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https://github.com/MikuLeaks/MikuSB.git
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add call item
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24
Common/Data/Excel/CallItemExcel.cs
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24
Common/Data/Excel/CallItemExcel.cs
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@@ -0,0 +1,24 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("call_item.json")]
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public class CallItemExcel : ExcelResource
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{
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public uint Genre { get; set; }
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public uint Detail { get; set; }
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public uint Particular { get; set; }
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public uint Level { get; set; }
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public string I18n { get; set; } = "";
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public override uint GetId()
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{
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return (uint)I18n.GetHashCode();
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}
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public override void Loaded()
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{
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GameData.CallItemData.Add(GetId(), this);
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}
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}
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@@ -24,6 +24,7 @@ public static class GameData
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public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
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public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
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public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
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public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
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}
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}
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public static class GameResourceTemplateId
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public static class GameResourceTemplateId
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@@ -35,6 +35,7 @@ public class ServerTextCHS
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/// </summary>
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/// </summary>
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public class WordTextCHS
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public class WordTextCHS
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{
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{
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public string CallItem => "召唤道具";
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public string SkinPart => "皮肤部件";
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public string SkinPart => "皮肤部件";
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public string Profile => "个人资料";
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public string Profile => "个人资料";
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public string WeaponSkin => "武器皮肤";
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public string WeaponSkin => "武器皮肤";
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@@ -244,7 +245,8 @@ public class GiveAllTextCHS
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"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
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"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
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"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
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"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
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"用法:/giveall profile <detail/-1> -g<类型> -p<特定> -l<等级>" +
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"用法:/giveall profile <detail/-1> -g<类型> -p<特定> -l<等级>" +
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"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>";
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"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
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public string NotFound => "未找到 {0}!";
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public string NotFound => "未找到 {0}!";
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public string GiveAllItems => "已向玩家添加 {0} 个 {1}!";
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public string GiveAllItems => "已向玩家添加 {0} 个 {1}!";
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}
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}
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@@ -35,6 +35,7 @@ public class ServerTextCHT
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/// </summary>
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/// </summary>
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public class WordTextCHT
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public class WordTextCHT
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{
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{
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public string CallItem => "召喚道具";
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public string SkinPart => "外觀部件";
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public string SkinPart => "外觀部件";
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public string Profile => "個人資料";
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public string Profile => "個人資料";
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public string WeaponSkin => "武器外觀";
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public string WeaponSkin => "武器外觀";
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@@ -244,7 +245,8 @@ public class GiveAllTextCHT
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"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
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"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
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"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
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"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
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"用法:/giveall profile <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall profile <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>";
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"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
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public string NotFound => "未找到 {0}!";
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public string NotFound => "未找到 {0}!";
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public string GiveAllItems => "已向玩家添加 {0} 個 {1}!";
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public string GiveAllItems => "已向玩家添加 {0} 個 {1}!";
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}
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}
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@@ -35,6 +35,7 @@ public class ServerTextEN
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/// </summary>
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/// </summary>
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public class WordTextEN
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public class WordTextEN
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{
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{
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public string CallItem => "Call Item";
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public string SkinPart => "Skin Part";
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public string SkinPart => "Skin Part";
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public string Profile => "Profile";
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public string Profile => "Profile";
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public string WeaponSkin => "Weapon Skin";
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public string WeaponSkin => "Weapon Skin";
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@@ -210,7 +211,8 @@ public class GiveAllTextEN
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"Usage: /giveall weaponskin <detail/-1> -p<particular>\n" +
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"Usage: /giveall weaponskin <detail/-1> -p<particular>\n" +
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"Usage: /giveall card <detail/-1> -p<particular> -l<level>" +
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"Usage: /giveall card <detail/-1> -p<particular> -l<level>" +
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"Usage: /giveall profile <detail/-1> -g<genre> -p<particular> -l<level>" +
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"Usage: /giveall profile <detail/-1> -g<genre> -p<particular> -l<level>" +
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"Usage: /giveall skinpart <detail/-1> -g<genre> -p<particular> -l<level>";
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"Usage: /giveall skinpart <detail/-1> -g<genre> -p<particular> -l<level>" +
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"Usage: /giveall call <detail/-1> -g<genre> -p<particular> -l<level>";
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public string NotFound => "{0} not found!";
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public string NotFound => "{0} not found!";
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public string GiveAllItems => "Added {0} {1} to player!";
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public string GiveAllItems => "Added {0} {1} to player!";
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}
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}
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@@ -186,4 +186,40 @@ public class CommandGiveAll : ICommands
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
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I18NManager.Translate("Word.SkinPart"), skinPartItems.Count.ToString()));
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I18NManager.Translate("Word.SkinPart"), skinPartItems.Count.ToString()));
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}
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}
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[CommandMethod("call")]
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public async ValueTask GiveAllCallItem(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (await arg.GetOption('p') is not int particular) return;
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if (await arg.GetOption('l') is not int level) return;
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if (await arg.GetOption('g') is not int genre) return;
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var detail = arg.GetInt(0);
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var player = arg.Target!.Player!;
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List<BaseGameItemInfo> callItems = [];
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if (detail == -1)
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{
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// add all
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foreach (var config in GameData.CallItemData.Values)
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{
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var callItem = await player.InventoryManager!
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.AddCallItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
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if (callItem != null) callItems.Add(callItem);
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}
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}
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else
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{
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var callItem = await player.InventoryManager!.AddCallItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
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if (callItem == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.CallItem")));
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return;
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}
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callItems.Add(callItem);
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}
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if (callItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(callItems));
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
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I18NManager.Translate("Word.CallItem"), callItems.Count.ToString()));
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}
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}
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}
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@@ -291,4 +291,25 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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return skinPartInfo;
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return skinPartInfo;
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}
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}
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public async ValueTask<BaseGameItemInfo?> AddCallItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_CALL) return null;
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var callData = GameData.CallItemData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (callData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
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var callInfo = new BaseGameItemInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = genre,
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ItemCount = 1
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};
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InventoryData.Items[callInfo.UniqueId] = callInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([callInfo]));
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return callInfo;
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}
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}
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}
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