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Compare commits
10 Commits
772c272fb4
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v4.2
| Author | SHA1 | Date | |
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e4398e17b4 | ||
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bc399f6afe | ||
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4fdd093644 |
25
Common/Data/Excel/MonsterCardExcel.cs
Normal file
25
Common/Data/Excel/MonsterCardExcel.cs
Normal file
@@ -0,0 +1,25 @@
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|||||||
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("item/templates/monster_card.json")]
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public class MonsterCardExcel : ExcelResource
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{
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[JsonProperty("Genre")] public uint Genre { get; set; }
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[JsonProperty("Detail")] public uint Detail { get; set; }
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[JsonProperty("Particular")] public uint Particular { get; set; }
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[JsonProperty("Level")] public uint Level { get; set; }
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[JsonProperty("Color")] public uint Color { get; set; }
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[JsonProperty("RikiId")] public uint RikiId { get; set; }
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[JsonProperty("CostValue")] public uint CostValue { get; set; }
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[JsonIgnore]
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public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
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||||||
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public override uint GetId() => Particular;
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||||||
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||||||
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public override void Loaded()
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||||||
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{
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GameData.MonsterCardData[TemplateId] = this;
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||||||
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}
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||||||
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}
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||||||
20
Common/Data/Excel/TowerEventLevelExcel.cs
Normal file
20
Common/Data/Excel/TowerEventLevelExcel.cs
Normal file
@@ -0,0 +1,20 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("challenge/tower_event/level.json")]
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public class TowerEventLevelExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint ID { get; set; }
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[JsonProperty("MapID")] public uint MapID { get; set; }
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[JsonProperty("FightID")] public uint FightID { get; set; }
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[JsonProperty("TaskPath")] public string TaskPath { get; set; } = "";
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[JsonProperty("ConsumeVigor")] public List<int> ConsumeVigor { get; set; } = [];
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public override uint GetId() => ID;
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public override void Loaded()
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{
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GameData.TowerEventLevelData[ID] = this;
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}
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}
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20
Common/Data/Excel/VirCaptureCaptureRegionExcel.cs
Normal file
20
Common/Data/Excel/VirCaptureCaptureRegionExcel.cs
Normal file
@@ -0,0 +1,20 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("dlc/vircapture/captureregion.json")]
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public class VirCaptureCaptureRegionExcel : ExcelResource
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{
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[JsonProperty("Id")] public uint Id { get; set; }
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[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
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[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
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[JsonProperty("MapId")] public uint MapId { get; set; }
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[JsonProperty("LevelRegionName")] public string LevelRegionName { get; set; } = "";
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public override uint GetId() => Id;
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public override void Loaded()
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{
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GameData.VirCaptureCaptureRegionData[Id] = this;
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}
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||||||
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}
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18
Common/Data/Excel/VirCaptureLevelListExcel.cs
Normal file
18
Common/Data/Excel/VirCaptureLevelListExcel.cs
Normal file
@@ -0,0 +1,18 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("dlc/vircapture/levellist.json")]
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public class VirCaptureLevelListExcel : ExcelResource
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{
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[JsonProperty("Level")] public uint Level { get; set; }
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[JsonProperty("Num")] public uint Num { get; set; }
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[JsonProperty("MaxCost")] public uint MaxCost { get; set; }
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||||||
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|
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public override uint GetId() => Level;
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public override void Loaded()
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{
