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https://github.com/MikuLeaks/MikuSB.git
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4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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a7a68418db | ||
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f053359c41 | ||
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0cf633a0e1 | ||
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e4397f10ee |
24
Common/Data/Config/StringToUIntConverter.cs
Normal file
24
Common/Data/Config/StringToUIntConverter.cs
Normal file
@@ -0,0 +1,24 @@
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|||||||
|
using Newtonsoft.Json;
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||||||
|
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||||||
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namespace MikuSB.Data.Config;
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||||||
|
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||||||
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public class StringToUIntConverter : JsonConverter<uint>
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||||||
|
{
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||||||
|
public override uint ReadJson(JsonReader reader, Type objectType, uint existingValue, bool hasExistingValue, JsonSerializer serializer)
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||||||
|
{
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||||||
|
if (reader.Value == null)
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||||||
|
return 0;
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||||||
|
|
||||||
|
var value = reader.Value.ToString();
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||||||
|
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||||||
|
if (string.IsNullOrWhiteSpace(value))
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||||||
|
return 0;
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||||||
|
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||||||
|
return uint.TryParse(value, out var result) ? result : 0;
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||||||
|
}
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||||||
|
|
||||||
|
public override void WriteJson(JsonWriter writer, uint value, JsonSerializer serializer)
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||||||
|
{
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||||||
|
writer.WriteValue(value);
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||||||
|
}
|
||||||
|
}
|
||||||
21
Common/Data/Excel/GuideExcel.cs
Normal file
21
Common/Data/Excel/GuideExcel.cs
Normal file
@@ -0,0 +1,21 @@
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|||||||
|
using MikuSB.Data.Config;
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||||||
|
using Newtonsoft.Json;
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||||||
|
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||||||
|
namespace MikuSB.Data.Excel;
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||||||
|
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||||||
|
[ResourceEntity("guide/guide.json")]
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||||||
|
public class GuideExcel : ExcelResource
|
||||||
|
{
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||||||
|
public uint ID { get; set; }
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||||||
|
[JsonConverter(typeof(StringToUIntConverter))] public uint Group { get; set; }
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||||||
|
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||||||
|
public override uint GetId()
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||||||
|
{
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||||||
|
return (ID << 48) | (Group << 32);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Loaded()
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||||||
|
{
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|
GameData.GuideData.TryAdd(GetId(), this);
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||||||
|
}
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||||||
|
}
|
||||||
@@ -29,6 +29,7 @@ public static class GameData
|
|||||||
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
|
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
