Compare commits

..

43 Commits
v2.2 ... v3.7

Author SHA1 Message Date
Kei-Luna
125dadd224 Update version.txt 2026-05-19 17:35:26 +09:00
Kei-Luna
cfca2f970c Implement BossPvP logic (I implemented this based on undownding's code. Thank you!) 2026-05-19 17:35:08 +09:00
Kei-Luna
9a9ae13da0 Character episode chapters are now playable. 2026-05-19 16:57:22 +09:00
Kei-Luna
1938095ea5 Update version.txt 2026-05-19 16:32:40 +09:00
Kei-Luna
132355d76b Fixed an issue where adding too many support cards could prevent users from logging in. 2026-05-19 16:32:25 +09:00
Kei-Luna
5a8e45a44c Update version.txt 2026-05-19 10:16:40 +09:00
Kei-Luna
def4b8ae68 Gacha_UpSelect 2026-05-19 10:14:22 +09:00
Kei-Luna
686794a68c Gacha 2026-05-19 10:05:28 +09:00
Kei-Luna
3bc30812aa Added a warning against scam. Die, scammers! 2026-05-18 07:32:25 +09:00
Kei-Luna
f8f7311997 SupporterCard Affix can now be changed. 2026-05-16 16:20:17 +09:00
Kei-Luna
e628a010be Update version.txt 2026-05-15 16:45:00 +09:00
Kei-Luna
738a7d4e14 Improved the system so that affixes are correctly applied when obtaining support cards using the give command. 2026-05-15 16:17:36 +09:00
Kei-Luna
0058ba0db6 Support Card Affix 2026-05-15 16:07:36 +09:00
Kei-Luna
46d945f3ce Fix SupporterCard_Upgrade 2026-05-15 15:11:53 +09:00
Kei-Luna
e5ecdc7f2a Rename the log file 2026-05-15 14:47:41 +09:00
Kei-Luna
30c52b6aa8 account delete command 2026-05-15 14:12:40 +09:00
Kei-Luna
3ffb7ebf29 Small fix(login system) 2026-05-15 14:05:58 +09:00
Kei-Luna
400db16f39 Character level-up implemented. 2026-05-15 10:14:35 +09:00
Kei-Luna
42b1ad1024 Changed the location where client save data is stored to the MikuSB directory. 2026-05-15 09:19:00 +09:00
Naruse
5aa5ef92d0 Update version.txt 2026-05-13 19:59:33 +08:00
Naruse
c34ad5eb1e unlock more furniture 2026-05-13 19:58:53 +08:00
Naruse
8a597e24b6 add system change furniture 2026-05-13 19:42:10 +08:00
Naruse
9763f1f8d9 auto create account if not exist 2026-05-13 19:08:02 +08:00
Kei-Luna
933ba097f9 Modified to send all inventory data via RspLogin upon login. 2026-05-13 19:31:01 +09:00
Kei-Luna
c10d380e11 Added a process to save data to the database when the giveall command is executed. 2026-05-13 19:29:49 +09:00
Kei-Luna
6c5d546026 Compress large packets 2026-05-13 19:09:41 +09:00
Kei-Luna
9e518edb8e README 2026-05-13 14:48:47 +09:00
Kei-Luna
79fad7df2e account list command 2026-05-13 13:38:35 +09:00
Kei-Luna
68a7d6cc61 We have tightened account management.
Accounts created using methods other than email address login will no longer be accessible.
(This is a necessary step when implementing multiplayer in the future.)
2026-05-13 13:35:56 +09:00
Kei-Luna
548c77850e Merge pull request #34 from frearb/fix_server_time
fix server time
2026-05-13 09:31:33 +09:00
Kei-Luna
d8c356a01f Update PatchDownloadService.cs 2026-05-13 09:06:57 +09:00
Kei-Luna
26991c9706 PatchDownload 2026-05-13 09:00:13 +09:00
Kei-Luna
a555dd2930 Update version.txt 2026-05-13 08:50:25 +09:00
Kei-Luna
85605a786c todo 2026-05-13 08:50:08 +09:00
Kei-Luna
f3d6ff3873 README 2026-05-13 08:15:40 +09:00
Kei-Luna
41df375e21 Changed to use a separate account for each email address. 2026-05-13 08:15:33 +09:00
Kei-Luna
5332d5fe1a Change certificate generation 2026-05-13 07:39:42 +09:00
Kei-Luna
da61f1e929 Small fix 2026-05-13 07:22:46 +09:00
Kei-Luna
d9b16fb55d MikuSB.Loader 2026-05-13 07:19:45 +09:00
Kei-Luna
e92b214161 Completely offline (Thank you cs8425) 2026-05-13 06:36:26 +09:00
Naruse
6740b8ecf7 unlock some furniture (not all items implemented yet)
special thanks to undownding for the logic
2026-05-12 16:03:38 +08:00
frearb
4ee11618be fix server time 2026-05-12 00:06:23 +08:00
Naruse
233419eba3 Update LanguageCHS.cs 2026-05-11 19:31:02 +08:00
73 changed files with 4021 additions and 744 deletions

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@@ -9,6 +9,7 @@ public class ConfigContainer
public PathConfig Path { get; set; } = new(); public PathConfig Path { get; set; } = new();
public ServerOption ServerOption { get; set; } = new(); public ServerOption ServerOption { get; set; } = new();
public ProxyOptions Proxy { get; set; } = new(); public ProxyOptions Proxy { get; set; } = new();
public LoaderOptions Loader { get; set; } = new();
} }
public class HttpServerConfig public class HttpServerConfig
@@ -86,10 +87,13 @@ public class ServerProfile
public class ProxyOptions public class ProxyOptions
{ {
public bool Enabled { get; set; } = true; public bool Enabled { get; set; } = true;
public int Port { get; set; } = 8888; public int Port { get; set; } = 18888;
public int ServerHttpPort { get; set; } = 21500; }
public bool InstallRootCertificate { get; set; } = true;
public bool ManageSystemProxy { get; set; } = true; public class LoaderOptions
public bool RestoreSystemProxyOnStop { get; set; } = true; {
public string ProxyOverride { get; set; } = "localhost;127.*;10.*;192.168.*;<local>"; public string GamePath { get; set; } = "";
public string[] PatchPaths { get; set; } = [@"Patch\MikuSB-Patch.dll"];
public string[] Arguments { get; set; } = ["-FeatureLevelES31", "-channelid=seasun", "-NoSplash"];
public bool SetAllProxy { get; set; } = true;
} }

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@@ -0,0 +1,32 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Globalization;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/bosspvp/boss_challenge.json")]
public class BossPvpBossChallengeExcel : ExcelResource
{
public uint ID { get; set; }
public string StartTime { get; set; } = "";
public string EndTime { get; set; } = "";
public List<uint> tbTaskID { get; set; } = [];
[JsonExtensionData] public IDictionary<string, JToken> ExtraData { get; set; } = new Dictionary<string, JToken>();
[JsonIgnore] public List<uint> BossIds { get; private set; } = [];
public override uint GetId() => ID;
public override void Loaded()
{
BossIds = ExtraData
.Where(x => x.Key.StartsWith("Boss", StringComparison.Ordinal) && int.TryParse(x.Key[4..], out _))
.OrderBy(x => int.Parse(x.Key[4..], CultureInfo.InvariantCulture))
.Select(x => x.Value.Type == JTokenType.Integer ? x.Value.Value<uint>() : 0u)
.Where(x => x > 0)
.ToList();
GameData.BossPvpBossChallengeData[ID] = this;
}
}

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@@ -0,0 +1,17 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/bosspvp/boss.json")]
public class BossPvpBossExcel : ExcelResource
{
public uint ID { get; set; }
public uint LevelID { get; set; }
public uint BossID { get; set; }
public List<List<int>> BossLevel { get; set; } = [];
public override uint GetId() => ID;
public override void Loaded()
{
GameData.BossPvpBossData[ID] = this;
}
}

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@@ -0,0 +1,15 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/bosspvp/num.json")]
public class BossPvpNumExcel : ExcelResource
{
public uint Week { get; set; }
public uint Num { get; set; }
public override uint GetId() => Week;
public override void Loaded()
{
GameData.BossPvpNumData[Week] = this;
}
}

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@@ -0,0 +1,21 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("item/templates/dorm_gift.json")]
public class DormGiftExcel : ExcelResource
{
public uint Genre { get; set; }
public uint Detail { get; set; }
public uint Particular { get; set; }
public uint Level { get; set; }
public string I18n { get; set; } = "";
public override uint GetId()
{
return (Genre << 24) | (Detail << 16) | (Particular << 8) | Level;
}
public override void Loaded()
{
GameData.DormGiftData.Add(GetId(), this);
}
}

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@@ -0,0 +1,46 @@
using MikuSB.Util;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("gacha/gacha.json")]
public class GachaExcel : ExcelResource
{
public uint ID { get; set; }
public List<string>? Pool { get; set; }
public uint Probability { get; set; }
public uint ProbabilityTen { get; set; }
public JToken? ProtectNum { get; set; }
public JToken? UpNum { get; set; }
public uint? ProtectTag { get; set; }
public uint? ProtectType { get; set; }
public JToken? ProtectCount { get; set; }
public uint? UpSelect { get; set; }
public override uint GetId() => ID;
public override void Loaded() => GameData.GachaData[ID] = this;
public override void AfterAllDone()
{
foreach (var poolName in Pool ?? [])
{
if (GameData.GachaPoolData.ContainsKey(poolName)) continue;
var path = ConfigManager.Config.Path.ResourcePath + "/gacha/pool/" + poolName + ".json";
if (!File.Exists(path)) continue;
var json = File.ReadAllText(path);
var items = JsonConvert.DeserializeObject<List<GachaPoolItem>>(json) ?? [];
GameData.GachaPoolData[poolName] = items;
}
}
}
public class GachaPoolItem
{
public int ID { get; set; }
public int Rarity { get; set; }
public List<uint> GDPL { get; set; } = [];
public int Weight { get; set; }
public int? UPTag { get; set; }
public int? UPSelectTag { get; set; }
}

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@@ -0,0 +1,18 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("gacha/probability.json")]
public class GachaProbabilityExcel : ExcelResource
{
public uint ID { get; set; }
public int Rarity1 { get; set; }
public int Rarity2 { get; set; }
public int Rarity3 { get; set; }
public int Rarity4 { get; set; }
public int Rarity5 { get; set; }
public int Rarity6 { get; set; }
public int[] Weights => [Rarity1, Rarity2, Rarity3, Rarity4, Rarity5, Rarity6];
public override uint GetId() => ID;
public override void Loaded() => GameData.GachaProbabilityData[ID] = this;
}

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@@ -0,0 +1,18 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("house/FurniturePos.json")]
public class HouseFurniturePosExcel : ExcelResource
{
public uint AreaId { get; set; }
public uint GroupId { get; set; }
public override uint GetId()
{
return (AreaId << 48) | (GroupId << 32);
}
public override void Loaded()
{
GameData.HouseFurniturePosData.TryAdd(GetId(), this);
}
}

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@@ -0,0 +1,14 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/role/level.json")]
public class RoleLevelExcel : ExcelResource
{
public uint ID { get; set; }
public override uint GetId() => ID;
public override void Loaded()
{
GameData.RoleLevelData[ID] = this;
}
}

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@@ -0,0 +1,27 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/support/affix.json")]
public class SupportAffixExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
[JsonExtensionData] public IDictionary<string, JToken> ExtraData { get; set; } = new Dictionary<string, JToken>();
public int TierCount =>
ExtraData
.Where(x => x.Key != "ID" && x.Key != "Sift" && x.Key != "Comment")
.Select(x => x.Value)
.OfType<JObject>()
.Select(x => x.Count)
.DefaultIfEmpty(0)
.Max();
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SupportAffixData[Id] = this;
}
}

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@@ -0,0 +1,35 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/support/affix_pool.json")]
public class SupportAffixPoolExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
public List<int> AffixGroup1 { get; set; } = [];
public int Weight1 { get; set; }
public List<int> AffixGroup2 { get; set; } = [];
public int Weight2 { get; set; }
public List<int> AffixGroup3 { get; set; } = [];
public int Weight3 { get; set; }
public List<int> AffixGroup4 { get; set; } = [];
public int Weight4 { get; set; }
public IEnumerable<(IReadOnlyList<int> Affixs, int Weight)> Groups
{
get
{
if (AffixGroup1.Count > 0 && Weight1 > 0) yield return (AffixGroup1, Weight1);
if (AffixGroup2.Count > 0 && Weight2 > 0) yield return (AffixGroup2, Weight2);
if (AffixGroup3.Count > 0 && Weight3 > 0) yield return (AffixGroup3, Weight3);
if (AffixGroup4.Count > 0 && Weight4 > 0) yield return (AffixGroup4, Weight4);
}
}
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SupportAffixPoolData[Id] = this;
}
}

View File

@@ -1,4 +1,5 @@
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
@@ -11,7 +12,12 @@ public class SupportCardExcel : ExcelResource
public uint Level { get; set; } public uint Level { get; set; }
public uint Icon { get; set; } public uint Icon { get; set; }
public uint ProvideExp { get; set; } public uint ProvideExp { get; set; }
public uint Color { get; set; }
[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; } [JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
[JsonProperty("AffixPool")] public List<int> AffixPool { get; set; } = [];
[JsonProperty("AffixCost")] public JToken? AffixCostRaw { get; set; }
[JsonProperty("InitialAffixCost")] public JToken? InitialAffixCostRaw { get; set; }
[JsonProperty("FixedAffixCost")] public JToken? FixedAffixCostRaw { get; set; }
public uint MaxLevel => LevelLimitId switch public uint MaxLevel => LevelLimitId switch
{ {
@@ -21,6 +27,19 @@ public class SupportCardExcel : ExcelResource
_ => 10 _ => 10
}; };
public int InitialAffixCount => Color >= 5 ? 2 : 1;
public int TotalAffixCount => Color >= 5 ? 3 : 2;
[JsonIgnore]
public IReadOnlyList<uint> AffixCost => ParseFlatCost(AffixCostRaw);
[JsonIgnore]
public IReadOnlyList<IReadOnlyList<uint>> InitialAffixCost => ParseNestedCost(InitialAffixCostRaw);
[JsonIgnore]
public IReadOnlyList<uint> FixedAffixCost => ParseFlatCost(FixedAffixCostRaw);
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level); public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
public override uint GetId() => Icon; public override uint GetId() => Icon;
@@ -29,4 +48,23 @@ public class SupportCardExcel : ExcelResource
{ {
GameData.SupportCardData.Add(this); GameData.SupportCardData.Add(this);
} }
private static IReadOnlyList<uint> ParseFlatCost(JToken? token)
{
if (token is not JArray array)
return [];
return array.Select(x => x.Value<uint>()).ToArray();
}
private static IReadOnlyList<IReadOnlyList<uint>> ParseNestedCost(JToken? token)
{
if (token is not JArray outer)
return [];
var result = new List<IReadOnlyList<uint>>();
foreach (var entry in outer.OfType<JArray>())
result.Add(entry.Select(x => x.Value<uint>()).ToArray());
return result;
}
} }

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@@ -0,0 +1,18 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/support/fixed.json")]
public class SupportFixedExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
public int Num { get; set; }
public List<uint> Item { get; set; } = [];
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SupportFixedData[Id] = this;
}
}

View File

@@ -13,6 +13,7 @@ public static class GameData
public static Dictionary<int, BreakLevelLimitExcel> BreakLevelLimitData { get; private set; } = []; public static Dictionary<int, BreakLevelLimitExcel> BreakLevelLimitData { get; private set; } = [];
public static Dictionary<int, RecycleExcel> RecycleData { get; private set; } = []; public static Dictionary<int, RecycleExcel> RecycleData { get; private set; } = [];
public static Dictionary<uint, ChapterLevelExcel> ChapterLevelData { get; private set; } = []; public static Dictionary<uint, ChapterLevelExcel> ChapterLevelData { get; private set; } = [];
public static Dictionary<uint, RoleLevelExcel> RoleLevelData { get; private set; } = [];
public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = []; public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = []; public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = []; public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
@@ -23,13 +24,24 @@ public static class GameData
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = []; public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = []; public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
public static List<SupportCardExcel> SupportCardData { get; private set; } = []; public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
public static Dictionary<int, SupportAffixExcel> SupportAffixData { get; private set; } = [];
public static Dictionary<int, SupportAffixPoolExcel> SupportAffixPoolData { get; private set; } = [];
public static Dictionary<int, SupportFixedExcel> SupportFixedData { get; private set; } = [];
public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = []; public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = []; public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
public static Dictionary<uint, BossPvpBossChallengeExcel> BossPvpBossChallengeData { get; private set; } = [];
public static Dictionary<uint, BossPvpBossExcel> BossPvpBossData { get; private set; } = [];
public static Dictionary<uint, BossPvpNumExcel> BossPvpNumData { get; private set; } = [];
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = []; public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = []; public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = []; public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = []; public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = []; public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
public static Dictionary<uint, HouseFurniturePosExcel> HouseFurniturePosData { get; private set; } = [];
public static Dictionary<uint, GachaExcel> GachaData { get; private set; } = [];
public static Dictionary<uint, GachaProbabilityExcel> GachaProbabilityData { get; private set; } = [];
public static Dictionary<string, List<GachaPoolItem>> GachaPoolData { get; private set; } = [];
} }
public static class GameResourceTemplateId public static class GameResourceTemplateId

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@@ -26,11 +26,14 @@ public class AccountData : BaseDatabaseDataHelper
AccountData? result = null; AccountData? result = null;
DatabaseHelper.GetAllInstance<AccountData>()?.ForEach(account => DatabaseHelper.GetAllInstance<AccountData>()?.ForEach(account =>
{ {
if (account.Username == username) result = account; if (string.Equals(account.Username, username, StringComparison.OrdinalIgnoreCase)) result = account;
}); });
return result; return result;
} }
public static AccountData? GetAccountByEmail(string email)
=> GetAccountByUserName(email);
public static AccountData? GetAccountByUid(int uid, bool force = false) public static AccountData? GetAccountByUid(int uid, bool force = false)
{ {
var result = DatabaseHelper.GetInstance<AccountData>(uid, force); var result = DatabaseHelper.GetInstance<AccountData>(uid, force);
@@ -61,8 +64,15 @@ public class AccountData : BaseDatabaseDataHelper
#region Account #region Account
public static void CreateAccount(string username, int uid, string password) public static AccountData CreateAccount(string username, int uid, string password)
{ {
if (string.IsNullOrWhiteSpace(username))
throw new ArgumentException("Username cannot be empty.", nameof(username));
if (GetAccountByUserName(username) != null)
throw new InvalidOperationException($"Account '{username}' already exists.");
if (uid != 0 && GetAccountByUid(uid) != null)
throw new InvalidOperationException($"UID '{uid}' is already in use.");
var newUid = uid; var newUid = uid;
if (uid == 0) if (uid == 0)
{ {
@@ -84,6 +94,7 @@ public class AccountData : BaseDatabaseDataHelper
SetPassword(account, password); SetPassword(account, password);
DatabaseHelper.CreateInstance(account); DatabaseHelper.CreateInstance(account);
return account;
} }
public static void DeleteAccount(int uid) public static void DeleteAccount(int uid)

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@@ -1,4 +1,4 @@
using MikuSB.Enums.Item; using MikuSB.Enums.Item;
using MikuSB.Proto; using MikuSB.Proto;
using SqlSugar; using SqlSugar;
@@ -10,19 +10,19 @@ public class InventoryData : BaseDatabaseDataHelper
public uint NextUniqueUid { get; set; } = 100000; public uint NextUniqueUid { get; set; } = 100000;
[SugarColumn(IsJson = true)] [SugarColumn(IsJson = true)]
public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = []; // Key: UniqueId public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = [];
[SugarColumn(IsJson = true)] [SugarColumn(IsJson = true)]
public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = []; // Key: UniqueId public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = [];
[SugarColumn(IsJson = true)] [SugarColumn(IsJson = true)]
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId public Dictionary<uint, GameSkinInfo> Skins { get; set; } = [];
[SugarColumn(IsJson = true)] [SugarColumn(IsJson = true)]
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = []; // Key: UniqueId public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = [];
[SugarColumn(IsJson = true)] [SugarColumn(IsJson = true)]
public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = []; // Key: nSkinId, Value: client nType public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = [];
} }
public class BaseGameItemInfo public class BaseGameItemInfo
@@ -63,6 +63,7 @@ public abstract class GrowableItemInfo : BaseGameItemInfo
public class GameWeaponInfo : GrowableItemInfo public class GameWeaponInfo : GrowableItemInfo
{ {
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = []; [SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
public override Item ToProto() public override Item ToProto()
{ {
var proto = new Item var proto = new Item
@@ -79,14 +80,17 @@ public class GameWeaponInfo : GrowableItemInfo
Evolue = Evolue Evolue = Evolue
} }
}; };
foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid; foreach (var (slot, uid) in PartSlots)
proto.Slots[slot] = uid;
return proto; return proto;
} }
} }
public class GameSkinInfo : BaseGameItemInfo public class GameSkinInfo : BaseGameItemInfo
{ {
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = []; [SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
public uint SkinType { get; set; } public uint SkinType { get; set; }
public override Item ToProto() public override Item ToProto()
{ {
var proto = new Item var proto = new Item
@@ -97,15 +101,17 @@ public class GameSkinInfo : BaseGameItemInfo
Flag = (uint)Flag, Flag = (uint)Flag,
}; };
proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1); proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1);
foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid; foreach (var (slot, uid) in PartSlots)
proto.Slots[slot] = uid;
return proto; return proto;
} }
} }
public class GameSupportCardInfo : BaseGameItemInfo public class GameSupportCardInfo : BaseGameItemInfo
{ {
public uint AffixId { get; set; } public uint AffixId { get; set; }
[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
public override Item ToProto() public override Item ToProto()
{ {
var proto = new Item var proto = new Item
@@ -120,6 +126,7 @@ public class GameSupportCardInfo : BaseGameItemInfo
Exp = Exp Exp = Exp
} }
}; };
proto.Enhance.Affixs.AddRange(Affixs);
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = AffixId; proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = AffixId;
return proto; return proto;
} }

View File

@@ -35,7 +35,8 @@ public class ServerTextCHS
/// </summary> /// </summary>
public class WordTextCHS public class WordTextCHS
{ {
public string Skin => "Skin"; public string Furniture => "家具";
public string Skin => "皮肤";
public string WeaponPart => "武器部件"; public string WeaponPart => "武器部件";
public string CallItem => "召唤道具"; public string CallItem => "召唤道具";
public string SkinPart => "皮肤部件"; public string SkinPart => "皮肤部件";
@@ -127,9 +128,11 @@ public class CommandTextCHS
{ {
public NoticeTextCHS Notice { get; } = new(); public NoticeTextCHS Notice { get; } = new();
public HelpTextCHS Help { get; } = new(); public HelpTextCHS Help { get; } = new();
public AccountTextCHS Account { get; } = new();
public GirlTextCHS Girl { get; } = new(); public GirlTextCHS Girl { get; } = new();
public GiveAllTextCHS GiveAll { get; } = new(); public GiveAllTextCHS GiveAll { get; } = new();
public DebugTextCHS Debug { get; } = new(); public DebugTextCHS Debug { get; } = new();
public GameCommandTextCHS Game { get; } = new();
} }
#endregion #endregion
@@ -216,6 +219,21 @@ public class HelpTextCHS
public string CommandAlias => "命令别名: "; public string CommandAlias => "命令别名: ";
} }
public class AccountTextCHS
{
public string Desc => "管理 SDK 登录使用的账号映射";
public string Usage =>
"用法: /account create <邮箱> <UID>\n" +
"用法: /account delete <邮箱|UID>\n" +
"用法: /account list";
public string Created => "已创建账号映射: {0} -> UID {1}";
public string CreateFailed => "创建账号映射失败: {0}";
public string Deleted => "已删除账号映射: {0} -> UID {1}";
public string DeleteFailed => "删除账号映射失败: {0}";
public string DeleteOnline => "账号在线时无法删除: {0} -> UID {1}";
public string NotFound => "未找到账号: {0}";
}
/// <summary> /// <summary>
/// path: Game.Command.Girl /// path: Game.Command.Girl
/// </summary> /// </summary>
@@ -271,6 +289,14 @@ public class DebugTextCHS
public string FileDisabled => "个人调试文件输出已禁用。"; public string FileDisabled => "个人调试文件输出已禁用。";
} }
public class GameCommandTextCHS
{
public string Desc => "使用补丁注入启动已配置的游戏";
public string Usage => "用法: /game [额外游戏参数]";
public string Started => "游戏已启动。PID: {0}";
public string Failed => "游戏启动失败: {0}";
}
#endregion #endregion
#endregion #endregion