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GameData.VirCaptureLevelListData[Level] = this;
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}
|
||||||
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}
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18
Common/Data/Excel/VirCaptureSeasonExcel.cs
Normal file
18
Common/Data/Excel/VirCaptureSeasonExcel.cs
Normal file
@@ -0,0 +1,18 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("dlc/vircapture/season.json")]
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public class VirCaptureSeasonExcel : ExcelResource
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{
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[JsonProperty("Id")] public uint Id { get; set; }
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[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
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[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
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|
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public override uint GetId() => Id;
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||||||
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|
||||||
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public override void Loaded()
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||||||
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{
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GameData.VirCaptureSeasonData[Id] = this;
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||||||
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}
|
||||||
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}
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19
Common/Data/Excel/VirCaptureTimeExcel.cs
Normal file
19
Common/Data/Excel/VirCaptureTimeExcel.cs
Normal file
@@ -0,0 +1,19 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("dlc/vircapture/timelist.json")]
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public class VirCaptureTimeExcel : ExcelResource
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{
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[JsonProperty("Id")] public uint Id { get; set; }
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[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
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[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
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||||||
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[JsonProperty("CaptureRegionId")] public List<uint> CaptureRegionId { get; set; } = [];
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||||||
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|
||||||
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public override uint GetId() => Id;
|
||||||
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|
||||||
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public override void Loaded()
|
||||||
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{
|
||||||
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GameData.VirCaptureTimeData[Id] = this;
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||||||
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}
|
||||||
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}
|
||||||
19
Common/Data/Excel/VirCaptureTrialTimeExcel.cs
Normal file
19
Common/Data/Excel/VirCaptureTrialTimeExcel.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
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|
||||||
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namespace MikuSB.Data.Excel;
|
||||||
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|
||||||
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[ResourceEntity("dlc/vircapture/trial_timelist.json")]
|
||||||
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public class VirCaptureTrialTimeExcel : ExcelResource
|
||||||
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{
|
||||||
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[JsonProperty("Id")] public uint Id { get; set; }
|
||||||
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[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
|
||||||
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[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
|
||||||
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[JsonProperty("AwardTime")] public string AwardTime { get; set; } = "";
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||||||
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|
||||||
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public override uint GetId() => Id;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.VirCaptureTrialTimeData[Id] = this;
|
||||||
|
}
|
||||||
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}
|
||||||
@@ -38,6 +38,7 @@ public static class GameData
|
|||||||
public static Dictionary<uint, Dictionary<int, ClimbTowerAwardExcel>> ClimbTowerAwardData { get; private set; } = [];
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public static Dictionary<uint, Dictionary<int, ClimbTowerAwardExcel>> ClimbTowerAwardData { get; private set; } = [];
|
||||||
public static Dictionary<uint, ClimbTowerLevelOrderExcel> ClimbTowerLevelOrderData { get; private set; } = [];
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public static Dictionary<uint, ClimbTowerLevelOrderExcel> ClimbTowerLevelOrderData { get; private set; } = [];
|
||||||
public static Dictionary<uint, TowerLevelExcel> TowerLevelData { get; private set; } = [];
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public static Dictionary<uint, TowerLevelExcel> TowerLevelData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, TowerEventLevelExcel> TowerEventLevelData { get; private set; } = [];
|
||||||
public static Dictionary<uint, OtherItemExcel> OtherItemData { get; private set; } = [];
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public static Dictionary<uint, OtherItemExcel> OtherItemData { get; private set; } = [];
|
||||||
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
|
||||||
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
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public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
|
||||||
@@ -49,6 +50,12 @@ public static class GameData
|
|||||||
public static Dictionary<uint, GachaExcel> GachaData { get; private set; } = [];
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public static Dictionary<uint, GachaExcel> GachaData { get; private set; } = [];