|
||||||
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
|
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
|
||||||
public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
|
public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class GameResourceTemplateId
|
public static class GameResourceTemplateId
|
||||||
|
|||||||
@@ -35,6 +35,7 @@ public class ServerTextCHS
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class WordTextCHS
|
public class WordTextCHS
|
||||||
{
|
{
|
||||||
|
public string Skin => "Skin";
|
||||||
public string WeaponPart => "武器部件";
|
public string WeaponPart => "武器部件";
|
||||||
public string CallItem => "召唤道具";
|
public string CallItem => "召唤道具";
|
||||||
public string SkinPart => "皮肤部件";
|
public string SkinPart => "皮肤部件";
|
||||||
@@ -227,12 +228,14 @@ public class GirlTextCHS
|
|||||||
public string Usage =>
|
public string Usage =>
|
||||||
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
||||||
"用法: /girl level <guid/-1> <level>\n" +
|
"用法: /girl level <guid/-1> <level>\n" +
|
||||||
"用法: /girl neuronic <guid/-1> <level>";
|
"用法: /girl neuronic <guid/-1> <level>\n" +
|
||||||
|
"用法: /girl break <guid/-1> <level>";
|
||||||
|
|
||||||
public string NotFound => "角色不存在!";
|
public string NotFound => "角色不存在!";
|
||||||
public string Added => "已为玩家添加 {0} 个角色!";
|
public string Added => "已为玩家添加 {0} 个角色!";
|
||||||
public string UpdateLevel => "已将 {1} 个角色等级设置为 {0}!";
|
public string UpdateLevel => "已将 {1} 个角色等级设置为 {0}!";
|
||||||
public string UpdateNeuronicLevel => "已将 {1} 个角色的神经元等级设置为 {0}!";
|
public string UpdateNeuronicLevel => "已将 {1} 个角色的神经元等级设置为 {0}!";
|
||||||
|
public string UpdateBreakLevel => "已将 {1} 个角色的天启/武格等级设置为 {0}!";
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -35,6 +35,7 @@ public class ServerTextCHT
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class WordTextCHT
|
public class WordTextCHT
|
||||||
{
|
{
|
||||||
|
public string Skin => "皮膚";
|
||||||
public string WeaponPart => "武器部件";
|
public string WeaponPart => "武器部件";
|
||||||
public string CallItem => "召喚道具";
|
public string CallItem => "召喚道具";
|
||||||
public string SkinPart => "外觀部件";
|
public string SkinPart => "外觀部件";
|
||||||
@@ -227,12 +228,14 @@ public class GirlTextCHT
|
|||||||
public string Usage =>
|
public string Usage =>
|
||||||
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
||||||
"用法: /girl level <guid/-1> <level>\n" +
|
"用法: /girl level <guid/-1> <level>\n" +
|
||||||
"用法: /girl neuronic <guid/-1> <level>";
|
"用法: /girl neuronic <guid/-1> <level>\n" +
|
||||||
|
"用法: /girl break <guid/-1> <level>";
|
||||||
|
|
||||||
public string NotFound => "角色不存在!";
|
public string NotFound => "角色不存在!";
|
||||||
public string Added => "已為玩家新增 {0} 個角色!";
|
public string Added => "已為玩家新增 {0} 個角色!";
|
||||||
public string UpdateLevel => "已將 {1} 個角色等級設為 {0}!";
|
public string UpdateLevel => "已將 {1} 個角色等級設為 {0}!";
|
||||||
public string UpdateNeuronicLevel => "已將 {1} 個角色的神經元等級設置為 {0}!";
|
public string UpdateNeuronicLevel => "已將 {1} 個角色的神經元等級設置為 {0}!";
|
||||||
|
public string UpdateBreakLevel => "已将 {1} 个角色的天啟/武格等级设置为 {0}!";
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -35,6 +35,7 @@ public class ServerTextEN
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class WordTextEN
|
public class WordTextEN
|
||||||
{
|
{
|
||||||
|
public string Skin => "Skin";
|
||||||
public string WeaponPart => "Weapon Part";
|
public string WeaponPart => "Weapon Part";
|
||||||
public string CallItem => "Call Item";
|
public string CallItem => "Call Item";
|
||||||
public string SkinPart => "Skin Part";
|
public string SkinPart => "Skin Part";
|
||||||
@@ -193,12 +194,14 @@ public class GirlTextEN
|
|||||||
public string Usage =>
|
public string Usage =>
|
||||||
"Usage: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
"Usage: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
||||||
"Usage: /girl level <guid/-1> <level>\n" +
|
"Usage: /girl level <guid/-1> <level>\n" +
|
||||||
"Usage: /girl neuronic <guid/-1> <level>";
|
"Usage: /girl neuronic <guid/-1> <level>\n" +
|
||||||
|
"Usage: /girl break <guid/-1> <level>";
|
||||||
|
|
||||||
public string NotFound => "Character not found!";
|
public string NotFound => "Character not found!";
|
||||||
public string Added => "Granted {0} character(s) to player!";
|
public string Added => "Granted {0} character(s) to player!";
