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5 Commits
e628a010be
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v3.4
| Author | SHA1 | Date | |
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5a8e45a44c | ||
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def4b8ae68 | ||
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686794a68c | ||
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3bc30812aa | ||
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f8f7311997 |
46
Common/Data/Excel/GachaExcel.cs
Normal file
46
Common/Data/Excel/GachaExcel.cs
Normal file
@@ -0,0 +1,46 @@
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using MikuSB.Util;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("gacha/gacha.json")]
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public class GachaExcel : ExcelResource
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{
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public uint ID { get; set; }
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public List<string>? Pool { get; set; }
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public uint Probability { get; set; }
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public uint ProbabilityTen { get; set; }
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public JToken? ProtectNum { get; set; }
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public JToken? UpNum { get; set; }
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public uint? ProtectTag { get; set; }
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public uint? ProtectType { get; set; }
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public JToken? ProtectCount { get; set; }
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public uint? UpSelect { get; set; }
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public override uint GetId() => ID;
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public override void Loaded() => GameData.GachaData[ID] = this;
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public override void AfterAllDone()
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{
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foreach (var poolName in Pool ?? [])
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{
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if (GameData.GachaPoolData.ContainsKey(poolName)) continue;
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var path = ConfigManager.Config.Path.ResourcePath + "/gacha/pool/" + poolName + ".json";
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if (!File.Exists(path)) continue;
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var json = File.ReadAllText(path);
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var items = JsonConvert.DeserializeObject<List<GachaPoolItem>>(json) ?? [];
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GameData.GachaPoolData[poolName] = items;
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}
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}
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}
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public class GachaPoolItem
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{
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public int ID { get; set; }
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public int Rarity { get; set; }
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public List<uint> GDPL { get; set; } = [];
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public int Weight { get; set; }
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public int? UPTag { get; set; }
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public int? UPSelectTag { get; set; }
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}
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18
Common/Data/Excel/GachaProbabilityExcel.cs
Normal file
18
Common/Data/Excel/GachaProbabilityExcel.cs
Normal file
@@ -0,0 +1,18 @@
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namespace MikuSB.Data.Excel;
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[ResourceEntity("gacha/probability.json")]
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public class GachaProbabilityExcel : ExcelResource
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{
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public uint ID { get; set; }
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public int Rarity1 { get; set; }
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public int Rarity2 { get; set; }
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public int Rarity3 { get; set; }
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public int Rarity4 { get; set; }
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public int Rarity5 { get; set; }
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public int Rarity6 { get; set; }
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public int[] Weights => [Rarity1, Rarity2, Rarity3, Rarity4, Rarity5, Rarity6];
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public override uint GetId() => ID;
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public override void Loaded() => GameData.GachaProbabilityData[ID] = this;
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}
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@@ -1,4 +1,5 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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namespace MikuSB.Data.Excel;
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@@ -14,6 +15,9 @@ public class SupportCardExcel : ExcelResource
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public uint Color { get; set; }
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public uint Color { get; set; }
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[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
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[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
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[JsonProperty("AffixPool")] public List<int> AffixPool { get; set; } = [];
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[JsonProperty("AffixPool")] public List<int> AffixPool { get; set; } = [];
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[JsonProperty("AffixCost")] public JToken? AffixCostRaw { get; set; }
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[JsonProperty("InitialAffixCost")] public JToken? InitialAffixCostRaw { get; set; }
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[JsonProperty("FixedAffixCost")] public JToken? FixedAffixCostRaw { get; set; }
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||||||
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|
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public uint MaxLevel => LevelLimitId switch
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public uint MaxLevel => LevelLimitId switch
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{
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{
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@@ -23,12 +27,19 @@ public class SupportCardExcel : ExcelResource
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_ => 10
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_ => 10
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};
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};
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// Number of affixes granted initially
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public int InitialAffixCount => Color >= 5 ? 2 : 1;
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public int InitialAffixCount => Color >= 5 ? 2 : 1;
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|
||||||
// Total maximum affixes (including ones unlocked at max level)
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public int TotalAffixCount => Color >= 5 ? 3 : 2;
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public int TotalAffixCount => Color >= 5 ? 3 : 2;
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|
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[JsonIgnore]
|
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public IReadOnlyList<uint> AffixCost => ParseFlatCost(AffixCostRaw);
|
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[JsonIgnore]
|
