Compare commits

...

15 Commits

Author SHA1 Message Date
Kei-Luna
1051de8dcf Update version.txt 2026-05-23 18:46:54 +09:00
Kei-Luna
72126da9a5 GirlCard_UpBySpecialBreak 2026-05-23 18:42:44 +09:00
Kei-Luna
331d2dbcaa Update version.txt 2026-05-20 10:04:59 +09:00
Kei-Luna
85df98c0ae Added functionality to Rogue3D 2026-05-20 09:50:28 +09:00
Kei-Luna
a585232045 small fix 2026-05-19 17:46:53 +09:00
Kei-Luna
125dadd224 Update version.txt 2026-05-19 17:35:26 +09:00
Kei-Luna
cfca2f970c Implement BossPvP logic (I implemented this based on undownding's code. Thank you!) 2026-05-19 17:35:08 +09:00
Kei-Luna
9a9ae13da0 Character episode chapters are now playable. 2026-05-19 16:57:22 +09:00
Kei-Luna
1938095ea5 Update version.txt 2026-05-19 16:32:40 +09:00
Kei-Luna
132355d76b Fixed an issue where adding too many support cards could prevent users from logging in. 2026-05-19 16:32:25 +09:00
Kei-Luna
5a8e45a44c Update version.txt 2026-05-19 10:16:40 +09:00
Kei-Luna
def4b8ae68 Gacha_UpSelect 2026-05-19 10:14:22 +09:00
Kei-Luna
686794a68c Gacha 2026-05-19 10:05:28 +09:00
Kei-Luna
3bc30812aa Added a warning against scam. Die, scammers! 2026-05-18 07:32:25 +09:00
Kei-Luna
f8f7311997 SupporterCard Affix can now be changed. 2026-05-16 16:20:17 +09:00
44 changed files with 2313 additions and 39 deletions

View File

@@ -0,0 +1,32 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Globalization;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/bosspvp/boss_challenge.json")]
public class BossPvpBossChallengeExcel : ExcelResource
{
public uint ID { get; set; }
public string StartTime { get; set; } = "";
public string EndTime { get; set; } = "";
public List<uint> tbTaskID { get; set; } = [];
[JsonExtensionData] public IDictionary<string, JToken> ExtraData { get; set; } = new Dictionary<string, JToken>();
[JsonIgnore] public List<uint> BossIds { get; private set; } = [];
public override uint GetId() => ID;
public override void Loaded()
{
BossIds = ExtraData
.Where(x => x.Key.StartsWith("Boss", StringComparison.Ordinal) && int.TryParse(x.Key[4..], out _))
.OrderBy(x => int.Parse(x.Key[4..], CultureInfo.InvariantCulture))
.Select(x => x.Value.Type == JTokenType.Integer ? x.Value.Value<uint>() : 0u)
.Where(x => x > 0)
.ToList();
GameData.BossPvpBossChallengeData[ID] = this;
}
}

View File

@@ -0,0 +1,17 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/bosspvp/boss.json")]
public class BossPvpBossExcel : ExcelResource
{
public uint ID { get; set; }
public uint LevelID { get; set; }
public uint BossID { get; set; }
public List<List<int>> BossLevel { get; set; } = [];
public override uint GetId() => ID;
public override void Loaded()
{
GameData.BossPvpBossData[ID] = this;
}
}

View File

@@ -0,0 +1,15 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/bosspvp/num.json")]
public class BossPvpNumExcel : ExcelResource
{
public uint Week { get; set; }
public uint Num { get; set; }
public override uint GetId() => Week;
public override void Loaded()
{
GameData.BossPvpNumData[Week] = this;
}
}

View File

@@ -0,0 +1,46 @@
using MikuSB.Util;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("gacha/gacha.json")]
public class GachaExcel : ExcelResource
{
public uint ID { get; set; }
public List<string>? Pool { get; set; }
public uint Probability { get; set; }
public uint ProbabilityTen { get; set; }
public JToken? ProtectNum { get; set; }
public JToken? UpNum { get; set; }
public uint? ProtectTag { get; set; }
public uint? ProtectType { get; set; }
public JToken? ProtectCount { get; set; }
public uint? UpSelect { get; set; }
public override uint GetId() => ID;
public override void Loaded() => GameData.GachaData[ID] = this;
public override void AfterAllDone()
{
foreach (var poolName in Pool ?? [])
{
if (GameData.GachaPoolData.ContainsKey(poolName)) continue;
var path = ConfigManager.Config.Path.ResourcePath + "/gacha/pool/" + poolName + ".json";
if (!File.Exists(path)) continue;
var json = File.ReadAllText(path);
var items = JsonConvert.DeserializeObject<List<GachaPoolItem>>(json) ?? [];
GameData.GachaPoolData[poolName] = items;
}
}
}
public class GachaPoolItem
{
public int ID { get; set; }
public int Rarity { get; set; }
public List<uint> GDPL { get; set; } = [];
public int Weight { get; set; }
public int? UPTag { get; set; }
public int? UPSelectTag { get; set; }
}

