rogue3D_SelectMode", "{}", sync);
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}
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}
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}
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}
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