View File

@@ -35,6 +35,7 @@ public class ServerTextCHT
/// </summary> /// </summary>
public class WordTextCHT public class WordTextCHT
{ {
public string Furniture => "傢俱";
public string Skin => "皮膚"; public string Skin => "皮膚";
public string WeaponPart => "武器部件"; public string WeaponPart => "武器部件";
public string CallItem => "召喚道具"; public string CallItem => "召喚道具";
@@ -127,9 +128,11 @@ public class CommandTextCHT
{ {
public NoticeTextCHT Notice { get; } = new(); public NoticeTextCHT Notice { get; } = new();
public HelpTextCHT Help { get; } = new(); public HelpTextCHT Help { get; } = new();
public AccountTextCHT Account { get; } = new();
public GirlTextCHT Girl { get; } = new(); public GirlTextCHT Girl { get; } = new();
public GiveAllTextCHT GiveAll { get; } = new(); public GiveAllTextCHT GiveAll { get; } = new();
public DebugTextCHT Debug { get; } = new(); public DebugTextCHT Debug { get; } = new();
public GameCommandTextCHT Game { get; } = new();
} }
#endregion #endregion
@@ -216,6 +219,21 @@ public class HelpTextCHT
public string CommandAlias => "命令別名: "; public string CommandAlias => "命令別名: ";
} }
public class AccountTextCHT
{
public string Desc => "管理 SDK 登入使用的帳號映射";
public string Usage =>
"用法: /account create <郵箱> <UID>\n" +
"用法: /account delete <郵箱|UID>\n" +
"用法: /account list";
public string Created => "已建立帳號映射: {0} -> UID {1}";
public string CreateFailed => "建立帳號映射失敗: {0}";
public string Deleted => "已刪除帳號映射: {0} -> UID {1}";
public string DeleteFailed => "刪除帳號映射失敗: {0}";
public string DeleteOnline => "帳號在線時無法刪除: {0} -> UID {1}";
public string NotFound => "未找到帳號: {0}";
}
/// <summary> /// <summary>
/// path: Game.Command.Girl /// path: Game.Command.Girl
/// </summary> /// </summary>
@@ -271,6 +289,14 @@ public class DebugTextCHT
public string FileDisabled => "個人調試檔案輸出已停用。"; public string FileDisabled => "個人調試檔案輸出已停用。";
} }
public class GameCommandTextCHT
{
public string Desc => "使用補丁注入啟動已配置的遊戲";
public string Usage => "用法: /game [額外遊戲參數]";
public string Started => "遊戲已啟動。PID: {0}";
public string Failed => "遊戲啟動失敗: {0}";
}
#endregion #endregion
#endregion #endregion

View File

@@ -35,6 +35,7 @@ public class ServerTextEN
/// </summary> /// </summary>
public class WordTextEN public class WordTextEN
{ {
public string Furniture => "Furniture";
public string Skin => "Skin"; public string Skin => "Skin";
public string WeaponPart => "Weapon Part"; public string WeaponPart => "Weapon Part";
public string CallItem => "Call Item"; public string CallItem => "Call Item";
@@ -86,9 +87,11 @@ public class CommandTextEN
{ {
public NoticeTextEN Notice { get; } = new(); public NoticeTextEN Notice { get; } = new();
public HelpTextEN Help { get; } = new(); public HelpTextEN Help { get; } = new();
public AccountTextEN Account { get; } = new();
public GirlTextEN Girl { get; } = new(); public GirlTextEN Girl { get; } = new();
public GiveAllTextEN GiveAll { get; } = new(); public GiveAllTextEN GiveAll { get; } = new();
public DebugTextEN Debug { get; } = new(); public DebugTextEN Debug { get; } = new();
public GameCommandTextEN Game { get; } = new();
} }
#endregion #endregion
@@ -182,6 +185,21 @@ public class HelpTextEN
public string CommandAlias => "Command Alias"; public string CommandAlias => "Command Alias";
} }
public class AccountTextEN
{
public string Desc => "Manage account mappings for SDK logins";
public string Usage =>
"Usage: /account create <email> <uid>\n" +
"Usage: /account delete <email|uid>\n" +
"Usage: /account list";
public string Created => "Created account mapping: {0} -> UID {1}";
public string CreateFailed => "Failed to create account mapping: {0}";
public string Deleted => "Deleted account mapping: {0} -> UID {1}";
public string DeleteFailed => "Failed to delete account mapping: {0}";
public string DeleteOnline => "Cannot delete account while online: {0} -> UID {1}";
public string NotFound => "Account not found: {0}";
}
/// <summary> /// <summary>
/// path: Game.Command.Girl /// path: Game.Command.Girl
/// </summary> /// </summary>
@@ -237,6 +255,14 @@ public class DebugTextEN
public string FileDisabled => "Personal debug file output disabled."; public string FileDisabled => "Personal debug file output disabled.";
} }
public class GameCommandTextEN
{
public string Desc => "Launch the configured game with patch injection";
public string Usage => "Usage: /game [extra game args]";
public string Started => "Game launched. PID: {0}";
public string Failed => "Failed to launch game: {0}";
}
#endregion #endregion
#endregion #endregion

View File

@@ -19,6 +19,11 @@ public static class ConfigManager
//LoadHotfixData(); //LoadHotfixData();
} }
public static void SaveConfig()
{
SaveData(Config, ConfigFilePath);
}
private static void LoadConfigData() private static void LoadConfigData()
{ {
var file = new FileInfo(ConfigFilePath); var file = new FileInfo(ConfigFilePath);
@@ -43,9 +48,26 @@ public static class ConfigManager
Config = JsonConvert.DeserializeObject<ConfigContainer>(json)!; Config = JsonConvert.DeserializeObject<ConfigContainer>(json)!;
} }
Config.Loader.Arguments = NormalizeLoaderArguments(Config.Loader.Arguments);
SaveData(Config, ConfigFilePath); SaveData(Config, ConfigFilePath);
} }
private static string[] NormalizeLoaderArguments(string[]? arguments)
{
var result = new List<string>(arguments ?? []);
var userDataDirectory = Path.GetFullPath(Path.Combine(AppContext.BaseDirectory, "Client_User_Data"));
Directory.CreateDirectory(userDataDirectory);
var userDirArgument = $"-userdir={userDataDirectory}";
var existingIndex = result.FindIndex(x => x.StartsWith("-userdir=", StringComparison.OrdinalIgnoreCase));
if (existingIndex >= 0)
result[existingIndex] = userDirArgument;
else
result.Add(userDirArgument);
return result.ToArray();
}
private static void LoadHotfixData() private static void LoadHotfixData()
{ {
var file = new FileInfo(HotfixFilePath); var file = new FileInfo(HotfixFilePath);

View File

@@ -0,0 +1,46 @@
using System.Net.Http.Headers;
namespace MikuSB.Util;
public static class PatchDownloadService
{
private static readonly Logger Logger = new("PatchDownloader");
private const string PatchRelativePath = @"Patch\MikuSB-Patch.dll";
private const string PatchDownloadUrl = "https://github.com/Kei-Luna/MikuSB-Patch/releases/download/MikuSB-Patch/MikuSB-Patch.dll";
private const int DownloadTimeoutSeconds = 60;
public static void EnsurePatchPresent()
{
var patchPath = Path.GetFullPath(Path.Combine(AppContext.BaseDirectory, PatchRelativePath));
if (File.Exists(patchPath))
return;
Directory.CreateDirectory(Path.GetDirectoryName(patchPath)!);
Logger.Warn($"Patch DLL not found. Downloading to {patchPath}.");
using var client = CreateHttpClient();
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(DownloadTimeoutSeconds));
using var response = client.GetAsync(PatchDownloadUrl, HttpCompletionOption.ResponseHeadersRead, cts.Token)
.GetAwaiter().GetResult();
response.EnsureSuccessStatusCode();
using var source = response.Content.ReadAsStreamAsync(cts.Token).GetAwaiter().GetResult();
using var destination = File.Create(patchPath);
source.CopyTo(destination);
Logger.Info("Patch DLL download completed.");
}
private static HttpClient CreateHttpClient()
{
var client = new HttpClient
{
Timeout = Timeout.InfiniteTimeSpan
};
client.DefaultRequestHeaders.UserAgent.Add(
new ProductInfoHeaderValue("MikuSB-PatchDownloader", BuildVersion.Current));
return client;
}
}

View File

@@ -38,5 +38,21 @@
"DebugMessage": true, "DebugMessage": true,
"DebugDetailMessage": true, "DebugDetailMessage": true,
"DebugNoHandlerPacket": true "DebugNoHandlerPacket": true
},
"Proxy": {
"Enabled": true,
"Port": 18888
},
"Loader": {
"GamePath": "",
"PatchPaths": [
"Patch\\MikuSB-Patch.dll"
],
"Arguments": [
"-FeatureLevelES31",
"-channelid=seasun",
"-NoSplash"
],
"SetAllProxy": true
} }
} }

View File

@@ -0,0 +1,97 @@
using MikuSB.Database;
using MikuSB.Database.Account;
using MikuSB.Enums.Player;
using MikuSB.Internationalization;
using MikuSB.GameServer.Server;
using System.Text;
namespace MikuSB.GameServer.Command.Commands;
[CommandInfo("account", "Game.Command.Account.Desc", "Game.Command.Account.Usage", [], [PermEnum.Admin, PermEnum.Support])]
public class CommandAccount : ICommands
{
[CommandMethod("create")]
public async ValueTask Create(CommandArg arg)
{
if (!await arg.CheckArgCnt(2))
return;
var email = arg.Args[0].Trim();
if (!int.TryParse(arg.Args[1], out var uid) || uid <= 0)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Notice.InvalidArguments"));
return;
}
try
{
var account = AccountData.CreateAccount(email, uid, "");
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.Created", account.Username, account.Uid.ToString()));
}
catch (InvalidOperationException ex)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.CreateFailed", ex.Message));
}
catch (ArgumentException ex)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.CreateFailed", ex.Message));
}
}
[CommandMethod("delete")]
public async ValueTask Delete(CommandArg arg)
{
if (!await arg.CheckArgCnt(1))
return;
var identifier = arg.Args[0].Trim();
var account = int.TryParse(identifier, out var uid) && uid > 0
? AccountData.GetAccountByUid(uid)
: AccountData.GetAccountByUserName(identifier);
if (account == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.NotFound", identifier));
return;
}
try
{
if (Listener.GetActiveConnection(account.Uid) != null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteOnline", account.Username,
account.Uid.ToString()));
return;
}
AccountData.DeleteAccount(account.Uid);
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.Deleted", account.Username,
account.Uid.ToString()));
}
catch (Exception ex)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteFailed", ex.Message));
}
}
[CommandMethod("list")]
public async ValueTask List(CommandArg arg)
{
var accounts = DatabaseHelper.GetAllInstance<AccountData>()?
.OrderBy(account => account.Uid)
.ToList();
if (accounts == null || accounts.Count == 0)
{
await arg.SendMsg("No accounts found.");
return;
}
var builder = new StringBuilder();
builder.AppendLine("Accounts:");
foreach (var account in accounts)
builder.AppendLine($"{account.Username} -> UID {account.Uid}");
await arg.SendMsg(builder.ToString().TrimEnd());
}
}

View File

@@ -0,0 +1,29 @@
using MikuSB.Enums.Player;
using MikuSB.Internationalization;
using MikuSB.Loader;
using MikuSB.Util;
namespace MikuSB.GameServer.Command.Commands;
[CommandInfo("game", "Game.Command.Game.Desc", "Game.Command.Game.Usage", [], [PermEnum.Admin, PermEnum.Support])]
public class CommandGame : ICommands
{
private static readonly Logger Logger = new("CommandManager");
[CommandDefault]
public async ValueTask Launch(CommandArg arg)
{
try
{
var pid = GameLaunchService.Launch(arg.Args.ToArray());
var message = I18NManager.Translate("Game.Command.Game.Started", pid.ToString());
Logger.Info(message);
await arg.SendMsg(message);
}
catch (Exception ex)
{
Logger.Error("Failed to launch game.", ex);
await arg.SendMsg(I18NManager.Translate("Game.Command.Game.Failed", ex.Message));
}
}
}

View File

@@ -1,4 +1,5 @@
using MikuSB.Data; using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Inventory; using MikuSB.Database.Inventory;
using MikuSB.Enums.Item; using MikuSB.Enums.Item;
using MikuSB.Enums.Player; using MikuSB.Enums.Player;
@@ -42,6 +43,7 @@ public class CommandGiveAll : ICommands
weapons.Add(weapon); weapons.Add(weapon);
} }
if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons)); if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems", await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Weapon"), weapons.Count.ToString())); I18NManager.Translate("Word.Weapon"), weapons.Count.ToString()));
} }
@@ -77,6 +79,7 @@ public class CommandGiveAll : ICommands
supportCards.Add(supportCard); supportCards.Add(supportCard);
} }
if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards)); if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems", await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString())); I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
} }
@@ -111,6 +114,7 @@ public class CommandGiveAll : ICommands
weaponSkins.Add(weaponSkin); weaponSkins.Add(weaponSkin);
} }
if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins)); if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems", await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString())); I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString()));
} }
@@ -147,6 +151,7 @@ public class CommandGiveAll : ICommands
profileItems.Add(profile); profileItems.Add(profile);
} }
if (profileItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(profileItems)); if (profileItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(profileItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems", await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Profile"), profileItems.Count.ToString())); I18NManager.Translate("Word.Profile"), profileItems.Count.ToString()));
} }
@@ -183,6 +188,7 @@ public class CommandGiveAll : ICommands
skinPartItems.Add(skinPart); skinPartItems.Add(skinPart);
} }
if (skinPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinPartItems)); if (skinPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinPartItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems", await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.SkinPart"), skinPartItems.Count.ToString())); I18NManager.Translate("Word.SkinPart"), skinPartItems.Count.ToString()));
} }
@@ -219,6 +225,7 @@ public class CommandGiveAll : ICommands
callItems.Add(callItem); callItems.Add(callItem);
} }
if (callItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(callItems)); if (callItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(callItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems", await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.CallItem"), callItems.Count.ToString())); I18NManager.Translate("Word.CallItem"), callItems.Count.ToString()));
} }
@@ -255,6 +262,7 @@ public class CommandGiveAll : ICommands
weaponPartItems.Add(weaponPart); weaponPartItems.Add(weaponPart);
} }
if (weaponPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponPartItems)); if (weaponPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponPartItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems", await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.WeaponPart"), weaponPartItems.Count.ToString())); I18NManager.Translate("Word.WeaponPart"), weaponPartItems.Count.ToString()));
} }
@@ -291,7 +299,45 @@ public class CommandGiveAll : ICommands
skinItems.Add(skin); skinItems.Add(skin);
} }
if (skinItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinItems)); if (skinItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems", await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Skin"), skinItems.Count.ToString())); I18NManager.Translate("Word.Skin"), skinItems.Count.ToString()));
} }
[CommandMethod("furniture")]
public async ValueTask GiveAllHouseFurniture(CommandArg arg)
{
if (!await arg.CheckOnlineTarget()) return;
if (await arg.GetOption('p') is not int particular) return;
if (await arg.GetOption('l') is not int level) return;
if (await arg.GetOption('g') is not int genre) return;
var detail = arg.GetInt(0);
var player = arg.Target!.Player!;
List<BaseGameItemInfo> furnitureItems = [];
if (detail == -1)
{
// add all
foreach (var config in GameData.DormGiftData.Values)
{
var furniture = await player.InventoryManager!
.AddHouseFurnitureItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
if (furniture != null) furnitureItems.Add(furniture);
}
}
else
{
var furniture = await player.InventoryManager!.AddHouseFurnitureItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
if (furniture == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Furniture")));
return;
}
furnitureItems.Add(furniture);
}
if (furnitureItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(furnitureItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Furniture"), furnitureItems.Count.ToString()));
}
} }

View File

@@ -4,6 +4,7 @@ using MikuSB.Database;
using MikuSB.Database.Inventory; using MikuSB.Database.Inventory;
using MikuSB.Enums.Item; using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player; using MikuSB.GameServer.Game.Player;
using MikuSB.GameServer.Game.Support;
using MikuSB.GameServer.Server.Packet.Send.Misc; using MikuSB.GameServer.Server.Packet.Send.Misc;
namespace MikuSB.GameServer.Game.Inventory; namespace MikuSB.GameServer.Game.Inventory;
@@ -135,7 +136,17 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
ItemType = genre, ItemType = genre,
ItemCount = 1, ItemCount = 1,
Level = cardLevel, Level = cardLevel,
AffixId = 0,
}; };
var affixCount = cardLevel >= spCard.MaxLevel ? spCard.TotalAffixCount : spCard.InitialAffixCount;
for (int i = 0; i < affixCount && i < spCard.AffixPool.Count; i++)
{
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(spCard.AffixPool[i]);
if (affixId == 0) continue;
SupportAffixStateService.SetAffix(info, i + 1, affixId, tier);
}
InventoryData.SupportCards[info.UniqueId] = info; InventoryData.SupportCards[info.UniqueId] = info;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info])); if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
@@ -333,4 +344,25 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return weaponPartInfo; return weaponPartInfo;
} }
public async ValueTask<BaseGameItemInfo?> AddHouseFurnitureItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_HOUSE) return null;
var houseFurnitureData = GameData.DormGiftData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
if (houseFurnitureData == null) return null;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
var furnitureInfo = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
ItemType = genre,
ItemCount = 1
};
InventoryData.Items[furnitureInfo.UniqueId] = furnitureInfo;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([furnitureInfo]));
return furnitureInfo;
}
} }

View File

@@ -196,7 +196,7 @@ public class PlayerInstance(PlayerGameData data)
return proto; return proto;
} }
public Proto.Player ToPlayerProto() public Proto.Player ToPlayerProto(bool includeSupportCards = true)
{ {
BuildPlayerAttr(); BuildPlayerAttr();
var displayName = PlayerGameData.NormalizeDisplayName(Data.Name); var displayName = PlayerGameData.NormalizeDisplayName(Data.Name);
@@ -214,6 +214,13 @@ public class PlayerInstance(PlayerGameData data)
}; };
foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto()); foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto());
foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto());
foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
if (includeSupportCards)
{
foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto());
}
foreach (var x in Data.Attrs) foreach (var x in Data.Attrs)
{ {
uint gid = x.Gid; uint gid = x.Gid;
@@ -288,9 +295,10 @@ public class PlayerInstance(PlayerGameData data)
return (gid << 16) | sid; return (gid << 16) | sid;
} }
public void BuildPlayerAttr() public void BuildPlayerAttr(bool additional = false)
{ {
var bootstrapAttrs = BuildLobbyBootstrapAttrs(); var bootstrapAttrs = BuildLobbyBootstrapAttrs().ToList();
if (additional) bootstrapAttrs.AddRange(BuildGirlFurnitureAttrs());
var existingAttrs = Data.Attrs var existingAttrs = Data.Attrs
.ToDictionary(x => (x.Gid, x.Sid)); .ToDictionary(x => (x.Gid, x.Sid));
var seenAttrs = new HashSet<(uint Gid, uint Sid)>(); var seenAttrs = new HashSet<(uint Gid, uint Sid)>();
@@ -320,6 +328,53 @@ public class PlayerInstance(PlayerGameData data)
} }
} }
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildGirlFurnitureAttrs()
{
const uint furnitureUnlockedValue = 153391689;
var groupFurnitureByArea = new Dictionary<uint, uint>();
foreach (var pos in GameData.HouseFurniturePosData.Values)
{
var areaId = pos.AreaId;
var groupId = pos.GroupId;
uint selectedIndex = 1;
var shift = (groupId - 1) * 3;
if (!groupFurnitureByArea.TryGetValue(areaId, out var packed)) packed = 0;
packed |= (selectedIndex << (int)shift);
groupFurnitureByArea[areaId] = packed;
}
for (uint girlId = 0; girlId <= 50; girlId++)
{
var baseSid = girlId * 50;
for (uint offset = 10; offset <= 19; offset++)
yield return (101, baseSid + offset, furnitureUnlockedValue);
if (groupFurnitureByArea.TryGetValue(girlId, out var groupValue))
yield return (101, baseSid + 20, groupValue);
}
// Massage room furniture
// 10010..10019
for (uint sid = 10010; sid <= 10019; sid++)
yield return (101, sid, furnitureUnlockedValue);
// Massage room group state
yield return (101, 10020, 1);
// Hot spring furniture
// 15001..15010
for (uint sid = 15001; sid <= 15010; sid++)
yield return (101, sid, furnitureUnlockedValue);
// Beach furniture
// 17101..17110
for (uint sid = 17101; sid <= 17110; sid++)
yield return (101, sid, furnitureUnlockedValue);
for (uint sid = 30000; sid < 31000; sid++)
yield return (101, sid, furnitureUnlockedValue);
}
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs() private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs()
{ {
// GuideLogic uses group 4. Value 999 is safely above every configured step count, // GuideLogic uses group 4. Value 999 is safely above every configured step count,
@@ -370,12 +425,20 @@ public class PlayerInstance(PlayerGameData data)
yield return (22, levelId, 1_700_000_000); yield return (22, levelId, 1_700_000_000);
} }
// Role fragment chapters use Condition.PRE_LEVEL against Launch.GPASSID as well.
// Mark every role level as cleared so character-specific stages beyond the first one unlock.
foreach (var levelId in GameData.RoleLevelData.Keys)
{
yield return (21, levelId, 7);
yield return (22, levelId, 1_700_000_000);
}
foreach (var guide in GameData.GuideData.Values) foreach (var guide in GameData.GuideData.Values)
{ {
yield return (4, guide.ID, 999); yield return (4, guide.ID, 999);
} }
for (uint favor = 1; favor <= 50; favor++) for (uint favor = 0; favor <= 50; favor++)
yield return (101, favor * 50, 500); yield return (101, favor * 50, 500);
// Main Scene 0 mean default scene // Main Scene 0 mean default scene

View File

@@ -0,0 +1,50 @@
using MikuSB.Data;
namespace MikuSB.GameServer.Game.Support;
public static class SupportAffixService
{
public static (uint AffixId, uint Tier) GenerateRandomAffix(int poolId, IEnumerable<uint>? excludedAffixIds = null)
{
if (!GameData.SupportAffixPoolData.TryGetValue(poolId, out var pool))
return (0, 0);
var groups = pool.Groups.ToList();
if (groups.Count == 0)
return (0, 0);
var totalWeight = groups.Sum(x => x.Weight);
var roll = Random.Shared.Next(totalWeight);
var cumulative = 0;
var selectedAffixs = groups[0].Affixs;
foreach (var (affixIds, weight) in groups)
{
cumulative += weight;
if (roll < cumulative)
{
selectedAffixs = affixIds;
break;
}
}
if (selectedAffixs.Count == 0)
return (0, 0);
var excluded = excludedAffixIds?.ToHashSet() ?? [];
var candidates = selectedAffixs.Where(x => !excluded.Contains((uint)x)).ToList();
if (candidates.Count == 0)
candidates = selectedAffixs.ToList();
var affixId = candidates[Random.Shared.Next(candidates.Count)];
var tierCount = GameData.SupportAffixData.GetValueOrDefault(affixId)?.TierCount ?? 5;
var tier = (uint)(Random.Shared.Next(tierCount) + 1);
return ((uint)affixId, tier);
}
public static uint GenerateTier(uint affixId)
{
var tierCount = GameData.SupportAffixData.GetValueOrDefault((int)affixId)?.TierCount ?? 5;
return (uint)(Random.Shared.Next(tierCount) + 1);
}
}