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public IReadOnlyList<IReadOnlyList<uint>> InitialAffixCost => ParseNestedCost(InitialAffixCostRaw);
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[JsonIgnore]
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public IReadOnlyList<uint> FixedAffixCost => ParseFlatCost(FixedAffixCostRaw);
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public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
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public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
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||||||
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|
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public override uint GetId() => Icon;
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public override uint GetId() => Icon;
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@@ -37,4 +48,23 @@ public class SupportCardExcel : ExcelResource
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{
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{
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GameData.SupportCardData.Add(this);
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GameData.SupportCardData.Add(this);
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}
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}
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private static IReadOnlyList<uint> ParseFlatCost(JToken? token)
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{
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if (token is not JArray array)
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return [];
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|
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return array.Select(x => x.Value<uint>()).ToArray();
|
||||||
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}
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|
||||||
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private static IReadOnlyList<IReadOnlyList<uint>> ParseNestedCost(JToken? token)
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{
|
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if (token is not JArray outer)
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return [];
|
||||||
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|
||||||
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var result = new List<IReadOnlyList<uint>>();
|
||||||
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foreach (var entry in outer.OfType<JArray>())
|
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result.Add(entry.Select(x => x.Value<uint>()).ToArray());
|
||||||
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return result;
|
||||||
|
}
|
||||||
}
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}
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|||||||
18
Common/Data/Excel/SupportFixedExcel.cs
Normal file
18
Common/Data/Excel/SupportFixedExcel.cs
Normal file
@@ -0,0 +1,18 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("item/support/fixed.json")]
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public class SupportFixedExcel : ExcelResource
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{
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[JsonProperty("ID")] public int Id { get; set; }
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public int Num { get; set; }
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public List<uint> Item { get; set; } = [];
|
||||||
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|
||||||
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public override uint GetId() => (uint)Id;
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|
||||||
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public override void Loaded()
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{
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GameData.SupportFixedData[Id] = this;
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}
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}
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@@ -25,6 +25,7 @@ public static class GameData
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public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
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public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
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public static Dictionary<int, SupportAffixExcel> SupportAffixData { get; private set; } = [];
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public static Dictionary<int, SupportAffixExcel> SupportAffixData { get; private set; } = [];
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public static Dictionary<int, SupportAffixPoolExcel> SupportAffixPoolData { get; private set; } = [];
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public static Dictionary<int, SupportAffixPoolExcel> SupportAffixPoolData { get; private set; } = [];
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public static Dictionary<int, SupportFixedExcel> SupportFixedData { get; private set; } = [];
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public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
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public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
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public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
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public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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@@ -34,6 +35,9 @@ public static class GameData
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public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
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public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
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||||||
public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
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public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
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public static Dictionary<uint, HouseFurniturePosExcel> HouseFurniturePosData { get; private set; } = [];
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public static Dictionary<uint, HouseFurniturePosExcel> HouseFurniturePosData { get; private set; } = [];
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||||||
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public static Dictionary<uint, GachaExcel> GachaData { get; private set; } = [];
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||||||
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public static Dictionary<uint, GachaProbabilityExcel> GachaProbabilityData { get; private set; } = [];
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||||||
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public static Dictionary<string, List<GachaPoolItem>> GachaPoolData { get; private set; } = [];
|
||||||
}
|
}
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||||||
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|
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public static class GameResourceTemplateId
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public static class GameResourceTemplateId
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||||||
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|||||||
@@ -1,4 +1,4 @@
|
|||||||
using MikuSB.Enums.Item;
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using MikuSB.Enums.Item;
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||||||
using MikuSB.Proto;
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using MikuSB.Proto;
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||||||
using SqlSugar;
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using SqlSugar;
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||||||
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||||||
@@ -10,19 +10,19 @@ public class InventoryData : BaseDatabaseDataHelper
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public uint NextUniqueUid { get; set; } = 100000;
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public uint NextUniqueUid { get; set; } = 100000;
|
||||||
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|
||||||
[SugarColumn(IsJson = true)]
