mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 04:03:58 +00:00
SupporterCard Affix can now be changed.
This commit is contained in:
@@ -1,4 +1,5 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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@@ -14,6 +15,9 @@ public class SupportCardExcel : ExcelResource
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public uint Color { get; set; }
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[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
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[JsonProperty("AffixPool")] public List<int> AffixPool { get; set; } = [];
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[JsonProperty("AffixCost")] public JToken? AffixCostRaw { get; set; }
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[JsonProperty("InitialAffixCost")] public JToken? InitialAffixCostRaw { get; set; }
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[JsonProperty("FixedAffixCost")] public JToken? FixedAffixCostRaw { get; set; }
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public uint MaxLevel => LevelLimitId switch
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{
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@@ -23,12 +27,19 @@ public class SupportCardExcel : ExcelResource
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_ => 10
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};
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// Number of affixes granted initially
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public int InitialAffixCount => Color >= 5 ? 2 : 1;
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// Total maximum affixes (including ones unlocked at max level)
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public int TotalAffixCount => Color >= 5 ? 3 : 2;
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[JsonIgnore]
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public IReadOnlyList<uint> AffixCost => ParseFlatCost(AffixCostRaw);
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[JsonIgnore]
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public IReadOnlyList<IReadOnlyList<uint>> InitialAffixCost => ParseNestedCost(InitialAffixCostRaw);
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[JsonIgnore]
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public IReadOnlyList<uint> FixedAffixCost => ParseFlatCost(FixedAffixCostRaw);
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public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
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public override uint GetId() => Icon;
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@@ -37,4 +48,23 @@ public class SupportCardExcel : ExcelResource
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{
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GameData.SupportCardData.Add(this);
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}
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private static IReadOnlyList<uint> ParseFlatCost(JToken? token)
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{
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if (token is not JArray array)
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return [];
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return array.Select(x => x.Value<uint>()).ToArray();
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}
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private static IReadOnlyList<IReadOnlyList<uint>> ParseNestedCost(JToken? token)
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{
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if (token is not JArray outer)
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return [];
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var result = new List<IReadOnlyList<uint>>();
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foreach (var entry in outer.OfType<JArray>())
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result.Add(entry.Select(x => x.Value<uint>()).ToArray());
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return result;
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}
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}
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18
Common/Data/Excel/SupportFixedExcel.cs
Normal file
18
Common/Data/Excel/SupportFixedExcel.cs
Normal file
@@ -0,0 +1,18 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("item/support/fixed.json")]
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public class SupportFixedExcel : ExcelResource
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{
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[JsonProperty("ID")] public int Id { get; set; }
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public int Num { get; set; }
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public List<uint> Item { get; set; } = [];
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public override uint GetId() => (uint)Id;
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public override void Loaded()
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{
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GameData.SupportFixedData[Id] = this;
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}
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}
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@@ -25,6 +25,7 @@ public static class GameData
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public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
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public static Dictionary<int, SupportAffixExcel> SupportAffixData { get; private set; } = [];
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public static Dictionary<int, SupportAffixPoolExcel> SupportAffixPoolData { get; private set; } = [];
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public static Dictionary<int, SupportFixedExcel> SupportFixedData { get; private set; } = [];
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public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
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public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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@@ -1,4 +1,4 @@
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using MikuSB.Enums.Item;
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using MikuSB.Enums.Item;
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using MikuSB.Proto;
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using SqlSugar;
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@@ -10,19 +10,19 @@ public class InventoryData : BaseDatabaseDataHelper
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public uint NextUniqueUid { get; set; } = 100000;
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[SugarColumn(IsJson = true)]
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public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = []; // Key: UniqueId
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public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = [];
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[SugarColumn(IsJson = true)]
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public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = []; // Key: UniqueId
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public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = [];
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[SugarColumn(IsJson = true)]
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public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