|
||||||
public string UpdateLevel => "Set {1} character(s) to level {0}!";
|
public string UpdateLevel => "Set {1} character(s) to level {0}!";
|
||||||
public string UpdateNeuronicLevel => "Set {1} character(s) Neuronic to level {0}!";
|
public string UpdateNeuronicLevel => "Set {1} character(s) Neuronic to level {0}!";
|
||||||
|
public string UpdateBreakLevel => "Set {1} character(s) Manifestation to level {0}!";
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -129,4 +129,41 @@ public class CommandGirl : ICommands
|
|||||||
level.ToString(),
|
level.ToString(),
|
||||||
girls.Count.ToString()));
|
girls.Count.ToString()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[CommandMethod("break")]
|
||||||
|
public async ValueTask UpdateBreakLevel(CommandArg arg)
|
||||||
|
{
|
||||||
|
if (!await arg.CheckOnlineTarget()) return;
|
||||||
|
if (!await arg.CheckArgCnt(2)) return;
|
||||||
|
|
||||||
|
var guid = arg.GetInt(0);
|
||||||
|
var level = Math.Clamp(arg.GetInt(1), 0, 45);
|
||||||
|
var player = arg.Target!.Player!;
|
||||||
|
List<CharacterInfo> girls = [];
|
||||||
|
|
||||||
|
if (guid == -1)
|
||||||
|
{
|
||||||
|
foreach (var girl in player.CharacterManager.CharacterData.Characters)
|
||||||
|
{
|
||||||
|
girl.Break = (uint)level;
|
||||||
|
girls.Add(girl);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var girl = player.CharacterManager.GetCharacterByGUID((uint)guid);
|
||||||
|
if (girl == null)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.NotFound"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
girl.Break = (uint)level;
|
||||||
|
girls.Add(girl);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (girls.Count > 0) await player.SendPacket(new PacketNtfCallScript(girls));
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.UpdateBreakLevel",
|
||||||
|
level.ToString(),
|
||||||
|
girls.Count.ToString()));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -258,4 +258,40 @@ public class CommandGiveAll : ICommands
|
|||||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
I18NManager.Translate("Word.WeaponPart"), weaponPartItems.Count.ToString()));
|
I18NManager.Translate("Word.WeaponPart"), weaponPartItems.Count.ToString()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[CommandMethod("skin")]
|
||||||
|
public async ValueTask GiveAllSkin(CommandArg arg)
|
||||||
|
{
|
||||||
|
if (!await arg.CheckOnlineTarget()) return;
|
||||||
|
if (await arg.GetOption('p') is not int particular) return;
|
||||||
|
if (await arg.GetOption('l') is not int level) return;
|
||||||
|
if (await arg.GetOption('g') is not int genre) return;
|
||||||
|
|
||||||
|
var detail = arg.GetInt(0);
|
||||||
|
var player = arg.Target!.Player!;
|
||||||
|
List<GameSkinInfo> skinItems = [];
|
||||||
|
if (detail == -1)
|
||||||
|
{
|
||||||
|
// add all
|
||||||
|
foreach (var config in GameData.CardSkinData.Values)
|
||||||
|
{
|
||||||
|
var skin = await player.InventoryManager!
|
||||||
|
.AddSkinItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
|
||||||
|
if (skin != null) skinItems.Add(skin);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var skin = await player.InventoryManager!.AddSkinItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
|
||||||
|
if (skin == null)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Skin")));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
skinItems.Add(skin);
|
||||||
|
}
|
||||||
|
if (skinItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinItems));
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
|
I18NManager.Translate("Word.Skin"), skinItems.Count.ToString()));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -27,11 +27,11 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
|
|||||||
Timestamp = Extensions.GetUnixSec()
|
Timestamp = Extensions.GetUnixSec()
|
||||||
};
|
};
|
||||||
|
|
||||||
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
|
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket: true);
|
||||||
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
|
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
|
||||||
|
|
||||||
var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
|
var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
|
||||||
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
|
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, true);
|