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[SugarColumn(IsJson = true)]
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||||||
public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = []; // Key: UniqueId
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public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = [];
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||||||
|
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[SugarColumn(IsJson = true)]
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[SugarColumn(IsJson = true)]
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public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = []; // Key: UniqueId
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public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = [];
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||||||
|
|
||||||
[SugarColumn(IsJson = true)]
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[SugarColumn(IsJson = true)]
|
||||||
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
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public Dictionary<uint, GameSkinInfo> Skins { get; set; } = [];
|
||||||
|
|
||||||
[SugarColumn(IsJson = true)]
|
[SugarColumn(IsJson = true)]
|
||||||
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = []; // Key: UniqueId
|
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = [];
|
||||||
|
|
||||||
[SugarColumn(IsJson = true)]
|
[SugarColumn(IsJson = true)]
|
||||||
public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = []; // Key: nSkinId, Value: client nType
|
public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = [];
|
||||||
}
|
}
|
||||||
|
|
||||||
public class BaseGameItemInfo
|
public class BaseGameItemInfo
|
||||||
@@ -63,6 +63,7 @@ public abstract class GrowableItemInfo : BaseGameItemInfo
|
|||||||
public class GameWeaponInfo : GrowableItemInfo
|
public class GameWeaponInfo : GrowableItemInfo
|
||||||
{
|
{
|
||||||
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
|
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
|
||||||
|
|
||||||
public override Item ToProto()
|
public override Item ToProto()
|
||||||
{
|
{
|
||||||
var proto = new Item
|
var proto = new Item
|
||||||
@@ -79,14 +80,17 @@ public class GameWeaponInfo : GrowableItemInfo
|
|||||||
Evolue = Evolue
|
Evolue = Evolue
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
|
foreach (var (slot, uid) in PartSlots)
|
||||||
|
proto.Slots[slot] = uid;
|
||||||
return proto;
|
return proto;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class GameSkinInfo : BaseGameItemInfo
|
public class GameSkinInfo : BaseGameItemInfo
|
||||||
{
|
{
|
||||||
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
|
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
|
||||||
public uint SkinType { get; set; }
|
public uint SkinType { get; set; }
|
||||||
|
|
||||||
public override Item ToProto()
|
public override Item ToProto()
|
||||||
{
|
{
|
||||||
var proto = new Item
|
var proto = new Item
|
||||||
@@ -97,12 +101,12 @@ public class GameSkinInfo : BaseGameItemInfo
|
|||||||
Flag = (uint)Flag,
|
Flag = (uint)Flag,
|
||||||
};
|
};
|
||||||
proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1);
|
proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1);
|
||||||
foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
|
foreach (var (slot, uid) in PartSlots)
|
||||||
|
proto.Slots[slot] = uid;
|
||||||
return proto;
|
return proto;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public class GameSupportCardInfo : BaseGameItemInfo
|
public class GameSupportCardInfo : BaseGameItemInfo
|
||||||
{
|
{
|
||||||
public uint AffixId { get; set; }
|
public uint AffixId { get; set; }
|
||||||
|
|||||||
@@ -136,7 +136,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
|||||||
ItemType = genre,
|
ItemType = genre,
|
||||||
ItemCount = 1,
|
ItemCount = 1,
|
||||||
Level = cardLevel,
|
Level = cardLevel,
|
||||||
AffixId = 1,
|
AffixId = 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
var affixCount = cardLevel >= spCard.MaxLevel ? spCard.TotalAffixCount : spCard.InitialAffixCount;
|
var affixCount = cardLevel >= spCard.MaxLevel ? spCard.TotalAffixCount : spCard.InitialAffixCount;
|
||||||
@@ -144,8 +144,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
|||||||
{
|
{
|
||||||
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(spCard.AffixPool[i]);
|
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(spCard.AffixPool[i]);
|
||||||
if (affixId == 0) continue;
|
if (affixId == 0) continue;
|
||||||
info.Affixs.Add(affixId);
|
SupportAffixStateService.SetAffix(info, i + 1, affixId, tier);
|
||||||
info.Affixs.Add(tier);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
InventoryData.SupportCards[info.UniqueId] = info;
|
InventoryData.SupportCards[info.UniqueId] = info;
|
||||||
|
|||||||
@@ -4,8 +4,7 @@ namespace MikuSB.GameServer.Game.Support;
|
|||||||
|
|
||||||
public static class SupportAffixService
|
public static class SupportAffixService
|
||||||
{
|
{
|
||||||
// Returns (affixId, tier) - both 1-based. Returns (0,0) if pool not found.
|
public static (uint AffixId, uint Tier) GenerateRandomAffix(int poolId, IEnumerable<uint>? excludedAffixIds = null)
|
||||||
public static (uint AffixId, uint Tier) GenerateRandomAffix(int poolId)
|
|
||||||
{
|
{
|
||||||
if (!GameData.SupportAffixPoolData.TryGetValue(poolId, out var pool))
|
if (!GameData.SupportAffixPoolData.TryGetValue(poolId, out var pool))
|
||||||
return (0, 0);
|
return (0, 0);
|
||||||
@@ -32,9 +31,20 @@ public static class SupportAffixService
|
|||||||
if (selectedAffixs.Count == 0)
|
if (selectedAffixs.Count == 0)
|
||||||
return (0, 0);
|
return (0, 0);
|
||||||
|
|
||||||
var affixId = selectedAffixs[Random.Shared.Next(selectedAffixs.Count)];
|
var excluded = excludedAffixIds?.ToHashSet() ?? [];
|
||||||
|
var candidates = selectedAffixs.Where(x => !excluded.Contains((uint)x)).ToList();
|
||||||
|
if (candidates.Count == 0)
|
||||||
|
candidates = selectedAffixs.ToList();
|
||||||
|
|
||||||
|
var affixId = candidates[Random.Shared.Next(candidates.Count)];
|
||||||
var tierCount = GameData.SupportAffixData.GetValueOrDefault(affixId)?.TierCount ?? 5;
|
var tierCount = GameData.SupportAffixData.GetValueOrDefault(affixId)?.TierCount ?? 5;
|
||||||
var tier = (uint)(Random.Shared.Next(tierCount) + 1);
|
var tier = (uint)(Random.Shared.Next(tierCount) + 1);
|
||||||
return ((uint)affixId, tier);
|
return ((uint)affixId, tier);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static uint GenerateTier(uint affixId)
|
||||||
|
{
|
||||||
|
var tierCount = GameData.SupportAffixData.GetValueOrDefault((int)affixId)?.TierCount ?? 5;
|
||||||
|
return (uint)(Random.Shared.Next(tierCount) + 1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
70
GameServer/Game/Support/SupportAffixStateService.cs
Normal file
70
GameServer/Game/Support/SupportAffixStateService.cs
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
using MikuSB.Database.Inventory;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Game.Support;
|
||||||
|
|
||||||
|
public static class SupportAffixStateService
|
||||||
|
{
|
||||||
|
public const int PairSize = 2;
|
||||||
|
public const int MaxLogicalSlots = 5;
|
||||||
|
public const int ActiveThirdAffixSlot = 3;
|
||||||
|
public const int PendingMaxAffixSlot = 4;
|
||||||
|
public const int PendingInitialAffixSlot = 5;
|
||||||
|
|
||||||
|
public static void EnsureCapacity(GameSupportCardInfo card, int logicalSlot = MaxLogicalSlots)
|
||||||
|
{
|
||||||
|
var minCount = Math.Clamp(logicalSlot, 1, MaxLogicalSlots) * PairSize;
|
||||||
|
while (card.Affixs.Count < minCount)
|
||||||
|
card.Affixs.Add(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static (uint AffixId, uint Tier) GetAffix(GameSupportCardInfo card, int logicalSlot)
|
||||||
|
{
|
||||||
|
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
|
||||||
|
return (0, 0);
|
||||||
|
|
||||||
|
var index = (logicalSlot - 1) * PairSize;
|
||||||
|
if (card.Affixs.Count <= index + 1)
|
||||||
|
return (0, 0);
|
||||||
|
|
||||||
|
return (card.Affixs[index], card.Affixs[index + 1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool HasAffix(GameSupportCardInfo card, int logicalSlot)
|
||||||
|
{
|
||||||
|
var (affixId, tier) = GetAffix(card, logicalSlot);
|
||||||
|
return affixId > 0 && tier > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetAffix(GameSupportCardInfo card, int logicalSlot, uint affixId, uint tier)