|
||||||
public static Dictionary<uint, GachaProbabilityExcel> GachaProbabilityData { get; private set; } = [];
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public static Dictionary<uint, GachaProbabilityExcel> GachaProbabilityData { get; private set; } = [];
|
||||||
public static Dictionary<string, List<GachaPoolItem>> GachaPoolData { get; private set; } = [];
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public static Dictionary<string, List<GachaPoolItem>> GachaPoolData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, VirCaptureTimeExcel> VirCaptureTimeData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, VirCaptureSeasonExcel> VirCaptureSeasonData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, VirCaptureTrialTimeExcel> VirCaptureTrialTimeData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, VirCaptureCaptureRegionExcel> VirCaptureCaptureRegionData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, VirCaptureLevelListExcel> VirCaptureLevelListData { get; private set; } = [];
|
||||||
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public static Dictionary<ulong, MonsterCardExcel> MonsterCardData { get; private set; } = [];
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class GameResourceTemplateId
|
public static class GameResourceTemplateId
|
||||||
|
|||||||
@@ -208,6 +208,27 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
|||||||
return InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
return InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public async ValueTask<BaseGameItemInfo?> AddMonsterCardItem(uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||||
|
{
|
||||||
|
const ItemTypeEnum genre = ItemTypeEnum.TYPE_MONSTER_CARD;
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||||
|
if (!GameData.MonsterCardData.ContainsKey(templateId))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var monsterInfo = new BaseGameItemInfo
|
||||||
|
{
|
||||||
|
TemplateId = templateId,
|
||||||
|
UniqueId = InventoryData.NextUniqueUid++,
|
||||||
|
ItemType = genre,
|
||||||
|
ItemCount = 1
|
||||||
|
};
|
||||||
|
InventoryData.Items[monsterInfo.UniqueId] = monsterInfo;
|
||||||
|
|
||||||
|
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([monsterInfo]));
|
||||||
|
|
||||||
|
return monsterInfo;
|
||||||
|
}
|
||||||
|
|
||||||
private static uint GetSuppliesMaxCount(SuppliesExcel suppliesData) =>
|
private static uint GetSuppliesMaxCount(SuppliesExcel suppliesData) =>
|
||||||
suppliesData.Genre == 5 && suppliesData.Detail == 4 ? 999999u : 99999u;
|
suppliesData.Genre == 5 && suppliesData.Detail == 4 ? 999999u : 99999u;
|
||||||
|
|
||||||
|
|||||||
@@ -45,7 +45,8 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
|
|||||||
|
|
||||||
if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal))
|
if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal))
|
||||||
{
|
{
|
||||||
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, tbParam);
|
var normalized = NormalizeBossPvpSettlement(tbParam);
|
||||||
|
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, normalized);
|
||||||
extraSync = sync;
|
extraSync = sync;
|
||||||
return response;
|
return response;
|
||||||
}
|
}
|
||||||
@@ -64,8 +65,31 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
|
|||||||
return response;
|
return response;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (string.Equals(sCmd, "TowerEventChapter_LevelSettlement", StringComparison.Ordinal))
|
||||||
|
{
|
||||||
|
var (response, sync) = TowerEventChapter_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
|
||||||
|
extraSync = sync;
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
|
||||||
return tbParam?.DeepClone() ?? new JsonObject();
|
return tbParam?.DeepClone() ?? new JsonObject();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static JsonNode? NormalizeBossPvpSettlement(JsonNode? tbParam)
|
||||||
|
{
|
||||||
|
if (tbParam is not JsonObject obj)
|
||||||
|
return tbParam;
|
||||||
|
|
||||||
|
var clone = obj.DeepClone() as JsonObject ?? obj;
|
||||||
|
if (clone.TryGetPropertyValue("ResidueTime", out var residueNode) &&
|
||||||
|
residueNode is JsonValue residueValue &&
|
||||||
|
residueValue.TryGetValue<double>(out var residueTime))
|
||||||
|
{
|
||||||
|
clone["ResidueTime"] = (int)Math.Max(0, Math.Round(residueTime, MidpointRounding.AwayFromZero));
|
||||||
|
}
|
||||||
|
|
||||||
|
return clone;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal sealed class DealLevelSettlementParam
|
internal sealed class DealLevelSettlementParam
|
||||||
|
|||||||
43
GameServer/Server/CallGS/Handlers/Lineup/Lineups_Update.cs
Normal file
43
GameServer/Server/CallGS/Handlers/Lineup/Lineups_Update.cs
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Lineup;
|
||||||
|
|
||||||
|
[CallGSApi("Lineups_Update")]
|
||||||
|
public class Lineups_Update : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<List<LineupUpdateBatchParam>>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var lineup in req)
|
||||||
|
{
|
||||||
|
if (lineup == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
await connection.Player!.LineupManager.UpdateLineup(
|
||||||
|
lineup.Index,
|
||||||
|
lineup.Member1,
|
||||||
|
lineup.Member2,
|
||||||
|
lineup.Member3);
|
||||||
|
}
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(connection.Player!.LineupManager.LineupData);
|
||||||
|
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class LineupUpdateBatchParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("name")] public string Name { get; set; } = "";
|
||||||
|
[JsonPropertyName("index")] public int Index { get; set; }
|
||||||
|
[JsonPropertyName("member1")] public uint Member1 { get; set; }
|
||||||
|
[JsonPropertyName("member2")] public uint Member2 { get; set; }
|
||||||
|
[JsonPropertyName("member3")] public uint Member3 { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||||
|
|
||||||
|
[CallGSApi("TowerEventChapter_EnterLevel")]
|
||||||
|
public class TowerEventChapter_EnterLevel : ICallGSHandler
|
||||||
|
{
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<TowerEventEnterLevelParam>(param);
|
||||||
|
if (req == null || req.LevelId == 0 || req.TeamId <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.TowerEventLevelData.ContainsKey((uint)req.LevelId))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
|
||||||
|
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", rsp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class TowerEventEnterLevelParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nTeamID")]