View File

@@ -0,0 +1,70 @@
using MikuSB.Database.Inventory;
namespace MikuSB.GameServer.Game.Support;
public static class SupportAffixStateService
{
public const int PairSize = 2;
public const int MaxLogicalSlots = 5;
public const int ActiveThirdAffixSlot = 3;
public const int PendingMaxAffixSlot = 4;
public const int PendingInitialAffixSlot = 5;
public static void EnsureCapacity(GameSupportCardInfo card, int logicalSlot = MaxLogicalSlots)
{
var minCount = Math.Clamp(logicalSlot, 1, MaxLogicalSlots) * PairSize;
while (card.Affixs.Count < minCount)
card.Affixs.Add(0);
}
public static (uint AffixId, uint Tier) GetAffix(GameSupportCardInfo card, int logicalSlot)
{
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
return (0, 0);
var index = (logicalSlot - 1) * PairSize;
if (card.Affixs.Count <= index + 1)
return (0, 0);
return (card.Affixs[index], card.Affixs[index + 1]);
}
public static bool HasAffix(GameSupportCardInfo card, int logicalSlot)
{
var (affixId, tier) = GetAffix(card, logicalSlot);
return affixId > 0 && tier > 0;
}
public static void SetAffix(GameSupportCardInfo card, int logicalSlot, uint affixId, uint tier)
{
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
return;
EnsureCapacity(card, logicalSlot);
var index = (logicalSlot - 1) * PairSize;
card.Affixs[index] = affixId;
card.Affixs[index + 1] = tier;
}
public static void ClearAffix(GameSupportCardInfo card, int logicalSlot)
{
SetAffix(card, logicalSlot, 0, 0);
}
public static void CopyAffix(GameSupportCardInfo card, int fromSlot, int toSlot)
{
var (affixId, tier) = GetAffix(card, fromSlot);
SetAffix(card, toSlot, affixId, tier);
}
public static uint GetVisibleInitialAffixIndex(GameSupportCardInfo card)
{
return HasAffix(card, PendingInitialAffixSlot) ? card.AffixId : 0;
}
public static void NormalizePendingState(GameSupportCardInfo card)
{
if (!HasAffix(card, PendingInitialAffixSlot))
card.AffixId = 0;
}
}

View File

@@ -20,6 +20,7 @@
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Common\Common.csproj" /> <ProjectReference Include="..\Common\Common.csproj" />
<ProjectReference Include="..\MikuSB.Loader\MikuSB.Loader.csproj" />
<ProjectReference Include="..\TcpSharp\TcpSharp.csproj" /> <ProjectReference Include="..\TcpSharp\TcpSharp.csproj" />
<ProjectReference Include="..\Proto\Proto.csproj" /> <ProjectReference Include="..\Proto\Proto.csproj" />
</ItemGroup> </ItemGroup>

View File

@@ -0,0 +1,11 @@
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_EnterLevel")]
public class BossPvpLogic_EnterLevel : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var response = BossPvpShared.HandleEnterLevel(param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_EnterLevel", System.Text.Json.JsonSerializer.Serialize(response));
}
}

View File

@@ -0,0 +1,11 @@
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_GetOpenID")]
public class BossPvpLogic_GetOpenID : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = await BossPvpShared.HandleGetOpenIdAsync(connection);
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetOpenID", System.Text.Json.JsonSerializer.Serialize(response), sync);
}
}

View File

@@ -0,0 +1,11 @@
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_GetReward")]
public class BossPvpLogic_GetReward : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var response = BossPvpShared.HandleGetReward(param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetReward", System.Text.Json.JsonSerializer.Serialize(response));
}
}

View File

@@ -0,0 +1,12 @@
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_LevelFail")]
public class BossPvpLogic_LevelFail : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
var (response, sync) = BossPvpShared.HandleFail(connection.Player!, node);
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelFail", response.ToJsonString(), sync);
}
}

View File

@@ -0,0 +1,11 @@
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_LevelMopup")]
public class BossPvpLogic_LevelMopup : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = BossPvpShared.HandleMopup(connection.Player!, param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelMopup", System.Text.Json.JsonSerializer.Serialize(response), sync);
}
}

View File

@@ -0,0 +1,12 @@
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_LevelSettlement")]
public class BossPvpLogic_LevelSettlement : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
var (response, sync) = BossPvpShared.HandleSettlement(connection.Player!, node);
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelSettlement", response.ToJsonString(), sync);
}
}

View File

@@ -0,0 +1,11 @@
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_Record")]
public class BossPvpLogic_Record : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = BossPvpShared.HandleRecord(connection.Player!, param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_Record", System.Text.Json.JsonSerializer.Serialize(response), sync);
}
}

View File

@@ -0,0 +1,500 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database.Inventory;
using MikuSB.GameServer.Game.Player;
using MikuSB.GameServer.Server.CallGS;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
internal static class BossPvpShared
{
private const uint GroupId = 51;
private const uint ActivitySubId = 0;
private const uint ChallengeNumSid = 1;
private const uint DiffStartId = 10;
private const uint LevelStartSid = 100;
private const uint LevelStride = 10;
private const uint BossLineup1 = 15;
private const uint BossLineup2 = 16;
private static readonly JsonSerializerOptions JsonOptions = new()
{
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull
};
public static async ValueTask<(object Response, NtfSyncPlayer Sync)> HandleGetOpenIdAsync(Connection connection)
{
var player = connection.Player!;
await EnsureBossLineupsAsync(player);
var sync = new NtfSyncPlayer();
var season = GetOpenSeason();
var seasonId = season?.ID ?? 1u;
SetStr(player, ActivitySubId, seasonId.ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, ChallengeNumSid, GetDailyChallengeNum().ToString(CultureInfo.InvariantCulture), sync);
if (season != null)
{
for (var index = 0; index < season.BossIds.Count; index++)
{
var bossLevelId = season.BossIds[index];
EnsureStr(player, DiffStartId + (uint)(index + 1), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 1), EmptySnapshotJson(), sync);
EnsureStr(player, GetBossSid(bossLevelId, 2), EmptySnapshotJson(), sync);
EnsureStr(player, GetBossSid(bossLevelId, 3), EmptySnapshotJson(), sync);
EnsureStr(player, GetBossSid(bossLevelId, 4), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 5), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 6), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 7), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 8), "0", sync);
}
}
var response = new
{
nID = seasonId,
tbTimeCfg = new[]
{
new
{
nStartTime = -1,
nEndTime = -1
}
}
};
return (response, sync);
}
public static object HandleEnterLevel(string? param)
{
var req = Deserialize<EnterLevelParam>(param);
return new
{
nSeed = Random.Shared.Next(1, int.MaxValue),
nID = req?.NId ?? 0
};
}
public static (object Response, NtfSyncPlayer Sync) HandleRecord(PlayerInstance player, string? param)
{
var req = Deserialize<RecordParam>(param);
if (req == null)
{
return (new { bRecord = false }, new NtfSyncPlayer());
}
var sync = new NtfSyncPlayer();
if (req.BRecord)
{
var historyScore = ReadInt(player, GetBossSid(req.NId, 4));
var currentScore = ComputeIntegral(req.NId, req.NDiff, req.ResidueTime);
if (currentScore >= historyScore)
{
WriteBestRun(player, req.NId, req.NTeamId, req.NTime, currentScore, sync);
}
}
return (new { bRecord = req.BRecord }, sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? param)
{
var req = param?.Deserialize<SettlementParam>(JsonOptions);
var sync = new NtfSyncPlayer();
if (req == null)
{
return (new JsonObject(), sync);
}
var totalSid = GetBossSid(req.NId, 7);
var successSid = GetBossSid(req.NId, 6);
var diffSid = GetBossSid(req.NId, 8);
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, successSid, (ReadInt(player, successSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
var clearedDiff = Math.Max(ReadInt(player, diffSid), req.NDiff);
SetStr(player, diffSid, clearedDiff.ToString(CultureInfo.InvariantCulture), sync);
var positionSid = TryGetPositionDiffSid(req.NId);
if (positionSid != null)
{
var newPositionDiff = Math.Max(ReadInt(player, positionSid.Value), req.NDiff);
SetStr(player, positionSid.Value, newPositionDiff.ToString(CultureInfo.InvariantCulture), sync);
}
var score = ComputeIntegral(req.NId, req.NDiff, req.ResidueTime);
if (score > ReadInt(player, GetBossSid(req.NId, 4)))
{
WriteBestRun(player, req.NId, req.NTeamId, req.NTime, score, sync);
}
return (new JsonObject(), sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleFail(PlayerInstance player, JsonNode? param)
{
var req = param?.Deserialize<FailParam>(JsonOptions);
var sync = new NtfSyncPlayer();
if (req == null)
{
return (new JsonObject(), sync);
}
var totalSid = GetBossSid(req.NId, 7);
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
return (new JsonObject(), sync);
}
public static (object Response, NtfSyncPlayer Sync) HandleMopup(PlayerInstance player, string? param)
{
var req = Deserialize<MopupParam>(param);
var sync = new NtfSyncPlayer();
if (req == null)
{
return (new { }, sync);
}
var totalSid = GetBossSid(req.NId, 7);
var successSid = GetBossSid(req.NId, 6);
var diffSid = GetBossSid(req.NId, 8);
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, successSid, (ReadInt(player, successSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
var clearedDiff = Math.Max(ReadInt(player, diffSid), req.NDiff);
SetStr(player, diffSid, clearedDiff.ToString(CultureInfo.InvariantCulture), sync);
var positionSid = TryGetPositionDiffSid(req.NId);
if (positionSid != null)
{
var newPositionDiff = Math.Max(ReadInt(player, positionSid.Value), req.NDiff + 1);
SetStr(player, positionSid.Value, newPositionDiff.ToString(CultureInfo.InvariantCulture), sync);
}
var score = ComputeIntegral(req.NId, req.NDiff, 0);
if (score > ReadInt(player, GetBossSid(req.NId, 4)))
{
WriteBestRun(player, req.NId, 0, 0, score, sync);
}
return (new { }, sync);
}
public static object HandleGetReward(string? param)
{
_ = Deserialize<RewardParam>(param);
return new { tbAward = Array.Empty<object>() };
}
private static async ValueTask EnsureBossLineupsAsync(PlayerInstance player)
{
var lineups = player.LineupManager.LineupData.LineupInfo;
var baseLineup = lineups.GetValueOrDefault(1) ?? lineups.Values.FirstOrDefault();
if (baseLineup == null)
{
return;
}
if (!lineups.ContainsKey((int)BossLineup1))
{
await player.LineupManager.UpdateLineup((int)BossLineup1, baseLineup.Member1, baseLineup.Member2, baseLineup.Member3, true);
}
if (!lineups.ContainsKey((int)BossLineup2))
{
await player.LineupManager.UpdateLineup((int)BossLineup2, baseLineup.Member1, baseLineup.Member2, baseLineup.Member3, true);
}
}
private static void WriteBestRun(PlayerInstance player, uint bossLevelId, uint lineupId, double finishTime, int score, NtfSyncPlayer sync)
{
var snapshots = CaptureLineupSnapshots(player, lineupId);
SetStr(player, GetBossSid(bossLevelId, 1), System.Text.Json.JsonSerializer.Serialize(snapshots[0], JsonOptions), sync);
SetStr(player, GetBossSid(bossLevelId, 2), System.Text.Json.JsonSerializer.Serialize(snapshots[1], JsonOptions), sync);
SetStr(player, GetBossSid(bossLevelId, 3), System.Text.Json.JsonSerializer.Serialize(snapshots[2], JsonOptions), sync);
SetStr(player, GetBossSid(bossLevelId, 4), score.ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, GetBossSid(bossLevelId, 5), Math.Max(0, (int)Math.Floor(finishTime)).ToString(CultureInfo.InvariantCulture), sync);
}
private static BossPvpRoleSnapshot[] CaptureLineupSnapshots(PlayerInstance player, uint lineupId)
{
var lineups = player.LineupManager.LineupData.LineupInfo;
var lineup = lineups.GetValueOrDefault((int)lineupId)
?? lineups.GetValueOrDefault((int)BossLineup1)
?? lineups.GetValueOrDefault(1)
?? lineups.Values.FirstOrDefault();
if (lineup == null)
{
return [new(), new(), new()];
}
return
[
CaptureRoleSnapshot(player, lineup.Member1),
CaptureRoleSnapshot(player, lineup.Member2),
CaptureRoleSnapshot(player, lineup.Member3)
];
}
private static BossPvpRoleSnapshot CaptureRoleSnapshot(PlayerInstance player, uint characterGuid)
{
if (characterGuid == 0)
{
return new BossPvpRoleSnapshot();
}
var character = player.CharacterManager.GetCharacterByGUID(characterGuid);
if (character == null)
{
return new BossPvpRoleSnapshot();
}
var snapshot = new BossPvpRoleSnapshot
{
Role = character.Guid,
Weapon = character.WeaponUniqueId
};
var weapon = player.InventoryManager.GetWeaponItem(character.WeaponUniqueId);
if (weapon != null)
{
snapshot.Wgdpl = BuildWeaponGdpl(weapon);
snapshot.Wslot = weapon.PartSlots;
}
var supports = character.SupportSlots
.OrderBy(x => x.Key)
.Select(x => x.Value)
.Where(x => x != 0)
.Take(3)
.ToArray();
if (supports.Length > 0)
{
snapshot.S1 = supports[0];
snapshot.Sgdpl1 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[0]));
}
if (supports.Length > 1)
{
snapshot.S2 = supports[1];
snapshot.Sgdpl2 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[1]));
}
if (supports.Length > 2)
{
snapshot.S3 = supports[2];
snapshot.Sgdpl3 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[2]));
}
return snapshot;
}
private static List<uint> BuildWeaponGdpl(GameWeaponInfo weapon)
{
var gdpl = DecodeGdpl(weapon.TemplateId);
gdpl.Add(weapon.Level);
gdpl.Add(weapon.Evolue);
return gdpl;
}
private static List<uint> BuildSupportGdpl(GameSupportCardInfo? support)
{
if (support == null)
{
return [];
}
var gdpl = DecodeGdpl(support.TemplateId);
gdpl.Add(support.Level);
gdpl.Add(0);
return gdpl;
}
private static List<uint> DecodeGdpl(ulong templateId)
{
return
[
(uint)(templateId & 0xFFFF),
(uint)((templateId >> 16) & 0xFFFF),
(uint)((templateId >> 32) & 0xFFFF),
(uint)((templateId >> 48) & 0xFFFF)
];
}
private static int ComputeIntegral(uint bossLevelId, int diff, int residueTime)
{
if (!GameData.BossPvpBossData.TryGetValue(bossLevelId, out var boss) || diff <= 0 || diff > boss.BossLevel.Count)
{
return 0;
}
var info = boss.BossLevel[diff - 1];
if (info.Count == 0)
{
return 0;
}
var multiplier = info.Count > 2 ? info[2] : 0;
var baseScore = info.Count > 3 ? info[3] : 0;
var residueScore = info.Count > 4 ? info[4] : 0;
var total = (baseScore + residueScore * Math.Max(0, residueTime)) * multiplier;
return (int)Math.Floor(total + 0.5);
}
private static uint? TryGetPositionDiffSid(uint bossLevelId)
{
var season = GetOpenSeason();
if (season == null)
{
return null;
}
var index = season.BossIds.FindIndex(x => x == bossLevelId);
return index >= 0 ? DiffStartId + (uint)(index + 1) : null;
}
private static BossPvpBossChallengeExcel? GetOpenSeason()
{
var now = DateTimeOffset.Now;
var current = GameData.BossPvpBossChallengeData.Values
.OrderBy(x => x.ID)
.FirstOrDefault(x =>
{
var startAt = ParseBossTime(x.StartTime);
var endAt = ParseBossTime(x.EndTime);
return startAt != null && endAt != null && now >= startAt && now <= endAt;
});
return current ?? GameData.BossPvpBossChallengeData.Values.OrderBy(x => x.ID).FirstOrDefault();
}
private static uint GetDailyChallengeNum()
{
var now = DateTime.Now;
if (now.Hour < 4)
{
now = now.AddHours(-4);
}
var week = now.DayOfWeek == DayOfWeek.Sunday ? 7 : (int)now.DayOfWeek;
return GameData.BossPvpNumData.TryGetValue((uint)week, out var count) ? count.Num : 8;
}
private static int ReadInt(PlayerInstance player, uint sid)
{
var attr = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid)?.Val;
return int.TryParse(attr, NumberStyles.Integer, CultureInfo.InvariantCulture, out var value) ? value : 0;
}
private static void EnsureStr(PlayerInstance player, uint sid, string value, NtfSyncPlayer sync)
{
var attr = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr != null)
{
return;
}
SetStr(player, sid, value, sync);
}
private static void SetStr(PlayerInstance player, uint sid, string value, NtfSyncPlayer sync)
{
player.SetStrAttr(GroupId, sid, value);
sync.CustomStr[player.ToShiftedAttrKey(GroupId, sid)] = value;
}
private static uint GetBossSid(uint bossLevelId, uint offset) => (LevelStride * bossLevelId) + LevelStartSid + offset;
private static string EmptySnapshotJson() => System.Text.Json.JsonSerializer.Serialize(new BossPvpRoleSnapshot(), JsonOptions);
private static T? Deserialize<T>(string? param)
{
if (string.IsNullOrWhiteSpace(param))
{
return default;
}
return System.Text.Json.JsonSerializer.Deserialize<T>(param, JsonOptions);
}
private static DateTimeOffset? ParseBossTime(string? value)
{
if (string.IsNullOrWhiteSpace(value))
{
return null;
}
var raw = value.Trim().Trim('[', ']');
if (!DateTime.TryParseExact(raw, "yyyyMMddHHmm", CultureInfo.InvariantCulture, DateTimeStyles.None, out var localTime))
{
return null;
}
return new DateTimeOffset(localTime);
}
private sealed class EnterLevelParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
}
private sealed class RecordParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
[JsonPropertyName("nTime")] public double NTime { get; set; }
[JsonPropertyName("ResidueTime")] public int ResidueTime { get; set; }
[JsonPropertyName("bRecord")] public bool BRecord { get; set; }
[JsonPropertyName("nTeamID")] public uint NTeamId { get; set; }
}
private sealed class SettlementParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
[JsonPropertyName("nTime")] public double NTime { get; set; }
[JsonPropertyName("ResidueTime")] public int ResidueTime { get; set; }
[JsonPropertyName("nTeamID")] public uint NTeamId { get; set; }
}
private sealed class FailParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
}
private sealed class MopupParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
}
private sealed class RewardParam
{
[JsonPropertyName("tbTaskID")] public List<uint> TaskIds { get; set; } = [];
}
private sealed class BossPvpRoleSnapshot
{
[JsonPropertyName("role")] public uint Role { get; set; }
[JsonPropertyName("weapon")] public uint Weapon { get; set; }
[JsonPropertyName("s1")] public uint S1 { get; set; }
[JsonPropertyName("s2")] public uint S2 { get; set; }
[JsonPropertyName("s3")] public uint S3 { get; set; }
[JsonPropertyName("wgdpl")] public List<uint> Wgdpl { get; set; } = [];
[JsonPropertyName("wslot")] public Dictionary<uint, ulong> Wslot { get; set; } = [];
[JsonPropertyName("sgdpl1")] public List<uint> Sgdpl1 { get; set; } = [];
[JsonPropertyName("sgdpl2")] public List<uint> Sgdpl2 { get; set; } = [];
[JsonPropertyName("sgdpl3")] public List<uint> Sgdpl3 { get; set; } = [];
}
}

View File

@@ -1,6 +1,8 @@
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Nodes; using System.Text.Json.Nodes;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
using MikuSB.Proto;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter; namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
@@ -10,17 +12,20 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
public async Task Handle(Connection connection, string param, ushort seqNo) public async Task Handle(Connection connection, string param, ushort seqNo)
{ {
var req = JsonSerializer.Deserialize<DealLevelSettlementParam>(param); var req = JsonSerializer.Deserialize<DealLevelSettlementParam>(param);
NtfSyncPlayer? extraSync = null;
var response = new JsonObject var response = new JsonObject
{ {
["sCmd"] = req?.SCmd ?? "Chapter_LevelSettlement", ["sCmd"] = req?.SCmd ?? "Chapter_LevelSettlement",
["tbParam"] = BuildSettlementPayload(req?.SCmd, req?.TbParam) ["tbParam"] = BuildSettlementPayload(connection, req?.SCmd, req?.TbParam, out extraSync)
}; };
await CallGSRouter.SendScript(connection, "Chapter_DealLevelSettlement", response.ToJsonString()); await CallGSRouter.SendScript(connection, "Chapter_DealLevelSettlement", response.ToJsonString(), extraSync!);
} }
private static JsonNode BuildSettlementPayload(string? sCmd, JsonNode? tbParam) private static JsonNode BuildSettlementPayload(Connection connection, string? sCmd, JsonNode? tbParam, out NtfSyncPlayer? extraSync)
{ {
extraSync = null;
if (string.Equals(sCmd, "Chapter_LevelSettlement", StringComparison.Ordinal)) if (string.Equals(sCmd, "Chapter_LevelSettlement", StringComparison.Ordinal))
{ {
return new JsonArray(); return new JsonArray();
@@ -37,6 +42,20 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
return result; return result;
} }
if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal))
{
var (response, sync) = BossPvpShared.HandleSettlement(connection.Player!, tbParam);
extraSync = sync;
return response;
}
if (string.Equals(sCmd, "BossPvpLogic_LevelFail", StringComparison.Ordinal))
{
var (response, sync) = BossPvpShared.HandleFail(connection.Player!, tbParam);
extraSync = sync;
return response;
}
return tbParam?.DeepClone() ?? new JsonObject(); return tbParam?.DeepClone() ?? new JsonObject();
} }
} }