|
||||||
|
{
|
||||||
|
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
|
||||||
|
return;
|
||||||
|
|
||||||
|
EnsureCapacity(card, logicalSlot);
|
||||||
|
var index = (logicalSlot - 1) * PairSize;
|
||||||
|
card.Affixs[index] = affixId;
|
||||||
|
card.Affixs[index + 1] = tier;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ClearAffix(GameSupportCardInfo card, int logicalSlot)
|
||||||
|
{
|
||||||
|
SetAffix(card, logicalSlot, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CopyAffix(GameSupportCardInfo card, int fromSlot, int toSlot)
|
||||||
|
{
|
||||||
|
var (affixId, tier) = GetAffix(card, fromSlot);
|
||||||
|
SetAffix(card, toSlot, affixId, tier);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static uint GetVisibleInitialAffixIndex(GameSupportCardInfo card)
|
||||||
|
{
|
||||||
|
return HasAffix(card, PendingInitialAffixSlot) ? card.AffixId : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void NormalizePendingState(GameSupportCardInfo card)
|
||||||
|
{
|
||||||
|
if (!HasAffix(card, PendingInitialAffixSlot))
|
||||||
|
card.AffixId = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
552
GameServer/Server/CallGS/Handlers/Gacha/Gacha_Launch.cs
Normal file
552
GameServer/Server/CallGS/Handlers/Gacha/Gacha_Launch.cs
Normal file
@@ -0,0 +1,552 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Data.Excel;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.Enums.Item;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Gacha;
|
||||||
|
|
||||||
|
[CallGSApi("Gacha_Launch")]
|
||||||
|
public class Gacha_Launch : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint GachaGid = 5;
|
||||||
|
private const uint GachaSgid = 42;
|
||||||
|
private const uint SidTotalTime = 1;
|
||||||
|
private const uint SidDailyTotalTime = 2;
|
||||||
|
private const uint Interval = 10;
|
||||||
|
private const uint SidTimeInheritStart = 20000;
|
||||||
|
private const uint SidTimeNotInheritStart = 10;
|
||||||
|
private const uint SidAddTimeItem = 1;
|
||||||
|
private const uint SidAddTimeProb = 2;
|
||||||
|
private const uint SidAddProtectType = 3;
|
||||||
|
private const uint SidAddTotalTime = 7;
|
||||||
|
private const int UpSelectIndex = 0;
|
||||||
|
private const int UpSelectGetFlagIndex = 1;
|
||||||
|
private static readonly Random Rng = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var req = JsonSerializer.Deserialize<GachaLaunchParam>(param);
|
||||||
|
if (req == null || req.NId == 0 || req.NTime is not (1 or 10))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.GachaData.TryGetValue((uint)req.NId, out var gachaCfg))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var poolNames = (gachaCfg.Pool ?? [])
|
||||||
|
.Where(GameData.GachaPoolData.ContainsKey)
|
||||||
|
.ToList();
|
||||||
|
var allPoolItems = poolNames
|
||||||
|
.SelectMany(p => GameData.GachaPoolData[p])
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
if (allPoolItems.Count == 0 || !GameData.GachaProbabilityData.TryGetValue(gachaCfg.Probability, out var baseProbCfg))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var pityState = LoadPityState(player, gachaCfg);
|
||||||
|
var upSelectState = LoadUpSelectState(player, gachaCfg);
|
||||||
|
var config = BuildRuntimeConfig(gachaCfg, poolNames);
|
||||||
|
var awards = new List<List<uint>>();
|
||||||
|
var tbNew = new List<int>();
|
||||||
|
var tbTrigger = new List<bool>();
|
||||||
|
var syncItems = new List<Item>();
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
for (int i = 0; i < req.NTime; i++)
|
||||||
|
{
|
||||||
|
var forceTopUp = config.UpTarget != null && pityState.ProtectType == 2;
|
||||||
|
var hitHardPity = config.ProtectThreshold > 0 && pityState.ItemCount + 1 >= config.ProtectThreshold;
|
||||||
|
var useTenGuarantee = gachaCfg.ProbabilityTen != 0
|
||||||
|
&& pityState.TenCount + 1 >= 10
|
||||||
|
&& !HasGuaranteedTenRarity(config, awards);
|
||||||
|
|
||||||
|
GachaProbabilityExcel probCfg = baseProbCfg;
|
||||||
|
if (useTenGuarantee && GameData.GachaProbabilityData.TryGetValue(gachaCfg.ProbabilityTen, out var tenProbCfg))
|
||||||
|
probCfg = tenProbCfg;
|
||||||
|
|
||||||
|
GachaPoolItem? item;
|
||||||
|
bool trigger = false;
|
||||||
|
|
||||||
|
if (hitHardPity)
|
||||||
|
{
|
||||||
|
item = PickGuaranteedItem(gachaCfg, config, preferUp: forceTopUp);
|
||||||
|
trigger = item != null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var rarity = RollRarity(probCfg);
|
||||||
|
item = forceTopUp && config.UpTarget != null && rarity >= config.TopRarity
|
||||||
|
? PickGuaranteedItem(gachaCfg, config, preferUp: true)
|
||||||
|
: PickItem(allPoolItems, rarity);
|
||||||
|
trigger = forceTopUp && item != null && config.UpTarget != null && item.Rarity == config.UpTarget.Rarity;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (item != null && upSelectState.SelectedItem != null && item.Rarity >= config.TopRarity)
|
||||||
|
{
|
||||||
|
bool forceSelected = upSelectState.GuaranteedNext;
|
||||||
|
bool shouldSelect = forceSelected || Rng.Next(100) < 50;
|
||||||
|
if (shouldSelect)
|
||||||
|
{
|
||||||
|
var selectedItem = FindExactItem(allPoolItems, upSelectState.SelectedItem);
|
||||||
|
if (selectedItem != null && selectedItem.Rarity >= config.TopRarity)
|
||||||
|
item = selectedItem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (item == null || item.GDPL.Count < 4)
|
||||||
|
{
|
||||||
|
tbTrigger.Add(false);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var g = item.GDPL[0];
|
||||||
|
var d = item.GDPL[1];
|
||||||
|
var p = item.GDPL[2];
|
||||||
|
var l = item.GDPL[3];
|
||||||
|
|
||||||
|
awards.Add([g, d, p, l]);
|
||||||
|
tbTrigger.Add(trigger);
|
||||||
|
|
||||||
|
UpdatePityState(pityState, config, item);
|
||||||
|
UpdateUpSelectState(upSelectState, config, item);
|
||||||
|
|
||||||
|
var itemType = (ItemTypeEnum)g;
|
||||||
|
switch (itemType)
|
||||||
|
{
|
||||||
|
case ItemTypeEnum.TYPE_CARD:
|
||||||
|
{
|
||||||
|
var alreadyOwned = player.CharacterManager.GetCharacterGDPL(itemType, (int)d, (int)p) != null;
|
||||||
|
if (!alreadyOwned)
|
||||||
|
{
|
||||||
|
var charInfo = await player.CharacterManager.AddCharacter(itemType, d, p, sendPacket: false);
|
||||||
|
if (charInfo != null)
|
||||||
|
{
|
||||||
|
syncItems.Add(charInfo.ToProto());
|
||||||
|
tbNew.Add(awards.Count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ItemTypeEnum.TYPE_WEAPON:
|
||||||
|
{
|
||||||
|
var weaponInfo = await player.InventoryManager.AddWeaponItem(itemType, d, p, l, sendPacket: false);
|
||||||
|
if (weaponInfo != null) syncItems.Add(weaponInfo.ToProto());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ItemTypeEnum.TYPE_SUPPORT:
|
||||||
|
{
|
||||||
|
var cardInfo = await player.InventoryManager.AddSupportCardItem(d, p, l, sendPacket: false);
|
||||||
|
if (cardInfo != null) syncItems.Add(cardInfo.ToProto());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (awards.Count == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
SavePityState(player, gachaCfg, pityState, awards.Count, sync);
|
||||||
|
SaveUpSelectState(player, gachaCfg, upSelectState, sync);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||||
|
|
||||||
|
sync.Items.AddRange(syncItems);
|
||||||
|
|
||||||
|
var rsp = BuildResponse(req.NId, awards, tbNew, tbTrigger);
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_Launch", rsp, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool HasGuaranteedTenRarity(GachaRuntimeConfig config, List<List<uint>> awards)
|
||||||
|
{
|
||||||
|
if (awards.Count == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
int windowStart = awards.Count >= 9 ? awards.Count - 9 : 0;
|
||||||
|
for (int i = windowStart; i < awards.Count; i++)
|
||||||
|
{
|
||||||
|
var award = awards[i];
|
||||||
|
if (award.Count < 4)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var template = FindPoolItemByGdpl(config.AllPoolItems, award);
|
||||||
|
if (template != null && template.Rarity >= config.TenGuaranteeRarity)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GachaPoolItem? FindPoolItemByGdpl(List<GachaPoolItem> pool, List<uint> gdpl) =>
|
||||||
|
pool.FirstOrDefault(x =>
|
||||||
|
x.GDPL.Count >= 4 &&
|
||||||
|
x.GDPL[0] == gdpl[0] &&
|
||||||
|
x.GDPL[1] == gdpl[1] &&
|
||||||
|
x.GDPL[2] == gdpl[2] &&
|
||||||
|
x.GDPL[3] == gdpl[3]);
|
||||||
|
|
||||||
|
private static GachaPoolItem? FindExactItem(List<GachaPoolItem> pool, uint[] gdpl) =>