|
||||||
|
public int TeamId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,82 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using MikuSB.Util;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||||
|
|
||||||
|
[CallGSApi("TowerEventChapter_LevelSettlement")]
|
||||||
|
public class TowerEventChapter_LevelSettlement : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint LevelStateGroupId = 21;
|
||||||
|
private const uint LaunchPassGroupId = 22;
|
||||||
|
private const uint PassedFlagMask = (1u << 8) | 0b111u;
|
||||||
|
private static readonly Logger Logger = new("TowerEvent");
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
|
||||||
|
await CallGSRouter.SendScript(connection, "TowerEventChapter_LevelSettlement", response.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
|
||||||
|
{
|
||||||
|
var req = tbParam?.Deserialize<TowerEventSettlementParam>();
|
||||||
|
if (req == null || req.LevelId == 0 || req.ChapterId == 0)
|
||||||
|
{
|
||||||
|
Logger.Error($"Invalid tower event settlement payload: {tbParam?.ToJsonString() ?? "null"}");
|
||||||
|
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
|
||||||
|
}
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
var levelStateAttr = GetOrCreateAttr(player.Data, LevelStateGroupId, (uint)req.LevelId);
|
||||||
|
levelStateAttr.Val |= PassedFlagMask;
|
||||||
|
SyncAttr(sync, player, levelStateAttr);
|
||||||
|
|
||||||
|
var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
|
||||||
|
passAttr.Val = Math.Max(1u, passAttr.Val + 1);
|
||||||
|
SyncAttr(sync, player, passAttr);
|
||||||
|
|
||||||
|
Logger.Info(
|
||||||
|
$"TowerEvent settlement saved. uid={player.Uid} chapterId={req.ChapterId} levelId={req.LevelId} " +
|
||||||
|
$"levelStateVal={levelStateAttr.Val} passVal={passAttr.Val}");
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
return (new JsonObject(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = gid,
|
||||||
|
Sid = sid
|
||||||
|
};
|
||||||
|
data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class TowerEventSettlementParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nChapterID")]
|
||||||
|
public int ChapterId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,134 @@
|
|||||||
|
using MikuSB.Data.Excel;
|
||||||
|
using MikuSB.Util;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
internal static class VirCaptureCaptureRewardResolver
|
||||||
|
{
|
||||||
|
private static readonly Lock CacheLock = new();
|
||||||
|
private static readonly Dictionary<string, Dictionary<uint, VirCaptureLevelRegionReward>> RegionCache = [];
|
||||||
|
private static readonly Dictionary<string, Dictionary<uint, List<uint>>> BossCache = [];
|
||||||
|
|
||||||
|
public static List<uint>? ResolveGdpl(VirCaptureCaptureRegionExcel captureRegion, uint regionId)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(captureRegion.LevelRegionName))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var regionMap = GetOrLoadRegionMap(captureRegion.LevelRegionName);
|
||||||
|
if (!regionMap.TryGetValue(regionId, out var regionReward))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
if (regionReward.PalType == 2)
|
||||||
|
return GetOrLoadBossMap(captureRegion.LevelRegionName).GetValueOrDefault(regionId);
|
||||||
|
|
||||||
|
return regionReward.Rewards1;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Dictionary<uint, VirCaptureLevelRegionReward> GetOrLoadRegionMap(string mapName)
|
||||||
|
{
|
||||||
|
lock (CacheLock)
|
||||||
|
{
|
||||||
|
if (RegionCache.TryGetValue(mapName, out var cached))
|
||||||
|
return cached;
|
||||||
|
|
||||||
|
var loaded = new Dictionary<uint, VirCaptureLevelRegionReward>();
|
||||||
|
var path = Path.Combine(
|
||||||
|
ConfigManager.Config.Path.ResourcePath,
|
||||||
|
"dlc",
|
||||||
|
"vircapture",
|
||||||
|
mapName,
|
||||||
|
"region_info.json");
|
||||||
|
|
||||||
|
if (File.Exists(path))
|
||||||
|
{
|
||||||
|
var array = JArray.Parse(File.ReadAllText(path));
|
||||||
|
foreach (var token in array)
|
||||||
|
{
|
||||||
|
var id = ReadUInt(token["Id"]);
|
||||||
|
if (id == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
loaded[id] = new VirCaptureLevelRegionReward
|
||||||
|
{
|
||||||
|
PalType = ReadInt(token["PalType"]),
|
||||||
|
Rewards1 = token["Rewards1"]?.ToObject<List<uint>>() ?? []
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
RegionCache[mapName] = loaded;
|
||||||
|
return loaded;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Dictionary<uint, List<uint>> GetOrLoadBossMap(string mapName)
|
||||||
|
{
|
||||||
|
lock (CacheLock)
|
||||||
|
{
|
||||||
|
if (BossCache.TryGetValue(mapName, out var cached))
|
||||||
|
return cached;
|
||||||
|
|
||||||
|
var loaded = new Dictionary<uint, List<uint>>();
|
||||||
|
var path = Path.Combine(
|
||||||
|
ConfigManager.Config.Path.ResourcePath,
|
||||||
|
"dlc",
|
||||||
|
"vircapture",
|
||||||
|
mapName,
|
||||||
|
"boss.json");
|
||||||
|
|
||||||
|
if (File.Exists(path))
|
||||||
|
{
|
||||||
|
var array = JArray.Parse(File.ReadAllText(path));
|
||||||
|
foreach (var token in array)
|
||||||
|
{
|
||||||
|
var regionId = ReadUInt(token["RegionId"]);
|
||||||
|
var boss = token["Boss"]?.ToObject<List<uint>>();
|
||||||
|
if (regionId == 0 || boss == null || boss.Count < 4)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
loaded.TryAdd(regionId, boss);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
BossCache[mapName] = loaded;
|
||||||
|
return loaded;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private sealed class VirCaptureLevelRegionReward
|
||||||
|
{
|
||||||
|
public int PalType { get; init; }
|
||||||
|
public List<uint> Rewards1 { get; init; } = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint ReadUInt(JToken? token)
|
||||||
|
{
|
||||||
|
if (token == null || token.Type == JTokenType.Null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
return token.Type switch
|
||||||
|
{
|
||||||
|
JTokenType.Integer => token.Value<uint>(),
|
||||||
|
JTokenType.Float => Math.Max(0u, (uint)token.Value<double>()),
|
||||||
|
JTokenType.String when uint.TryParse(token.Value<string>(), out var value) => value,
|
||||||
|
JTokenType.String => 0,
|
||||||
|
_ => 0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int ReadInt(JToken? token)
|
||||||
|
{
|
||||||
|
if (token == null || token.Type == JTokenType.Null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
return token.Type switch
|
||||||
|
{
|
||||||
|
JTokenType.Integer => token.Value<int>(),
|
||||||
|
JTokenType.Float => (int)token.Value<double>(),