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public Dictionary<uint, GameSkinInfo> Skins { get; set; } = [];
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[SugarColumn(IsJson = true)]
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public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = []; // Key: UniqueId
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public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = [];
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[SugarColumn(IsJson = true)]
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public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = []; // Key: nSkinId, Value: client nType
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public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = [];
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}
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public class BaseGameItemInfo
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@@ -63,6 +63,7 @@ public abstract class GrowableItemInfo : BaseGameItemInfo
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public class GameWeaponInfo : GrowableItemInfo
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{
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[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
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public override Item ToProto()
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{
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var proto = new Item
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@@ -79,14 +80,17 @@ public class GameWeaponInfo : GrowableItemInfo
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Evolue = Evolue
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}
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};
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foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
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foreach (var (slot, uid) in PartSlots)
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proto.Slots[slot] = uid;
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return proto;
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}
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}
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public class GameSkinInfo : BaseGameItemInfo
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{
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[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
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public uint SkinType { get; set; }
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public override Item ToProto()
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{
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var proto = new Item
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@@ -97,12 +101,12 @@ public class GameSkinInfo : BaseGameItemInfo
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Flag = (uint)Flag,
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};
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proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1);
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foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
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foreach (var (slot, uid) in PartSlots)
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proto.Slots[slot] = uid;
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return proto;
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}
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}
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public class GameSupportCardInfo : BaseGameItemInfo
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{
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public uint AffixId { get; set; }
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@@ -136,7 +136,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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ItemType = genre,
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ItemCount = 1,
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Level = cardLevel,
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AffixId = 1,
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AffixId = 0,
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};
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var affixCount = cardLevel >= spCard.MaxLevel ? spCard.TotalAffixCount : spCard.InitialAffixCount;
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@@ -144,8 +144,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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{
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var (affixId, tier) = SupportAffixService.GenerateRandomAffix(spCard.AffixPool[i]);
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if (affixId == 0) continue;
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info.Affixs.Add(affixId);
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info.Affixs.Add(tier);
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SupportAffixStateService.SetAffix(info, i + 1, affixId, tier);
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}
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InventoryData.SupportCards[info.UniqueId] = info;
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@@ -4,8 +4,7 @@ namespace MikuSB.GameServer.Game.Support;
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public static class SupportAffixService
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{
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// Returns (affixId, tier) - both 1-based. Returns (0,0) if pool not found.
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public static (uint AffixId, uint Tier) GenerateRandomAffix(int poolId)
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public static (uint AffixId, uint Tier) GenerateRandomAffix(int poolId, IEnumerable<uint>? excludedAffixIds = null)
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{
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if (!GameData.SupportAffixPoolData.TryGetValue(poolId, out var pool))
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return (0, 0);
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@@ -32,9 +31,20 @@ public static class SupportAffixService
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if (selectedAffixs.Count == 0)
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return (0, 0);
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var affixId = selectedAffixs[Random.Shared.Next(selectedAffixs.Count)];
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var excluded = excludedAffixIds?.ToHashSet() ?? [];
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var candidates = selectedAffixs.Where(x => !excluded.Contains((uint)x)).ToList();
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if (candidates.Count == 0)
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candidates = selectedAffixs.ToList();
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var affixId = candidates[Random.Shared.Next(candidates.Count)];
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var tierCount = GameData.SupportAffixData.GetValueOrDefault(affixId)?.TierCount ?? 5;
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var tier = (uint)(Random.Shared.Next(tierCount) + 1);
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return ((uint)affixId, tier);
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}