|
||||||
|
pool.FirstOrDefault(x =>
|
||||||
|
x.GDPL.Count >= 4 &&
|
||||||
|
x.GDPL[0] == gdpl[0] &&
|
||||||
|
x.GDPL[1] == gdpl[1] &&
|
||||||
|
x.GDPL[2] == gdpl[2] &&
|
||||||
|
x.GDPL[3] == gdpl[3]);
|
||||||
|
|
||||||
|
private static GachaRuntimeConfig BuildRuntimeConfig(GachaExcel gachaCfg, List<string> poolNames)
|
||||||
|
{
|
||||||
|
var allPoolItems = poolNames.SelectMany(name => GameData.GachaPoolData[name]).ToList();
|
||||||
|
var protectPools = ParsePoolRarities(gachaCfg.ProtectNum);
|
||||||
|
var upTarget = ParseSinglePoolRarity(gachaCfg.UpNum);
|
||||||
|
var topRarity = new[] { upTarget?.Rarity ?? 0 }.Concat(protectPools.Select(x => x.Rarity)).Max();
|
||||||
|
if (topRarity <= 0)
|
||||||
|
topRarity = allPoolItems.Count == 0 ? 0 : allPoolItems.Max(x => x.Rarity);
|
||||||
|
|
||||||
|
return new GachaRuntimeConfig
|
||||||
|
{
|
||||||
|
AllPoolItems = allPoolItems,
|
||||||
|
ProtectThreshold = ParseThreshold(gachaCfg.ProtectNum),
|
||||||
|
ProtectPools = protectPools,
|
||||||
|
UpTarget = upTarget,
|
||||||
|
TopRarity = topRarity,
|
||||||
|
TenGuaranteeRarity = 4
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int ParseThreshold(JToken? token)
|
||||||
|
{
|
||||||
|
if (token is not JArray arr || arr.Count == 0)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
return arr[0]?.Value<int>() ?? 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<PoolRarityRef> ParsePoolRarities(JToken? token)
|
||||||
|
{
|
||||||
|
var result = new List<PoolRarityRef>();
|
||||||
|
if (token is not JArray arr || arr.Count < 2 || arr[1] is not JArray entries)
|
||||||
|
return result;
|
||||||
|
|
||||||
|
foreach (var entry in entries.OfType<JArray>())
|
||||||
|
{
|
||||||
|
if (entry.Count < 2)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var poolName = entry[0]?.Value<string>();
|
||||||
|
var rarity = entry[1]?.Value<int>() ?? 0;
|
||||||
|
if (string.IsNullOrWhiteSpace(poolName) || rarity <= 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
result.Add(new PoolRarityRef(poolName, rarity));
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PoolRarityRef? ParseSinglePoolRarity(JToken? token)
|
||||||
|
{
|
||||||
|
if (token is not JArray arr || arr.Count < 2 || arr[1] is not JArray entry || entry.Count < 2)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var poolName = entry[0]?.Value<string>();
|
||||||
|
var rarity = entry[1]?.Value<int>() ?? 0;
|
||||||
|
return string.IsNullOrWhiteSpace(poolName) || rarity <= 0 ? null : new PoolRarityRef(poolName, rarity);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GachaPityState LoadPityState(PlayerInstance player, GachaExcel gachaCfg)
|
||||||
|
{
|
||||||
|
var baseSid = GetBaseSid(gachaCfg);
|
||||||
|
return new GachaPityState
|
||||||
|
{
|
||||||
|
ItemCount = (int)GetAttr(player, GachaGid, baseSid + SidAddTimeItem),
|
||||||
|
TenCount = (int)GetAttr(player, GachaGid, baseSid + SidAddTimeProb),
|
||||||
|
ProtectType = Math.Max(1, (int)GetAttr(player, GachaGid, baseSid + SidAddProtectType)),
|
||||||
|
PoolTotalTime = (int)GetAttr(player, GachaGid, baseSid + SidAddTotalTime)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SavePityState(PlayerInstance player, GachaExcel gachaCfg, GachaPityState state, int drawCount, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var baseSid = GetBaseSid(gachaCfg);
|
||||||
|
|
||||||
|
SetAttr(player, sync, GachaGid, SidTotalTime, GetAttr(player, GachaGid, SidTotalTime) + (uint)drawCount);
|
||||||
|
SetAttr(player, sync, GachaGid, SidDailyTotalTime, GetAttr(player, GachaGid, SidDailyTotalTime) + (uint)drawCount);
|
||||||
|
SetAttr(player, sync, GachaGid, baseSid + SidAddTimeItem, (uint)state.ItemCount);
|
||||||
|
SetAttr(player, sync, GachaGid, baseSid + SidAddTimeProb, (uint)state.TenCount);
|
||||||
|
SetAttr(player, sync, GachaGid, baseSid + SidAddProtectType, (uint)Math.Max(1, state.ProtectType));
|
||||||
|
SetAttr(player, sync, GachaGid, baseSid + SidAddTotalTime, (uint)(state.PoolTotalTime + drawCount));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GachaUpSelectState LoadUpSelectState(PlayerInstance player, GachaExcel gachaCfg)
|
||||||
|
{
|
||||||
|
if (gachaCfg.UpSelect != 1)
|
||||||
|
return new GachaUpSelectState();
|
||||||
|
|
||||||
|
var raw = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaSgid && x.Sid == gachaCfg.ID)?.Val;
|
||||||
|
if (string.IsNullOrWhiteSpace(raw))
|
||||||
|
return new GachaUpSelectState();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var state = JArray.Parse(raw);
|
||||||
|
uint[]? selected = null;
|
||||||
|
if (state.Count > UpSelectIndex && state[UpSelectIndex] is JArray selectedArray && selectedArray.Count >= 4)
|
||||||
|
{
|
||||||
|
selected =
|
||||||
|
[
|
||||||
|
selectedArray[0]?.Value<uint>() ?? 0,
|
||||||
|
selectedArray[1]?.Value<uint>() ?? 0,
|
||||||
|
selectedArray[2]?.Value<uint>() ?? 0,
|
||||||
|
selectedArray[3]?.Value<uint>() ?? 0
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
return new GachaUpSelectState
|
||||||
|
{
|
||||||
|
SelectedItem = selected,
|
||||||
|
GuaranteedNext = state.Count > UpSelectGetFlagIndex && (state[UpSelectGetFlagIndex]?.Value<int>() ?? 0) == 1,
|
||||||
|
RawState = state
|
||||||
|
};
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return new GachaUpSelectState();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SaveUpSelectState(PlayerInstance player, GachaExcel gachaCfg, GachaUpSelectState state, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
if (gachaCfg.UpSelect != 1 || state.RawState == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
EnsureArraySize(state.RawState, 2);
|
||||||
|
state.RawState[UpSelectGetFlagIndex] = state.GuaranteedNext ? 1 : 0;
|
||||||
|
|
||||||
|
var value = state.RawState.ToString(Newtonsoft.Json.Formatting.None);
|
||||||
|
player.SetStrAttr(GachaSgid, gachaCfg.ID, value);
|
||||||
|
sync.CustomStr[player.ToShiftedAttrKey(GachaSgid, gachaCfg.ID)] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint GetBaseSid(GachaExcel gachaCfg)
|
||||||
|
{
|
||||||
|
if (gachaCfg.ProtectTag.HasValue)
|
||||||
|
return SidTimeInheritStart + (gachaCfg.ProtectTag.Value * Interval);
|
||||||
|
|
||||||
|
return SidTimeNotInheritStart + (gachaCfg.ID * Interval);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint GetAttr(PlayerInstance player, uint gid, uint sid) =>
|
||||||
|
player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
|
||||||
|
|
||||||
|
private static void SetAttr(PlayerInstance player, NtfSyncPlayer sync, uint gid, uint sid, uint value)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr == null)
|
||||||
|
{
|
||||||
|
attr = new PlayerAttr { Gid = gid, Sid = sid };
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
}
|
||||||
|
|
||||||
|
attr.Val = value;
|
||||||
|
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void UpdatePityState(GachaPityState state, GachaRuntimeConfig config, GachaPoolItem item)
|
||||||
|
{
|
||||||
|
if (item.Rarity >= config.TenGuaranteeRarity)
|
||||||
|
state.TenCount = 0;
|
||||||
|
else
|
||||||
|
state.TenCount++;
|
||||||
|
|
||||||
|
if (item.Rarity >= config.TopRarity)
|
||||||
|
{
|
||||||
|
state.ItemCount = 0;
|
||||||
|
if (config.UpTarget != null)
|
||||||
|
state.ProtectType = IsFromPool(item, config.UpTarget) ? 1 : 2;
|
||||||
|
else
|
||||||
|
state.ProtectType = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
state.ItemCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void UpdateUpSelectState(GachaUpSelectState state, GachaRuntimeConfig config, GachaPoolItem item)
|
||||||
|
{
|
||||||
|
if (state.SelectedItem == null || item.Rarity < config.TopRarity)
|
||||||
|
return;
|
||||||
|
|
||||||
|
state.GuaranteedNext = !MatchesGdpl(item, state.SelectedItem);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool MatchesGdpl(GachaPoolItem item, uint[] gdpl) =>
|
||||||
|
item.GDPL.Count >= 4 &&
|
||||||
|
item.GDPL[0] == gdpl[0] &&
|
||||||
|
item.GDPL[1] == gdpl[1] &&
|
||||||
|
item.GDPL[2] == gdpl[2] &&
|
||||||
|
item.GDPL[3] == gdpl[3];
|
||||||
|
|
||||||
|
private static void EnsureArraySize(JArray state, int size)
|
||||||
|
{
|
||||||
|
while (state.Count < size)
|
||||||
|
state.Add(JValue.CreateNull());
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsFromPool(GachaPoolItem item, PoolRarityRef target) =>
|
||||||
|
item.Rarity == target.Rarity &&
|
||||||
|
GameData.GachaPoolData.TryGetValue(target.PoolName, out var pool) &&