|
||||||
|
JTokenType.String when int.TryParse(token.Value<string>(), out var value) => value,
|
||||||
|
JTokenType.String => 0,
|
||||||
|
_ => 0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCaptureLevel_ChangeFlag")]
|
||||||
|
public class VirCaptureLevel_ChangeFlag : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<VirCaptureChangeFlagParam>(param);
|
||||||
|
if (req == null || req.LevelId == 0 || req.RegionId == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_ChangeFlag", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
VirCaptureStateHelper.SetPointState(player, (uint)req.LevelId, (uint)req.RegionId, req.Clean ? 0u : 1u, sync);
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
var rsp = $"{{\"nLevelID\":{req.LevelId},\"nRegionId\":{req.RegionId},\"bClean\":{req.Clean.ToString().ToLowerInvariant()}}}";
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_ChangeFlag", rsp, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class VirCaptureChangeFlagParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nLevelID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nRegionId")]
|
||||||
|
public int RegionId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("bClean")]
|
||||||
|
public bool Clean { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,171 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Data.Excel;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCaptureLevel_EnterLevel")]
|
||||||
|
public class VirCaptureLevel_EnterLevel : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint GroupId = 128;
|
||||||
|
private const uint MapDataStart = 10000;
|
||||||
|
private const uint MaxMapCount = 3;
|
||||||
|
private const uint MaxMapDataLen = 3000;
|
||||||
|
private const uint OffMapId = 1;
|
||||||
|
private const uint OffDayNight = 7;
|
||||||
|
private const uint OffMapLevel = 8;
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<VirCaptureEnterLevelParam>(param);
|
||||||
|
if (req == null || req.LevelId == 0 || req.TeamId <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var now = DateTime.Now;
|
||||||
|
var act = ResolveCurrent(GameData.VirCaptureTimeData.Values, now);
|
||||||
|
if (act == null || !act.CaptureRegionId.Contains((uint)req.LevelId))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"ui.TxtNotOpen\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.VirCaptureCaptureRegionData.TryGetValue((uint)req.LevelId, out var region))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var regionStart = ParseConfigTime(region.StartTime);
|
||||||
|
var regionEnd = ParseConfigTime(region.EndTime);
|
||||||
|
if (!regionStart.HasValue || !regionEnd.HasValue || now < regionStart.Value || now >= regionEnd.Value)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"ui.TxtNotOpen\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
EnsureMapState(player, (uint)req.LevelId, sync);
|
||||||
|
|
||||||
|
var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", rsp, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureMapState(PlayerInstance player, uint levelId, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var slotStart = FindOrAllocateMapSlot(player, levelId);
|
||||||
|
if (slotStart == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
EnsureMapAttr(player, slotStart + OffMapId, levelId, sync);
|
||||||
|
EnsureMapAttr(player, slotStart + OffDayNight, 1, sync);
|
||||||
|
EnsureMapAttr(player, slotStart + OffMapLevel, 1, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint FindOrAllocateMapSlot(PlayerInstance player, uint levelId)
|
||||||
|
{
|
||||||
|
uint? emptySlot = null;
|
||||||
|
for (uint i = 0; i < MaxMapCount; i++)
|
||||||
|
{
|
||||||
|
var slotStart = MapDataStart + (i * MaxMapDataLen);
|
||||||
|
var mapIdAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == slotStart + OffMapId);
|
||||||
|
if (mapIdAttr?.Val == levelId)
|
||||||
|
return slotStart;
|
||||||
|
|
||||||
|
if (emptySlot == null && (mapIdAttr == null || mapIdAttr.Val == 0))
|
||||||
|
emptySlot = slotStart;
|
||||||
|
}
|
||||||
|
|
||||||
|
return emptySlot ?? 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureMapAttr(PlayerInstance player, uint sid, uint minValue, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||||
|
if (attr == null)
|
||||||
|
{
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = GroupId,
|
||||||
|
Sid = sid,
|
||||||
|
Val = minValue
|
||||||
|
};
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
SyncAttr(player, sync, sid, minValue);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (attr.Val < minValue)
|
||||||
|
{
|
||||||
|
attr.Val = minValue;
|
||||||
|
SyncAttr(player, sync, sid, attr.Val);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, uint sid, uint value)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static VirCaptureTimeExcel? ResolveCurrent(IEnumerable<VirCaptureTimeExcel> configs, DateTime now)
|
||||||
|
{
|
||||||
|
var parsed = configs
|
||||||
|
.Select(x => new
|
||||||
|
{
|
||||||
|
Config = x,
|
||||||
|
Start = ParseConfigTime(x.StartTime),
|
||||||
|
End = ParseConfigTime(x.EndTime)
|
||||||
|
})
|
||||||
|
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||||
|
.OrderBy(x => x.Start)
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||||
|
if (current != null)
|
||||||
|
return current.Config;
|
||||||
|
|
||||||
|
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
|
||||||
|
if (latestStarted != null && latestStarted.End > latestStarted.Start)
|
||||||
|
return latestStarted.Config;
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DateTime? ParseConfigTime(string? raw)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(raw))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var normalized = raw.Trim().Trim('[', ']');
|
||||||
|
if (normalized.Length != 12)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return DateTime.TryParseExact(
|
||||||
|
normalized,
|
||||||
|
"yyyyMMddHHmm",
|
||||||
|
CultureInfo.InvariantCulture,
|
||||||
|
DateTimeStyles.None,
|
||||||
|
out var value)
|
||||||
|
? value
|
||||||
|
: null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class VirCaptureEnterLevelParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nLevelID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nTeamID")]
|
||||||
|
public int TeamId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,101 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Enums.Item;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCaptureLevel_SaveCapture")]
|
||||||
|
