mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 05:23:59 +00:00
Compare commits
2 Commits
00d5f35c30
...
5f92f2c116
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
5f92f2c116 | ||
|
|
16d1413cd8 |
@@ -16,7 +16,7 @@ public class HttpServerConfig
|
||||
public string BindAddress { get; set; } = "0.0.0.0";
|
||||
public string PublicAddress { get; set; } = "127.0.0.1";
|
||||
public int Port { get; set; } = 21500;
|
||||
public bool EnableLog { get; set; } = true;
|
||||
public bool EnableLog { get; set; } = false;
|
||||
|
||||
public string GetDisplayAddress()
|
||||
{
|
||||
|
||||
@@ -69,7 +69,7 @@ public class GameWeaponInfo : GrowableItemInfo
|
||||
}
|
||||
}public class GameSkinInfo : BaseGameItemInfo
|
||||
{
|
||||
public uint Level { get; set; }
|
||||
public uint SkinType { get; set; }
|
||||
public override Item ToProto()
|
||||
{
|
||||
var proto = new Item
|
||||
@@ -79,6 +79,7 @@ public class GameWeaponInfo : GrowableItemInfo
|
||||
Count = ItemCount,
|
||||
Flag = (uint)Flag,
|
||||
};
|
||||
proto.Slots[11] = SkinType;
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,7 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
|
||||
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
|
||||
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
|
||||
|
||||
var skinInfo = Player.InventoryManager!.GetNormalItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
|
||||
var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
|
||||
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
|
||||
if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
|
||||
|
||||
|
||||
@@ -51,27 +51,43 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
||||
return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||
}
|
||||
|
||||
public async ValueTask<BaseGameItemInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||
public async ValueTask<GameSkinInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||
{
|
||||
if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null;
|
||||
var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
||||
if (skinData == null) return null;
|
||||
|
||||
var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
|
||||
var skinInfo = new BaseGameItemInfo
|
||||
var skinInfo = new GameSkinInfo
|
||||
{
|
||||
TemplateId = templateId,
|
||||
UniqueId = InventoryData.NextUniqueUid++,
|
||||
ItemType = ItemTypeEnum.TYPE_CARD_SKIN,
|
||||
ItemCount = 1
|
||||
};
|
||||
InventoryData.Items[skinInfo.UniqueId] = skinInfo;
|
||||
InventoryData.Skins[skinInfo.UniqueId] = skinInfo;
|
||||
|
||||
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
|
||||
|
||||
return skinInfo;
|
||||
}
|
||||
|
||||
public GameSkinInfo? GetSkinItem(uint uniqueId)
|
||||
{
|
||||
return InventoryData.Skins.GetValueOrDefault(uniqueId);
|
||||
}
|
||||
|
||||
public GameSkinInfo? GetSkinItemByTemplateId(ulong templateId)
|
||||
{
|
||||
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||
}
|
||||
|
||||
public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
|
||||
{
|
||||
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||
}
|
||||
|
||||
public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||
{
|
||||
if (genre != ItemTypeEnum.TYPE_AR) return null;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Text.Json;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
@@ -15,16 +16,35 @@ public class GirlSkin_ChangeSkinType : ICallGSHandler
|
||||
["nType"] = req?.Type ?? 1,
|
||||
["nSkinId"] = req?.SkinId
|
||||
};
|
||||
// TODO change type in proto Item ??
|
||||
if (req == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
|
||||
return;
|
||||
}
|
||||
|
||||
var player = connection.Player!;
|
||||
var skinData = player.InventoryManager.GetSkinItem(req.SkinId);
|
||||
if (skinData == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
|
||||
return;
|
||||
}
|
||||
|
||||
skinData.SkinType = req.Type;
|
||||
var sync = new NtfSyncPlayer
|
||||
{
|
||||
Items = { skinData.ToProto() }
|
||||
};
|
||||
|
||||
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString(), sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class ChangeSkinTypeParam
|
||||
{
|
||||
[JsonPropertyName("nType")]
|
||||
public int? Type { get; set; }
|
||||
public uint Type { get; set; }
|
||||
|
||||
[JsonPropertyName("nSkinId")]
|
||||
public uint? SkinId { get; set; }
|
||||
public uint SkinId { get; set; }
|
||||
}
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Preview;
|
||||
|
||||
[CallGSApi("RecordConfession")]
|
||||
public class RecordConfession : ICallGSHandler
|
||||
{
|
||||
private const int MainSceneGID = 132;
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<RecordConfessionParam>(param);
|
||||
if (req == null) return;
|
||||
var sid = req.Id + 10;
|
||||
var player = connection.Player!;
|
||||
var attr = player.Data.Attrs
|
||||
.FirstOrDefault(x => x.Gid == MainSceneGID && x.Sid == sid);
|
||||
if (attr == null)
|
||||
{
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = MainSceneGID,
|
||||
Sid = sid,
|
||||
Val = 1
|
||||
};
|
||||
player.Data.Attrs.Add(attr);
|
||||
}
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Custom[player.ToPackedAttrKey(MainSceneGID, sid)] = attr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(MainSceneGID, sid)] = attr.Val;
|
||||
await CallGSRouter.SendScript(connection, "RecordConfession", "{}", sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class RecordConfessionParam
|
||||
{
|
||||
[JsonPropertyName("nIdx")]
|
||||
public uint Id { get; set; }
|
||||
}
|
||||
@@ -62,7 +62,8 @@ public class PacketNtfCallScript : BasePacket
|
||||
};
|
||||
|
||||
var extraSync = new NtfSyncPlayer();
|
||||
foreach (var item in inventory.Items.Values) if ((item.TemplateId & 0xFFFF) != 5) extraSync.Items.Add(item.ToProto());
|
||||
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
|
||||
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
|
||||
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
|
||||
proto.ExtraSync = extraSync;
|
||||
SetData(proto);
|
||||
|
||||
@@ -1 +1 @@
|
||||
v=0.8
|
||||
v=0.9
|
||||
Reference in New Issue
Block a user