View File

@@ -0,0 +1,552 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using Newtonsoft.Json.Linq;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Gacha;
[CallGSApi("Gacha_Launch")]
public class Gacha_Launch : ICallGSHandler
{
private const uint GachaGid = 5;
private const uint GachaSgid = 42;
private const uint SidTotalTime = 1;
private const uint SidDailyTotalTime = 2;
private const uint Interval = 10;
private const uint SidTimeInheritStart = 20000;
private const uint SidTimeNotInheritStart = 10;
private const uint SidAddTimeItem = 1;
private const uint SidAddTimeProb = 2;
private const uint SidAddProtectType = 3;
private const uint SidAddTotalTime = 7;
private const int UpSelectIndex = 0;
private const int UpSelectGetFlagIndex = 1;
private static readonly Random Rng = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<GachaLaunchParam>(param);
if (req == null || req.NId == 0 || req.NTime is not (1 or 10))
{
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.GachaData.TryGetValue((uint)req.NId, out var gachaCfg))
{
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
return;
}
var poolNames = (gachaCfg.Pool ?? [])
.Where(GameData.GachaPoolData.ContainsKey)
.ToList();
var allPoolItems = poolNames
.SelectMany(p => GameData.GachaPoolData[p])
.ToList();
if (allPoolItems.Count == 0 || !GameData.GachaProbabilityData.TryGetValue(gachaCfg.Probability, out var baseProbCfg))
{
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
return;
}
var pityState = LoadPityState(player, gachaCfg);
var upSelectState = LoadUpSelectState(player, gachaCfg);
var config = BuildRuntimeConfig(gachaCfg, poolNames);
var awards = new List<List<uint>>();
var tbNew = new List<int>();
var tbTrigger = new List<bool>();
var syncItems = new List<Item>();
var sync = new NtfSyncPlayer();
for (int i = 0; i < req.NTime; i++)
{
var forceTopUp = config.UpTarget != null && pityState.ProtectType == 2;
var hitHardPity = config.ProtectThreshold > 0 && pityState.ItemCount + 1 >= config.ProtectThreshold;
var useTenGuarantee = gachaCfg.ProbabilityTen != 0
&& pityState.TenCount + 1 >= 10
&& !HasGuaranteedTenRarity(config, awards);
GachaProbabilityExcel probCfg = baseProbCfg;
if (useTenGuarantee && GameData.GachaProbabilityData.TryGetValue(gachaCfg.ProbabilityTen, out var tenProbCfg))
probCfg = tenProbCfg;
GachaPoolItem? item;
bool trigger = false;
if (hitHardPity)
{
item = PickGuaranteedItem(gachaCfg, config, preferUp: forceTopUp);
trigger = item != null;
}
else
{
var rarity = RollRarity(probCfg);
item = forceTopUp && config.UpTarget != null && rarity >= config.TopRarity
? PickGuaranteedItem(gachaCfg, config, preferUp: true)
: PickItem(allPoolItems, rarity);
trigger = forceTopUp && item != null && config.UpTarget != null && item.Rarity == config.UpTarget.Rarity;
}
if (item != null && upSelectState.SelectedItem != null && item.Rarity >= config.TopRarity)
{
bool forceSelected = upSelectState.GuaranteedNext;
bool shouldSelect = forceSelected || Rng.Next(100) < 50;
if (shouldSelect)
{
var selectedItem = FindExactItem(allPoolItems, upSelectState.SelectedItem);
if (selectedItem != null && selectedItem.Rarity >= config.TopRarity)
item = selectedItem;
}
}
if (item == null || item.GDPL.Count < 4)
{
tbTrigger.Add(false);
continue;
}
var g = item.GDPL[0];
var d = item.GDPL[1];
var p = item.GDPL[2];
var l = item.GDPL[3];
awards.Add([g, d, p, l]);
tbTrigger.Add(trigger);
UpdatePityState(pityState, config, item);
UpdateUpSelectState(upSelectState, config, item);
var itemType = (ItemTypeEnum)g;
switch (itemType)
{
case ItemTypeEnum.TYPE_CARD:
{
var alreadyOwned = player.CharacterManager.GetCharacterGDPL(itemType, (int)d, (int)p) != null;
if (!alreadyOwned)
{
var charInfo = await player.CharacterManager.AddCharacter(itemType, d, p, sendPacket: false);
if (charInfo != null)
{
syncItems.Add(charInfo.ToProto());
tbNew.Add(awards.Count);
}
}
break;
}
case ItemTypeEnum.TYPE_WEAPON:
{
var weaponInfo = await player.InventoryManager.AddWeaponItem(itemType, d, p, l, sendPacket: false);
if (weaponInfo != null) syncItems.Add(weaponInfo.ToProto());
break;
}
case ItemTypeEnum.TYPE_SUPPORT:
{
var cardInfo = await player.InventoryManager.AddSupportCardItem(d, p, l, sendPacket: false);
if (cardInfo != null) syncItems.Add(cardInfo.ToProto());
break;
}
}
}
if (awards.Count == 0)
{
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
return;
}
SavePityState(player, gachaCfg, pityState, awards.Count, sync);
SaveUpSelectState(player, gachaCfg, upSelectState, sync);
DatabaseHelper.SaveDatabaseType(player.Data);
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
sync.Items.AddRange(syncItems);
var rsp = BuildResponse(req.NId, awards, tbNew, tbTrigger);
await CallGSRouter.SendScript(connection, "Gacha_Launch", rsp, sync);
}
private static bool HasGuaranteedTenRarity(GachaRuntimeConfig config, List<List<uint>> awards)
{
if (awards.Count == 0)
return false;
int windowStart = awards.Count >= 9 ? awards.Count - 9 : 0;
for (int i = windowStart; i < awards.Count; i++)
{
var award = awards[i];
if (award.Count < 4)
continue;
var template = FindPoolItemByGdpl(config.AllPoolItems, award);
if (template != null && template.Rarity >= config.TenGuaranteeRarity)
return true;
}
return false;
}
private static GachaPoolItem? FindPoolItemByGdpl(List<GachaPoolItem> pool, List<uint> gdpl) =>
pool.FirstOrDefault(x =>
x.GDPL.Count >= 4 &&
x.GDPL[0] == gdpl[0] &&
x.GDPL[1] == gdpl[1] &&
x.GDPL[2] == gdpl[2] &&
x.GDPL[3] == gdpl[3]);
private static GachaPoolItem? FindExactItem(List<GachaPoolItem> pool, uint[] gdpl) =>
pool.FirstOrDefault(x =>
x.GDPL.Count >= 4 &&
x.GDPL[0] == gdpl[0] &&
x.GDPL[1] == gdpl[1] &&
x.GDPL[2] == gdpl[2] &&
x.GDPL[3] == gdpl[3]);
private static GachaRuntimeConfig BuildRuntimeConfig(GachaExcel gachaCfg, List<string> poolNames)
{
var allPoolItems = poolNames.SelectMany(name => GameData.GachaPoolData[name]).ToList();
var protectPools = ParsePoolRarities(gachaCfg.ProtectNum);
var upTarget = ParseSinglePoolRarity(gachaCfg.UpNum);
var topRarity = new[] { upTarget?.Rarity ?? 0 }.Concat(protectPools.Select(x => x.Rarity)).Max();
if (topRarity <= 0)
topRarity = allPoolItems.Count == 0 ? 0 : allPoolItems.Max(x => x.Rarity);
return new GachaRuntimeConfig
{
AllPoolItems = allPoolItems,
ProtectThreshold = ParseThreshold(gachaCfg.ProtectNum),
ProtectPools = protectPools,
UpTarget = upTarget,
TopRarity = topRarity,
TenGuaranteeRarity = 4
};
}
private static int ParseThreshold(JToken? token)
{
if (token is not JArray arr || arr.Count == 0)
return 0;
return arr[0]?.Value<int>() ?? 0;
}
private static List<PoolRarityRef> ParsePoolRarities(JToken? token)
{
var result = new List<PoolRarityRef>();
if (token is not JArray arr || arr.Count < 2 || arr[1] is not JArray entries)
return result;
foreach (var entry in entries.OfType<JArray>())
{
if (entry.Count < 2)
continue;
var poolName = entry[0]?.Value<string>();
var rarity = entry[1]?.Value<int>() ?? 0;
if (string.IsNullOrWhiteSpace(poolName) || rarity <= 0)
continue;
result.Add(new PoolRarityRef(poolName, rarity));
}
return result;
}
private static PoolRarityRef? ParseSinglePoolRarity(JToken? token)
{
if (token is not JArray arr || arr.Count < 2 || arr[1] is not JArray entry || entry.Count < 2)
return null;
var poolName = entry[0]?.Value<string>();
var rarity = entry[1]?.Value<int>() ?? 0;
return string.IsNullOrWhiteSpace(poolName) || rarity <= 0 ? null : new PoolRarityRef(poolName, rarity);
}
private static GachaPityState LoadPityState(PlayerInstance player, GachaExcel gachaCfg)
{
var baseSid = GetBaseSid(gachaCfg);
return new GachaPityState
{
ItemCount = (int)GetAttr(player, GachaGid, baseSid + SidAddTimeItem),
TenCount = (int)GetAttr(player, GachaGid, baseSid + SidAddTimeProb),
ProtectType = Math.Max(1, (int)GetAttr(player, GachaGid, baseSid + SidAddProtectType)),
PoolTotalTime = (int)GetAttr(player, GachaGid, baseSid + SidAddTotalTime)
};
}
private static void SavePityState(PlayerInstance player, GachaExcel gachaCfg, GachaPityState state, int drawCount, NtfSyncPlayer sync)
{
var baseSid = GetBaseSid(gachaCfg);
SetAttr(player, sync, GachaGid, SidTotalTime, GetAttr(player, GachaGid, SidTotalTime) + (uint)drawCount);
SetAttr(player, sync, GachaGid, SidDailyTotalTime, GetAttr(player, GachaGid, SidDailyTotalTime) + (uint)drawCount);
SetAttr(player, sync, GachaGid, baseSid + SidAddTimeItem, (uint)state.ItemCount);
SetAttr(player, sync, GachaGid, baseSid + SidAddTimeProb, (uint)state.TenCount);
SetAttr(player, sync, GachaGid, baseSid + SidAddProtectType, (uint)Math.Max(1, state.ProtectType));
SetAttr(player, sync, GachaGid, baseSid + SidAddTotalTime, (uint)(state.PoolTotalTime + drawCount));
}
private static GachaUpSelectState LoadUpSelectState(PlayerInstance player, GachaExcel gachaCfg)
{
if (gachaCfg.UpSelect != 1)
return new GachaUpSelectState();
var raw = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaSgid && x.Sid == gachaCfg.ID)?.Val;
if (string.IsNullOrWhiteSpace(raw))
return new GachaUpSelectState();
try
{
var state = JArray.Parse(raw);
uint[]? selected = null;
if (state.Count > UpSelectIndex && state[UpSelectIndex] is JArray selectedArray && selectedArray.Count >= 4)
{
selected =
[
selectedArray[0]?.Value<uint>() ?? 0,
selectedArray[1]?.Value<uint>() ?? 0,
selectedArray[2]?.Value<uint>() ?? 0,
selectedArray[3]?.Value<uint>() ?? 0
];
}
return new GachaUpSelectState
{
SelectedItem = selected,
GuaranteedNext = state.Count > UpSelectGetFlagIndex && (state[UpSelectGetFlagIndex]?.Value<int>() ?? 0) == 1,
RawState = state
};
}
catch
{
return new GachaUpSelectState();
}
}
private static void SaveUpSelectState(PlayerInstance player, GachaExcel gachaCfg, GachaUpSelectState state, NtfSyncPlayer sync)
{
if (gachaCfg.UpSelect != 1 || state.RawState == null)
return;
EnsureArraySize(state.RawState, 2);
state.RawState[UpSelectGetFlagIndex] = state.GuaranteedNext ? 1 : 0;
var value = state.RawState.ToString(Newtonsoft.Json.Formatting.None);
player.SetStrAttr(GachaSgid, gachaCfg.ID, value);
sync.CustomStr[player.ToShiftedAttrKey(GachaSgid, gachaCfg.ID)] = value;
}
private static uint GetBaseSid(GachaExcel gachaCfg)
{
if (gachaCfg.ProtectTag.HasValue)
return SidTimeInheritStart + (gachaCfg.ProtectTag.Value * Interval);
return SidTimeNotInheritStart + (gachaCfg.ID * Interval);
}
private static uint GetAttr(PlayerInstance player, uint gid, uint sid) =>
player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
private static void SetAttr(PlayerInstance player, NtfSyncPlayer sync, uint gid, uint sid, uint value)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr == null)
{
attr = new PlayerAttr { Gid = gid, Sid = sid };
player.Data.Attrs.Add(attr);
}
attr.Val = value;
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
}
private static void UpdatePityState(GachaPityState state, GachaRuntimeConfig config, GachaPoolItem item)
{
if (item.Rarity >= config.TenGuaranteeRarity)
state.TenCount = 0;
else
state.TenCount++;
if (item.Rarity >= config.TopRarity)
{
state.ItemCount = 0;
if (config.UpTarget != null)
state.ProtectType = IsFromPool(item, config.UpTarget) ? 1 : 2;
else
state.ProtectType = 1;
}
else
{
state.ItemCount++;
}
}
private static void UpdateUpSelectState(GachaUpSelectState state, GachaRuntimeConfig config, GachaPoolItem item)
{
if (state.SelectedItem == null || item.Rarity < config.TopRarity)
return;
state.GuaranteedNext = !MatchesGdpl(item, state.SelectedItem);
}
private static bool MatchesGdpl(GachaPoolItem item, uint[] gdpl) =>
item.GDPL.Count >= 4 &&
item.GDPL[0] == gdpl[0] &&
item.GDPL[1] == gdpl[1] &&
item.GDPL[2] == gdpl[2] &&
item.GDPL[3] == gdpl[3];
private static void EnsureArraySize(JArray state, int size)
{
while (state.Count < size)
state.Add(JValue.CreateNull());
}
private static bool IsFromPool(GachaPoolItem item, PoolRarityRef target) =>
item.Rarity == target.Rarity &&
GameData.GachaPoolData.TryGetValue(target.PoolName, out var pool) &&
pool.Any(x => x.ID == item.ID);
private static int RollRarity(GachaProbabilityExcel prob)
{
var weights = prob.Weights;
int total = weights.Sum();
int roll = Rng.Next(total);
int cumulative = 0;
for (int i = 0; i < weights.Length; i++)
{
cumulative += weights[i];
if (roll < cumulative)
return i + 1;
}
return 3;
}
private static GachaPoolItem? PickGuaranteedItem(GachaExcel gachaCfg, GachaRuntimeConfig config, bool preferUp)
{
if (preferUp && config.UpTarget != null)
{
var upItem = PickItemFromPool(config.UpTarget.PoolName, config.UpTarget.Rarity);
if (upItem != null)
return upItem;
}
foreach (var poolRef in config.ProtectPools)
{
var item = PickItemFromPool(poolRef.PoolName, poolRef.Rarity);
if (item != null)
return item;
}
return PickItem(config.AllPoolItems, config.TopRarity);
}
private static GachaPoolItem? PickItemFromPool(string poolName, int rarity)
{
if (!GameData.GachaPoolData.TryGetValue(poolName, out var pool))
return null;
return PickItem(pool, rarity);
}
private static GachaPoolItem? PickItem(List<GachaPoolItem> pool, int rarity)
{
var candidates = pool.Where(x => x.Rarity == rarity).ToList();
if (candidates.Count == 0)
{
candidates = pool.Where(x => x.Rarity == rarity - 1).ToList();
if (candidates.Count == 0)
return pool.FirstOrDefault();
}
int total = candidates.Sum(x => x.Weight);
if (total <= 0)
return candidates[Rng.Next(candidates.Count)];
int roll = Rng.Next(total);
int cumulative = 0;
foreach (var item in candidates)
{
cumulative += item.Weight;
if (roll < cumulative)
return item;
}
return candidates.Last();
}
private static string BuildResponse(int nId, List<List<uint>> awards, List<int> tbNew, List<bool> tbTrigger)
{
var sb = new StringBuilder();
sb.Append("{\"nId\":");
sb.Append(nId);
sb.Append(",\"tbAwards\":[");
for (int i = 0; i < awards.Count; i++)
{
if (i > 0)
sb.Append(',');
sb.Append('[');
sb.Append(string.Join(',', awards[i]));
sb.Append(']');
}
sb.Append("],\"nBoxCount\":0,\"tbNew\":[");
sb.Append(string.Join(',', tbNew));
sb.Append("],\"tbTrigger\":[");
sb.Append(string.Join(',', tbTrigger.Select(b => b ? "true" : "false")));
sb.Append("]}");
return sb.ToString();
}
}
internal sealed class GachaLaunchParam
{
[JsonPropertyName("nId")]
public int NId { get; set; }
[JsonPropertyName("bPickUp")]
public bool BPickUp { get; set; }
[JsonPropertyName("nTime")]
public int NTime { get; set; }
}
internal sealed class GachaPityState
{
public int ItemCount { get; set; }
public int TenCount { get; set; }
public int ProtectType { get; set; } = 1;
public int PoolTotalTime { get; set; }
}
internal sealed class GachaRuntimeConfig
{
public List<GachaPoolItem> AllPoolItems { get; set; } = [];
public int ProtectThreshold { get; set; }
public List<PoolRarityRef> ProtectPools { get; set; } = [];
public PoolRarityRef? UpTarget { get; set; }
public int TopRarity { get; set; }
public int TenGuaranteeRarity { get; set; }
}
internal sealed class GachaUpSelectState
{
public uint[]? SelectedItem { get; set; }
public bool GuaranteedNext { get; set; }
public JArray? RawState { get; set; } = new();
}
internal sealed record PoolRarityRef(string PoolName, int Rarity);

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using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Proto;
using Newtonsoft.Json.Linq;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Gacha;
[CallGSApi("Gacha_UpSelect")]
public class Gacha_UpSelect : ICallGSHandler
{
private const uint GachaStrGid = 42;
private const int UpSelectIndex = 0;
private const int UpSelectGetFlagIndex = 1;
private const int UpPickPoolIndex = 2;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<GachaUpSelectParam>(param);
var player = connection.Player!;
if (req == null || req.NId == 0 || req.Gdpl == null || req.Gdpl.Count < 4)
{
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.GachaData.TryGetValue((uint)req.NId, out var gachaCfg) || gachaCfg.UpSelect != 1)
{
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
return;
}
var valid = (gachaCfg.Pool ?? [])
.Where(GameData.GachaPoolData.ContainsKey)
.SelectMany(name => GameData.GachaPoolData[name])
.Any(item =>
item.UPSelectTag == 1 &&
item.GDPL.Count >= 4 &&
item.GDPL[0] == req.Gdpl[0] &&
item.GDPL[1] == req.Gdpl[1] &&
item.GDPL[2] == req.Gdpl[2] &&
item.GDPL[3] == req.Gdpl[3]);
if (!valid)
{
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
return;
}
var existing = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaStrGid && x.Sid == (uint)req.NId)?.Val;
var state = string.IsNullOrWhiteSpace(existing) ? new JArray() : JArray.Parse(existing);
EnsureArraySize(state, 3);
state[UpSelectIndex] = new JArray(req.Gdpl);
state[UpSelectGetFlagIndex] = 0;
if (state[UpPickPoolIndex] == null)
state[UpPickPoolIndex] = 0;
player.SetStrAttr(GachaStrGid, (uint)req.NId, state.ToString(Newtonsoft.Json.Formatting.None));
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.CustomStr[player.ToShiftedAttrKey(GachaStrGid, (uint)req.NId)] = state.ToString(Newtonsoft.Json.Formatting.None);
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{}", sync);
}
private static void EnsureArraySize(JArray state, int size)
{
while (state.Count < size)
state.Add(JValue.CreateNull());
}
}
internal sealed class GachaUpSelectParam
{
[JsonPropertyName("nId")]
public int NId { get; set; }
[JsonPropertyName("gdpl")]
public List<uint>? Gdpl { get; set; }
}

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using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
[CallGSApi("GirlCard_UpdateLevel")]
public class GirlCard_UpdateLevel : ICallGSHandler
{
private const uint CashGroupId = 1;
private const uint SilverMoneyType = 3;
private const uint SilverSid = SilverMoneyType * 2 + 1;
private const uint RoleMaxLevel = 80;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<GirlCardUpdateLevelParam>(param);
if (req == null || req.Id == 0 || req.Materials == null || req.Materials.Count == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var card = player.CharacterManager.GetCharacterByGUID((uint)req.Id);
if (card == null)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var cardTemplate = GameData.CardData.Values.FirstOrDefault(x =>
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == card.TemplateId);
if (cardTemplate == null)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var levelCap = GetCardLevelCap(player.Data.Level, cardTemplate.LevelLimitID);
if (levelCap == 0)
{
levelCap = card.Level;
}
if (card.Level >= RoleMaxLevel)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.card_max_level\"}");
return;
}
var requestedMaterials = new Dictionary<uint, uint>();
foreach (var row in req.Materials)
{
if (row == null || row.Id == 0 || row.Num == 0)
continue;
requestedMaterials[(uint)row.Id] = requestedMaterials.GetValueOrDefault((uint)row.Id) + row.Num;
}
if (requestedMaterials.Count == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
ulong totalExp = 0;
ulong totalSilverCost = 0;
foreach (var (itemId, count) in requestedMaterials)
{
var item = player.InventoryManager.GetNormalItem(itemId);
if (item == null || item.ItemCount < count)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
if (!GameData.SuppliesData.TryGetValue((uint)item.TemplateId, out var supplies) || supplies.ProvideExp == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
totalExp += (ulong)supplies.ProvideExp * count;
totalSilverCost += (ulong)supplies.ConsumeGold * count;
}
var silverAttr = GetOrCreateAttr(player.Data, CashGroupId, SilverSid);
if ((ulong)silverAttr.Val < totalSilverCost)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
var syncItems = new List<Item>();
foreach (var (itemId, count) in requestedMaterials)
{
var item = player.InventoryManager.GetNormalItem(itemId)!;
item.ItemCount -= count;
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
syncItems.Add(BuildRemovedProto(item));
}
else
{
syncItems.Add(item.ToProto());
}
}
silverAttr.Val -= checked((uint)totalSilverCost);
var (newLevel, newExp) = ApplyCardExp(card.Level, card.Exp, totalExp, levelCap);
card.Level = newLevel;
card.Exp = checked((int)newExp);
syncItems.Add(card.ToProto());
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.Items.AddRange(syncItems);
sync.Custom[player.ToPackedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
sync.Custom[player.ToShiftedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "null", sync);
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid,
Val = 0
};
data.Attrs.Add(attr);
return attr;
}
private static Item BuildRemovedProto(BaseGameItemInfo item)
{
var proto = item.ToProto();
proto.Count = 0;
return proto;
}
private static uint GetCardLevelCap(uint playerLevel, int levelLimitId)
{
var limits = LoadCardLevelLimit(levelLimitId);
if (limits.Count == 0)
return 0;
uint nearestAccountLevel = 0;
uint nearestCardLevel = 0;
foreach (var (accountLevel, cardLevel) in limits)
{
if (accountLevel < playerLevel)
{
nearestAccountLevel = accountLevel;
nearestCardLevel = cardLevel;
continue;
}
if (accountLevel == playerLevel)
return Math.Min(cardLevel, RoleMaxLevel);
var distance = accountLevel - nearestAccountLevel;
if (distance == 0)
return Math.Min(cardLevel, RoleMaxLevel);
var percent = (playerLevel - nearestAccountLevel) / (double)distance;
var interpolated = (uint)Math.Floor(nearestCardLevel + ((cardLevel - nearestCardLevel) * percent));
return Math.Min(interpolated, RoleMaxLevel);
}
return Math.Min(nearestCardLevel, RoleMaxLevel);
}
private static List<(uint AccountLevel, uint CardLevel)> LoadCardLevelLimit(int levelLimitId)
{
var path = Path.Combine(
AppContext.BaseDirectory,
"Resources",
"item",
"level_limit.json");
if (!File.Exists(path))
return [];
using var doc = JsonDocument.Parse(File.ReadAllText(path));
var result = new List<(uint AccountLevel, uint CardLevel)>();
foreach (var row in doc.RootElement.EnumerateArray())
{
if (!row.TryGetProperty("ID", out var idProp) || idProp.GetInt32() != levelLimitId)
continue;
if (!row.TryGetProperty("Type", out var typeProp) || typeProp.GetInt32() != 1)
continue;
if (!row.TryGetProperty("Limit", out var limitProp) || limitProp.ValueKind != JsonValueKind.Object)
continue;
foreach (var property in limitProp.EnumerateObject())
{
if (!uint.TryParse(property.Name, out var accountLevel))
continue;
uint cardLevel;
if (property.Value.ValueKind == JsonValueKind.Number)
{
cardLevel = property.Value.GetUInt32();
}
else if (property.Value.ValueKind == JsonValueKind.String &&
uint.TryParse(property.Value.GetString(), out var parsed))
{
cardLevel = parsed;
}
else
{
continue;
}
result.Add((accountLevel, cardLevel));
}
break;
}
result.Sort((a, b) => a.AccountLevel.CompareTo(b.AccountLevel));
return result;
}
private static (uint Level, ulong Exp) ApplyCardExp(uint level, int currentExp, ulong addedExp, uint levelCap)
{
var destLevel = level == 0 ? 1u : level;
var destExp = (ulong)Math.Max(0, currentExp) + addedExp;
if (levelCap > 0 && destLevel >= levelCap)
return (destLevel, destExp);
while (destLevel < RoleMaxLevel)
{
var needExp = GetCardNeedExp(destLevel);
if (needExp == 0 || destExp < needExp)
break;
destExp -= needExp;
destLevel++;
if (levelCap > 0 && destLevel >= levelCap)
return (levelCap, destExp);
}
return (destLevel, destExp);
}
private static uint GetCardNeedExp(uint currentLevel)
{
if (GameData.UpgradeExpData.TryGetValue((int)currentLevel, out var row))
return row.CardNeedExp;
return 0;
}
}
internal sealed class GirlCardUpdateLevelParam
{
[JsonPropertyName("Id")]
public int Id { get; set; }
[JsonPropertyName("tbMaterials")]
public List<GirlCardLevelMaterial> Materials { get; set; } = [];
}
internal sealed class GirlCardLevelMaterial
{
[JsonPropertyName("Id")]
public int Id { get; set; }
[JsonPropertyName("Num")]
public uint Num { get; set; }
}