public class VirCaptureLevel_SaveCapture : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<VirCaptureSaveCaptureParam>(param);
|
||||||
|
if (req == null || req.LevelId == 0 || req.RegionId == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveCapture", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
VirCaptureStateHelper.SetPointState(player, (uint)req.LevelId, (uint)req.RegionId, 2u, sync);
|
||||||
|
|
||||||
|
if (!GameData.VirCaptureCaptureRegionData.TryGetValue((uint)req.LevelId, out var captureRegion))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveCapture", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var rewardGdpl = VirCaptureCaptureRewardResolver.ResolveGdpl(captureRegion, (uint)req.RegionId);
|
||||||
|
if (rewardGdpl == null || rewardGdpl.Count < 4 || rewardGdpl[0] != (uint)ItemTypeEnum.TYPE_MONSTER_CARD)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveCapture", "{\"sErr\":\"error.BadParam\"}", sync);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var grantedItem = await player.InventoryManager.AddMonsterCardItem(
|
||||||
|
rewardGdpl[1],
|
||||||
|
rewardGdpl[2],
|
||||||
|
rewardGdpl[3],
|
||||||
|
sendPacket: false);
|
||||||
|
if (grantedItem == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveCapture", "{\"sErr\":\"error.BadParam\"}", sync);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
sync.Items.Add(grantedItem.ToProto());
|
||||||
|
SyncVirCaptureCounters(player, grantedItem.TemplateId, sync);
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
|
||||||
|
var response = new JsonObject
|
||||||
|
{
|
||||||
|
["nLevelID"] = req.LevelId,
|
||||||
|
["nRegionId"] = req.RegionId,
|
||||||
|
["nAddItemId"] = grantedItem.UniqueId,
|
||||||
|
["tbGDPL"] = new JsonArray(rewardGdpl.Select(x => JsonValue.Create((int)x)).ToArray())
|
||||||
|
};
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveCapture", response.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncVirCaptureCounters(MikuSB.GameServer.Game.Player.PlayerInstance player, ulong templateId, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var bagCount = (uint)player.InventoryManager.InventoryData.Items.Values.Count(x => x.ItemType == ItemTypeEnum.TYPE_MONSTER_CARD);
|
||||||
|
VirCaptureStateHelper.SetUnsignedAttr(player, 5, bagCount, sync);
|
||||||
|
|
||||||
|
if (!GameData.MonsterCardData.TryGetValue(templateId, out var monsterCard) || monsterCard.RikiId == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var rikiAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == 135 && x.Sid == monsterCard.RikiId);
|
||||||
|
if (rikiAttr == null)
|
||||||
|
{
|
||||||
|
rikiAttr = new Database.Player.PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = 135,
|
||||||
|
Sid = monsterCard.RikiId,
|
||||||
|
Val = 0
|
||||||
|
};
|
||||||
|
player.Data.Attrs.Add(rikiAttr);
|
||||||
|
}
|
||||||
|
|
||||||
|
rikiAttr.Val += 1;
|
||||||
|
sync.Custom[player.ToPackedAttrKey(135, monsterCard.RikiId)] = rikiAttr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(135, monsterCard.RikiId)] = rikiAttr.Val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class VirCaptureSaveCaptureParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nLevelID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nRegionId")]
|
||||||
|
public int RegionId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCaptureLevel_SaveFightData")]
|
||||||
|
public class VirCaptureLevel_SaveFightData : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<VirCaptureSaveFightDataParam>(param);
|
||||||
|
if (req == null || req.LevelId == 0 || req.RegionId == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveFightData", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
VirCaptureStateHelper.SetPointState(player, (uint)req.LevelId, (uint)req.RegionId, 2u, sync);
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
|
||||||
|
var response = new JsonObject
|
||||||
|
{
|
||||||
|
["nLevelID"] = req.LevelId,
|
||||||
|
["nRegionId"] = req.RegionId,
|
||||||
|
["tbRewards"] = new JsonArray()
|
||||||
|
};
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveFightData", response.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class VirCaptureSaveFightDataParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nLevelID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nRegionId")]
|
||||||
|
public int RegionId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCaptureLevel_SavePos")]
|
||||||
|
public class VirCaptureLevel_SavePos : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<VirCaptureSavePosParam>(param);
|
||||||
|
if (req == null || req.LevelId == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SavePos", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
VirCaptureStateHelper.SetSignedMapOffset(player, (uint)req.LevelId, VirCaptureStateHelper.OffPosX, req.PosX, sync);
|
||||||
|
VirCaptureStateHelper.SetSignedMapOffset(player, (uint)req.LevelId, VirCaptureStateHelper.OffPosY, req.PosY, sync);
|
||||||
|
VirCaptureStateHelper.SetSignedMapOffset(player, (uint)req.LevelId, VirCaptureStateHelper.OffPosZ, req.PosZ, sync);
|
||||||
|
VirCaptureStateHelper.SetSignedMapOffset(player, (uint)req.LevelId, VirCaptureStateHelper.OffToward, req.Toward, sync);
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SavePos", "{}", sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class VirCaptureSavePosParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nLevelID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nPosX")]
|
||||||
|
public int PosX { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nPosY")]
|
||||||
|
public int PosY { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nPosZ")]
|
||||||
|
public int PosZ { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nToward")]
|
||||||
|
public int Toward { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,157 @@
|
|||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
internal static class VirCaptureStateHelper
|
||||||
|
{
|
||||||
|
public const uint GroupId = 128;
|
||||||
|
public const uint MapDataStart = 10000;
|
||||||
|
public const uint MapDataEnd = 19000;
|
||||||
|
public const uint MaxMapCount = 3;
|
||||||
|
public const uint MaxMapDataLen = 3000;
|
||||||
|
public const uint MaxPatrolPoint = 500;
|
||||||
|
public const uint MaxOtherPoint = 2500;
|
||||||
|
public const uint MinMaterialId = 50000;
|
||||||
|
public const uint MaxMaterialId = 51500;
|
||||||
|
|
||||||
|
public const uint OffMapId = 1;
|
||||||
|
public const uint OffTurnNum = 2;
|
||||||
|
public const uint OffPosX = 3;
|