|
||||||
|
pool.Any(x => x.ID == item.ID);
|
||||||
|
|
||||||
|
private static int RollRarity(GachaProbabilityExcel prob)
|
||||||
|
{
|
||||||
|
var weights = prob.Weights;
|
||||||
|
int total = weights.Sum();
|
||||||
|
int roll = Rng.Next(total);
|
||||||
|
int cumulative = 0;
|
||||||
|
for (int i = 0; i < weights.Length; i++)
|
||||||
|
{
|
||||||
|
cumulative += weights[i];
|
||||||
|
if (roll < cumulative)
|
||||||
|
return i + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GachaPoolItem? PickGuaranteedItem(GachaExcel gachaCfg, GachaRuntimeConfig config, bool preferUp)
|
||||||
|
{
|
||||||
|
if (preferUp && config.UpTarget != null)
|
||||||
|
{
|
||||||
|
var upItem = PickItemFromPool(config.UpTarget.PoolName, config.UpTarget.Rarity);
|
||||||
|
if (upItem != null)
|
||||||
|
return upItem;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var poolRef in config.ProtectPools)
|
||||||
|
{
|
||||||
|
var item = PickItemFromPool(poolRef.PoolName, poolRef.Rarity);
|
||||||
|
if (item != null)
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
return PickItem(config.AllPoolItems, config.TopRarity);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GachaPoolItem? PickItemFromPool(string poolName, int rarity)
|
||||||
|
{
|
||||||
|
if (!GameData.GachaPoolData.TryGetValue(poolName, out var pool))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return PickItem(pool, rarity);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GachaPoolItem? PickItem(List<GachaPoolItem> pool, int rarity)
|
||||||
|
{
|
||||||
|
var candidates = pool.Where(x => x.Rarity == rarity).ToList();
|
||||||
|
if (candidates.Count == 0)
|
||||||
|
{
|
||||||
|
candidates = pool.Where(x => x.Rarity == rarity - 1).ToList();
|
||||||
|
if (candidates.Count == 0)
|
||||||
|
return pool.FirstOrDefault();
|
||||||
|
}
|
||||||
|
|
||||||
|
int total = candidates.Sum(x => x.Weight);
|
||||||
|
if (total <= 0)
|
||||||
|
return candidates[Rng.Next(candidates.Count)];
|
||||||
|
|
||||||
|
int roll = Rng.Next(total);
|
||||||
|
int cumulative = 0;
|
||||||
|
foreach (var item in candidates)
|
||||||
|
{
|
||||||
|
cumulative += item.Weight;
|
||||||
|
if (roll < cumulative)
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
return candidates.Last();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string BuildResponse(int nId, List<List<uint>> awards, List<int> tbNew, List<bool> tbTrigger)
|
||||||
|
{
|
||||||
|
var sb = new StringBuilder();
|
||||||
|
sb.Append("{\"nId\":");
|
||||||
|
sb.Append(nId);
|
||||||
|
sb.Append(",\"tbAwards\":[");
|
||||||
|
for (int i = 0; i < awards.Count; i++)
|
||||||
|
{
|
||||||
|
if (i > 0)
|
||||||
|
sb.Append(',');
|
||||||
|
|
||||||
|
sb.Append('[');
|
||||||
|
sb.Append(string.Join(',', awards[i]));
|
||||||
|
sb.Append(']');
|
||||||
|
}
|
||||||
|
|
||||||
|
sb.Append("],\"nBoxCount\":0,\"tbNew\":[");
|
||||||
|
sb.Append(string.Join(',', tbNew));
|
||||||
|
sb.Append("],\"tbTrigger\":[");
|
||||||
|
sb.Append(string.Join(',', tbTrigger.Select(b => b ? "true" : "false")));
|
||||||
|
sb.Append("]}");
|
||||||
|
return sb.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class GachaLaunchParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nId")]
|
||||||
|
public int NId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("bPickUp")]
|
||||||
|
public bool BPickUp { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nTime")]
|
||||||
|
public int NTime { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class GachaPityState
|
||||||
|
{
|
||||||
|
public int ItemCount { get; set; }
|
||||||
|
public int TenCount { get; set; }
|
||||||
|
public int ProtectType { get; set; } = 1;
|
||||||
|
public int PoolTotalTime { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class GachaRuntimeConfig
|
||||||
|
{
|
||||||
|
public List<GachaPoolItem> AllPoolItems { get; set; } = [];
|
||||||
|
public int ProtectThreshold { get; set; }
|
||||||
|
public List<PoolRarityRef> ProtectPools { get; set; } = [];
|
||||||
|
public PoolRarityRef? UpTarget { get; set; }
|
||||||
|
public int TopRarity { get; set; }
|
||||||
|
public int TenGuaranteeRarity { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class GachaUpSelectState
|
||||||
|
{
|
||||||
|
public uint[]? SelectedItem { get; set; }
|
||||||
|
public bool GuaranteedNext { get; set; }
|
||||||
|
public JArray? RawState { get; set; } = new();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed record PoolRarityRef(string PoolName, int Rarity);
|
||||||
82
GameServer/Server/CallGS/Handlers/Gacha/Gacha_UpSelect.cs
Normal file
82
GameServer/Server/CallGS/Handlers/Gacha/Gacha_UpSelect.cs
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Gacha;
|
||||||
|
|
||||||
|
[CallGSApi("Gacha_UpSelect")]
|
||||||
|
public class Gacha_UpSelect : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint GachaStrGid = 42;
|
||||||
|
private const int UpSelectIndex = 0;
|
||||||
|
private const int UpSelectGetFlagIndex = 1;
|
||||||
|
private const int UpPickPoolIndex = 2;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<GachaUpSelectParam>(param);
|
||||||
|
var player = connection.Player!;
|
||||||
|
if (req == null || req.NId == 0 || req.Gdpl == null || req.Gdpl.Count < 4)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.GachaData.TryGetValue((uint)req.NId, out var gachaCfg) || gachaCfg.UpSelect != 1)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var valid = (gachaCfg.Pool ?? [])
|
||||||
|
.Where(GameData.GachaPoolData.ContainsKey)
|
||||||
|
.SelectMany(name => GameData.GachaPoolData[name])
|
||||||
|
.Any(item =>
|
||||||
|
item.UPSelectTag == 1 &&
|
||||||
|
item.GDPL.Count >= 4 &&
|
||||||
|
item.GDPL[0] == req.Gdpl[0] &&
|
||||||
|
item.GDPL[1] == req.Gdpl[1] &&
|
||||||
|
item.GDPL[2] == req.Gdpl[2] &&
|
||||||
|
item.GDPL[3] == req.Gdpl[3]);
|
||||||
|
|
||||||
|
if (!valid)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var existing = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaStrGid && x.Sid == (uint)req.NId)?.Val;
|
||||||
|
var state = string.IsNullOrWhiteSpace(existing) ? new JArray() : JArray.Parse(existing);
|
||||||
|
|
||||||
|
EnsureArraySize(state, 3);
|
||||||
|
state[UpSelectIndex] = new JArray(req.Gdpl);
|
||||||
|
state[UpSelectGetFlagIndex] = 0;
|
||||||
|
if (state[UpPickPoolIndex] == null)
|
||||||
|
state[UpPickPoolIndex] = 0;
|
||||||
|
|
||||||
|
player.SetStrAttr(GachaStrGid, (uint)req.NId, state.ToString(Newtonsoft.Json.Formatting.None));
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.CustomStr[player.ToShiftedAttrKey(GachaStrGid, (uint)req.NId)] = state.ToString(Newtonsoft.Json.Formatting.None);
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{}", sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureArraySize(JArray state, int size)
|
||||||
|
{
|
||||||
|
while (state.Count < size)
|
||||||
|
state.Add(JValue.CreateNull());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class GachaUpSelectParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nId")]
|
||||||
|
public int NId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("gdpl")]
|
||||||
|
public List<uint>? Gdpl { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,153 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Data.Excel;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Inventory;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Support;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||||
|
|
||||||
|
internal static class SupporterCardAffixShared
|
||||||
|
{
|
||||||
|
public const uint BaseGid = 150;
|
||||||
|
public const uint FixedResetSid = 1;
|
||||||
|
|
||||||
|
public static SupportCardExcel? GetExcel(GameSupportCardInfo card)
|
||||||
|
{
|
||||||
|
return GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == card.TemplateId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async Task SendResetResponse(Connection connection, NtfSyncPlayer? sync = null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "SupporterCard_ResetAffix", "null", sync!);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async Task SendSelectResponse(Connection connection, NtfSyncPlayer? sync = null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "SupporterCard_SelectAffix", "null", sync!);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static List<Item> ConsumeCostItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var syncItems = new List<Item>();
|
||||||
|
|
||||||
|