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@@ -1,16 +1,14 @@
using MikuSB.Util.Extensions;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc; namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
// Client requests server time to calculate timezone offset. // Client requests server time to calculate timezone offset.
// nTime1/nTime2 are DST transition reference timestamps; returning the same value means no offset. // In the client, ZoneTime.lua hardcodes sTime1/sTime2; if nTime1/nTime2 are false, the client ignores this update.
// Otherwise, offset = nTimeX - ParseTimeNative(sTimeX).
[CallGSApi("ZoneTime_ReqTime")] [CallGSApi("ZoneTime_ReqTime")]
public class ZoneTime_ReqTime : ICallGSHandler public class ZoneTime_ReqTime : ICallGSHandler
{ {
public async Task Handle(Connection connection, string param, ushort seqNo) public async Task Handle(Connection connection, string param, ushort seqNo)
{ {
var now = Extensions.GetUnixSec(); var arg = $"{{\"nTime1\":false,\"nTime2\":false}}";
var arg = $"{{\"nTime1\":{now},\"nTime2\":{now}}}";
await CallGSRouter.SendScript(connection, "ZoneTime_ChangeTime", arg); await CallGSRouter.SendScript(connection, "ZoneTime_ChangeTime", arg);
} }
} }

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using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
internal static class SupporterCardAffixShared
{
public const uint BaseGid = 150;
public const uint FixedResetSid = 1;
public static SupportCardExcel? GetExcel(GameSupportCardInfo card)
{
return GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == card.TemplateId);
}
public static async Task SendResetResponse(Connection connection, NtfSyncPlayer? sync = null)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ResetAffix", "null", sync!);
}
public static async Task SendSelectResponse(Connection connection, NtfSyncPlayer? sync = null)
{
await CallGSRouter.SendScript(connection, "SupporterCard_SelectAffix", "null", sync!);
}
public static List<Item> ConsumeCostItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
{
var player = connection.Player!;
var syncItems = new List<Item>();
foreach (var cost in costs)
{
if (cost.Count < 5)
continue;
var templateId = GameResourceTemplateId.FromGdpl(cost);
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
if (item == null || item.ItemCount < cost[4])
throw new InvalidOperationException("support affix material not enough");
item.ItemCount -= cost[4];
var proto = item.ToProto();
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
proto.Count = 0;
}
syncItems.Add(proto);
}
return syncItems;
}
public static bool HasEnoughItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
{
var items = connection.Player!.InventoryManager.InventoryData.Items.Values;
return costs.All(cost =>
{
if (cost.Count < 5)
return false;
var templateId = GameResourceTemplateId.FromGdpl(cost);
var item = items.FirstOrDefault(x => x.TemplateId == templateId);
return item != null && item.ItemCount >= cost[4];
});
}
public static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr { Gid = gid, Sid = sid, Val = 0 };
data.Attrs.Add(attr);
return attr;
}
public static void SetAttr(Connection connection, NtfSyncPlayer sync, uint gid, uint sid, uint value)
{
var player = connection.Player!;
var attr = GetOrCreateAttr(player.Data, gid, sid);
attr.Val = value;
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
}
public static IEnumerable<uint> GetActiveAffixIds(GameSupportCardInfo card, params int[] ignoreSlots)
{
var ignored = ignoreSlots.ToHashSet();
for (var slot = 1; slot <= SupportAffixStateService.ActiveThirdAffixSlot; slot++)
{
if (ignored.Contains(slot))
continue;
var (affixId, _) = SupportAffixStateService.GetAffix(card, slot);
if (affixId > 0)
yield return affixId;
}
}
public static void Save(Connection connection)
{
var player = connection.Player!;
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.Data);
}
}
internal sealed class SupporterCardIdParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
}
internal sealed class SupporterCardSelectParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
[JsonPropertyName("SelectNew")]
public bool SelectNew { get; set; }
}
internal sealed class SupporterCardResetInitialParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
[JsonPropertyName("Index")]
public int Index { get; set; }
[JsonPropertyName("FixedId")]
public uint FixedId { get; set; }
}
internal sealed class SupporterCardSelectInitialParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
[JsonPropertyName("Index")]
public int Index { get; set; }
[JsonPropertyName("SelectNew")]
public bool SelectNew { get; set; }
}

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namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_FixedResetInitialAffix")]
public class SupporterCard_FixedResetInitialAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
await SupporterCard_ResetInitialAffix.Reset(connection, param, fixedMode: true);
}
}

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using MikuSB.Data;
using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_ReceiveFixedItem")]
public class SupporterCard_ReceiveFixedItem : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
if (!GameData.SupportFixedData.TryGetValue(1, out var fixedCfg) || fixedCfg.Item.Count < 5 || fixedCfg.Num <= 0)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
return;
}
var attr = SupporterCardAffixShared.GetOrCreateAttr(player.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
var claimCount = attr.Val / (uint)fixedCfg.Num;
if (claimCount == 0)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
return;
}
attr.Val %= (uint)fixedCfg.Num;
var rewardTemplateId = (uint)GameResourceTemplateId.FromGdpl(fixedCfg.Item);
var rewardItem = GameData.SuppliesData.GetValueOrDefault(rewardTemplateId);
if (rewardItem == null)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
return;
}
var granted = await player.InventoryManager.AddSuppliesItem(rewardItem, claimCount * fixedCfg.Item[4], sendPacket: false);
var sync = new NtfSyncPlayer();
if (granted != null)
sync.Items.Add(granted.ToProto());
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
SupporterCardAffixShared.Save(connection);
var arg = new JsonObject
{
["tbRewards"] = new JsonArray(
(int)fixedCfg.Item[0],
(int)fixedCfg.Item[1],
(int)fixedCfg.Item[2],
(int)fixedCfg.Item[3],
(int)(claimCount * fixedCfg.Item[4]))
}.ToJsonString();
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", arg, sync);
}
}

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using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_ResetAffix")]
public class SupporterCard_ResetAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SupporterCardIdParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
if (card == null || excel == null || excel.AffixCost.Count < 5 || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.ActiveThirdAffixSlot))
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var costs = new[] { excel.AffixCost };
if (!SupporterCardAffixShared.HasEnoughItems(connection, costs))
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var sync = new NtfSyncPlayer();
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, SupportAffixStateService.ActiveThirdAffixSlot);
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[SupportAffixStateService.ActiveThirdAffixSlot - 1], excluded);
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingMaxAffixSlot, affixId, tier);
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendResetResponse(connection, sync);
}
}

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using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_ResetInitialAffix")]
public class SupporterCard_ResetInitialAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
await Reset(connection, param, fixedMode: false);
}
internal static async Task Reset(Connection connection, string param, bool fixedMode)
{
var req = JsonSerializer.Deserialize<SupporterCardResetInitialParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
if (req == null || card == null || excel == null || req.Index is < 1 or > 2 || excel.AffixPool.Count < req.Index)
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var costs = fixedMode ? new[] { excel.FixedAffixCost } : excel.InitialAffixCost;
if (!costs.Any() || !SupporterCardAffixShared.HasEnoughItems(connection, costs))
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var sync = new NtfSyncPlayer();
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
uint affixId;
uint tier;
if (fixedMode && req.FixedId > 0)
{
affixId = req.FixedId;
tier = SupportAffixService.GenerateTier(affixId);
}
else
{
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, req.Index);
(affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[req.Index - 1], excluded);
}
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingInitialAffixSlot, affixId, tier);
card.AffixId = (uint)req.Index;
var attr = SupporterCardAffixShared.GetOrCreateAttr(connection.Player!.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
attr.Val += 1;
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendResetResponse(connection, sync);
}
}

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using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_SelectAffix")]
public class SupporterCard_SelectAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SupporterCardSelectParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
if (card == null || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingMaxAffixSlot))
{
await SupporterCardAffixShared.SendSelectResponse(connection);
return;
}
if (req!.SelectNew)
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingMaxAffixSlot, SupportAffixStateService.ActiveThirdAffixSlot);
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingMaxAffixSlot);
var sync = new NtfSyncPlayer();
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
}
}

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using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_SelectInitialAffix")]
public class SupporterCard_SelectInitialAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SupporterCardSelectInitialParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
if (req == null || card == null || req.Index is < 1 or > 2 || card.AffixId != req.Index || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingInitialAffixSlot))
{
await SupporterCardAffixShared.SendSelectResponse(connection);
return;
}
if (req.SelectNew)
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingInitialAffixSlot, req.Index);
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingInitialAffixSlot);
card.AffixId = 0;
var sync = new NtfSyncPlayer();
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
}
}

View File

@@ -1,5 +1,6 @@
using MikuSB.Data; using MikuSB.Data;
using MikuSB.Database; using MikuSB.Database;
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto; using MikuSB.Proto;
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
@@ -19,7 +20,7 @@ public class SupporterCard_Upgrade : ICallGSHandler
return; return;
} }
var supportCard = player.InventoryManager.InventoryData.Items.GetValueOrDefault((uint)req.SupportCardUid); var supportCard = player.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
if (supportCard == null) if (supportCard == null)
{ {
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}"); await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
@@ -68,10 +69,11 @@ public class SupporterCard_Upgrade : ICallGSHandler
} }
// Apply exp and level up // Apply exp and level up
if (supportCard.Level == 0) supportCard.Level = 1;
supportCard.Exp += gainedExp; supportCard.Exp += gainedExp;
while (supportCard.Level < maxLevel) while (supportCard.Level < maxLevel)
{ {
var expNeeded = GetExpNeeded(supportCard.Level + 1); var expNeeded = GetExpNeeded(supportCard.Level);
if (expNeeded == 0 || supportCard.Exp < expNeeded) break; if (expNeeded == 0 || supportCard.Exp < expNeeded) break;
supportCard.Exp -= expNeeded; supportCard.Exp -= expNeeded;
supportCard.Level++; supportCard.Level++;
@@ -80,6 +82,21 @@ public class SupporterCard_Upgrade : ICallGSHandler
{ {
supportCard.Exp = 0; supportCard.Exp = 0;
supportCard.Level = maxLevel; supportCard.Level = maxLevel;
// Unlock next affix slot when reaching max level for the first time
if (supportCardExcel != null)
{
var currentSlots = Enumerable.Range(1, SupportAffixStateService.ActiveThirdAffixSlot)
.Count(slot => SupportAffixStateService.HasAffix(supportCard, slot));
var totalSlots = supportCardExcel.TotalAffixCount;
if (currentSlots < totalSlots && currentSlots < supportCardExcel.AffixPool.Count)
{
var poolId = supportCardExcel.AffixPool[currentSlots];
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(poolId);
if (affixId > 0)
SupportAffixStateService.SetAffix(supportCard, currentSlots + 1, affixId, tier);
}
}
} }
syncItems.Add(supportCard.ToProto()); syncItems.Add(supportCard.ToProto());

View File

@@ -11,6 +11,8 @@ using MikuSB.GameServer.Server.Packet.Send.Misc;
using MikuSB.Proto; using MikuSB.Proto;
using MikuSB.TcpSharp; using MikuSB.TcpSharp;
using MikuSB.Util; using MikuSB.Util;
using System.Text;
using System.Text.Json;
using System.Text.Json.Nodes; using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.Packet.Recv.Login; namespace MikuSB.GameServer.Server.Packet.Recv.Login;
@@ -18,20 +20,47 @@ namespace MikuSB.GameServer.Server.Packet.Recv.Login;
[Opcode(CmdIds.ReqLogin)] [Opcode(CmdIds.ReqLogin)]
public class HandlerReqLogin : Handler public class HandlerReqLogin : Handler
{ {
private static readonly Logger Logger = new("ReqLogin");
private const int SupportCardLoginSplitThreshold = 2000;
private static string? ExtractSdkAuthToken(string? token)
{
if (string.IsNullOrWhiteSpace(token))
return null;
try
{
var normalized = Uri.UnescapeDataString(token).Trim();
var padding = normalized.Length % 4;
if (padding > 0)
normalized = normalized.PadRight(normalized.Length + (4 - padding), '=');
var json = Encoding.UTF8.GetString(Convert.FromBase64String(normalized));
using var document = JsonDocument.Parse(json);
return document.RootElement.TryGetProperty("authToken", out var authToken)
? authToken.GetString()
: null;
}
catch
{
return null;
}
}
public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo) public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
{ {
var req = ReqLogin.Parser.ParseFrom(data); var req = ReqLogin.Parser.ParseFrom(data);
var account = AccountData.GetAccountByUid(1); var sdkAuthToken = ExtractSdkAuthToken(req.Token);
if (account == null) var account = AccountData.GetAccountByComboToken(req.Token)
{ ?? AccountData.GetAccountByDispatchToken(req.Token)
AccountData.CreateAccount("MIKU", 0, ""); ?? AccountData.GetAccountByComboToken(sdkAuthToken ?? "")
account = AccountData.GetAccountByUid(1); ?? AccountData.GetAccountByDispatchToken(sdkAuthToken ?? "");
if (account == null) if (account == null)
{ {
Logger.Warn($"Rejected login: provider={req.Provider}, token={req.Token}, authToken={sdkAuthToken}");
await connection.SendPacket(CmdIds.NtfLogout); await connection.SendPacket(CmdIds.NtfLogout);
return; return;
} }
}
if (!ResourceManager.IsLoaded) if (!ResourceManager.IsLoaded)
// resource manager not loaded, return // resource manager not loaded, return
return; return;
@@ -52,16 +81,35 @@ public class HandlerReqLogin : Handler
$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log"); $"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
await connection.Player.OnEnterGame(); await connection.Player.OnEnterGame();
connection.Player.Connection = connection; connection.Player.Connection = connection;
await connection.SendPacket(new PacketRspLogin(connection.Player!)); var splitSupportCards = connection.Player.InventoryManager.InventoryData.SupportCards.Count > SupportCardLoginSplitThreshold;
await connection.SendPacket(new PacketRspLogin(connection.Player!, !splitSupportCards));
if (splitSupportCards)
await SendSupportCardsOnLogin(connection);
await connection.SendPacket(new PacketNtfCallScript(connection.Player!));
await SendDebugLoginState(connection); await SendDebugLoginState(connection);
await connection.Player.OnHeartBeat(); await connection.Player.OnHeartBeat();
await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!)); await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
ApplySavedGirlSkinTypes(connection.Player!); ApplySavedGirlSkinTypes(connection.Player!);
await connection.SendPacket(new PacketNtfCallScript(connection.Player!.InventoryManager.InventoryData));
await SendGirlSkinTypeOnLogin(connection); await SendGirlSkinTypeOnLogin(connection);
} }
private static async Task SendSupportCardsOnLogin(Connection connection)
{
var player = connection.Player;
if (player == null)
return;
var supportCards = player.InventoryManager.InventoryData.SupportCards.Values.ToList();
Logger.Info($"Split support card sync on login: total={supportCards.Count}, chunkSize={SupportCardLoginSplitThreshold}");
foreach (var chunk in supportCards.Chunk(SupportCardLoginSplitThreshold))
{
var packet = new PacketNtfCallScript(chunk.ToList());
await connection.SendPacket(packet);
}
}
private static void ApplySavedGirlSkinTypes(PlayerInstance player) private static void ApplySavedGirlSkinTypes(PlayerInstance player)
{ {
var inventoryData = player.InventoryManager.InventoryData; var inventoryData = player.InventoryManager.InventoryData;

View File

@@ -10,19 +10,42 @@ public class PacketRspLogin : BasePacket
{ {
private static readonly Logger Logger = new("RspLogin"); private static readonly Logger Logger = new("RspLogin");
public PacketRspLogin(PlayerInstance player) : base(CmdIds.RspLogin) public PacketRspLogin(PlayerInstance player, bool includeSupportCards = true) : base(CmdIds.RspLogin)
{ {
var characterCount = player.CharacterManager.CharacterData.Characters.Count;
var itemCount = player.InventoryManager.InventoryData.Items.Count;
var skinCount = player.InventoryManager.InventoryData.Skins.Count;
var weaponCount = player.InventoryManager.InventoryData.Weapons.Count;
var supportCardCount = player.InventoryManager.InventoryData.SupportCards.Count;
var attrCount = player.Data.Attrs.Count;
var strAttrCount = player.Data.StrAttrs.Count;
var showItemCount = player.Data.ShowItems.Count;
var proto = new RspLogin var proto = new RspLogin
{ {
Timestamp = (uint)Extensions.GetUnixSec(), Timestamp = (uint)Extensions.GetUnixSec(),
WorldChannel = 1, WorldChannel = 1,
AreaId = 1, AreaId = 1,
Data = player.ToPlayerProto(), Data = player.ToPlayerProto(includeSupportCards),
NeedRename = false NeedRename = false
}; };
var bytes = Google.Protobuf.MessageExtensions.ToByteArray(proto); var bytes = Google.Protobuf.MessageExtensions.ToByteArray(proto);
Logger.Info($"RspLogin proto size: {bytes.Length} bytes (limit: 65535)"); Logger.Info(
"RspLogin content: " +
$"characters={characterCount}, " +
$"items={itemCount}, " +
$"skins={skinCount}, " +
$"weapons={weaponCount}, " +
$"supportCards={supportCardCount}, " +
$"supportCardsInRspLogin={(includeSupportCards ? supportCardCount : 0)}, " +
$"attrs={attrCount}, " +
$"strAttrs={strAttrCount}, " +
$"showItems={showItemCount}, " +
$"protoItems={proto.Data.Items.Count}, " +
$"protoAttrs={proto.Data.Attrs.Count}, " +
$"protoStrAttrs={proto.Data.StrAttrs.Count}");
Logger.Info($"RspLogin proto size: {bytes.Length} bytes");
SetData(bytes); SetData(bytes);
} }

View File

@@ -1,6 +1,8 @@
using MikuSB.Database.Character; using MikuSB.Database.Character;
using MikuSB.Database.Inventory; using MikuSB.Database.Inventory;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player; using MikuSB.GameServer.Game.Player;
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto; using MikuSB.Proto;
using MikuSB.TcpSharp; using MikuSB.TcpSharp;
@@ -61,7 +63,7 @@ public class PacketNtfCallScript : BasePacket
Arg = "{}", Arg = "{}",
ExtraSync = new NtfSyncPlayer ExtraSync = new NtfSyncPlayer
{ {
Items = { cards.Select(x => x.ToProto()) } Items = { cards.Select(ToSupportCardProto) }
} }
}; };
@@ -95,14 +97,14 @@ public class PacketNtfCallScript : BasePacket
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto()); foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto()); foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto()); foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(supportCard.ToProto()); foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(ToSupportCardProto(supportCard));
proto.ExtraSync = extraSync; proto.ExtraSync = extraSync;
SetData(proto); SetData(proto);
} }
public PacketNtfCallScript(PlayerInstance Player) : base(CmdIds.NtfScript) public PacketNtfCallScript(PlayerInstance Player) : base(CmdIds.NtfScript)
{ {
Player.BuildPlayerAttr(); Player.BuildPlayerAttr(true);
var proto = new NtfCallScript var proto = new NtfCallScript
{ {
Api = "", Api = "",
@@ -128,4 +130,12 @@ public class PacketNtfCallScript : BasePacket
SetData(proto); SetData(proto);
} }
private static Item ToSupportCardProto(GameSupportCardInfo card)
{
SupportAffixStateService.NormalizePendingState(card);
var proto = card.ToProto();
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = SupportAffixStateService.GetVisibleInitialAffixIndex(card);
return proto;
}
} }

