Compare commits

...

1 Commits

Author SHA1 Message Date
Naruse
6740b8ecf7 unlock some furniture (not all items implemented yet)
special thanks to undownding for the logic
2026-05-12 16:03:38 +08:00
11 changed files with 107 additions and 5 deletions

View File

@@ -0,0 +1,21 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("item/templates/dorm_gift.json")]
public class DormGiftExcel : ExcelResource
{
public uint Genre { get; set; }
public uint Detail { get; set; }
public uint Particular { get; set; }
public uint Level { get; set; }
public string I18n { get; set; } = "";
public override uint GetId()
{
return (Genre << 24) | (Detail << 16) | (Particular << 8) | Level;
}
public override void Loaded()
{
GameData.DormGiftData.Add(GetId(), this);
}
}

View File

@@ -30,6 +30,7 @@ public static class GameData
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = []; public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = []; public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = []; public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
} }
public static class GameResourceTemplateId public static class GameResourceTemplateId

View File

@@ -35,6 +35,7 @@ public class ServerTextCHS
/// </summary> /// </summary>
public class WordTextCHS public class WordTextCHS
{ {
public string Furniture => "家具";
public string Skin => "皮肤"; public string Skin => "皮肤";
public string WeaponPart => "武器部件"; public string WeaponPart => "武器部件";
public string CallItem => "召唤道具"; public string CallItem => "召唤道具";

View File

@@ -35,6 +35,7 @@ public class ServerTextCHT
/// </summary> /// </summary>
public class WordTextCHT public class WordTextCHT
{ {
public string Furniture => "傢俱";
public string Skin => "皮膚"; public string Skin => "皮膚";
public string WeaponPart => "武器部件"; public string WeaponPart => "武器部件";
public string CallItem => "召喚道具"; public string CallItem => "召喚道具";

View File

@@ -35,6 +35,7 @@ public class ServerTextEN
/// </summary> /// </summary>
public class WordTextEN public class WordTextEN
{ {
public string Furniture => "Furniture";
public string Skin => "Skin"; public string Skin => "Skin";
public string WeaponPart => "Weapon Part"; public string WeaponPart => "Weapon Part";
public string CallItem => "Call Item"; public string CallItem => "Call Item";

View File

@@ -294,4 +294,40 @@ public class CommandGiveAll : ICommands
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems", await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Skin"), skinItems.Count.ToString())); I18NManager.Translate("Word.Skin"), skinItems.Count.ToString()));
} }
[CommandMethod("furniture")]
public async ValueTask GiveAllHouseFurniture(CommandArg arg)
{
if (!await arg.CheckOnlineTarget()) return;
if (await arg.GetOption('p') is not int particular) return;
if (await arg.GetOption('l') is not int level) return;
if (await arg.GetOption('g') is not int genre) return;
var detail = arg.GetInt(0);
var player = arg.Target!.Player!;
List<BaseGameItemInfo> furnitureItems = [];
if (detail == -1)
{
// add all
foreach (var config in GameData.DormGiftData.Values)
{
var furniture = await player.InventoryManager!
.AddHouseFurnitureItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
if (furniture != null) furnitureItems.Add(furniture);
}
}
else
{
var furniture = await player.InventoryManager!.AddHouseFurnitureItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
if (furniture == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Furniture")));
return;
}
furnitureItems.Add(furniture);
}
if (furnitureItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(furnitureItems));
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Furniture"), furnitureItems.Count.ToString()));
}
} }

View File

@@ -333,4 +333,25 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return weaponPartInfo; return weaponPartInfo;
} }
public async ValueTask<BaseGameItemInfo?> AddHouseFurnitureItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_HOUSE) return null;
var houseFurnitureData = GameData.DormGiftData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
if (houseFurnitureData == null) return null;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
var furnitureInfo = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
ItemType = genre,
ItemCount = 1
};
InventoryData.Items[furnitureInfo.UniqueId] = furnitureInfo;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([furnitureInfo]));
return furnitureInfo;
}
} }

View File

@@ -288,9 +288,10 @@ public class PlayerInstance(PlayerGameData data)
return (gid << 16) | sid; return (gid << 16) | sid;
} }
public void BuildPlayerAttr() public void BuildPlayerAttr(bool additional = false)
{ {
var bootstrapAttrs = BuildLobbyBootstrapAttrs(); var bootstrapAttrs = BuildLobbyBootstrapAttrs().ToList();
if (additional) bootstrapAttrs.AddRange(BuildGirlFurnitureAttrs());
var existingAttrs = Data.Attrs var existingAttrs = Data.Attrs
.ToDictionary(x => (x.Gid, x.Sid)); .ToDictionary(x => (x.Gid, x.Sid));
var seenAttrs = new HashSet<(uint Gid, uint Sid)>(); var seenAttrs = new HashSet<(uint Gid, uint Sid)>();
@@ -320,6 +321,24 @@ public class PlayerInstance(PlayerGameData data)
} }
} }
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildGirlFurnitureAttrs()
{
// Unlock some furniture slots for every girl
// Each furniture attr int stores 10 slots using 3 bits per slot
// Value below means slot 0..9 = 1
const uint furnitureUnlockedValue = 153391689;
for (uint girlId = 0; girlId <= 50; girlId++)
{
// FurnitureStart..FurnitureEnd = 10..19
for (uint offset = 10; offset <= 19; offset++)
{
uint sid = (girlId * 50) + offset;
yield return (101, sid, furnitureUnlockedValue);
}
}
}
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs() private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs()
{ {
// GuideLogic uses group 4. Value 999 is safely above every configured step count, // GuideLogic uses group 4. Value 999 is safely above every configured step count,
@@ -375,7 +394,7 @@ public class PlayerInstance(PlayerGameData data)
yield return (4, guide.ID, 999); yield return (4, guide.ID, 999);
} }
for (uint favor = 1; favor <= 50; favor++) for (uint favor = 0; favor <= 50; favor++)
yield return (101, favor * 50, 500); yield return (101, favor * 50, 500);
// Main Scene 0 mean default scene // Main Scene 0 mean default scene

View File

@@ -53,6 +53,7 @@ public class HandlerReqLogin : Handler
await connection.Player.OnEnterGame(); await connection.Player.OnEnterGame();
connection.Player.Connection = connection; connection.Player.Connection = connection;
await connection.SendPacket(new PacketRspLogin(connection.Player!)); await connection.SendPacket(new PacketRspLogin(connection.Player!));
await connection.SendPacket(new PacketNtfCallScript(connection.Player!));
await SendDebugLoginState(connection); await SendDebugLoginState(connection);
await connection.Player.OnHeartBeat(); await connection.Player.OnHeartBeat();

View File

@@ -102,7 +102,7 @@ public class PacketNtfCallScript : BasePacket
public PacketNtfCallScript(PlayerInstance Player) : base(CmdIds.NtfScript) public PacketNtfCallScript(PlayerInstance Player) : base(CmdIds.NtfScript)
{ {
Player.BuildPlayerAttr(); Player.BuildPlayerAttr(true);
var proto = new NtfCallScript var proto = new NtfCallScript
{ {
Api = "", Api = "",

View File

@@ -1 +1 @@
v=2.2 v=2.3