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4 Commits

Author SHA1 Message Date
Naruse
00d5f35c30 Update README 2026-04-27 17:11:13 +08:00
Kei-Luna
7e45bd8dcb Update MikuSB-Win64-MultiFile.pubxml 2026-04-27 16:52:56 +09:00
Kei-Luna
ac5762fc42 update test 2 2026-04-27 16:44:28 +09:00
Kei-Luna
12df57b273 UpdateService fix 2026-04-27 16:41:14 +09:00
5 changed files with 21 additions and 19 deletions

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@@ -11,7 +11,7 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<_TargetId>Folder</_TargetId> <_TargetId>Folder</_TargetId>
<TargetFramework>net9.0</TargetFramework> <TargetFramework>net9.0</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier> <RuntimeIdentifier>win-x64</RuntimeIdentifier>
<SelfContained>true</SelfContained> <SelfContained>false</SelfContained>
<PublishSingleFile>false</PublishSingleFile> <PublishSingleFile>false</PublishSingleFile>
<PublishReadyToRun>true</PublishReadyToRun> <PublishReadyToRun>true</PublishReadyToRun>
<PublishTrimmed>false</PublishTrimmed> <PublishTrimmed>false</PublishTrimmed>

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@@ -16,7 +16,10 @@ public static class UpdateService
private static readonly string RepositoryOwner = "MikuLeaks"; private static readonly string RepositoryOwner = "MikuLeaks";
private static readonly string RepositoryName = "MikuSB"; private static readonly string RepositoryName = "MikuSB";
private static readonly string AssetName = "MikuSB-win-x64.zip"; private static readonly string AssetName = "MikuSB-win-x64.zip";
private static readonly int TimeoutSeconds = 5; private static readonly int ReleaseCheckTimeoutSeconds = 10;
private static readonly int PackageDownloadTimeoutSeconds = 300;
private static readonly int ResourceDownloadTimeoutSeconds = 300;
private static readonly int ChecksumDownloadTimeoutSeconds = 30;
private static readonly string ResourceArchiveUrl = private static readonly string ResourceArchiveUrl =
"https://github.com/Kei-Luna/MikuSB-Resource/archive/refs/heads/main.zip"; "https://github.com/Kei-Luna/MikuSB-Resource/archive/refs/heads/main.zip";
private static readonly string[] RequiredResourceFiles = private static readonly string[] RequiredResourceFiles =
@@ -50,8 +53,9 @@ public static class UpdateService
Logger.Info($"Current build version: {BuildVersion.Current}"); Logger.Info($"Current build version: {BuildVersion.Current}");
using var client = CreateHttpClient(); using var client = CreateHttpClient();
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(Math.Max(1, TimeoutSeconds))); using var releaseCts =
var release = await GetLatestReleaseAsync(client, cts.Token); new CancellationTokenSource(TimeSpan.FromSeconds(Math.Max(1, ReleaseCheckTimeoutSeconds)));
var release = await GetLatestReleaseAsync(client, releaseCts.Token);
if (release == null) if (release == null)
return false; return false;
@@ -78,18 +82,18 @@ public static class UpdateService
var packagePath = Path.Combine(tempRoot, asset.Name); var packagePath = Path.Combine(tempRoot, asset.Name);
Logger.Info($"Downloading update {release.TagName}."); Logger.Info($"Downloading update {release.TagName}.");
await DownloadFileAsync(client, asset.DownloadUrl, packagePath, cts.Token); await DownloadFileAsync(client, asset.DownloadUrl, packagePath, PackageDownloadTimeoutSeconds);
var resourcePackagePath = Path.Combine(tempRoot, "MikuSB-Resource-main.zip"); var resourcePackagePath = Path.Combine(tempRoot, "MikuSB-Resource-main.zip");
Logger.Info("Downloading resource package."); Logger.Info("Downloading resource package.");
await DownloadFileAsync(client, ResourceArchiveUrl, resourcePackagePath, cts.Token); await DownloadFileAsync(client, ResourceArchiveUrl, resourcePackagePath, ResourceDownloadTimeoutSeconds);
var checksumAsset = release.Assets.FirstOrDefault(x => var checksumAsset = release.Assets.FirstOrDefault(x =>
string.Equals(x.Name, AssetName + ".sha256", StringComparison.OrdinalIgnoreCase)); string.Equals(x.Name, AssetName + ".sha256", StringComparison.OrdinalIgnoreCase));
if (checksumAsset != null) if (checksumAsset != null)
{ {
var checksumPath = Path.Combine(tempRoot, checksumAsset.Name); var checksumPath = Path.Combine(tempRoot, checksumAsset.Name);
await DownloadFileAsync(client, checksumAsset.DownloadUrl, checksumPath, cts.Token); await DownloadFileAsync(client, checksumAsset.DownloadUrl, checksumPath, ChecksumDownloadTimeoutSeconds);
VerifySha256(packagePath, checksumPath); VerifySha256(packagePath, checksumPath);
} }
@@ -166,12 +170,11 @@ public static class UpdateService
private static async Task DownloadAndInstallResourcesAsync() private static async Task DownloadAndInstallResourcesAsync()
{ {
using var client = CreateHttpClient(); using var client = CreateHttpClient();
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(Math.Max(1, TimeoutSeconds)));
var tempRoot = Path.Combine(Path.GetTempPath(), "MikuSB", "resources", Guid.NewGuid().ToString("N")); var tempRoot = Path.Combine(Path.GetTempPath(), "MikuSB", "resources", Guid.NewGuid().ToString("N"));
Directory.CreateDirectory(tempRoot); Directory.CreateDirectory(tempRoot);
var resourcePackagePath = Path.Combine(tempRoot, "MikuSB-Resource-main.zip"); var resourcePackagePath = Path.Combine(tempRoot, "MikuSB-Resource-main.zip");
await DownloadFileAsync(client, ResourceArchiveUrl, resourcePackagePath, cts.Token); await DownloadFileAsync(client, ResourceArchiveUrl, resourcePackagePath, ResourceDownloadTimeoutSeconds);
InstallResourcesFromArchive(resourcePackagePath, InstallResourcesFromArchive(resourcePackagePath,
Path.Combine(AppContext.BaseDirectory, ConfigManager.Config.Path.ResourcePath)); Path.Combine(AppContext.BaseDirectory, ConfigManager.Config.Path.ResourcePath));
} }
@@ -214,7 +217,7 @@ public static class UpdateService
{ {
var client = new HttpClient var client = new HttpClient
{ {
Timeout = TimeSpan.FromSeconds(Math.Max(1, TimeoutSeconds)) Timeout = Timeout.InfiniteTimeSpan
}; };
client.DefaultRequestHeaders.UserAgent.Add( client.DefaultRequestHeaders.UserAgent.Add(
@@ -251,14 +254,15 @@ public static class UpdateService
HttpClient client, HttpClient client,
string downloadUrl, string downloadUrl,
string destinationPath, string destinationPath,
CancellationToken cancellationToken) int timeoutSeconds)
{ {
using var response = await client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead, cancellationToken); using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(Math.Max(1, timeoutSeconds)));
using var response = await client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead, cts.Token);
response.EnsureSuccessStatusCode(); response.EnsureSuccessStatusCode();
await using var source = await response.Content.ReadAsStreamAsync(cancellationToken); await using var source = await response.Content.ReadAsStreamAsync(cts.Token);
await using var destination = File.Create(destinationPath); await using var destination = File.Create(destinationPath);
await source.CopyToAsync(destination, cancellationToken); await source.CopyToAsync(destination, cts.Token);
} }
private static void CopyDirectory(string sourceDirectory, string targetDirectory) private static void CopyDirectory(string sourceDirectory, string targetDirectory)