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public static uint GenerateTier(uint affixId)
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{
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var tierCount = GameData.SupportAffixData.GetValueOrDefault((int)affixId)?.TierCount ?? 5;
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return (uint)(Random.Shared.Next(tierCount) + 1);
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}
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}
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70
GameServer/Game/Support/SupportAffixStateService.cs
Normal file
70
GameServer/Game/Support/SupportAffixStateService.cs
Normal file
@@ -0,0 +1,70 @@
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using MikuSB.Database.Inventory;
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namespace MikuSB.GameServer.Game.Support;
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public static class SupportAffixStateService
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{
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public const int PairSize = 2;
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public const int MaxLogicalSlots = 5;
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public const int ActiveThirdAffixSlot = 3;
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public const int PendingMaxAffixSlot = 4;
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public const int PendingInitialAffixSlot = 5;
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public static void EnsureCapacity(GameSupportCardInfo card, int logicalSlot = MaxLogicalSlots)
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{
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var minCount = Math.Clamp(logicalSlot, 1, MaxLogicalSlots) * PairSize;
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while (card.Affixs.Count < minCount)
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card.Affixs.Add(0);
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}
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public static (uint AffixId, uint Tier) GetAffix(GameSupportCardInfo card, int logicalSlot)
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{
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if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
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return (0, 0);
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var index = (logicalSlot - 1) * PairSize;
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if (card.Affixs.Count <= index + 1)
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return (0, 0);
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return (card.Affixs[index], card.Affixs[index + 1]);
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}
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public static bool HasAffix(GameSupportCardInfo card, int logicalSlot)
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{
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var (affixId, tier) = GetAffix(card, logicalSlot);
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return affixId > 0 && tier > 0;
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}
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public static void SetAffix(GameSupportCardInfo card, int logicalSlot, uint affixId, uint tier)
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{
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if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
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return;
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EnsureCapacity(card, logicalSlot);
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var index = (logicalSlot - 1) * PairSize;
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card.Affixs[index] = affixId;
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card.Affixs[index + 1] = tier;
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}
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public static void ClearAffix(GameSupportCardInfo card, int logicalSlot)
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{
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SetAffix(card, logicalSlot, 0, 0);
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}
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public static void CopyAffix(GameSupportCardInfo card, int fromSlot, int toSlot)
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{
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var (affixId, tier) = GetAffix(card, fromSlot);
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SetAffix(card, toSlot, affixId, tier);
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}
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public static uint GetVisibleInitialAffixIndex(GameSupportCardInfo card)
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{
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return HasAffix(card, PendingInitialAffixSlot) ? card.AffixId : 0;
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}
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public static void NormalizePendingState(GameSupportCardInfo card)
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{
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if (!HasAffix(card, PendingInitialAffixSlot))
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card.AffixId = 0;
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}
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}
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@@ -0,0 +1,153 @@
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using MikuSB.Data;
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using MikuSB.Data.Excel;
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using MikuSB.Database;
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using MikuSB.Database.Inventory;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Support;
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using MikuSB.Proto;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
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internal static class SupporterCardAffixShared
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{
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public const uint BaseGid = 150;
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public const uint FixedResetSid = 1;
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public static SupportCardExcel? GetExcel(GameSupportCardInfo card)
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{
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return GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == card.TemplateId);
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}
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public static async Task SendResetResponse(Connection connection, NtfSyncPlayer? sync = null)
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{
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await CallGSRouter.SendScript(connection, "SupporterCard_ResetAffix", "null", sync!);
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}
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public static async Task SendSelectResponse(Connection connection, NtfSyncPlayer? sync = null)
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{
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await CallGSRouter.SendScript(connection, "SupporterCard_SelectAffix", "null", sync!);
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}
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public static List<Item> ConsumeCostItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
