mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 04:03:58 +00:00
SupporterCard Affix can now be changed.
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@@ -1,4 +1,5 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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@@ -14,6 +15,9 @@ public class SupportCardExcel : ExcelResource
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public uint Color { get; set; }
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[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
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[JsonProperty("AffixPool")] public List<int> AffixPool { get; set; } = [];
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[JsonProperty("AffixCost")] public JToken? AffixCostRaw { get; set; }
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[JsonProperty("InitialAffixCost")] public JToken? InitialAffixCostRaw { get; set; }
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[JsonProperty("FixedAffixCost")] public JToken? FixedAffixCostRaw { get; set; }
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public uint MaxLevel => LevelLimitId switch
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{
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@@ -23,12 +27,19 @@ public class SupportCardExcel : ExcelResource
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_ => 10
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};
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// Number of affixes granted initially
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public int InitialAffixCount => Color >= 5 ? 2 : 1;
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// Total maximum affixes (including ones unlocked at max level)
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public int TotalAffixCount => Color >= 5 ? 3 : 2;
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[JsonIgnore]
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public IReadOnlyList<uint> AffixCost => ParseFlatCost(AffixCostRaw);
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[JsonIgnore]
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public IReadOnlyList<IReadOnlyList<uint>> InitialAffixCost => ParseNestedCost(InitialAffixCostRaw);
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[JsonIgnore]
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public IReadOnlyList<uint> FixedAffixCost => ParseFlatCost(FixedAffixCostRaw);
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public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
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public override uint GetId() => Icon;
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@@ -37,4 +48,23 @@ public class SupportCardExcel : ExcelResource
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{
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GameData.SupportCardData.Add(this);
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}
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private static IReadOnlyList<uint> ParseFlatCost(JToken? token)
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{
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if (token is not JArray array)
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return [];
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return array.Select(x => x.Value<uint>()).ToArray();
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}
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private static IReadOnlyList<IReadOnlyList<uint>> ParseNestedCost(JToken? token)
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{
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if (token is not JArray outer)
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return [];
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var result = new List<IReadOnlyList<uint>>();
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foreach (var entry in outer.OfType<JArray>())
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result.Add(entry.Select(x => x.Value<uint>()).ToArray());
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return result;
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}
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}
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18
Common/Data/Excel/SupportFixedExcel.cs
Normal file
18
Common/Data/Excel/SupportFixedExcel.cs
Normal file
@@ -0,0 +1,18 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("item/support/fixed.json")]
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public class SupportFixedExcel : ExcelResource
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{
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[JsonProperty("ID")] public int Id { get; set; }
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public int Num { get; set; }
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public List<uint> Item { get; set; } = [];
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public override uint GetId() => (uint)Id;
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public override void Loaded()
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{
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GameData.SupportFixedData[Id] = this;
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}
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}
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@@ -25,6 +25,7 @@ public static class GameData
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public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
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public static Dictionary<int, SupportAffixExcel> SupportAffixData { get; private set; } = [];
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public static Dictionary<int, SupportAffixPoolExcel> SupportAffixPoolData { get; private set; } = [];
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public static Dictionary<int, SupportFixedExcel> SupportFixedData { get; private set; } = [];
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public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
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public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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@@ -1,4 +1,4 @@
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using MikuSB.Enums.Item;
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using MikuSB.Enums.Item;
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using MikuSB.Proto;
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using SqlSugar;
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@@ -10,19 +10,19 @@ public class InventoryData : BaseDatabaseDataHelper
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public uint NextUniqueUid { get; set; } = 100000;
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[SugarColumn(IsJson = true)]
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public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = []; // Key: UniqueId
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public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = [];
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[SugarColumn(IsJson = true)]
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public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = []; // Key: UniqueId
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public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = [];
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[SugarColumn(IsJson = true)]
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public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
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public Dictionary<uint, GameSkinInfo> Skins { get; set; } = [];
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[SugarColumn(IsJson = true)]
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public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = []; // Key: UniqueId
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public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = [];
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[SugarColumn(IsJson = true)]
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public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = []; // Key: nSkinId, Value: client nType
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public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = [];
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}
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public class BaseGameItemInfo
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@@ -63,6 +63,7 @@ public abstract class GrowableItemInfo : BaseGameItemInfo
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public class GameWeaponInfo : GrowableItemInfo
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{
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[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
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public override Item ToProto()
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{
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var proto = new Item
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@@ -79,14 +80,17 @@ public class GameWeaponInfo : GrowableItemInfo
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Evolue = Evolue
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}
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};
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foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
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foreach (var (slot, uid) in PartSlots)
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proto.Slots[slot] = uid;
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return proto;
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}
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}
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public class GameSkinInfo : BaseGameItemInfo
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{
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[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
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public uint SkinType { get; set; }
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public override Item ToProto()
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{
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var proto = new Item
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@@ -97,12 +101,12 @@ public class GameSkinInfo : BaseGameItemInfo
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Flag = (uint)Flag,
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};
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proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1);
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foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
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foreach (var (slot, uid) in PartSlots)
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proto.Slots[slot] = uid;
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return proto;
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}
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}
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public class GameSupportCardInfo : BaseGameItemInfo
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{
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public uint AffixId { get; set; }
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