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@@ -1,6 +1,6 @@
# MikuSB # MikuSB
Snowbreak: Containment Zone private server reimplementation written in C#. <strong>MikuSB</strong> is a server emulator of a certain dungeon anime game.
`SdkServer`, `GameServer`, and an optional local HTTP/HTTPS proxy are started from a single `net9.0` application. `SdkServer`, `GameServer`, and an optional local HTTP/HTTPS proxy are started from a single `net9.0` application.
[Discord](https://discord.gg/aMwCu9JyUR) [Discord](https://discord.gg/aMwCu9JyUR)
@@ -86,7 +86,6 @@ It is not intended for unauthorized access to, interference with, or commercial
## Legal Disclaimer ## Legal Disclaimer
MikuSB was developed for educational and research purposes. MikuSB was developed for educational and research purposes.
- This project is not affiliated with or endorsed by SEASUN GAMES PTE. LTD.
- All trademarks, copyrights, and other intellectual property related to the original game and its associated franchise belong to their respective owners. - All trademarks, copyrights, and other intellectual property related to the original game and its associated franchise belong to their respective owners.
- This repository does not include any copyrighted game assets, binaries, or master data. - This repository does not include any copyrighted game assets, binaries, or master data.
- Use this software at your own risk. The authors assume no responsibility for any damages or legal consequences resulting from its use. - Use this software at your own risk. The authors assume no responsibility for any damages or legal consequences resulting from its use.

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@@ -1,6 +1,6 @@
# MikuSB # MikuSB
Snowbreak: Containment Zone 向けの C# 製プライベートサーバー再実装です。 <strong>MikuSB</strong>は、あるダンジョンアニメゲームのサーバーエミュレーターです。
`SdkServer``GameServer`、任意のローカル HTTP/HTTPS プロキシを 1 つの `net9.0` アプリとして起動します。 `SdkServer``GameServer`、任意のローカル HTTP/HTTPS プロキシを 1 つの `net9.0` アプリとして起動します。
[Discord](https://discord.gg/aMwCu9JyUR) [Discord](https://discord.gg/aMwCu9JyUR)
@@ -87,7 +87,6 @@ dotnet build
## 法的免責事項 ## 法的免責事項
MikuSBは教育および研究目的で開発されました。 MikuSBは教育および研究目的で開発されました。
- このプロジェクトはSEASUN GAMES PTE. LTD. と一切関係が無く、承認も受けていません。
- 元のゲーム及び関連フランチャイズに関するすべての商標、著作権知的財産権はそれぞれの所有者に帰属します。 - 元のゲーム及び関連フランチャイズに関するすべての商標、著作権知的財産権はそれぞれの所有者に帰属します。
- このリポジトリには、著作権で保護されたゲームアセット、バイナリ、マスターデータは一切含まれていません。 - このリポジトリには、著作権で保護されたゲームアセット、バイナリ、マスターデータは一切含まれていません。
- 自己責任でご利用下さい。 著者は、本ソフトウェアによって生じるいかなる損害または法的結果についても一切責任を負いません。 - 自己責任でご利用下さい。 著者は、本ソフトウェアによって生じるいかなる損害または法的結果についても一切責任を負いません。

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@@ -1 +1 @@
v=0.6 v=0.8