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{
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var player = connection.Player!;
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var syncItems = new List<Item>();
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foreach (var cost in costs)
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{
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if (cost.Count < 5)
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continue;
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var templateId = GameResourceTemplateId.FromGdpl(cost);
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var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
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if (item == null || item.ItemCount < cost[4])
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throw new InvalidOperationException("support affix material not enough");
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item.ItemCount -= cost[4];
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var proto = item.ToProto();
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if (item.ItemCount == 0)
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{
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player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
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proto.Count = 0;
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}
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syncItems.Add(proto);
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}
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return syncItems;
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}
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public static bool HasEnoughItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
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{
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var items = connection.Player!.InventoryManager.InventoryData.Items.Values;
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return costs.All(cost =>
|
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{
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if (cost.Count < 5)
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return false;
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|
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var templateId = GameResourceTemplateId.FromGdpl(cost);
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var item = items.FirstOrDefault(x => x.TemplateId == templateId);
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return item != null && item.ItemCount >= cost[4];
|
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});
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}
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public static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
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{
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var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
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if (attr != null)
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return attr;
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|
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attr = new PlayerAttr { Gid = gid, Sid = sid, Val = 0 };
|
||||
data.Attrs.Add(attr);
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return attr;
|
||||
}
|
||||
|
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public static void SetAttr(Connection connection, NtfSyncPlayer sync, uint gid, uint sid, uint value)
|
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{
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var player = connection.Player!;
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var attr = GetOrCreateAttr(player.Data, gid, sid);
|
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attr.Val = value;
|
||||
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
|
||||
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
|
||||
}
|
||||
|
||||
public static IEnumerable<uint> GetActiveAffixIds(GameSupportCardInfo card, params int[] ignoreSlots)
|
||||
{
|
||||
var ignored = ignoreSlots.ToHashSet();
|
||||
for (var slot = 1; slot <= SupportAffixStateService.ActiveThirdAffixSlot; slot++)
|
||||
{
|
||||
if (ignored.Contains(slot))
|
||||
continue;
|
||||
|
||||
var (affixId, _) = SupportAffixStateService.GetAffix(card, slot);
|
||||
if (affixId > 0)
|
||||
yield return affixId;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Save(Connection connection)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class SupporterCardIdParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int SupportCardUid { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class SupporterCardSelectParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int SupportCardUid { get; set; }
|
||||
|
||||
[JsonPropertyName("SelectNew")]
|
||||
public bool SelectNew { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class SupporterCardResetInitialParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int SupportCardUid { get; set; }
|
||||
|
||||
[JsonPropertyName("Index")]
|
||||
public int Index { get; set; }
|
||||
|
||||
[JsonPropertyName("FixedId")]
|
||||
public uint FixedId { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class SupporterCardSelectInitialParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int SupportCardUid { get; set; }
|
||||
|
||||
[JsonPropertyName("Index")]
|
||||
public int Index { get; set; }
|
||||
|
||||
[JsonPropertyName("SelectNew")]
|
||||
public bool SelectNew { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_FixedResetInitialAffix")]
|
||||
public class SupporterCard_FixedResetInitialAffix : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
await SupporterCard_ResetInitialAffix.Reset(connection, param, fixedMode: true);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json.Nodes;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_ReceiveFixedItem")]
|
||||
public class SupporterCard_ReceiveFixedItem : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
if (!GameData.SupportFixedData.TryGetValue(1, out var fixedCfg) || fixedCfg.Item.Count < 5 || fixedCfg.Num <= 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
var attr = SupporterCardAffixShared.GetOrCreateAttr(player.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
|
||||
var claimCount = attr.Val / (uint)fixedCfg.Num;
|
||||
if (claimCount == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
attr.Val %= (uint)fixedCfg.Num;
|
||||
|
||||
var rewardTemplateId = (uint)GameResourceTemplateId.FromGdpl(fixedCfg.Item);
|
||||
var rewardItem = GameData.SuppliesData.GetValueOrDefault(rewardTemplateId);
|
||||
if (rewardItem == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
var granted = await player.InventoryManager.AddSuppliesItem(rewardItem, claimCount * fixedCfg.Item[4], sendPacket: false);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
if (granted != null)
|
||||
sync.Items.Add(granted.ToProto());
|
||||
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
|
||||
SupporterCardAffixShared.Save(connection);
|
||||
|
||||
var arg = new JsonObject
|
||||
{
|
||||
["tbRewards"] = new JsonArray(
|
||||
(int)fixedCfg.Item[0],
|
||||
(int)fixedCfg.Item[1],
|
||||
(int)fixedCfg.Item[2],
|
||||
(int)fixedCfg.Item[3],
|
||||
(int)(claimCount * fixedCfg.Item[4]))
|
||||
}.ToJsonString();
|
||||
|
||||
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", arg, sync);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_ResetAffix")]