||||||
|
public const uint OffPosY = 4;
|
||||||
|
public const uint OffPosZ = 5;
|
||||||
|
public const uint OffToward = 6;
|
||||||
|
public const uint OffDayNight = 7;
|
||||||
|
public const uint OffMapLevel = 8;
|
||||||
|
public const uint OffPatrolStart = 51;
|
||||||
|
public const uint OffPatrolEnd = 1000;
|
||||||
|
public const uint OffOtherStart = 1001;
|
||||||
|
public const uint OffOtherEnd = 1500;
|
||||||
|
public const uint OffMaterialStart = 1501;
|
||||||
|
public const uint OffMaterialEnd = 3000;
|
||||||
|
|
||||||
|
public static uint FindOrAllocateMapSlot(PlayerInstance player, uint levelId)
|
||||||
|
{
|
||||||
|
uint? emptySlot = null;
|
||||||
|
for (uint i = 0; i < MaxMapCount; i++)
|
||||||
|
{
|
||||||
|
var slotStart = MapDataStart + (i * MaxMapDataLen);
|
||||||
|
var mapIdAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == slotStart + OffMapId);
|
||||||
|
if (mapIdAttr?.Val == levelId)
|
||||||
|
return slotStart;
|
||||||
|
|
||||||
|
if (emptySlot == null && (mapIdAttr == null || mapIdAttr.Val == 0))
|
||||||
|
emptySlot = slotStart;
|
||||||
|
}
|
||||||
|
|
||||||
|
return emptySlot ?? 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void EnsureBaseMapState(PlayerInstance player, uint levelId, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var slotStart = FindOrAllocateMapSlot(player, levelId);
|
||||||
|
if (slotStart == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
EnsureUnsignedAttr(player, slotStart + OffMapId, levelId, sync);
|
||||||
|
EnsureUnsignedAttr(player, slotStart + OffDayNight, 1, sync);
|
||||||
|
EnsureUnsignedAttr(player, slotStart + OffMapLevel, 1, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetSignedMapOffset(PlayerInstance player, uint levelId, uint offset, int value, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var slotStart = FindOrAllocateMapSlot(player, levelId);
|
||||||
|
if (slotStart == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
EnsureBaseMapState(player, levelId, sync);
|
||||||
|
SetUnsignedAttr(player, slotStart + offset, unchecked((uint)value), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetPointState(PlayerInstance player, uint levelId, uint pointId, uint value, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var slotStart = FindOrAllocateMapSlot(player, levelId);
|
||||||
|
if (slotStart == 0 || pointId == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
EnsureBaseMapState(player, levelId, sync);
|
||||||
|
|
||||||
|
if (pointId <= MaxPatrolPoint)
|
||||||
|
{
|
||||||
|
var sid = slotStart + (OffPatrolStart - 1) + pointId;
|
||||||
|
SetUnsignedAttr(player, sid, value, sync);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pointId <= MaxOtherPoint)
|
||||||
|
{
|
||||||
|
var relative = pointId - MaxPatrolPoint;
|
||||||
|
var sid = slotStart + (uint)Math.Floor(relative / 30d) + OffOtherStart;
|
||||||
|
if (sid > slotStart + OffOtherEnd)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var bit = (int)(relative % 30);
|
||||||
|
var attr = GetOrCreateAttr(player, sid);
|
||||||
|
var next = value > 0
|
||||||
|
? attr.Val | (1u << bit)
|
||||||
|
: attr.Val & ~(1u << bit);
|
||||||
|
if (next != attr.Val)
|
||||||
|
{
|
||||||
|
attr.Val = next;
|
||||||
|
SyncAttr(player, sync, sid, next);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pointId > MinMaterialId && pointId <= MaxMaterialId)
|
||||||
|
{
|
||||||
|
var sid = slotStart + (OffMaterialStart - 1) + (pointId - MinMaterialId);
|
||||||
|
if (sid >= slotStart + OffMaterialEnd)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SetUnsignedAttr(player, sid, value, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void EnsureUnsignedAttr(PlayerInstance player, uint sid, uint minValue, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var attr = GetOrCreateAttr(player, sid);
|
||||||
|
if (attr.Val < minValue)
|
||||||
|
{
|
||||||
|
attr.Val = minValue;
|
||||||
|
SyncAttr(player, sync, sid, attr.Val);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetUnsignedAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var attr = GetOrCreateAttr(player, sid);
|
||||||
|
if (attr.Val != value)
|
||||||
|
{
|
||||||
|
attr.Val = value;
|
||||||
|
SyncAttr(player, sync, sid, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = GroupId,
|
||||||
|
Sid = sid
|
||||||
|
};
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, uint sid, uint value)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,140 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Enums.Item;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCapture_ChangeFormation")]
|
||||||
|
public class VirCapture_ChangeFormation : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint StrGroupId = 57;
|
||||||
|
private const uint FormationSid = 1;
|
||||||
|
private const uint VirCaptureGroupId = 128;
|
||||||
|
private const uint CurLevelSid = 3;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<VirCaptureChangeFormationParam>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var formation = ReadFormation(player);
|
||||||
|
var addId = (uint)Math.Max(0, req.Id);
|
||||||
|
var unloadId = (uint)Math.Max(0, req.UnloadId);
|
||||||
|
|
||||||
|
var unloadIndex = unloadId == 0 ? -1 : formation.FindIndex(x => x == unloadId);
|
||||||
|
if (unloadId > 0 && unloadIndex < 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (addId > 0)
|
||||||
|
{
|
||||||
|
if (formation.Contains(addId))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var addItem = player.InventoryManager.GetNormalItem(addId);
|
||||||
|
if (addItem == null || addItem.ItemType != ItemTypeEnum.TYPE_MONSTER_CARD)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (unloadIndex >= 0)
|
||||||
|
formation.RemoveAt(unloadIndex);
|
||||||
|
|
||||||
|
if (addId > 0)
|
||||||
|
{
|
||||||
|
if (unloadIndex >= 0 && unloadIndex <= formation.Count)
|
||||||
|
formation.Insert(unloadIndex, addId);
|
||||||
|
else
|
||||||
|
formation.Add(addId);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!ValidateFormation(player, formation))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var json = JsonSerializer.Serialize(formation);
|
||||||
|
player.SetStrAttr(StrGroupId, FormationSid, json);
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.CustomStr[player.ToShiftedAttrKey(StrGroupId, FormationSid)] = json;
|
||||||
|
|
||||||
|
var response = new JsonObject
|
||||||
|
{
|
||||||
|
["nId"] = req.Id,
|
||||||
|
["nUnloadId"] = req.UnloadId,
|
||||||
|
["bAdd"] = addId > 0
|
||||||
|
};