View File

@@ -0,0 +1,18 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("gacha/probability.json")]
public class GachaProbabilityExcel : ExcelResource
{
public uint ID { get; set; }
public int Rarity1 { get; set; }
public int Rarity2 { get; set; }
public int Rarity3 { get; set; }
public int Rarity4 { get; set; }
public int Rarity5 { get; set; }
public int Rarity6 { get; set; }
public int[] Weights => [Rarity1, Rarity2, Rarity3, Rarity4, Rarity5, Rarity6];
public override uint GetId() => ID;
public override void Loaded() => GameData.GachaProbabilityData[ID] = this;
}

View File

@@ -0,0 +1,14 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/role/level.json")]
public class RoleLevelExcel : ExcelResource
{
public uint ID { get; set; }
public override uint GetId() => ID;
public override void Loaded()
{
GameData.RoleLevelData[ID] = this;
}
}

View File

@@ -0,0 +1,39 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/cardbreak/breaknew.json")]
public class SpecialBreakExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
[JsonProperty("1Items1")] public List<List<int>> Items1 { get; set; } = [];
[JsonProperty("2Items1")] public List<List<int>> Items2 { get; set; } = [];
[JsonProperty("3Items1")] public List<List<int>> Items3 { get; set; } = [];
[JsonProperty("4Items1")] public List<List<int>> Items4 { get; set; } = [];
public List<List<int>> GetItems(uint breakLevel) => breakLevel switch
{
1 => Items1,
2 => Items2,
3 => Items3,
4 => Items4,
_ => []
};
public bool HasBreakLevel(uint breakLevel) => breakLevel switch
{
1 => Items1.Count > 0,
2 => Items2.Count > 0,
3 => Items3.Count > 0,
4 => Items4.Count > 0,
_ => false
};
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SpecialBreakData[Id] = this;
}
}

View File

@@ -1,4 +1,5 @@
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
@@ -14,6 +15,9 @@ public class SupportCardExcel : ExcelResource
public uint Color { get; set; } public uint Color { get; set; }
[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; } [JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
[JsonProperty("AffixPool")] public List<int> AffixPool { get; set; } = []; [JsonProperty("AffixPool")] public List<int> AffixPool { get; set; } = [];
[JsonProperty("AffixCost")] public JToken? AffixCostRaw { get; set; }
[JsonProperty("InitialAffixCost")] public JToken? InitialAffixCostRaw { get; set; }
[JsonProperty("FixedAffixCost")] public JToken? FixedAffixCostRaw { get; set; }
public uint MaxLevel => LevelLimitId switch public uint MaxLevel => LevelLimitId switch
{ {
@@ -23,12 +27,19 @@ public class SupportCardExcel : ExcelResource
_ => 10 _ => 10
}; };
// Number of affixes granted initially
public int InitialAffixCount => Color >= 5 ? 2 : 1; public int InitialAffixCount => Color >= 5 ? 2 : 1;
// Total maximum affixes (including ones unlocked at max level)
public int TotalAffixCount => Color >= 5 ? 3 : 2; public int TotalAffixCount => Color >= 5 ? 3 : 2;
[JsonIgnore]
public IReadOnlyList<uint> AffixCost => ParseFlatCost(AffixCostRaw);
[JsonIgnore]
public IReadOnlyList<IReadOnlyList<uint>> InitialAffixCost => ParseNestedCost(InitialAffixCostRaw);
[JsonIgnore]
public IReadOnlyList<uint> FixedAffixCost => ParseFlatCost(FixedAffixCostRaw);
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level); public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
public override uint GetId() => Icon; public override uint GetId() => Icon;
@@ -37,4 +48,23 @@ public class SupportCardExcel : ExcelResource
{ {
GameData.SupportCardData.Add(this); GameData.SupportCardData.Add(this);
} }
private static IReadOnlyList<uint> ParseFlatCost(JToken? token)
{
if (token is not JArray array)
return [];
return array.Select(x => x.Value<uint>()).ToArray();
}
private static IReadOnlyList<IReadOnlyList<uint>> ParseNestedCost(JToken? token)
{
if (token is not JArray outer)
return [];
var result = new List<IReadOnlyList<uint>>();
foreach (var entry in outer.OfType<JArray>())
result.Add(entry.Select(x => x.Value<uint>()).ToArray());
return result;
}
} }