|
||||
public class SupporterCard_ResetAffix : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<SupporterCardIdParam>(param);
|
||||
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
|
||||
if (card == null || excel == null || excel.AffixCost.Count < 5 || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.ActiveThirdAffixSlot))
|
||||
{
|
||||
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
var costs = new[] { excel.AffixCost };
|
||||
if (!SupporterCardAffixShared.HasEnoughItems(connection, costs))
|
||||
{
|
||||
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
|
||||
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, SupportAffixStateService.ActiveThirdAffixSlot);
|
||||
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[SupportAffixStateService.ActiveThirdAffixSlot - 1], excluded);
|
||||
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingMaxAffixSlot, affixId, tier);
|
||||
sync.Items.Add(card.ToProto());
|
||||
|
||||
SupporterCardAffixShared.Save(connection);
|
||||
await SupporterCardAffixShared.SendResetResponse(connection, sync);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_ResetInitialAffix")]
|
||||
public class SupporterCard_ResetInitialAffix : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
await Reset(connection, param, fixedMode: false);
|
||||
}
|
||||
|
||||
internal static async Task Reset(Connection connection, string param, bool fixedMode)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<SupporterCardResetInitialParam>(param);
|
||||
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
|
||||
if (req == null || card == null || excel == null || req.Index is < 1 or > 2 || excel.AffixPool.Count < req.Index)
|
||||
{
|
||||
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
var costs = fixedMode ? new[] { excel.FixedAffixCost } : excel.InitialAffixCost;
|
||||
if (!costs.Any() || !SupporterCardAffixShared.HasEnoughItems(connection, costs))
|
||||
{
|
||||
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
|
||||
|
||||
uint affixId;
|
||||
uint tier;
|
||||
if (fixedMode && req.FixedId > 0)
|
||||
{
|
||||
affixId = req.FixedId;
|
||||
tier = SupportAffixService.GenerateTier(affixId);
|
||||
}
|
||||
else
|
||||
{
|
||||
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, req.Index);
|
||||
(affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[req.Index - 1], excluded);
|
||||
}
|
||||
|
||||
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingInitialAffixSlot, affixId, tier);
|
||||
card.AffixId = (uint)req.Index;
|
||||
|
||||
var attr = SupporterCardAffixShared.GetOrCreateAttr(connection.Player!.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
|
||||
attr.Val += 1;
|
||||
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
|
||||
|
||||
sync.Items.Add(card.ToProto());
|
||||
SupporterCardAffixShared.Save(connection);
|
||||
await SupporterCardAffixShared.SendResetResponse(connection, sync);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_SelectAffix")]
|
||||
public class SupporterCard_SelectAffix : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<SupporterCardSelectParam>(param);
|
||||
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||
if (card == null || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingMaxAffixSlot))
|
||||
{
|
||||
await SupporterCardAffixShared.SendSelectResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
if (req!.SelectNew)
|
||||
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingMaxAffixSlot, SupportAffixStateService.ActiveThirdAffixSlot);
|
||||
|
||||
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingMaxAffixSlot);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.Add(card.ToProto());
|
||||
SupporterCardAffixShared.Save(connection);
|
||||
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_SelectInitialAffix")]
|
||||
public class SupporterCard_SelectInitialAffix : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<SupporterCardSelectInitialParam>(param);
|
||||
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||
if (req == null || card == null || req.Index is < 1 or > 2 || card.AffixId != req.Index || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingInitialAffixSlot))
|
||||
{
|
||||
await SupporterCardAffixShared.SendSelectResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
if (req.SelectNew)
|
||||
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingInitialAffixSlot, req.Index);
|
||||
|
||||
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingInitialAffixSlot);
|
||||
card.AffixId = 0;
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.Add(card.ToProto());
|
||||
SupporterCardAffixShared.Save(connection);
|
||||
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
|
||||
}
|
||||
}
|
||||
@@ -86,17 +86,15 @@ public class SupporterCard_Upgrade : ICallGSHandler
|
||||
// Unlock next affix slot when reaching max level for the first time
|
||||
if (supportCardExcel != null)
|
||||
{
|
||||
var currentSlots = supportCard.Affixs.Count / 2;
|
||||
var currentSlots = Enumerable.Range(1, SupportAffixStateService.ActiveThirdAffixSlot)
|
||||
.Count(slot => SupportAffixStateService.HasAffix(supportCard, slot));
|
||||
var totalSlots = supportCardExcel.TotalAffixCount;
|
||||
if (currentSlots < totalSlots && currentSlots < supportCardExcel.AffixPool.Count)
|
||||
{
|
||||
var poolId = supportCardExcel.AffixPool[currentSlots];
|
||||
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(poolId);
|
||||
if (affixId > 0)
|
||||
{
|
||||
supportCard.Affixs.Add(affixId);
|
||||
supportCard.Affixs.Add(tier);
|
||||
}
|
||||
SupportAffixStateService.SetAffix(supportCard, currentSlots + 1, affixId, tier);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using MikuSB.Database.Character;
|
||||
using MikuSB.Database.Character;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using MikuSB.TcpSharp;
|
||||
|
||||
@@ -10,14 +12,14 @@ public class PacketNtfCallScript : BasePacket
|
||||
{
|
||||
public PacketNtfCallScript(List<CharacterInfo> characters) : base(CmdIds.NtfScript)
|
||||
{
|
||||
var proto = new NtfCallScript
|
||||
{
|
||||
var proto = new NtfCallScript
|
||||
{
|
||||
Api = "",
|
||||
Arg = "{}",
|
||||
ExtraSync = new NtfSyncPlayer
|
||||
{
|
||||
Items = { characters.Select(x => x.ToProto()) }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
SetData(proto);
|
||||
@@ -61,7 +63,7 @@ public class PacketNtfCallScript : BasePacket
|
||||
Arg = "{}",
|
||||
ExtraSync = new NtfSyncPlayer
|
||||
{
|
||||
Items = { cards.Select(x => x.ToProto()) }
|
||||
Items = { cards.Select(ToSupportCardProto) }
|
||||
}
|
||||
};
|
||||
|
||||
@@ -95,7 +97,7 @@ public class PacketNtfCallScript : BasePacket
|
||||
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
|
||||
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
|
||||
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
|
||||
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(supportCard.ToProto());
|
||||
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(ToSupportCardProto(supportCard));
|
||||
proto.ExtraSync = extraSync;
|
||||
SetData(proto);
|
||||
}
|
||||
@@ -128,4 +130,12 @@ public class PacketNtfCallScript : BasePacket
|
||||
|
||||
SetData(proto);
|
||||
}
|
||||
|
||||
private static Item ToSupportCardProto(GameSupportCardInfo card)
|
||||
{
|
||||
SupportAffixStateService.NormalizePendingState(card);
|
||||
var proto = card.ToProto();
|
||||
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = SupportAffixStateService.GetVisibleInitialAffixIndex(card);
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1 +1 @@
|
||||
v=3.1
|
||||
v=3.2
|
||||
Reference in New Issue
Block a user