View File

@@ -0,0 +1,386 @@
using System.Collections;
using System.ComponentModel;
using System.Runtime.InteropServices;
using System.Text;
using MikuSB.Util;
namespace MikuSB.Loader;
public static class GameLaunchService
{
public static int Launch(params string[] extraGameArguments)
{
ConfigManager.LoadConfig();
PatchDownloadService.EnsurePatchPresent();
var options = LaunchOptions.FromConfig(extraGameArguments);
return Launch(options);
}
public static int Launch(LaunchOptions options)
{
var startupInfo = new STARTUPINFOW
{
cb = Marshal.SizeOf<STARTUPINFOW>()
};
var commandLine = BuildCommandLine(options.GamePath, options.GameArguments);
var workingDirectory = options.WorkingDirectory ?? Path.GetDirectoryName(options.GamePath)
?? throw new InvalidOperationException("Unable to determine working directory.");
var environment = BuildEnvironmentBlock(options.EnvironmentVariables);
try
{
if (!CreateProcessW(
lpApplicationName: options.GamePath,
lpCommandLine: commandLine,
lpProcessAttributes: IntPtr.Zero,
lpThreadAttributes: IntPtr.Zero,
bInheritHandles: false,
dwCreationFlags: CreationFlags.CREATE_SUSPENDED | CreationFlags.CREATE_UNICODE_ENVIRONMENT,
lpEnvironment: environment,
lpCurrentDirectory: workingDirectory,
lpStartupInfo: ref startupInfo,
lpProcessInformation: out var processInfo))
{
throw new Win32Exception(Marshal.GetLastWin32Error(), "Failed to create game process.");
}
try
{
foreach (var patchPath in options.PatchPaths)
InjectDll(processInfo.hProcess, patchPath);
if (ResumeThread(processInfo.hThread) == uint.MaxValue)
throw new Win32Exception(Marshal.GetLastWin32Error(), "Failed to resume game process.");
return processInfo.dwProcessId;
}
finally
{
CloseHandle(processInfo.hThread);
CloseHandle(processInfo.hProcess);
}
}
finally
{
if (environment != IntPtr.Zero)
Marshal.FreeHGlobal(environment);
}
}
private static void InjectDll(IntPtr processHandle, string dllPath)
{
var dllBytes = Encoding.Unicode.GetBytes(dllPath + '\0');
var remoteBuffer = VirtualAllocEx(
processHandle,
IntPtr.Zero,
(nuint)dllBytes.Length,
AllocationType.Commit | AllocationType.Reserve,
MemoryProtection.ReadWrite);
if (remoteBuffer == IntPtr.Zero)
throw new Win32Exception(Marshal.GetLastWin32Error(), "VirtualAllocEx failed.");
try
{
if (!WriteProcessMemory(processHandle, remoteBuffer, dllBytes, dllBytes.Length, out var written) ||
written.ToInt64() != dllBytes.Length)
{
throw new Win32Exception(Marshal.GetLastWin32Error(), "WriteProcessMemory failed.");
}
var kernel32 = GetModuleHandleW("kernel32.dll");
if (kernel32 == IntPtr.Zero)
throw new Win32Exception(Marshal.GetLastWin32Error(), "GetModuleHandleW(kernel32.dll) failed.");
var loadLibrary = GetProcAddress(kernel32, "LoadLibraryW");
if (loadLibrary == IntPtr.Zero)
throw new Win32Exception(Marshal.GetLastWin32Error(), "GetProcAddress(LoadLibraryW) failed.");
var remoteThread = CreateRemoteThread(
processHandle,
IntPtr.Zero,
0,
loadLibrary,
remoteBuffer,
0,
out _);
if (remoteThread == IntPtr.Zero)
throw new Win32Exception(Marshal.GetLastWin32Error(), "CreateRemoteThread failed.");
try
{
var waitResult = WaitForSingleObject(remoteThread, 10_000);
if (waitResult != 0)
throw new Win32Exception($"Remote LoadLibraryW timed out or failed: {waitResult}");
}
finally
{
CloseHandle(remoteThread);
}
}
finally
{
VirtualFreeEx(processHandle, remoteBuffer, 0, FreeType.Release);
}
}
private static string BuildCommandLine(string exePath, IReadOnlyList<string> gameArgs)
{
var parts = new List<string> { Quote(exePath) };
parts.AddRange(gameArgs.Select(Quote));
return string.Join(' ', parts);
}
private static IntPtr BuildEnvironmentBlock(IReadOnlyDictionary<string, string> variables)
{
if (variables.Count == 0)
return IntPtr.Zero;
var merged = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
foreach (DictionaryEntry entry in Environment.GetEnvironmentVariables())
merged[(string)entry.Key] = entry.Value?.ToString() ?? string.Empty;
foreach (var pair in variables)
merged[pair.Key] = pair.Value;
var payload = string.Join('\0', merged.OrderBy(x => x.Key, StringComparer.OrdinalIgnoreCase)
.Select(x => $"{x.Key}={x.Value}")) + "\0\0";
return Marshal.StringToHGlobalUni(payload);
}
private static string Quote(string value)
{
if (value.Length == 0)
return "\"\"";
if (!value.Any(char.IsWhiteSpace) && !value.Contains('"'))
return value;
return "\"" + value.Replace("\\", "\\\\").Replace("\"", "\\\"") + "\"";
}
[Flags]
private enum CreationFlags : uint
{
CREATE_SUSPENDED = 0x00000004,
CREATE_UNICODE_ENVIRONMENT = 0x00000400
}
[Flags]
private enum AllocationType : uint
{
Commit = 0x1000,
Reserve = 0x2000
}
[Flags]
private enum MemoryProtection : uint
{
ReadWrite = 0x04
}
[Flags]
private enum FreeType : uint
{
Release = 0x8000
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct STARTUPINFOW
{
public int cb;
public string? lpReserved;
public string? lpDesktop;
public string? lpTitle;
public int dwX;
public int dwY;
public int dwXSize;
public int dwYSize;
public int dwXCountChars;
public int dwYCountChars;
public int dwFillAttribute;
public int dwFlags;
public short wShowWindow;
public short cbReserved2;
public IntPtr lpReserved2;
public IntPtr hStdInput;
public IntPtr hStdOutput;
public IntPtr hStdError;
}
[StructLayout(LayoutKind.Sequential)]
private struct PROCESS_INFORMATION
{
public IntPtr hProcess;
public IntPtr hThread;
public int dwProcessId;
public int dwThreadId;
}
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
private static extern bool CreateProcessW(
string? lpApplicationName,
string lpCommandLine,
IntPtr lpProcessAttributes,
IntPtr lpThreadAttributes,
bool bInheritHandles,
CreationFlags dwCreationFlags,
IntPtr lpEnvironment,
string? lpCurrentDirectory,
ref STARTUPINFOW lpStartupInfo,
out PROCESS_INFORMATION lpProcessInformation);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr VirtualAllocEx(
IntPtr hProcess,
IntPtr lpAddress,
nuint dwSize,
AllocationType flAllocationType,
MemoryProtection flProtect);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool VirtualFreeEx(
IntPtr hProcess,
IntPtr lpAddress,
nuint dwSize,
FreeType dwFreeType);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool WriteProcessMemory(
IntPtr hProcess,
IntPtr lpBaseAddress,
byte[] lpBuffer,
int nSize,
out IntPtr lpNumberOfBytesWritten);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
private static extern IntPtr GetModuleHandleW(string lpModuleName);
[DllImport("kernel32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
private static extern IntPtr GetProcAddress(IntPtr hModule, string lpProcName);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr CreateRemoteThread(
IntPtr hProcess,
IntPtr lpThreadAttributes,
nuint dwStackSize,
IntPtr lpStartAddress,
IntPtr lpParameter,
uint dwCreationFlags,
out int lpThreadId);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern uint WaitForSingleObject(IntPtr hHandle, uint dwMilliseconds);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern uint ResumeThread(IntPtr hThread);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool CloseHandle(IntPtr hObject);
}
public sealed class LaunchOptions
{
public required string GamePath { get; init; }
public required IReadOnlyList<string> PatchPaths { get; init; }
public string? WorkingDirectory { get; init; }
public required IReadOnlyList<string> GameArguments { get; init; }
public required IReadOnlyDictionary<string, string> EnvironmentVariables { get; init; }
public static LaunchOptions FromConfig(IEnumerable<string>? extraGameArguments = null)
{
var config = ConfigManager.Config;
var serverBaseDirectory = AppContext.BaseDirectory;
var gamePath = ResolvePath(config.Loader.GamePath, AppContext.BaseDirectory);
var patchPaths = ResolvePatchPaths(config.Loader.PatchPaths, serverBaseDirectory);
var gameArgs = new List<string>(config.Loader.Arguments ?? []);
if (extraGameArguments is not null)
gameArgs.AddRange(extraGameArguments.Where(x => !string.IsNullOrWhiteSpace(x)));
gameArgs = EnsureUserDirArgument(gameArgs, serverBaseDirectory);
PersistResolvedArgumentsIfChanged(config, gameArgs);
var env = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
if (config.Loader.SetAllProxy && config.Proxy.Enabled)
env["ALL_PROXY"] = $"socks5h://127.0.0.1:{config.Proxy.Port}";
if (string.IsNullOrWhiteSpace(gamePath))
throw new InvalidOperationException("Loader.GamePath is not configured.");
if (!File.Exists(gamePath))
throw new FileNotFoundException("Game executable not found.", gamePath);
if (patchPaths.Count == 0)
throw new InvalidOperationException("At least one patch path is required.");
foreach (var patchPath in patchPaths)
{
if (!File.Exists(patchPath))
throw new FileNotFoundException("Patch DLL not found.", patchPath);
}
var workingDirectory = Path.GetDirectoryName(gamePath);
if (string.IsNullOrWhiteSpace(workingDirectory) || !Directory.Exists(workingDirectory))
throw new DirectoryNotFoundException($"Working directory not found: {workingDirectory}");
return new LaunchOptions
{
GamePath = Path.GetFullPath(gamePath),
PatchPaths = patchPaths,
WorkingDirectory = Path.GetFullPath(workingDirectory),
GameArguments = gameArgs,
EnvironmentVariables = env
};
}
private static List<string> EnsureUserDirArgument(List<string> gameArgs, string baseDirectory)
{
var userDataDirectory = Path.GetFullPath(Path.Combine(baseDirectory, "Client_User_Data"));
Directory.CreateDirectory(userDataDirectory);
var userDirArgument = $"-userdir={userDataDirectory}";
var existingIndex = gameArgs.FindIndex(x => x.StartsWith("-userdir=", StringComparison.OrdinalIgnoreCase));
if (existingIndex >= 0)
gameArgs[existingIndex] = userDirArgument;
else
gameArgs.Add(userDirArgument);
return gameArgs;
}
private static void PersistResolvedArgumentsIfChanged(Configuration.ConfigContainer config, List<string> gameArgs)
{
var currentArgs = config.Loader.Arguments ?? [];
if (currentArgs.SequenceEqual(gameArgs, StringComparer.Ordinal))
return;
config.Loader.Arguments = gameArgs.ToArray();
ConfigManager.SaveConfig();
}
private static string? ResolvePath(string? value, string baseDirectory)
{
if (string.IsNullOrWhiteSpace(value))
return null;
return Path.IsPathRooted(value)
? value
: Path.GetFullPath(Path.Combine(baseDirectory, value));
}
private static List<string> ResolvePatchPaths(IEnumerable<string>? values, string baseDirectory)
{
var result = new List<string>();
if (values is null)
return result;
foreach (var value in values)
{
var resolved = ResolvePath(value, baseDirectory);
if (!string.IsNullOrWhiteSpace(resolved))
result.Add(resolved);
}
return result;
}
}

View File

@@ -0,0 +1,16 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AssemblyName>MikuSB.Loader</AssemblyName>
<RootNamespace>MikuSB.Loader</RootNamespace>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Common\Common.csproj" />
</ItemGroup>
</Project>

View File

@@ -24,6 +24,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Proxy", "Proxy\Proxy.csproj
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MikuSB.Updater", "MikuSB.Updater\MikuSB.Updater.csproj", "{CE0F3A4B-8C55-4A31-A1B5-A0CB1C7F0A11}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MikuSB.Updater", "MikuSB.Updater\MikuSB.Updater.csproj", "{CE0F3A4B-8C55-4A31-A1B5-A0CB1C7F0A11}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MikuSB.Loader", "MikuSB.Loader\MikuSB.Loader.csproj", "{B7AE1E7E-6A42-4E64-B2B1-2EB522F9E3A1}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@@ -62,6 +64,10 @@ Global
{CE0F3A4B-8C55-4A31-A1B5-A0CB1C7F0A11}.Debug|Any CPU.Build.0 = Debug|Any CPU {CE0F3A4B-8C55-4A31-A1B5-A0CB1C7F0A11}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CE0F3A4B-8C55-4A31-A1B5-A0CB1C7F0A11}.Release|Any CPU.ActiveCfg = Release|Any CPU {CE0F3A4B-8C55-4A31-A1B5-A0CB1C7F0A11}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CE0F3A4B-8C55-4A31-A1B5-A0CB1C7F0A11}.Release|Any CPU.Build.0 = Release|Any CPU {CE0F3A4B-8C55-4A31-A1B5-A0CB1C7F0A11}.Release|Any CPU.Build.0 = Release|Any CPU
{B7AE1E7E-6A42-4E64-B2B1-2EB522F9E3A1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B7AE1E7E-6A42-4E64-B2B1-2EB522F9E3A1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B7AE1E7E-6A42-4E64-B2B1-2EB522F9E3A1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B7AE1E7E-6A42-4E64-B2B1-2EB522F9E3A1}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View File

@@ -50,7 +50,6 @@
Targets="Restore;Publish" Targets="Restore;Publish"
RemoveProperties="PublishProfile" RemoveProperties="PublishProfile"
Properties="Configuration=$(Configuration);RuntimeIdentifier=$(RuntimeIdentifier);SelfContained=false;PublishSingleFile=true;PublishDir=$(_UpdaterPublishDir)" /> Properties="Configuration=$(Configuration);RuntimeIdentifier=$(RuntimeIdentifier);SelfContained=false;PublishSingleFile=true;PublishDir=$(_UpdaterPublishDir)" />
<Copy <Copy
SourceFiles="$(_UpdaterPublishDir)MikuSB.Updater.exe" SourceFiles="$(_UpdaterPublishDir)MikuSB.Updater.exe"
DestinationFiles="$(PublishDir)MikuSB.Updater.exe" DestinationFiles="$(PublishDir)MikuSB.Updater.exe"

View File

@@ -22,16 +22,35 @@ public class LoaderManager : MikuSB
public static void InitConfig() public static void InitConfig()
{ {
// Initialize log // Initialize log
var counter = 0; var logDir = ConfigManager.Config.Path.LogPath;
FileInfo file; var logFile = new FileInfo(Path.Combine(logDir, "Server.log"));
while (true) logFile.Directory?.Create();
if (logFile.Exists)
{ {
file = new FileInfo(ConfigManager.Config.Path.LogPath + $"/{DateTime.Now:yyyy-MM-dd}-{++counter}.log"); // Read start time from first log line, fall back to file creation time
if (file is not { Exists: false, Directory: not null }) continue; DateTime logStartTime;
file.Directory.Create(); try
break; {
var firstLine = File.ReadLines(logFile.FullName).FirstOrDefault() ?? "";
// Format: [HH:mm:ss] ...
var timeStr = firstLine.Length >= 10 ? firstLine[1..9] : "";
var dateStr = logFile.CreationTime.ToString("yyyy-MM-dd");
logStartTime = DateTime.TryParse($"{dateStr} {timeStr}", out var parsed)
? parsed
: logFile.CreationTime;
} }
Logger.SetLogFile(file); catch
{
logStartTime = logFile.CreationTime;
}
var backupName = $"Server-backup-{logStartTime:yyyy.MM.dd-HH.mm.ss}.log";
var backupFile = new FileInfo(Path.Combine(logDir, backupName));
logFile.MoveTo(backupFile.FullName, overwrite: true);
}
Logger.SetLogFile(new FileInfo(Path.Combine(logDir, "Server.log")));
// Init all directories // Init all directories
try try

View File

@@ -27,6 +27,7 @@ public class MikuSB
var time = DateTime.Now; var time = DateTime.Now;
IConsole.InitConsole(); IConsole.InitConsole();
LoaderManager.InitConfig(); LoaderManager.InitConfig();
ShowAntiScamWarning();
if (await UpdateService.TryStartSelfUpdateAsync()) if (await UpdateService.TryStartSelfUpdateAsync())
return; return;
@@ -65,6 +66,16 @@ public class MikuSB
await ProcessExit(Volatile.Read(ref _exitCode)); await ProcessExit(Volatile.Read(ref _exitCode));
} }
private static void ShowAntiScamWarning()
{
Logger.Warn("============================================================");
Logger.Warn("MikuSB is completely free and open source.");
Logger.Warn("If you paid anyone for this server, you were scammed.");
Logger.Warn("Request a refund immediately and report the seller to us.");
Logger.Warn("Discord: https://discord.gg/aMwCu9JyUR");
Logger.Warn("============================================================");
}
#region Exit #region Exit
private static void RegisterExitEvent() private static void RegisterExitEvent()

View File

@@ -1,134 +0,0 @@
using System.Collections.Concurrent;
using System.Net;
using System.Security.Cryptography;
using System.Security.Cryptography.X509Certificates;
using MikuSB.Configuration;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
namespace MikuSB.Proxy;
public sealed class ProxyCertificateAuthority
{
private const string Password = "MikuSB.Proxy.LocalCA";
private readonly ConcurrentDictionary<string, X509Certificate2> _serverCertificates = new(StringComparer.OrdinalIgnoreCase);
private readonly ILogger<ProxyCertificateAuthority> _logger;
private readonly ProxyOptions _options;
private readonly X509Certificate2 _rootCertificate;
public ProxyCertificateAuthority(IOptions<ProxyOptions> options, ILogger<ProxyCertificateAuthority> logger)
{
_options = options.Value;
_logger = logger;
_rootCertificate = LoadOrCreateRootCertificate();
if (_options.InstallRootCertificate)
InstallRootCertificate();
else
_logger.LogWarning(
"MikuSB proxy root certificate is not installed automatically. Import {CertificatePath} into CurrentUser Root to enable HTTPS interception.",
RootCerPath);
}
public string RootCerPath => Path.Join(CertificateDirectory, "MikuSB.Proxy.Root.cer");
public string RootCerPemPath => Path.Join(CertificateDirectory, "MikuSB.Proxy.Root.pem");
private static string CertificateDirectory => Path.Combine(AppContext.BaseDirectory, "proxy-certs");
public X509Certificate2 GetServerCertificate(string host)
{
host = host.Trim().TrimEnd('.').ToLowerInvariant();
return _serverCertificates.GetOrAdd(host, CreateServerCertificate);
}
private X509Certificate2 LoadOrCreateRootCertificate()
{
Directory.CreateDirectory(CertificateDirectory);
var pfxPath = Path.Combine(CertificateDirectory, "MikuSB.Proxy.Root.pfx");
if (File.Exists(pfxPath))
{
var existing = X509CertificateLoader.LoadPkcs12(
File.ReadAllBytes(pfxPath),
Password,
X509KeyStorageFlags.Exportable | X509KeyStorageFlags.UserKeySet);
if (!File.Exists(RootCerPath))
File.WriteAllBytes(RootCerPath, existing.Export(X509ContentType.Cert));
if (!File.Exists(RootCerPemPath))
{
string pemString = existing.ExportCertificatePem();
File.WriteAllText(RootCerPemPath, pemString);
}
return existing;
}
using var rsa = RSA.Create(4096);
var request = new CertificateRequest(
"CN=MikuSB Proxy Root CA",
rsa,
HashAlgorithmName.SHA256,
RSASignaturePadding.Pkcs1);
request.CertificateExtensions.Add(new X509BasicConstraintsExtension(true, false, 0, true));
request.CertificateExtensions.Add(new X509KeyUsageExtension(X509KeyUsageFlags.KeyCertSign | X509KeyUsageFlags.CrlSign | X509KeyUsageFlags.DigitalSignature, true));
request.CertificateExtensions.Add(new X509SubjectKeyIdentifierExtension(request.PublicKey, false));
var root = request.CreateSelfSigned(DateTimeOffset.UtcNow.AddDays(-1), DateTimeOffset.UtcNow.AddYears(10));
var exportable = X509CertificateLoader.LoadPkcs12(
root.Export(X509ContentType.Pfx, Password),
Password,
X509KeyStorageFlags.Exportable | X509KeyStorageFlags.UserKeySet);
File.WriteAllBytes(pfxPath, exportable.Export(X509ContentType.Pfx, Password));
File.WriteAllBytes(RootCerPath, exportable.Export(X509ContentType.Cert));
_logger.LogInformation("Created MikuSB proxy root certificate at {CertificatePath}", RootCerPath);
File.WriteAllText(RootCerPemPath, exportable.ExportCertificatePem());
_logger.LogInformation("Created MikuSB proxy root certificate (PEM) at {CertificatePath}", RootCerPemPath);
return exportable;
}
private X509Certificate2 CreateServerCertificate(string host)
{
using var rsa = RSA.Create(2048);
var request = new CertificateRequest($"CN={host}", rsa, HashAlgorithmName.SHA256, RSASignaturePadding.Pkcs1);
var san = new SubjectAlternativeNameBuilder();
if (IPAddress.TryParse(host, out var address))
san.AddIpAddress(address);
else
san.AddDnsName(host);
request.CertificateExtensions.Add(san.Build());
request.CertificateExtensions.Add(new X509BasicConstraintsExtension(false, false, 0, true));
request.CertificateExtensions.Add(new X509KeyUsageExtension(X509KeyUsageFlags.DigitalSignature | X509KeyUsageFlags.KeyEncipherment, true));
request.CertificateExtensions.Add(new X509EnhancedKeyUsageExtension([new Oid("1.3.6.1.5.5.7.3.1")], false));
var serial = RandomNumberGenerator.GetBytes(16);
using var certificate = request.Create(
_rootCertificate,
DateTimeOffset.UtcNow.AddDays(-1),
DateTimeOffset.UtcNow.AddYears(2),
serial);
return X509CertificateLoader.LoadPkcs12(
certificate.CopyWithPrivateKey(rsa).Export(X509ContentType.Pfx),
null,
X509KeyStorageFlags.Exportable | X509KeyStorageFlags.UserKeySet);
}
private void InstallRootCertificate()
{
using var store = new X509Store(StoreName.Root, StoreLocation.CurrentUser);
store.Open(OpenFlags.ReadWrite);
var existing = store.Certificates.Find(X509FindType.FindByThumbprint, _rootCertificate.Thumbprint, false);
if (existing.Count > 0)
return;
store.Add(_rootCertificate);
_logger.LogWarning("Installed MikuSB proxy root certificate into CurrentUser Root store. Thumbprint={Thumbprint}", _rootCertificate.Thumbprint);
}
}