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", response.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<uint> ReadFormation(MikuSB.GameServer.Game.Player.PlayerInstance player)
|
||||||
|
{
|
||||||
|
var raw = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == StrGroupId && x.Sid == FormationSid)?.Val;
|
||||||
|
if (string.IsNullOrWhiteSpace(raw))
|
||||||
|
return [];
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return JsonSerializer.Deserialize<List<uint>>(raw) ?? [];
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return [];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool ValidateFormation(MikuSB.GameServer.Game.Player.PlayerInstance player, List<uint> formation)
|
||||||
|
{
|
||||||
|
var curLevel = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == CurLevelSid)?.Val ?? 1;
|
||||||
|
if (!GameData.VirCaptureLevelListData.TryGetValue(curLevel, out var levelCfg))
|
||||||
|
return formation.Count == 0;
|
||||||
|
|
||||||
|
if (formation.Count > levelCfg.Num)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
uint totalCost = 0;
|
||||||
|
foreach (var itemId in formation)
|
||||||
|
{
|
||||||
|
var item = player.InventoryManager.GetNormalItem(itemId);
|
||||||
|
if (item == null || item.ItemType != ItemTypeEnum.TYPE_MONSTER_CARD)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!GameData.MonsterCardData.TryGetValue(item.TemplateId, out var monsterCfg))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
totalCost += monsterCfg.CostValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
return totalCost <= levelCfg.MaxCost;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class VirCaptureChangeFormationParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nId")]
|
||||||
|
public int Id { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nUnloadId")]
|
||||||
|
public int UnloadId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,164 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Data.Excel;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCapture_CheckOpenAct")]
|
||||||
|
public class VirCapture_CheckOpenAct : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint GroupId = 128;
|
||||||
|
private const uint ActIdSid = 1;
|
||||||
|
private const uint CurLevelSid = 3;
|
||||||
|
private const uint TrialActIdSid = 6;
|
||||||
|
private const uint SeasonActIdSid = 9;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var now = DateTime.Now;
|
||||||
|
var act = ResolveCurrent(GameData.VirCaptureTimeData.Values, now);
|
||||||
|
if (act == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCapture_CheckOpenAct", "{\"bOpen\":false}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
SetAttr(player, ActIdSid, act.Id, sync);
|
||||||
|
EnsureMinAttr(player, CurLevelSid, 1, sync);
|
||||||
|
|
||||||
|
var response = new JsonObject
|
||||||
|
{
|
||||||
|
["bOpen"] = true,
|
||||||
|
["nId"] = act.Id,
|
||||||
|
["nStartTime"] = ToUnixSeconds(ParseConfigTime(act.StartTime)),
|
||||||
|
["nEndTime"] = ToUnixSeconds(ParseConfigTime(act.EndTime))
|
||||||
|
};
|
||||||
|
|
||||||
|
var season = ResolveCurrent(GameData.VirCaptureSeasonData.Values, now);
|
||||||
|
if (season != null)
|
||||||
|
{
|
||||||
|
SetAttr(player, SeasonActIdSid, season.Id, sync);
|
||||||
|
response["tbSeason"] = new JsonObject
|
||||||
|
{
|
||||||
|
["nId"] = season.Id,
|
||||||
|
["nStartTime"] = ToUnixSeconds(ParseConfigTime(season.StartTime)),
|
||||||
|
["nEndTime"] = ToUnixSeconds(ParseConfigTime(season.EndTime))
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetAttr(player, SeasonActIdSid, 0, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
var trial = ResolveCurrent(GameData.VirCaptureTrialTimeData.Values, now);
|
||||||
|
SetAttr(player, TrialActIdSid, trial?.Id ?? 0, sync);
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCapture_CheckOpenAct", response.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static T? ResolveCurrent<T>(IEnumerable<T> configs, DateTime now) where T : class
|
||||||
|
{
|
||||||
|
var parsed = configs
|
||||||
|
.Select(x => new
|
||||||
|
{
|
||||||
|
Config = x,
|
||||||
|
Start = ParseConfigTime(GetTimeValue(x, true)),
|
||||||
|
End = ParseConfigTime(GetTimeValue(x, false))
|
||||||
|
})
|
||||||
|
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||||
|
.OrderBy(x => x.Start)
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||||
|
if (current != null)
|
||||||
|
return current.Config;
|
||||||
|
|
||||||
|
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
|
||||||
|
if (latestStarted != null && latestStarted.End > latestStarted.Start)
|
||||||
|
return latestStarted.Config;
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string? GetTimeValue<T>(T value, bool start) where T : class
|
||||||
|
{
|
||||||
|
return value switch
|
||||||
|
{
|
||||||
|
VirCaptureTimeExcel time => start ? time.StartTime : time.EndTime,
|
||||||
|
VirCaptureSeasonExcel season => start ? season.StartTime : season.EndTime,
|
||||||
|
_ => null
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DateTime? ParseConfigTime(string? raw)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(raw))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var normalized = raw.Trim().Trim('[', ']');
|
||||||
|
if (normalized.Length != 12)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return DateTime.TryParseExact(
|
||||||
|
normalized,
|
||||||
|
"yyyyMMddHHmm",
|
||||||
|
CultureInfo.InvariantCulture,
|
||||||
|
DateTimeStyles.None,
|
||||||
|
out var value)
|
||||||
|
? value
|
||||||
|
: null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static long ToUnixSeconds(DateTime? value)
|
||||||
|
{
|
||||||
|
return value.HasValue ? new DateTimeOffset(value.Value).ToUnixTimeSeconds() : 0L;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureMinAttr(PlayerInstance player, uint sid, uint minValue, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var attr = GetOrCreateAttr(player, sid);
|
||||||
|
if (attr.Val < minValue)
|
||||||
|
{
|
||||||
|
attr.Val = minValue;
|
||||||
|
SyncAttr(player, sync, sid, attr.Val);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var attr = GetOrCreateAttr(player, sid);
|
||||||
|
if (attr.Val != value)
|
||||||
|
{
|
||||||
|
attr.Val = value;
|
||||||
|
SyncAttr(player, sync, sid, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = GroupId,
|
||||||
|
Sid = sid
|
||||||
|
};
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, uint sid, uint value)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1 +1 @@
|
|||||||
v=4.0
|
v=4.2
|
||||||
Reference in New Issue
Block a user