||||||
if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
|
if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
|
||||||
|
|
||||||
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([character]));
|
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([character]));
|
||||||
|
|||||||
@@ -370,6 +370,14 @@ public class PlayerInstance(PlayerGameData data)
|
|||||||
yield return (22, levelId, 1_700_000_000);
|
yield return (22, levelId, 1_700_000_000);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
foreach (var guide in GameData.GuideData.Values)
|
||||||
|
{
|
||||||
|
yield return (4, guide.ID, 999);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (uint favor = 1; favor <= 50; favor++)
|
||||||
|
yield return (101, favor * 50, 500);
|
||||||
|
|
||||||
// Main Scene 0 mean default scene
|
// Main Scene 0 mean default scene
|
||||||
yield return (132, 1, 0);
|
yield return (132, 1, 0);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,9 +12,15 @@ public class GirlRegister : IHouseFuncHandler
|
|||||||
if (root == null) return;
|
if (root == null) return;
|
||||||
|
|
||||||
var girlId = HouseJson.NumField(root, "GirlId");
|
var girlId = HouseJson.NumField(root, "GirlId");
|
||||||
|
var floorId = HouseJson.NumField(root, "FloorId");
|
||||||
var sync = new NtfSyncPlayer();
|
var sync = new NtfSyncPlayer();
|
||||||
if (girlId > 0)
|
if (girlId > 0)
|
||||||
|
{
|
||||||
|
var bedroomSid = HouseAttr.GetNextBedroomSid(connection.Player!, (uint)floorId);
|
||||||
await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid(girlId), HouseAttr.BedroomRegisteredNoRoom, sync);
|
await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid(girlId), HouseAttr.BedroomRegisteredNoRoom, sync);
|
||||||
|
if (bedroomSid != 0) await HouseAttr.SetAsync(connection, bedroomSid, (uint)girlId, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -105,6 +105,7 @@ internal static class HouseAttr
|
|||||||
internal const uint BedroomStartSid = 2550;
|
internal const uint BedroomStartSid = 2550;
|
||||||
internal const uint BedroomRegisteredNoRoom = 100;
|
internal const uint BedroomRegisteredNoRoom = 100;
|
||||||
internal const uint PlayerRingInfoSidBase = 3174;
|
internal const uint PlayerRingInfoSidBase = 3174;
|
||||||
|
internal const uint BedroomPerFloor = 8;
|
||||||
|
|
||||||
internal static uint Read(PlayerInstance player, uint sid)
|
internal static uint Read(PlayerInstance player, uint sid)
|
||||||
{
|
{
|
||||||
@@ -175,6 +176,25 @@ internal static class HouseAttr
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal static uint GetNextBedroomSid(PlayerInstance player, uint floorId)
|
||||||
|
{
|
||||||
|
var floorStartSid = BedroomStartSid + ((floorId - 2) * BedroomPerFloor) + 1;
|
||||||
|
|
||||||
|
for (uint i = 0; i < BedroomPerFloor; i++)
|
||||||
|
{
|
||||||
|
var sid = floorStartSid + i;
|
||||||
|
|
||||||
|
var exists = player.Data.Attrs.Any(x =>
|
||||||
|
x.Gid == Gid &&
|
||||||
|
x.Sid == sid);
|
||||||
|
|
||||||
|
if (!exists)
|
||||||
|
return sid;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
internal static uint PackArcadePropUse(int type, int id, ushort count) =>
|
internal static uint PackArcadePropUse(int type, int id, ushort count) =>
|
||||||
(((uint)count & 0xffffu) << 16) | (((uint)id & 0xffu) << 8) | ((uint)type & 0xffu);
|
(((uint)count & 0xffffu) << 16) | (((uint)id & 0xffu) << 8) | ((uint)type & 0xffu);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -68,6 +68,21 @@ public class PacketNtfCallScript : BasePacket
|
|||||||
SetData(proto);
|
SetData(proto);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public PacketNtfCallScript(List<GameSkinInfo> skins) : base(CmdIds.NtfScript)
|
||||||
|
{
|
||||||
|
var proto = new NtfCallScript
|
||||||
|
{
|
||||||
|
Api = "",
|
||||||
|
Arg = "{}",
|
||||||
|
ExtraSync = new NtfSyncPlayer
|
||||||
|
{
|
||||||
|
Items = { skins.Select(x => x.ToProto()) }
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
SetData(proto);
|
||||||
|
}
|
||||||
|
|
||||||
public PacketNtfCallScript(InventoryData inventory) : base(CmdIds.NtfScript)
|
public PacketNtfCallScript(InventoryData inventory) : base(CmdIds.NtfScript)
|
||||||
{
|
{
|
||||||
var proto = new NtfCallScript
|
var proto = new NtfCallScript
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
v=2.1
|
v=2.2
|
||||||
Reference in New Issue
Block a user