View File

@@ -1,25 +1,20 @@
using System.Buffers; using System.Buffers;
using System.Net; using System.Net;
using System.Net.Security;
using System.Net.Sockets; using System.Net.Sockets;
using System.Security.Authentication;
using System.Text;
using MikuSB.Configuration; using MikuSB.Configuration;
using MikuSB.Util; using MikuSB.Util;
using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options; using Microsoft.Extensions.Options;
namespace MikuSB.Proxy; namespace MikuSB.Proxy;
public sealed class ProxyServer( public sealed class ProxyServer(
IOptions<ProxyOptions> options, IOptions<ProxyOptions> options,
ProxyCertificateAuthority certificateAuthority,
HttpClient httpClient,
Logger logger) : BackgroundService Logger logger) : BackgroundService
{ {
private const string ListenAddress = "127.0.0.1"; private const string ListenAddress = "127.0.0.1";
private const string ServerHost = "127.0.0.1"; private const int DefaultSocksPort = 18888;
private static readonly string[] TargetDomains = private static readonly string[] TargetDomains =
[ [
"amazingseasuncdn.com", "amazingseasuncdn.com",
@@ -29,26 +24,12 @@ public sealed class ProxyServer(
"xoyo.games", "xoyo.games",
"yo.games", "yo.games",
"qcloud.com", "qcloud.com",
"xgsdk.xoyo.games",
"xqdata.xoyo.games", "xqdata.xoyo.games",
"tencentcs.com" "tencentcs.com"
]; ];
private static readonly HashSet<string> HopByHopHeaders = new(StringComparer.OrdinalIgnoreCase)
{
"Connection",
"Proxy-Connection",
"Keep-Alive",
"Proxy-Authenticate",
"Proxy-Authorization",
"TE",
"Trailer",
"Transfer-Encoding",
"Upgrade"
};
private readonly ProxyOptions _options = options.Value; private readonly ProxyOptions _options = options.Value;
private TcpListener? _listener; private readonly List<TcpListener> _listeners = [];
protected override async Task ExecuteAsync(CancellationToken stoppingToken) protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{ {
@@ -58,395 +39,257 @@ public sealed class ProxyServer(
return; return;
} }
var address = IPAddress.Parse(ListenAddress); foreach (var port in GetListenPorts())
_listener = new TcpListener(address, _options.Port); {
_listener.Start(); var listener = new TcpListener(IPAddress.Parse(ListenAddress), port);
logger.Info($"MikuSB proxy listening on {ListenAddress}:{_options.Port}"); listener.Start();
_listeners.Add(listener);
logger.Info($"MikuSB SOCKS5 proxy listening on {ListenAddress}:{port}");
_ = Task.Run(() => AcceptLoopAsync(listener, port, stoppingToken), stoppingToken);
}
try try
{ {
while (!stoppingToken.IsCancellationRequested) await Task.Delay(Timeout.Infinite, stoppingToken);
{
var client = await _listener.AcceptTcpClientAsync(stoppingToken);
_ = Task.Run(() => HandleClientAsync(client, stoppingToken), stoppingToken);
}
} }
catch (OperationCanceledException) when (stoppingToken.IsCancellationRequested) catch (OperationCanceledException) when (stoppingToken.IsCancellationRequested)
{ {
} }
catch (SocketException) when (stoppingToken.IsCancellationRequested)
{
}
catch (ObjectDisposedException) when (stoppingToken.IsCancellationRequested)
{
}
} }
public override async Task StopAsync(CancellationToken cancellationToken) public override async Task StopAsync(CancellationToken cancellationToken)
{ {
// Cancel the BackgroundService token first so shutdown exceptions are treated as expected.
var stopTask = base.StopAsync(cancellationToken); var stopTask = base.StopAsync(cancellationToken);
_listener?.Stop(); foreach (var listener in _listeners)
listener.Stop();
await stopTask; await stopTask;
} }
private async Task HandleClientAsync(TcpClient client, CancellationToken cancellationToken) private IEnumerable<int> GetListenPorts()
{ {
using (client) yield return DefaultSocksPort;
if (_options.Port > 0 && _options.Port != DefaultSocksPort)
yield return _options.Port;
}
private async Task AcceptLoopAsync(TcpListener listener, int port, CancellationToken cancellationToken)
{ {
//logger.Debug($"Proxy New client: {client.Client.RemoteEndPoint}");
try try
{ {
await HandleClientCoreAsync(client, cancellationToken); while (!cancellationToken.IsCancellationRequested)
{
var client = await listener.AcceptTcpClientAsync(cancellationToken);
_ = Task.Run(() => HandleClientAsync(client, port, cancellationToken), cancellationToken);
}
} }
catch (OperationCanceledException) when (cancellationToken.IsCancellationRequested) catch (OperationCanceledException) when (cancellationToken.IsCancellationRequested)
{ {
} }
catch (IOException) catch (SocketException) when (cancellationToken.IsCancellationRequested)
{ {
} }
catch (SocketException) catch (ObjectDisposedException) when (cancellationToken.IsCancellationRequested)
{ {
} }
catch (AuthenticationException ex) }
private async Task HandleClientAsync(TcpClient client, int listenPort, CancellationToken cancellationToken)
{ {
logger.Warn($"Proxy TLS authentication failed: {ex}"); using (client)
{
using var clientStream = client.GetStream();
try
{
await NegotiateAsync(clientStream, cancellationToken);
var request = await ReadConnectRequestAsync(clientStream, cancellationToken);
if (request is null)
return;
using var upstream = new TcpClient();
var destination = ResolveDestination(request, listenPort);
await upstream.ConnectAsync(destination.Host, destination.Port, cancellationToken);
await SendConnectReplyAsync(clientStream, success: true, cancellationToken);
if (ConfigManager.Config.HttpServer.EnableLog)
logger.Info($"SOCKS: {request.Host}:{request.Port} -> {destination.Host}:{destination.Port}");
using var upstreamStream = upstream.GetStream();
await TunnelAsync(clientStream, upstreamStream, cancellationToken);
}
catch (OperationCanceledException) when (cancellationToken.IsCancellationRequested)
{
}
catch (Exception ex) when (ex is IOException or SocketException)
{
if (ConfigManager.Config.HttpServer.EnableLog)
logger.Warn($"SOCKS client failed: {ex.Message}");
} }
catch (Exception ex) catch (Exception ex)
{ {
logger.Warn($"Proxy client failed {ex}"); logger.Warn($"SOCKS client failed: {ex}");
} }
logger.Info($"Proxy client close: {client.Client.RemoteEndPoint}");
} }
} }
private async Task HandleClientCoreAsync(TcpClient client, CancellationToken cancellationToken) private async Task NegotiateAsync(NetworkStream stream, CancellationToken cancellationToken)
{ {
await using var stream = client.GetStream(); var header = new byte[2];
var request = await ProxyHttpRequest.ReadAsync(stream, cancellationToken); await ReadExactAsync(stream, header, cancellationToken);
if (request is null)
return;
if (request.Method.Equals("CONNECT", StringComparison.OrdinalIgnoreCase)) if (header[0] != 0x05)
{ throw new IOException("Unsupported SOCKS version");
var (host, port) = SplitHostPort(request.Target, 443);
if (ShouldRedirect(host))
{
await WriteAsciiAsync(stream, "HTTP/1.1 200 Connection Established\r\nProxy-Agent: MikuSB.Proxy\r\n\r\n", cancellationToken);
using var tlsStream = new SslStream(stream, false);
await tlsStream.AuthenticateAsServerAsync(new SslServerAuthenticationOptions
{
ServerCertificate = certificateAuthority.GetServerCertificate(host),
EnabledSslProtocols = SslProtocols.Tls12 | SslProtocols.Tls13
}, cancellationToken);
await HandleRedirectedHttpLoopAsync(tlsStream, host, cancellationToken); var methods = new byte[header[1]];
return; if (methods.Length > 0)
await ReadExactAsync(stream, methods, cancellationToken);
await stream.WriteAsync(new byte[] { 0x05, 0x00 }, cancellationToken);
} }
await TunnelAsync(stream, host, port, cancellationToken); private async Task<SocksRequest?> ReadConnectRequestAsync(NetworkStream stream, CancellationToken cancellationToken)
return; {
var header = new byte[4];
await ReadExactAsync(stream, header, cancellationToken);
if (header[0] != 0x05)
throw new IOException("Invalid SOCKS request");
if (header[1] != 0x01)
{
await SendConnectReplyAsync(stream, success: false, cancellationToken);
return null;
} }
await HandlePlainHttpLoopAsync(stream, request, cancellationToken); var host = header[3] switch
{
0x01 => new IPAddress(await ReadBytesAsync(stream, 4, cancellationToken)).ToString(),
0x03 => await ReadDomainAsync(stream, cancellationToken),
0x04 => new IPAddress(await ReadBytesAsync(stream, 16, cancellationToken)).ToString(),
_ => throw new IOException("Unsupported address type")
};
var portBytes = await ReadBytesAsync(stream, 2, cancellationToken);
var port = (portBytes[0] << 8) | portBytes[1];
return new SocksRequest(host, port);
} }
private async Task HandlePlainHttpLoopAsync(Stream clientStream, ProxyHttpRequest request, CancellationToken cancellationToken) private static async Task<string> ReadDomainAsync(NetworkStream stream, CancellationToken cancellationToken)
{ {
while (true) var length = await ReadBytesAsync(stream, 1, cancellationToken);
{ var domain = await ReadBytesAsync(stream, length[0], cancellationToken);
var host = request.Host; return System.Text.Encoding.ASCII.GetString(domain);
if (string.IsNullOrWhiteSpace(host))
{
await WriteSimpleResponseAsync(clientStream, HttpStatusCode.BadRequest, "Missing Host header", cancellationToken);
return;
} }
if (ShouldRedirect(SplitHostPort(host, 80).Host)) private (string Host, int Port) ResolveDestination(SocksRequest request, int listenPort)
await ForwardToServerAsync(clientStream, request, cancellationToken); {
else if (IsSelfReference(request.Host, request.Port, listenPort))
await ForwardToOriginAsync(clientStream, request, cancellationToken); throw new IOException("Proxy self-reference detected");
if (request.ShouldClose) if (!ShouldRedirect(request.Host))
return; return (request.Host, request.Port);
var nextRequest = await ProxyHttpRequest.ReadAsync(clientStream, cancellationToken); return ("127.0.0.1", request.Port switch
if (nextRequest is null) {
return; 80 => ConfigManager.Config.HttpServer.Port,
893 => 31443,
request = nextRequest; 13443 => 13443,
} 18443 => 18443,
31443 => 31443,
_ => 13443
});
} }
private async Task HandleRedirectedHttpLoopAsync(Stream tlsStream, string originalHost, CancellationToken cancellationToken) private static bool ShouldRedirect(string host)
{ {
while (!cancellationToken.IsCancellationRequested) foreach (var domain in TargetDomains)
{ {
var request = await ProxyHttpRequest.ReadAsync(tlsStream, cancellationToken); if (host.Equals(domain, StringComparison.OrdinalIgnoreCase) ||
if (request is null) host.EndsWith("." + domain, StringComparison.OrdinalIgnoreCase))
return;
request.HostOverride = originalHost;
await ForwardToServerAsync(tlsStream, request, cancellationToken);
if (request.ShouldClose)
return;
}
}
private async Task ForwardToServerAsync(Stream clientStream, ProxyHttpRequest request, CancellationToken cancellationToken)
{
var pathAndQuery = request.GetPathAndQuery();
var uri = new Uri($"http://{ServerHost}:{_options.ServerHttpPort}{pathAndQuery}");
if (ConfigManager.Config.HttpServer.EnableLog) logger.Info($"Redirect: {request.Method} {request.HostOverride ?? request.Host}{pathAndQuery} -> {uri}");
await SendHttpRequestAsync(clientStream, request, uri, true, cancellationToken);
}
private async Task ForwardToOriginAsync(Stream clientStream, ProxyHttpRequest request, CancellationToken cancellationToken)
{
var uri = request.GetAbsoluteUri();
if (uri is null)
{
await WriteSimpleResponseAsync(clientStream, HttpStatusCode.BadRequest, "Only absolute-form proxy requests are supported for non-target HTTP", cancellationToken);
return;
}
if (IsSelfReference(uri))
{
logger.Info($"Self-reference blocked: {request.Method} {uri}");
await WriteSimpleResponseAsync(clientStream, HttpStatusCode.LoopDetected, "Proxy self-reference detected", cancellationToken);
return;
}
await SendHttpRequestAsync(clientStream, request, uri, false, cancellationToken);
}
private bool IsSelfReference(Uri uri)
{
if (uri.Port != _options.Port)
return false;
return uri.Host is "127.0.0.1" or "localhost" or "::1"
|| uri.Host.Equals(ListenAddress, StringComparison.OrdinalIgnoreCase);
}
private async Task SendHttpRequestAsync(Stream clientStream, ProxyHttpRequest request, Uri uri, bool addCors, CancellationToken cancellationToken)
{
using var outgoing = new HttpRequestMessage(new HttpMethod(request.Method), uri);
if (request.Body.Length > 0)
outgoing.Content = new ByteArrayContent(request.Body);
foreach (var (name, value) in request.Headers)
{
if (HopByHopHeaders.Contains(name) || name.Equals("Host", StringComparison.OrdinalIgnoreCase))
continue;
if (!outgoing.Headers.TryAddWithoutValidation(name, value))
{
outgoing.Content ??= new ByteArrayContent(request.Body);
outgoing.Content.Headers.TryAddWithoutValidation(name, value);
}
}
using var response = await httpClient.SendAsync(outgoing, HttpCompletionOption.ResponseHeadersRead, cancellationToken);
var body = await response.Content.ReadAsByteArrayAsync(cancellationToken);
var builder = new StringBuilder();
builder.Append("HTTP/1.1 ")
.Append((int)response.StatusCode)
.Append(' ')
.Append(response.ReasonPhrase ?? response.StatusCode.ToString())
.Append("\r\n");
foreach (var header in response.Headers)
AppendHeader(builder, header.Key, header.Value);
foreach (var header in response.Content.Headers)
{
if (!header.Key.Equals("Content-Length", StringComparison.OrdinalIgnoreCase))
AppendHeader(builder, header.Key, header.Value);
}
if (addCors)
builder.Append("Access-Control-Allow-Origin: *\r\n");
builder.Append("Content-Length: ").Append(body.Length).Append("\r\n");
builder.Append("Connection: keep-alive\r\n\r\n");
await WriteAsciiAsync(clientStream, builder.ToString(), cancellationToken);
if (body.Length > 0)
await clientStream.WriteAsync(body, cancellationToken);
}
private async Task TunnelAsync(Stream clientStream, string host, int port, CancellationToken cancellationToken)
{
using var upstream = new TcpClient();
await upstream.ConnectAsync(host, port, cancellationToken);
await WriteAsciiAsync(clientStream, "HTTP/1.1 200 Connection Established\r\nProxy-Agent: MikuSB.Proxy\r\n\r\n", cancellationToken);
await using var upstreamStream = upstream.GetStream();
var clientToServer = clientStream.CopyToAsync(upstreamStream, cancellationToken);
var serverToClient = upstreamStream.CopyToAsync(clientStream, cancellationToken);
await Task.WhenAny(clientToServer, serverToClient);
}
private bool ShouldRedirect(string host)
{
host = host.Trim().TrimEnd('.').ToLowerInvariant();
foreach (var target in TargetDomains)
{
var normalized = target.Trim().TrimEnd('.').ToLowerInvariant();
if (host == normalized || host.EndsWith($".{normalized}", StringComparison.OrdinalIgnoreCase))
return true; return true;
} }
return false; return false;
} }
private static void AppendHeader(StringBuilder builder, string name, IEnumerable<string> values) private bool IsSelfReference(string host, int port, int listenPort)
{ {
if (HopByHopHeaders.Contains(name)) if (port != listenPort && port != _options.Port && port != DefaultSocksPort)
return; return false;
foreach (var value in values) return host is "127.0.0.1" or "localhost" or "::1";
builder.Append(name).Append(": ").Append(value).Append("\r\n");
} }
private static async Task WriteSimpleResponseAsync(Stream stream, HttpStatusCode statusCode, string message, CancellationToken cancellationToken) private static async Task SendConnectReplyAsync(NetworkStream stream, bool success, CancellationToken cancellationToken)
{ {
var body = Encoding.UTF8.GetBytes(message); var reply = success
await WriteAsciiAsync( ? new byte[] { 0x05, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }
stream, : new byte[] { 0x05, 0x05, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
$"HTTP/1.1 {(int)statusCode} {statusCode}\r\nContent-Type: text/plain; charset=utf-8\r\nContent-Length: {body.Length}\r\nConnection: close\r\n\r\n", await stream.WriteAsync(reply, cancellationToken);
cancellationToken);
await stream.WriteAsync(body, cancellationToken);
} }
private static Task WriteAsciiAsync(Stream stream, string value, CancellationToken cancellationToken) => private static async Task TunnelAsync(NetworkStream clientStream, NetworkStream upstreamStream, CancellationToken cancellationToken)
stream.WriteAsync(Encoding.ASCII.GetBytes(value), cancellationToken).AsTask();
private static (string Host, int Port) SplitHostPort(string hostPort, int defaultPort)
{ {
if (hostPort.StartsWith('[')) using var linkedCts = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
{ var upstreamToClient = CopyAsync(upstreamStream, clientStream, linkedCts.Token);
var end = hostPort.IndexOf(']'); var clientToUpstream = CopyAsync(clientStream, upstreamStream, linkedCts.Token);
if (end > 0 && hostPort.Length > end + 2 && hostPort[end + 1] == ':' && int.TryParse(hostPort[(end + 2)..], out var ipv6Port))
return (hostPort[1..end], ipv6Port);
return (hostPort.Trim('[', ']'), defaultPort); await Task.WhenAny(upstreamToClient, clientToUpstream);
} linkedCts.Cancel();
var colon = hostPort.LastIndexOf(':');
if (colon > 0 && int.TryParse(hostPort[(colon + 1)..], out var port))
return (hostPort[..colon], port);
return (hostPort, defaultPort);
}
private sealed class ProxyHttpRequest
{
public required string Method { get; init; }
public required string Target { get; init; }
public required string Version { get; init; }
public required List<KeyValuePair<string, string>> Headers { get; init; }
public required byte[] Body { get; init; }
public string? HostOverride { get; set; }
public string? Host => HostOverride ?? Headers.FirstOrDefault(x => x.Key.Equals("Host", StringComparison.OrdinalIgnoreCase)).Value;
public bool ShouldClose =>
Headers.Any(x => x.Key.Equals("Connection", StringComparison.OrdinalIgnoreCase)
&& x.Value.Contains("close", StringComparison.OrdinalIgnoreCase));
public Uri? GetAbsoluteUri() => Uri.TryCreate(Target, UriKind.Absolute, out var uri) ? uri : null;
public string GetPathAndQuery()
{
// "/query?version=a.b.c&platform=PC"
// => Uri.TryCreate() return true && uri.Scheme == "file"
// => will return "/query%3Fversion=a.b.c&platform=PC" cause 404
if (Uri.TryCreate(Target, UriKind.Absolute, out var uri) && uri.IsAbsoluteUri && (uri.Scheme == Uri.UriSchemeHttp || uri.Scheme == Uri.UriSchemeHttps))
return uri.PathAndQuery;
if (string.IsNullOrEmpty(Target))
return "/";
return Target[0] == '/' ? Target : $"/{Target}";
}
public static async Task<ProxyHttpRequest?> ReadAsync(Stream stream, CancellationToken cancellationToken)
{
var rented = ArrayPool<byte>.Shared.Rent(64 * 1024);
try try
{ {
var length = 0; await Task.WhenAll(upstreamToClient, clientToUpstream);
}
catch (OperationCanceledException)
{
}
catch (IOException)
{
}
}
private static async Task CopyAsync(Stream source, Stream destination, CancellationToken cancellationToken)
{
var buffer = ArrayPool<byte>.Shared.Rent(16 * 1024);
try
{
while (true) while (true)
{ {
var read = await stream.ReadAsync(rented.AsMemory(length, 1), cancellationToken); var bytesRead = await source.ReadAsync(buffer, cancellationToken);
if (read == 0) if (bytesRead <= 0)
return null;
length += read;
if (length >= 4
&& rented[length - 4] == '\r'
&& rented[length - 3] == '\n'
&& rented[length - 2] == '\r'
&& rented[length - 1] == '\n')
break; break;
if (length == rented.Length) await destination.WriteAsync(buffer.AsMemory(0, bytesRead), cancellationToken);
throw new InvalidDataException("HTTP proxy request header is too large"); await destination.FlushAsync(cancellationToken);
} }
var headerText = Encoding.ASCII.GetString(rented, 0, length);
var lines = headerText.Split("\r\n", StringSplitOptions.None);
var requestLine = lines[0].Split(' ', 3, StringSplitOptions.RemoveEmptyEntries);
if (requestLine.Length != 3)
throw new InvalidDataException("Invalid HTTP proxy request line");
var headers = new List<KeyValuePair<string, string>>();
var contentLength = 0;
for (var i = 1; i < lines.Length; i++)
{
var line = lines[i];
if (string.IsNullOrEmpty(line))
break;
var colon = line.IndexOf(':');
if (colon <= 0)
continue;
var name = line[..colon].Trim();
var value = line[(colon + 1)..].Trim();
headers.Add(new KeyValuePair<string, string>(name, value));
if (name.Equals("Content-Length", StringComparison.OrdinalIgnoreCase) && int.TryParse(value, out var parsedLength))
contentLength = parsedLength;
}
var body = new byte[contentLength];
var offset = 0;
while (offset < body.Length)
{
var read = await stream.ReadAsync(body.AsMemory(offset), cancellationToken);
if (read == 0)
throw new EndOfStreamException("HTTP proxy request body ended early");
offset += read;
}
return new ProxyHttpRequest
{
Method = requestLine[0],
Target = requestLine[1],
Version = requestLine[2],
Headers = headers,
Body = body
};
} }
finally finally
{ {
ArrayPool<byte>.Shared.Return(rented); ArrayPool<byte>.Shared.Return(buffer);
} }
} }
private static async Task<byte[]> ReadBytesAsync(Stream stream, int length, CancellationToken cancellationToken)
{
var buffer = new byte[length];
await ReadExactAsync(stream, buffer, cancellationToken);
return buffer;
}
private static async Task ReadExactAsync(Stream stream, byte[] buffer, CancellationToken cancellationToken)
{
var offset = 0;
while (offset < buffer.Length)
{
var bytesRead = await stream.ReadAsync(buffer.AsMemory(offset), cancellationToken);
if (bytesRead <= 0)
throw new IOException("Unexpected EOF");
offset += bytesRead;
} }
} }
private sealed record SocksRequest(string Host, int Port);
}

View File

@@ -9,17 +9,8 @@ public static class ProxyServiceCollectionExtensions
public static IServiceCollection AddMikuSbProxy(this IServiceCollection services, ProxyOptions options) public static IServiceCollection AddMikuSbProxy(this IServiceCollection services, ProxyOptions options)
{ {
services.AddSingleton<IOptions<ProxyOptions>>(Microsoft.Extensions.Options.Options.Create(options)); services.AddSingleton<IOptions<ProxyOptions>>(Microsoft.Extensions.Options.Options.Create(options));
services.AddSingleton<ProxyCertificateAuthority>();
services.AddSingleton(new HttpClient(new SocketsHttpHandler
{
AllowAutoRedirect = false,
AutomaticDecompression = System.Net.DecompressionMethods.None,
UseCookies = false,
UseProxy = false
}));
services.AddSingleton<ProxyServer>(); services.AddSingleton<ProxyServer>();
services.AddHostedService(sp => sp.GetRequiredService<ProxyServer>()); services.AddHostedService(sp => sp.GetRequiredService<ProxyServer>());
services.AddHostedService<WindowsSystemProxyService>();
return services; return services;
} }
} }

View File

@@ -1,132 +0,0 @@
using System.Runtime.InteropServices;
using MikuSB.Configuration;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using Microsoft.Win32;
namespace MikuSB.Proxy;
public sealed class WindowsSystemProxyService(
IOptions<ProxyOptions> options,
ILogger<WindowsSystemProxyService> logger) : IHostedService, IDisposable
{
private const string InternetSettingsPath = @"Software\Microsoft\Windows\CurrentVersion\Internet Settings";
private readonly ProxyOptions _options = options.Value;
private ConsoleCtrlHandler? _consoleCtrlHandler;
private int _proxyDisabled;
public Task StartAsync(CancellationToken cancellationToken)
{
if (!_options.Enabled || !_options.ManageSystemProxy)
return Task.CompletedTask;
if (!OperatingSystem.IsWindows())
{
logger.LogWarning("System proxy management is only supported on Windows");
return Task.CompletedTask;
}
using var key = Registry.CurrentUser.OpenSubKey(InternetSettingsPath, writable: true);
if (key is null)
{
logger.LogWarning("Unable to open Windows Internet Settings registry key");
return Task.CompletedTask;
}
var proxyServer = $"http=127.0.0.1:{_options.Port};https=127.0.0.1:{_options.Port}";
key.SetValue("ProxyEnable", 1, RegistryValueKind.DWord);
key.SetValue("ProxyServer", proxyServer, RegistryValueKind.String);
key.SetValue("ProxyOverride", _options.ProxyOverride, RegistryValueKind.String);
NotifyProxySettingsChanged();
AppDomain.CurrentDomain.ProcessExit += OnProcessExit;
RegisterConsoleCtrlHandler();
logger.LogWarning("Windows system proxy enabled for MikuSB: {ProxyServer}", proxyServer);
return Task.CompletedTask;
}
public Task StopAsync(CancellationToken cancellationToken)
{
if (!_options.Enabled || !_options.ManageSystemProxy || !_options.RestoreSystemProxyOnStop)
return Task.CompletedTask;
DisableSystemProxy();
return Task.CompletedTask;
}
public void Dispose()
{
AppDomain.CurrentDomain.ProcessExit -= OnProcessExit;
UnregisterConsoleCtrlHandler();
if (_options.Enabled && _options.ManageSystemProxy && _options.RestoreSystemProxyOnStop)
DisableSystemProxy();
}
private void OnProcessExit(object? sender, EventArgs e)
{
if (_options.Enabled && _options.ManageSystemProxy && _options.RestoreSystemProxyOnStop)
DisableSystemProxy();
}
private void DisableSystemProxy()
{
if (!OperatingSystem.IsWindows())
return;
if (Interlocked.Exchange(ref _proxyDisabled, 1) == 1)
return;
using var key = Registry.CurrentUser.OpenSubKey(InternetSettingsPath, writable: true);
if (key is null)
return;
key.SetValue("ProxyEnable", 0, RegistryValueKind.DWord);
key.DeleteValue("ProxyServer", throwOnMissingValue: false);
key.DeleteValue("ProxyOverride", throwOnMissingValue: false);
NotifyProxySettingsChanged();
logger.LogWarning("Windows system proxy disabled for MikuSB shutdown");
}
private void RegisterConsoleCtrlHandler()
{
if (!OperatingSystem.IsWindows())
return;
_consoleCtrlHandler = OnConsoleCtrl;
SetConsoleCtrlHandler(_consoleCtrlHandler, add: true);
}
private void UnregisterConsoleCtrlHandler()
{
if (!OperatingSystem.IsWindows() || _consoleCtrlHandler is null)
return;
SetConsoleCtrlHandler(_consoleCtrlHandler, add: false);
_consoleCtrlHandler = null;
}
private bool OnConsoleCtrl(int signal)
{
if (_options.Enabled && _options.ManageSystemProxy && _options.RestoreSystemProxyOnStop)
DisableSystemProxy();
return false;
}
private static void NotifyProxySettingsChanged()
{
InternetSetOption(IntPtr.Zero, 39, IntPtr.Zero, 0);
InternetSetOption(IntPtr.Zero, 37, IntPtr.Zero, 0);
}
private delegate bool ConsoleCtrlHandler(int signal);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool SetConsoleCtrlHandler(ConsoleCtrlHandler handler, bool add);
[DllImport("wininet.dll", SetLastError = true)]
private static extern bool InternetSetOption(IntPtr internet, int option, IntPtr buffer, int bufferLength);
}