foreach (var cost in costs)
|
||||||
|
{
|
||||||
|
if (cost.Count < 5)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl(cost);
|
||||||
|
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
|
if (item == null || item.ItemCount < cost[4])
|
||||||
|
throw new InvalidOperationException("support affix material not enough");
|
||||||
|
|
||||||
|
item.ItemCount -= cost[4];
|
||||||
|
var proto = item.ToProto();
|
||||||
|
if (item.ItemCount == 0)
|
||||||
|
{
|
||||||
|
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||||
|
proto.Count = 0;
|
||||||
|
}
|
||||||
|
syncItems.Add(proto);
|
||||||
|
}
|
||||||
|
|
||||||
|
return syncItems;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool HasEnoughItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
|
||||||
|
{
|
||||||
|
var items = connection.Player!.InventoryManager.InventoryData.Items.Values;
|
||||||
|
return costs.All(cost =>
|
||||||
|
{
|
||||||
|
if (cost.Count < 5)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl(cost);
|
||||||
|
var item = items.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
|
return item != null && item.ItemCount >= cost[4];
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr { Gid = gid, Sid = sid, Val = 0 };
|
||||||
|
data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetAttr(Connection connection, NtfSyncPlayer sync, uint gid, uint sid, uint value)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var attr = GetOrCreateAttr(player.Data, gid, sid);
|
||||||
|
attr.Val = value;
|
||||||
|
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static IEnumerable<uint> GetActiveAffixIds(GameSupportCardInfo card, params int[] ignoreSlots)
|
||||||
|
{
|
||||||
|
var ignored = ignoreSlots.ToHashSet();
|
||||||
|
for (var slot = 1; slot <= SupportAffixStateService.ActiveThirdAffixSlot; slot++)
|
||||||
|
{
|
||||||
|
if (ignored.Contains(slot))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var (affixId, _) = SupportAffixStateService.GetAffix(card, slot);
|
||||||
|
if (affixId > 0)
|
||||||
|
yield return affixId;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Save(Connection connection)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class SupporterCardIdParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("Id")]
|
||||||
|
public int SupportCardUid { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class SupporterCardSelectParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("Id")]
|
||||||
|
public int SupportCardUid { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("SelectNew")]
|
||||||
|
public bool SelectNew { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class SupporterCardResetInitialParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("Id")]
|
||||||
|
public int SupportCardUid { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Index")]
|
||||||
|
public int Index { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("FixedId")]
|
||||||
|
public uint FixedId { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class SupporterCardSelectInitialParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("Id")]
|
||||||
|
public int SupportCardUid { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Index")]
|
||||||
|
public int Index { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("SelectNew")]
|
||||||
|
public bool SelectNew { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||||
|
|
||||||
|
[CallGSApi("SupporterCard_FixedResetInitialAffix")]
|
||||||
|
public class SupporterCard_FixedResetInitialAffix : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
await SupporterCard_ResetInitialAffix.Reset(connection, param, fixedMode: true);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,57 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||||
|
|
||||||
|
[CallGSApi("SupporterCard_ReceiveFixedItem")]
|
||||||
|
public class SupporterCard_ReceiveFixedItem : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
if (!GameData.SupportFixedData.TryGetValue(1, out var fixedCfg) || fixedCfg.Item.Count < 5 || fixedCfg.Num <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var attr = SupporterCardAffixShared.GetOrCreateAttr(player.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
|
||||||
|
var claimCount = attr.Val / (uint)fixedCfg.Num;
|
||||||
|
if (claimCount == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
attr.Val %= (uint)fixedCfg.Num;
|
||||||
|
|
||||||
|
var rewardTemplateId = (uint)GameResourceTemplateId.FromGdpl(fixedCfg.Item);
|
||||||
|
var rewardItem = GameData.SuppliesData.GetValueOrDefault(rewardTemplateId);
|
||||||
|
if (rewardItem == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var granted = await player.InventoryManager.AddSuppliesItem(rewardItem, claimCount * fixedCfg.Item[4], sendPacket: false);
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (granted != null)
|
||||||
|
sync.Items.Add(granted.ToProto());
|
||||||
|
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
|
||||||
|
SupporterCardAffixShared.Save(connection);
|
||||||
|
|
||||||
|
var arg = new JsonObject
|
||||||
|
{
|
||||||
|
["tbRewards"] = new JsonArray(
|
||||||
|
(int)fixedCfg.Item[0],
|
||||||
|
(int)fixedCfg.Item[1],
|
||||||
|
(int)fixedCfg.Item[2],
|
||||||
|
(int)fixedCfg.Item[3],
|
||||||
|
(int)(claimCount * fixedCfg.Item[4]))
|
||||||
|
}.ToJsonString();
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", arg, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
using MikuSB.GameServer.Game.Support;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||||
|
|
||||||
|
[CallGSApi("SupporterCard_ResetAffix")]
|
||||||
|
public class SupporterCard_ResetAffix : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<SupporterCardIdParam>(param);
|
||||||
|
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||||
|
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
|
||||||
|
if (card == null || excel == null || excel.AffixCost.Count < 5 || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.ActiveThirdAffixSlot))
|
||||||
|
{
|
||||||
|
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var costs = new[] { excel.AffixCost };
|
||||||
|
if (!SupporterCardAffixShared.HasEnoughItems(connection, costs))
|
||||||
|
{
|
||||||
|
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
|
||||||
|
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, SupportAffixStateService.ActiveThirdAffixSlot);
|
||||||
|
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[SupportAffixStateService.ActiveThirdAffixSlot - 1], excluded);
|
||||||
|
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingMaxAffixSlot, affixId, tier);
|
||||||
|
sync.Items.Add(card.ToProto());
|
||||||
|
|
||||||
|
SupporterCardAffixShared.Save(connection);
|
||||||
|
await SupporterCardAffixShared.SendResetResponse(connection, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,60 @@
|
|||||||
|
using MikuSB.GameServer.Game.Support;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||||
|
|
||||||
|
[CallGSApi("SupporterCard_ResetInitialAffix")]
|
||||||
|
public class SupporterCard_ResetInitialAffix : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
await Reset(connection, param, fixedMode: false);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static async Task Reset(Connection connection, string param, bool fixedMode)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<SupporterCardResetInitialParam>(param);
|
||||||
|
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||||
|
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
|
||||||
|
if (req == null || card == null || excel == null || req.Index is < 1 or > 2 || excel.AffixPool.Count < req.Index)
|
||||||
|
{
|
||||||
|
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var costs = fixedMode ? new[] { excel.FixedAffixCost } : excel.InitialAffixCost;
|
||||||
|
if (!costs.Any() || !SupporterCardAffixShared.HasEnoughItems(connection, costs))
|
||||||
|
{
|
||||||
|
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
|
||||||
|
|
||||||
|
uint affixId;
|
||||||
|
uint tier;
|
||||||
|
if (fixedMode && req.FixedId > 0)
|
||||||
|
{
|
||||||
|
affixId = req.FixedId;
|
||||||
|
tier = SupportAffixService.GenerateTier(affixId);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, req.Index);
|
||||||
|
(affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[req.Index - 1], excluded);
|
||||||
|
}
|
||||||
|
|
||||||
|
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingInitialAffixSlot, affixId, tier);
