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SupporterCard Affix can now be changed.
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@@ -0,0 +1,153 @@
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using MikuSB.Data;
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using MikuSB.Data.Excel;
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using MikuSB.Database;
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using MikuSB.Database.Inventory;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Support;
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using MikuSB.Proto;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
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internal static class SupporterCardAffixShared
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{
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public const uint BaseGid = 150;
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public const uint FixedResetSid = 1;
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public static SupportCardExcel? GetExcel(GameSupportCardInfo card)
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{
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return GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == card.TemplateId);
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}
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public static async Task SendResetResponse(Connection connection, NtfSyncPlayer? sync = null)
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{
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await CallGSRouter.SendScript(connection, "SupporterCard_ResetAffix", "null", sync!);
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}
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public static async Task SendSelectResponse(Connection connection, NtfSyncPlayer? sync = null)
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{
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await CallGSRouter.SendScript(connection, "SupporterCard_SelectAffix", "null", sync!);
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}
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public static List<Item> ConsumeCostItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
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{
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var player = connection.Player!;
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var syncItems = new List<Item>();
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foreach (var cost in costs)
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{
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if (cost.Count < 5)
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continue;
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var templateId = GameResourceTemplateId.FromGdpl(cost);
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var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
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if (item == null || item.ItemCount < cost[4])
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throw new InvalidOperationException("support affix material not enough");
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item.ItemCount -= cost[4];
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var proto = item.ToProto();
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if (item.ItemCount == 0)
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{
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player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
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proto.Count = 0;
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}
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syncItems.Add(proto);
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}
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return syncItems;
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}
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public static bool HasEnoughItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
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{
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var items = connection.Player!.InventoryManager.InventoryData.Items.Values;
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return costs.All(cost =>
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{
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if (cost.Count < 5)
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return false;
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var templateId = GameResourceTemplateId.FromGdpl(cost);
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var item = items.FirstOrDefault(x => x.TemplateId == templateId);
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return item != null && item.ItemCount >= cost[4];
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});
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}
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public static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
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{
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var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
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if (attr != null)
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return attr;
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attr = new PlayerAttr { Gid = gid, Sid = sid, Val = 0 };
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data.Attrs.Add(attr);
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return attr;
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}
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public static void SetAttr(Connection connection, NtfSyncPlayer sync, uint gid, uint sid, uint value)
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{
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var player = connection.Player!;
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var attr = GetOrCreateAttr(player.Data, gid, sid);
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attr.Val = value;
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sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
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sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
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}
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public static IEnumerable<uint> GetActiveAffixIds(GameSupportCardInfo card, params int[] ignoreSlots)
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{
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var ignored = ignoreSlots.ToHashSet();
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for (var slot = 1; slot <= SupportAffixStateService.ActiveThirdAffixSlot; slot++)
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{
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if (ignored.Contains(slot))
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continue;
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var (affixId, _) = SupportAffixStateService.GetAffix(card, slot);
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if (affixId > 0)
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yield return affixId;
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}
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}
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public static void Save(Connection connection)
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{
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var player = connection.Player!;
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DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
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DatabaseHelper.SaveDatabaseType(player.Data);
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}
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}
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internal sealed class SupporterCardIdParam
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{
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[JsonPropertyName("Id")]
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public int SupportCardUid { get; set; }
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}
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internal sealed class SupporterCardSelectParam
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{
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[JsonPropertyName("Id")]
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public int SupportCardUid { get; set; }
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[JsonPropertyName("SelectNew")]
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public bool SelectNew { get; set; }
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}
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internal sealed class SupporterCardResetInitialParam
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{
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[JsonPropertyName("Id")]
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public int SupportCardUid { get; set; }
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[JsonPropertyName("Index")]
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public int Index { get; set; }
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[JsonPropertyName("FixedId")]
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public uint FixedId { get; set; }
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}
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internal sealed class SupporterCardSelectInitialParam
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{
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[JsonPropertyName("Id")]
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public int SupportCardUid { get; set; }
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[JsonPropertyName("Index")]
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public int Index { get; set; }
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[JsonPropertyName("SelectNew")]
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public bool SelectNew { get; set; }
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}
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