View File

@@ -7,6 +7,12 @@
日本語のドキュメントは [README_jp.md](README_jp.md) にあります。 日本語のドキュメントは [README_jp.md](README_jp.md) にあります。
## Scam Warning
MikuSB is completely free and open source.
If anyone sold you this server or charged money to provide it, that was a scam.
Request a refund immediately and report the seller to us on Discord with any relevant proof or purchase details.
## Overview ## Overview
- `SdkServer` - `SdkServer`
@@ -37,12 +43,13 @@
## Running ## Running
1. Restore dependencies and build. 1. Restore dependencies and build.
```powershell ```powershell
dotnet build dotnet build
``` ```
2. Set `GamePath` in `Config.json` to the path of your game executable.
2. Enjoy. 3. Start the server and run the `game` command.
4. Create an account in the server console.
5. Enjoy.
## Feature List ## Feature List

View File

@@ -7,6 +7,12 @@
English documentation is available in [README.md](README.md). English documentation is available in [README.md](README.md).
## 詐欺に関する警告
MikuSB は完全無料のオープンソースです。
このサーバーを誰かから有料で販売された場合、それは詐欺です。
すぐに返金を申請し、購入記録や証拠とあわせて Discord で私たちに通報してください。
## 概要 ## 概要
- `SdkServer` - `SdkServer`
@@ -37,12 +43,13 @@ English documentation is available in [README.md](README.md).
## 起動方法 ## 起動方法
1. 依存を復元してビルドします。 1. 依存を復元してビルドします。
```powershell ```powershell
dotnet build dotnet build
``` ```
2. Config.json の`GamePath`にあなたのゲームの実行ファイルのパスを書き込みます
2. 楽しんで 3. サーバーを起動し`game`コマンドを入力します
4. サーバーコンソールでアカウントを作成する
5. 楽しむ
## 機能一覧 ## 機能一覧

View File

@@ -1,5 +1,7 @@
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc;
using MikuSB.Configuration; using MikuSB.Configuration;
using MikuSB.Database.Account;
using MikuSB.SdkServer.Models; using MikuSB.SdkServer.Models;
using MikuSB.Util; using MikuSB.Util;
using System.Text; using System.Text;
@@ -107,16 +109,106 @@ public class RouteController : ControllerBase
code = 0, code = 0,
data = new data = new
{ {
agreementUpdateTime = "1728552600000", platformPrivacyAgreement = "https://www.amazingseasun.com/privacy.html?lang=zh-Hant&gamecode=200001086",
appDownLoadUrl = "", payType = new[] { "mycard" },
enableReportDataToDouyin = false, loginType = new[] { "mail", "google", "twitter", "guest", "steam" },
loginType = new[] { "channel" }, closeGeetest = false,
openActivationCode = false, userAgreement = "https://www.amazingseasun.com/user.html?lang=zh-Hant&gamecode=111111680",
qqGroup = (string?)null, privacyAgreement = "https://www.amazingseasun.com/privacy.html?lang=zh-Hant&gamecode=111111680",
privacyUpdateTime = "1728552600000", initPrivacyUpdateTime = 0,
realNameAuth = false platformUserAgreement = "https://www.amazingseasun.com/user.html?lang=zh-Hant&gamecode=200001086",
accountPublicKey = "",
payChannel = (string[]?)null,
registerPrivacyUrl = "https://xgsdk.xoyo.games:13443/seasun/privacy-agreement/200001086/register/privacy.html?language=zh-Hant",
loginPrivacyUrl = "https://xgsdk.xoyo.games:13443/seasun/privacy-agreement/111111680/login/privacy.html?language=zh-Hant"
}, },
msg = "success" msg = "操作成功"
};
return Ok(rsp);
}
private static AccountData? ResolveAccountByUid(string? uid)
{
if (int.TryParse(uid, out var parsedUid))
return AccountData.GetAccountByUid(parsedUid);
return null;
}
private static AccountData? ResolveAccountForSdkLogin(string? email, string? uid, string? token)
{
if (!string.IsNullOrWhiteSpace(token))
{
var accountByComboToken = AccountData.GetAccountByComboToken(token);
if (accountByComboToken != null)
return accountByComboToken;
var accountByDispatchToken = AccountData.GetAccountByDispatchToken(token);
if (accountByDispatchToken != null)
return accountByDispatchToken;
}
if (!string.IsNullOrWhiteSpace(email))
{
var accountByEmail = AccountData.GetAccountByEmail(email);
if (accountByEmail != null)
return accountByEmail;
}
return ResolveAccountByUid(uid);
}
private async Task<string?> GetJsonBodyValue(string propertyName)
{
if (!Request.HasJsonContentType())
return null;
Request.EnableBuffering();
Request.Body.Position = 0;
using var reader = new StreamReader(Request.Body, Encoding.UTF8, leaveOpen: true);
var body = await reader.ReadToEndAsync();
Request.Body.Position = 0;
if (string.IsNullOrWhiteSpace(body))
return null;
try
{
using var document = JsonDocument.Parse(body);
if (document.RootElement.ValueKind != JsonValueKind.Object)
return null;
return document.RootElement.TryGetProperty(propertyName, out var value)
? value.GetString()
: null;
}
catch
{
return null;
}
}
private IActionResult BuildLoginFailedResponse(string message)
{
object rsp = new
{
code = 1001,
data = (object?)null,
msg = message
};
return Ok(rsp);
}
private IActionResult BuildNotFoundResponse(string message)
{
object rsp = new
{
code = 1001,
data = (object?)null,
msg = message
}; };
return Ok(rsp); return Ok(rsp);
@@ -124,40 +216,122 @@ public class RouteController : ControllerBase
[HttpGet("/seasun/loginByToken")] [HttpGet("/seasun/loginByToken")]
[HttpPost("/seasun/loginByToken")] [HttpPost("/seasun/loginByToken")]
public IActionResult LoginByToken( public async Task<IActionResult> LoginByToken(
[FromQuery] string? uid, [FromQuery] string? uid,
[FromQuery] string? token, [FromQuery] string? token,
[FromForm] string? form_uid, [FromForm] string? form_uid,
[FromForm] string? form_token [FromForm] string? form_token
) )
{ {
string finalUid = uid ?? form_uid ?? "10001"; var finalUid = uid ?? form_uid ?? await GetJsonBodyValue("uid");
string finalToken = token ?? form_token ?? Guid.NewGuid().ToString("N"); var finalToken = token ?? form_token ?? await GetJsonBodyValue("token");
var account = ResolveAccountForSdkLogin(null, finalUid, finalToken);
if (account == null)
return BuildLoginFailedResponse("Account not found.");
var responseUid = account.Uid.ToString();
var responseToken = account.GenerateComboToken();
object rsp = new object rsp = new
{ {
code = 0, code = 0,
data = new data = new
{ {
associatedAccounts = new[] associatedAccounts = Array.Empty<string>(),
{
new { bindStatus = false, nickname = "", thirdPartyType = "mail" },
new { bindStatus = true, nickname = Config.GameServer.GameServerName, thirdPartyType = "google" },
new { bindStatus = false, nickname = "", thirdPartyType = "twitter" },
new { bindStatus = false, nickname = "", thirdPartyType = "guest" },
new { bindStatus = false, nickname = "", thirdPartyType = "steam" }
},
isFirstLogin = false, isFirstLogin = false,
isNeedKoreaSciAuth = false, isNeedKoreaSciAuth = false,
ksOpenId = $"ks_{finalUid}", ksOpenId = $"ks_{responseUid}",
nickname = Config.GameServer.GameServerName, nickname = account.Username,
passportId = finalUid.Length > 10 ? finalUid[^10..] : finalUid, passportId = responseUid,
playerFillAgeUrl = "", playerFillAgeUrl = "",
status = 0, status = 0,
thirdPartyUid = "", thirdPartyUid = "",
token = finalToken, token = responseToken,
type = "google", type = "guest",
uid = finalUid uid = account.Uid
},
msg = "操作成功"
};
return Ok(rsp);
}
[HttpGet("/seasun/login")]
[HttpPost("/seasun/login")]
public async Task<IActionResult> Login(
[FromQuery] string? uid,
[FromQuery] string? token,
[FromQuery] string? email,
[FromForm] string? form_uid,
[FromForm] string? form_token,
[FromForm] string? form_email
)
{
var finalEmail = email ?? form_email ?? await GetJsonBodyValue("email");
if (!string.IsNullOrWhiteSpace(finalEmail))
{
var normalizedEmail = finalEmail.Trim();
var accountData = AccountData.GetAccountByEmail(normalizedEmail);
if (accountData == null)
{
if (!ConfigManager.Config.ServerOption.AutoCreateUser) return BuildLoginFailedResponse("Account not found.");
AccountData.CreateAccount(normalizedEmail, 0, "123456");
accountData = AccountData.GetAccountByEmail(normalizedEmail)!;
}
var finalUidValue = accountData.Uid.ToString();
var finalTokenValue = accountData.GenerateComboToken();
object emailLoginRsp = new
{
code = 0,
data = new
{
associatedAccounts = Array.Empty<string>(),
isFirstLogin = false,
isNeedKoreaSciAuth = false,
ksOpenId = $"ks_{finalUidValue}",
nickname = accountData.Username,
passportId = finalUidValue,
playerFillAgeUrl = "",
status = 0,
thirdPartyUid = "",
token = finalTokenValue,
type = "guest",
uid = accountData.Uid
},
msg = "操作成功"
};
return Ok(emailLoginRsp);
}
var finalUid = uid ?? form_uid ?? await GetJsonBodyValue("uid");
var finalToken = token ?? form_token ?? await GetJsonBodyValue("token");
var account = ResolveAccountForSdkLogin(finalEmail, finalUid, finalToken);
if (account == null)
return BuildLoginFailedResponse("Account not found.");
var responseUid = account.Uid.ToString();
var responseToken = account.GenerateComboToken();
object rsp = new
{
code = 0,
data = new
{
associatedAccounts = Array.Empty<string>(),
isFirstLogin = false,
isNeedKoreaSciAuth = false,
ksOpenId = $"ks_{responseUid}",
nickname = account.Username,
passportId = responseUid,
playerFillAgeUrl = "",
status = 0,
thirdPartyUid = "",
token = responseToken,
type = "guest",
uid = account.Uid
}, },
msg = "操作成功" msg = "操作成功"
}; };
@@ -172,8 +346,11 @@ public class RouteController : ControllerBase
[FromForm] string? form_uid [FromForm] string? form_uid
) )
{ {
string uidString = uid ?? form_uid ?? "10001"; var account = ResolveAccountByUid(uid ?? form_uid);
var finalUid = int.TryParse(uidString, out int parsedUid) ? parsedUid : 10001; if (account == null)
return BuildNotFoundResponse("Account not found.");
var uidString = account.Uid.ToString();
object rsp = new object rsp = new
{ {
@@ -183,9 +360,9 @@ public class RouteController : ControllerBase
bindAccountTypes = new[] { "google" }, bindAccountTypes = new[] { "google" },
channelUid = uidString, channelUid = uidString,
loginAccountType = "google", loginAccountType = "google",
nickName = Config.GameServer.GameServerName, nickName = account.Username,
passportId = uidString.Length > 10 ? uidString[^10..] : uidString, passportId = uidString,
uid = $"seasun__{uid}" uid = $"seasun__{uidString}"
}, },
msg = "操作成功" msg = "操作成功"
}; };
@@ -252,7 +429,11 @@ public class RouteController : ControllerBase
[HttpGet("/account/query-uid/{appId}")] [HttpGet("/account/query-uid/{appId}")]
public IActionResult QueryUid(string appId, [FromQuery] string authInfo) public IActionResult QueryUid(string appId, [FromQuery] string authInfo)
{ {
var uid = ExtractUid(authInfo) ?? "10001"; var account = ResolveAccountByUid(ExtractUid(authInfo));
if (account == null)
return BuildNotFoundResponse("Account not found.");
var uid = account.Uid.ToString();
object rsp = new object rsp = new
{ {

View File

@@ -23,7 +23,24 @@ public static class SdkServer
webBuilder webBuilder
.UseStartup<Startup>() .UseStartup<Startup>()
.ConfigureLogging((_, logging) => { logging.ClearProviders(); }) .ConfigureLogging((_, logging) => { logging.ClearProviders(); })
.UseUrls(ConfigManager.Config.HttpServer.GetDisplayAddress()); .ConfigureKestrel(serverOptions =>
{
// Pre-warm cert before first TLS handshake
_ = Utils.CertHelper.GetOrCreate(null);
var bindAddr = System.Net.IPAddress.Parse(ConfigManager.Config.HttpServer.BindAddress);
foreach (var port in new[] { ConfigManager.Config.HttpServer.Port, 13443, 18443, 31443 })
{
serverOptions.Listen(bindAddr, port, o =>
{
o.UseHttps(https =>
{
https.ServerCertificateSelector = (_, sni) =>
Utils.CertHelper.GetOrCreate(sni);
});
});
}
});
}); });
var host = builder.Build(); var host = builder.Build();

View File

@@ -0,0 +1,84 @@
using System.Collections.Concurrent;
using System.Security.Cryptography;
using System.Security.Cryptography.X509Certificates;
namespace MikuSB.SdkServer.Utils;
public static class CertHelper
{
private const string Password = "MikuSB.SdkServer.LocalTLS";
private static readonly ConcurrentDictionary<string, X509Certificate2> Certificates =
new(StringComparer.OrdinalIgnoreCase);
private static readonly Lazy<X509Certificate2> WildcardCert =
new(() => LoadOrCreatePersisted("wildcard.xoyo.games", "*.xoyo.games"));
private static string CertificateDirectory => Path.Combine(AppContext.BaseDirectory, "sdk-certs");
public static X509Certificate2 GetOrCreate(string? serverName)
{
if (string.IsNullOrEmpty(serverName) ||
serverName.EndsWith(".xoyo.games", StringComparison.OrdinalIgnoreCase))
return WildcardCert.Value;
var normalized = serverName.Trim().TrimEnd('.').ToLowerInvariant();
return Certificates.GetOrAdd(normalized, host => LoadOrCreatePersisted(host, host));
}
private static X509Certificate2 LoadOrCreatePersisted(string fileHost, string subjectHost)
{
Directory.CreateDirectory(CertificateDirectory);
var pfxPath = Path.Combine(CertificateDirectory, $"{SanitizeFileName(fileHost)}.pfx");
if (File.Exists(pfxPath))
return LoadPkcs12(File.ReadAllBytes(pfxPath));
var certificate = CreateSelfSigned(subjectHost);
File.WriteAllBytes(pfxPath, certificate.Export(X509ContentType.Pfx, Password));
return LoadPkcs12(File.ReadAllBytes(pfxPath));
}
private static X509Certificate2 LoadPkcs12(byte[] pfx)
{
return X509CertificateLoader.LoadPkcs12(
pfx,
Password,
X509KeyStorageFlags.UserKeySet |
X509KeyStorageFlags.PersistKeySet |
X509KeyStorageFlags.Exportable);
}
private static X509Certificate2 CreateSelfSigned(string host)
{
using var rsa = RSA.Create(2048);
var req = new CertificateRequest(
new X500DistinguishedName($"CN={host}"),
rsa,
HashAlgorithmName.SHA256,
RSASignaturePadding.Pkcs1);
var san = new SubjectAlternativeNameBuilder();
san.AddDnsName(host);
req.CertificateExtensions.Add(san.Build());
req.CertificateExtensions.Add(new X509KeyUsageExtension(
X509KeyUsageFlags.KeyEncipherment | X509KeyUsageFlags.DigitalSignature,
critical: false));
req.CertificateExtensions.Add(new X509EnhancedKeyUsageExtension(
new OidCollection { new Oid("1.3.6.1.5.5.7.3.1") },
critical: false));
var cert = req.CreateSelfSigned(
DateTimeOffset.UtcNow.AddHours(-1),
DateTimeOffset.UtcNow.AddYears(10));
var pfx = cert.Export(X509ContentType.Pfx, Password);
return LoadPkcs12(pfx);
}
private static string SanitizeFileName(string host)
{
var invalidChars = Path.GetInvalidFileNameChars();
return string.Concat(host.Select(ch => invalidChars.Contains(ch) ? '_' : ch));
}
}

View File

@@ -1,34 +1,108 @@
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Http;
using MikuSB.Util; using MikuSB.Util;
using System.Text;
namespace MikuSB.SdkServer.Utils; namespace MikuSB.SdkServer.Utils;
public class RequestLoggingMiddleware(RequestDelegate next) public class RequestLoggingMiddleware(RequestDelegate next)
{ {
private const long MaxLoggedBodyBytes = 1024 * 1024;
private static bool ShouldSkip(string path)
=> path.StartsWith("/report") || path.Contains("/log/") || path == "/alive";
private static bool ShouldLogBody(HttpRequest request)
{
if (request.ContentLength is null or 0)
return false;
if (request.ContentLength > MaxLoggedBodyBytes)
return false;
if (string.IsNullOrWhiteSpace(request.ContentType))
return false;
return request.ContentType.Contains("json", StringComparison.OrdinalIgnoreCase)
|| request.ContentType.Contains("text", StringComparison.OrdinalIgnoreCase)
|| request.ContentType.Contains("xml", StringComparison.OrdinalIgnoreCase)
|| request.ContentType.Contains("x-www-form-urlencoded", StringComparison.OrdinalIgnoreCase);
}
private static string SanitizeForLog(string value)
{
var builder = new StringBuilder(value.Length);
foreach (var ch in value)
{
if (ch == '\r')
{
builder.Append(@"\r");
continue;
}
if (ch == '\n')
{
builder.Append(@"\n");
continue;
}
if (char.IsControl(ch))
{
builder.Append(@"\u");
builder.Append(((int)ch).ToString("x4"));
continue;
}
builder.Append(ch);
}
return builder.ToString();
}
private static async Task<string> ReadBodyAsString(HttpRequest request)
{
request.EnableBuffering();
request.Body.Position = 0;
using var reader = new StreamReader(request.Body, Encoding.UTF8, leaveOpen: true);
var body = await reader.ReadToEndAsync();
request.Body.Position = 0;
return body;
}
public async Task InvokeAsync(HttpContext context, Logger logger) public async Task InvokeAsync(HttpContext context, Logger logger)
{ {
var request = context.Request; var request = context.Request;
var method = request.Method; var method = request.Method;
var path = request.Path + request.QueryString; var path = request.Path.ToString();
var pathWithQuery = path + request.QueryString;
if (ConfigManager.Config.HttpServer.EnableLog && !ShouldSkip(path))
{
var body = ShouldLogBody(request)
? SanitizeForLog(await ReadBodyAsString(request))
: "<omitted>";
logger.Info($"REQ {method} {pathWithQuery} body={body}");
}
await next(context); await next(context);
var statusCode = context.Response.StatusCode; var statusCode = context.Response.StatusCode;
if (path.StartsWith("/report") || path.Contains("/log/") || path == "/alive") if (ShouldSkip(path))
return; return;
if (!ConfigManager.Config.HttpServer.EnableLog) return; if (!ConfigManager.Config.HttpServer.EnableLog) return;
if (statusCode == 200) if (statusCode == 200)
{ {
logger.Info($"{method} {path} => {statusCode}"); logger.Info($"{method} {pathWithQuery} => {statusCode}");
} }
else if (statusCode == 404) else if (statusCode == 404)
{ {
logger.Warn($"{method} {path} => {statusCode}"); logger.Warn($"{method} {pathWithQuery} => {statusCode}");
} }
else else
{ {
logger.Error($"{method} {path} => {statusCode}"); logger.Error($"{method} {pathWithQuery} => {statusCode}");
} }
} }
} }

View File

@@ -12,6 +12,7 @@ public class BasePacket
public long Timestamp { get; set; } public long Timestamp { get; set; }
public IMessage? Message { get; set; } public IMessage? Message { get; set; }
public PacketFraming Framing { get; set; } public PacketFraming Framing { get; set; }
public int UncompressedBodySize { get; set; }
public BasePacket(ushort cmdId) public BasePacket(ushort cmdId)
{ {

View File

@@ -2,6 +2,7 @@
using MikuSB.Enums.Packet; using MikuSB.Enums.Packet;
using MikuSB.Util; using MikuSB.Util;
using System.Buffers.Binary; using System.Buffers.Binary;
using System.IO.Compression;
using System.Net.Sockets; using System.Net.Sockets;
namespace MikuSB.TcpSharp namespace MikuSB.TcpSharp
@@ -63,11 +64,11 @@ namespace MikuSB.TcpSharp
} }
} }
public byte[] Encode(ushort packetId, byte[] payload, PacketFraming framing = PacketFraming.FourByteLittleEndianLength) public byte[] Encode(ushort packetId, byte[] payload, PacketFraming framing = PacketFraming.FourByteLittleEndianLength, int uncompressedSize = 0)
{ {
return framing switch return framing switch
{ {
PacketFraming.TwoByteBigEndianLength => EncodeTwoByteFrame(packetId, payload), PacketFraming.TwoByteBigEndianLength => EncodeTwoByteFrame(packetId, payload, uncompressedSize),
PacketFraming.FourByteLittleEndianLength => EncodeFourByteFrame(packetId, payload), PacketFraming.FourByteLittleEndianLength => EncodeFourByteFrame(packetId, payload),
_ => EncodeFourByteFrame(packetId, payload) _ => EncodeFourByteFrame(packetId, payload)
}; };
@@ -220,8 +221,20 @@ namespace MikuSB.TcpSharp
return payload; return payload;
} }
private byte[] EncodeTwoByteFrame(ushort packetId, byte[] payload) private const int CompressionThreshold = 60000;
private static byte[] ZlibCompress(byte[] data)
{ {
using var ms = new MemoryStream();
using (var zlib = new ZLibStream(ms, CompressionLevel.Optimal, leaveOpen: true))
zlib.Write(data, 0, data.Length);
return ms.ToArray();
}
private byte[] EncodeTwoByteFrame(ushort packetId, byte[] payload, int uncompressedSize = 0)
{
if (payload.Length > CompressionThreshold)
payload = ZlibCompress(payload);
var wrappedPayload = WrapPayload(payload); var wrappedPayload = WrapPayload(payload);
var buffer = new byte[HeaderSize4Byte + wrappedPayload.Length]; var buffer = new byte[HeaderSize4Byte + wrappedPayload.Length];
@@ -246,7 +259,9 @@ namespace MikuSB.TcpSharp
const int wrapperHeaderSize = 35; const int wrapperHeaderSize = 35;
var wrapped = new byte[wrapperHeaderSize + payload.Length]; var wrapped = new byte[wrapperHeaderSize + payload.Length];
BinaryPrimitives.WriteUInt16LittleEndian(wrapped.AsSpan(6, 2), (ushort)payload.Length); BinaryPrimitives.WriteUInt16LittleEndian(wrapped.AsSpan(6, 2), (ushort)payload.Length);
wrapped[11] = 1; if (payload.Length >= 2 && payload[0] == 0x78 &&
(payload[1] == 0x01 || payload[1] == 0x5E || payload[1] == 0x9C || payload[1] == 0xDA))
wrapped[10] = 2;
payload.CopyTo(wrapped.AsSpan(wrapperHeaderSize)); payload.CopyTo(wrapped.AsSpan(wrapperHeaderSize));
return wrapped; return wrapped;

View File

@@ -1 +1 @@
v=2.2 v=3.7