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2 Commits

Author SHA1 Message Date
Naruse
5f92f2c116 add girl skin type change
note: need to delete old database because im moving skin to different item type

database located in Config/Database/Miku.db
2026-04-27 23:18:08 +08:00
Naruse
16d1413cd8 unlock convenant after finish intimate chat 2026-04-27 21:46:03 +08:00
8 changed files with 93 additions and 13 deletions

View File

@@ -16,7 +16,7 @@ public class HttpServerConfig
public string BindAddress { get; set; } = "0.0.0.0"; public string BindAddress { get; set; } = "0.0.0.0";
public string PublicAddress { get; set; } = "127.0.0.1"; public string PublicAddress { get; set; } = "127.0.0.1";
public int Port { get; set; } = 21500; public int Port { get; set; } = 21500;
public bool EnableLog { get; set; } = true; public bool EnableLog { get; set; } = false;
public string GetDisplayAddress() public string GetDisplayAddress()
{ {

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@@ -69,7 +69,7 @@ public class GameWeaponInfo : GrowableItemInfo
} }
}public class GameSkinInfo : BaseGameItemInfo }public class GameSkinInfo : BaseGameItemInfo
{ {
public uint Level { get; set; } public uint SkinType { get; set; }
public override Item ToProto() public override Item ToProto()
{ {
var proto = new Item var proto = new Item
@@ -79,6 +79,7 @@ public class GameWeaponInfo : GrowableItemInfo
Count = ItemCount, Count = ItemCount,
Flag = (uint)Flag, Flag = (uint)Flag,
}; };
proto.Slots[11] = SkinType;
return proto; return proto;
} }
} }

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@@ -30,7 +30,7 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false); var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId; if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
var skinInfo = Player.InventoryManager!.GetNormalItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level) var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false); ?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
if (skinInfo != null) character.SkinId = skinInfo.UniqueId; if (skinInfo != null) character.SkinId = skinInfo.UniqueId;

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@@ -51,27 +51,43 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId); return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
} }
public async ValueTask<BaseGameItemInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true) public async ValueTask<GameSkinInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{ {
if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null; if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null;
var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level); var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
if (skinData == null) return null; if (skinData == null) return null;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level); var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
var skinInfo = new BaseGameItemInfo var skinInfo = new GameSkinInfo
{ {
TemplateId = templateId, TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++, UniqueId = InventoryData.NextUniqueUid++,
ItemType = ItemTypeEnum.TYPE_CARD_SKIN, ItemType = ItemTypeEnum.TYPE_CARD_SKIN,
ItemCount = 1 ItemCount = 1
}; };
InventoryData.Items[skinInfo.UniqueId] = skinInfo; InventoryData.Skins[skinInfo.UniqueId] = skinInfo;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo])); if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
return skinInfo; return skinInfo;
} }
public GameSkinInfo? GetSkinItem(uint uniqueId)
{
return InventoryData.Skins.GetValueOrDefault(uniqueId);
}
public GameSkinInfo? GetSkinItemByTemplateId(ulong templateId)
{
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
{
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true) public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{ {
if (genre != ItemTypeEnum.TYPE_AR) return null; if (genre != ItemTypeEnum.TYPE_AR) return null;

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@@ -1,4 +1,5 @@
using System.Text.Json; using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Nodes; using System.Text.Json.Nodes;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
@@ -15,16 +16,35 @@ public class GirlSkin_ChangeSkinType : ICallGSHandler
["nType"] = req?.Type ?? 1, ["nType"] = req?.Type ?? 1,
["nSkinId"] = req?.SkinId ["nSkinId"] = req?.SkinId
}; };
// TODO change type in proto Item ?? if (req == null)
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString()); {
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
return;
}
var player = connection.Player!;
var skinData = player.InventoryManager.GetSkinItem(req.SkinId);
if (skinData == null)
{
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
return;
}
skinData.SkinType = req.Type;
var sync = new NtfSyncPlayer
{
Items = { skinData.ToProto() }
};
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString(), sync);
} }
} }
internal sealed class ChangeSkinTypeParam internal sealed class ChangeSkinTypeParam
{ {
[JsonPropertyName("nType")] [JsonPropertyName("nType")]
public int? Type { get; set; } public uint Type { get; set; }
[JsonPropertyName("nSkinId")] [JsonPropertyName("nSkinId")]
public uint? SkinId { get; set; } public uint SkinId { get; set; }
} }

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@@ -0,0 +1,42 @@
using MikuSB.Database.Player;
using MikuSB.GameServer.Server.CallGS.Handlers.Misc;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Preview;
[CallGSApi("RecordConfession")]
public class RecordConfession : ICallGSHandler
{
private const int MainSceneGID = 132;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<RecordConfessionParam>(param);
if (req == null) return;
var sid = req.Id + 10;
var player = connection.Player!;
var attr = player.Data.Attrs
.FirstOrDefault(x => x.Gid == MainSceneGID && x.Sid == sid);
if (attr == null)
{
attr = new PlayerAttr
{
Gid = MainSceneGID,
Sid = sid,
Val = 1
};
player.Data.Attrs.Add(attr);
}
var sync = new NtfSyncPlayer();
sync.Custom[player.ToPackedAttrKey(MainSceneGID, sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(MainSceneGID, sid)] = attr.Val;
await CallGSRouter.SendScript(connection, "RecordConfession", "{}", sync);
}
}
internal sealed class RecordConfessionParam
{
[JsonPropertyName("nIdx")]
public uint Id { get; set; }
}

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@@ -62,7 +62,8 @@ public class PacketNtfCallScript : BasePacket
}; };
var extraSync = new NtfSyncPlayer(); var extraSync = new NtfSyncPlayer();
foreach (var item in inventory.Items.Values) if ((item.TemplateId & 0xFFFF) != 5) extraSync.Items.Add(item.ToProto()); foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto()); foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
proto.ExtraSync = extraSync; proto.ExtraSync = extraSync;
SetData(proto); SetData(proto);

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@@ -1 +1 @@
v=0.8 v=0.9