|
||||||
|
card.AffixId = (uint)req.Index;
|
||||||
|
|
||||||
|
var attr = SupporterCardAffixShared.GetOrCreateAttr(connection.Player!.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
|
||||||
|
attr.Val += 1;
|
||||||
|
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
|
||||||
|
|
||||||
|
sync.Items.Add(card.ToProto());
|
||||||
|
SupporterCardAffixShared.Save(connection);
|
||||||
|
await SupporterCardAffixShared.SendResetResponse(connection, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
using MikuSB.GameServer.Game.Support;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||||
|
|
||||||
|
[CallGSApi("SupporterCard_SelectAffix")]
|
||||||
|
public class SupporterCard_SelectAffix : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<SupporterCardSelectParam>(param);
|
||||||
|
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||||
|
if (card == null || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingMaxAffixSlot))
|
||||||
|
{
|
||||||
|
await SupporterCardAffixShared.SendSelectResponse(connection);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (req!.SelectNew)
|
||||||
|
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingMaxAffixSlot, SupportAffixStateService.ActiveThirdAffixSlot);
|
||||||
|
|
||||||
|
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingMaxAffixSlot);
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Items.Add(card.ToProto());
|
||||||
|
SupporterCardAffixShared.Save(connection);
|
||||||
|
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using MikuSB.GameServer.Game.Support;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||||
|
|
||||||
|
[CallGSApi("SupporterCard_SelectInitialAffix")]
|
||||||
|
public class SupporterCard_SelectInitialAffix : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<SupporterCardSelectInitialParam>(param);
|
||||||
|
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||||
|
if (req == null || card == null || req.Index is < 1 or > 2 || card.AffixId != req.Index || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingInitialAffixSlot))
|
||||||
|
{
|
||||||
|
await SupporterCardAffixShared.SendSelectResponse(connection);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (req.SelectNew)
|
||||||
|
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingInitialAffixSlot, req.Index);
|
||||||
|
|
||||||
|
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingInitialAffixSlot);
|
||||||
|
card.AffixId = 0;
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Items.Add(card.ToProto());
|
||||||
|
SupporterCardAffixShared.Save(connection);
|
||||||
|
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -86,17 +86,15 @@ public class SupporterCard_Upgrade : ICallGSHandler
|
|||||||
// Unlock next affix slot when reaching max level for the first time
|
// Unlock next affix slot when reaching max level for the first time
|
||||||
if (supportCardExcel != null)
|
if (supportCardExcel != null)
|
||||||
{
|
{
|
||||||
var currentSlots = supportCard.Affixs.Count / 2;
|
var currentSlots = Enumerable.Range(1, SupportAffixStateService.ActiveThirdAffixSlot)
|
||||||
|
.Count(slot => SupportAffixStateService.HasAffix(supportCard, slot));
|
||||||
var totalSlots = supportCardExcel.TotalAffixCount;
|
var totalSlots = supportCardExcel.TotalAffixCount;
|
||||||
if (currentSlots < totalSlots && currentSlots < supportCardExcel.AffixPool.Count)
|
if (currentSlots < totalSlots && currentSlots < supportCardExcel.AffixPool.Count)
|
||||||
{
|
{
|
||||||
var poolId = supportCardExcel.AffixPool[currentSlots];
|
var poolId = supportCardExcel.AffixPool[currentSlots];
|
||||||
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(poolId);
|
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(poolId);
|
||||||
if (affixId > 0)
|
if (affixId > 0)
|
||||||
{
|
SupportAffixStateService.SetAffix(supportCard, currentSlots + 1, affixId, tier);
|
||||||
supportCard.Affixs.Add(affixId);
|
|
||||||
supportCard.Affixs.Add(tier);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
using MikuSB.Database.Character;
|
using MikuSB.Database.Character;
|
||||||
using MikuSB.Database.Inventory;
|
using MikuSB.Database.Inventory;
|
||||||
|
using MikuSB.Enums.Item;
|
||||||
using MikuSB.GameServer.Game.Player;
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.GameServer.Game.Support;
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
using MikuSB.TcpSharp;
|
using MikuSB.TcpSharp;
|
||||||
|
|
||||||
@@ -61,7 +63,7 @@ public class PacketNtfCallScript : BasePacket
|
|||||||
Arg = "{}",
|
Arg = "{}",
|
||||||
ExtraSync = new NtfSyncPlayer
|
ExtraSync = new NtfSyncPlayer
|
||||||
{
|
{
|
||||||
Items = { cards.Select(x => x.ToProto()) }
|
Items = { cards.Select(ToSupportCardProto) }
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -95,7 +97,7 @@ public class PacketNtfCallScript : BasePacket
|
|||||||
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
|
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
|
||||||
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
|
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
|
||||||
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
|
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
|
||||||
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(supportCard.ToProto());
|
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(ToSupportCardProto(supportCard));
|
||||||
proto.ExtraSync = extraSync;
|
proto.ExtraSync = extraSync;
|
||||||
SetData(proto);
|
SetData(proto);
|
||||||
}
|
}
|
||||||
@@ -128,4 +130,12 @@ public class PacketNtfCallScript : BasePacket
|
|||||||
|
|
||||||
SetData(proto);
|
SetData(proto);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static Item ToSupportCardProto(GameSupportCardInfo card)
|
||||||
|
{
|
||||||
|
SupportAffixStateService.NormalizePendingState(card);
|
||||||
|
var proto = card.ToProto();
|
||||||
|
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = SupportAffixStateService.GetVisibleInitialAffixIndex(card);
|
||||||
|
return proto;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ public class MikuSB
|
|||||||
var time = DateTime.Now;
|
var time = DateTime.Now;
|
||||||
IConsole.InitConsole();
|
IConsole.InitConsole();
|
||||||
LoaderManager.InitConfig();
|
LoaderManager.InitConfig();
|
||||||
|
ShowAntiScamWarning();
|
||||||
if (await UpdateService.TryStartSelfUpdateAsync())
|
if (await UpdateService.TryStartSelfUpdateAsync())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -65,6 +66,16 @@ public class MikuSB
|
|||||||
await ProcessExit(Volatile.Read(ref _exitCode));
|
await ProcessExit(Volatile.Read(ref _exitCode));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void ShowAntiScamWarning()
|
||||||
|
{
|
||||||
|
Logger.Warn("============================================================");
|
||||||
|
Logger.Warn("MikuSB is completely free and open source.");
|
||||||
|
Logger.Warn("If you paid anyone for this server, you were scammed.");
|
||||||
|
Logger.Warn("Request a refund immediately and report the seller to us.");
|
||||||
|
Logger.Warn("Discord: https://discord.gg/aMwCu9JyUR");
|
||||||
|
Logger.Warn("============================================================");
|
||||||
|
}
|
||||||
|
|
||||||
#region Exit
|
#region Exit
|
||||||
|
|
||||||
private static void RegisterExitEvent()
|
private static void RegisterExitEvent()
|
||||||
|
|||||||
@@ -7,6 +7,12 @@
|
|||||||
|
|
||||||
日本語のドキュメントは [README_jp.md](README_jp.md) にあります。
|
日本語のドキュメントは [README_jp.md](README_jp.md) にあります。
|
||||||
|
|
||||||
|
## Scam Warning
|
||||||
|
|
||||||
|
MikuSB is completely free and open source.
|
||||||
|
If anyone sold you this server or charged money to provide it, that was a scam.
|
||||||
|
Request a refund immediately and report the seller to us on Discord with any relevant proof or purchase details.
|
||||||
|
|
||||||
## Overview
|
## Overview
|
||||||
|
|
||||||
- `SdkServer`
|
- `SdkServer`
|
||||||
|
|||||||
@@ -7,6 +7,12 @@
|
|||||||
|
|
||||||
English documentation is available in [README.md](README.md).
|
English documentation is available in [README.md](README.md).
|
||||||
|
|
||||||
|
## 詐欺に関する警告
|
||||||
|
|
||||||
|
MikuSB は完全無料のオープンソースです。
|
||||||
|
このサーバーを誰かから有料で販売された場合、それは詐欺です。
|
||||||
|
すぐに返金を申請し、購入記録や証拠とあわせて Discord で私たちに通報してください。
|
||||||
|
|
||||||
## 概要
|
## 概要
|
||||||
|
|
||||||
- `SdkServer`
|
- `SdkServer`
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
v=3.1
|
v=3.4
|
||||||
Reference in New Issue
Block a user