View File

@@ -0,0 +1,18 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/support/fixed.json")]
public class SupportFixedExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
public int Num { get; set; }
public List<uint> Item { get; set; } = [];
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SupportFixedData[Id] = this;
}
}

View File

@@ -13,6 +13,7 @@ public static class GameData
public static Dictionary<int, BreakLevelLimitExcel> BreakLevelLimitData { get; private set; } = []; public static Dictionary<int, BreakLevelLimitExcel> BreakLevelLimitData { get; private set; } = [];
public static Dictionary<int, RecycleExcel> RecycleData { get; private set; } = []; public static Dictionary<int, RecycleExcel> RecycleData { get; private set; } = [];
public static Dictionary<uint, ChapterLevelExcel> ChapterLevelData { get; private set; } = []; public static Dictionary<uint, ChapterLevelExcel> ChapterLevelData { get; private set; } = [];
public static Dictionary<uint, RoleLevelExcel> RoleLevelData { get; private set; } = [];
public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = []; public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = []; public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = []; public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
@@ -20,13 +21,18 @@ public static class GameData
public static Dictionary<uint, Rogue3DTalentExcel> Rogue3DTalentData { get; private set; } = []; public static Dictionary<uint, Rogue3DTalentExcel> Rogue3DTalentData { get; private set; } = [];
public static Dictionary<uint, Rogue3DDailyBuffExcel> Rogue3DDailyBuffData { get; private set; } = []; public static Dictionary<uint, Rogue3DDailyBuffExcel> Rogue3DDailyBuffData { get; private set; } = [];
public static Dictionary<int, BreakExcel> BreakData { get; private set; } = []; public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
public static Dictionary<int, SpecialBreakExcel> SpecialBreakData { get; private set; } = [];
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = []; public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = []; public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
public static List<SupportCardExcel> SupportCardData { get; private set; } = []; public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
public static Dictionary<int, SupportAffixExcel> SupportAffixData { get; private set; } = []; public static Dictionary<int, SupportAffixExcel> SupportAffixData { get; private set; } = [];
public static Dictionary<int, SupportAffixPoolExcel> SupportAffixPoolData { get; private set; } = []; public static Dictionary<int, SupportAffixPoolExcel> SupportAffixPoolData { get; private set; } = [];
public static Dictionary<int, SupportFixedExcel> SupportFixedData { get; private set; } = [];
public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = []; public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = []; public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
public static Dictionary<uint, BossPvpBossChallengeExcel> BossPvpBossChallengeData { get; private set; } = [];
public static Dictionary<uint, BossPvpBossExcel> BossPvpBossData { get; private set; } = [];
public static Dictionary<uint, BossPvpNumExcel> BossPvpNumData { get; private set; } = [];
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = []; public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = []; public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = []; public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
@@ -34,6 +40,9 @@ public static class GameData
public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = []; public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = []; public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
public static Dictionary<uint, HouseFurniturePosExcel> HouseFurniturePosData { get; private set; } = []; public static Dictionary<uint, HouseFurniturePosExcel> HouseFurniturePosData { get; private set; } = [];
public static Dictionary<uint, GachaExcel> GachaData { get; private set; } = [];
public static Dictionary<uint, GachaProbabilityExcel> GachaProbabilityData { get; private set; } = [];
public static Dictionary<string, List<GachaPoolItem>> GachaPoolData { get; private set; } = [];
} }
public static class GameResourceTemplateId public static class GameResourceTemplateId

View File

@@ -1,4 +1,4 @@
using MikuSB.Enums.Item; using MikuSB.Enums.Item;
using MikuSB.Proto; using MikuSB.Proto;
using SqlSugar; using SqlSugar;
@@ -10,19 +10,19 @@ public class InventoryData : BaseDatabaseDataHelper
public uint NextUniqueUid { get; set; } = 100000; public uint NextUniqueUid { get; set; } = 100000;
[SugarColumn(IsJson = true)] [SugarColumn(IsJson = true)]
public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = []; // Key: UniqueId public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = [];
[SugarColumn(IsJson = true)] [SugarColumn(IsJson = true)]
public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = []; // Key: UniqueId public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = [];
[SugarColumn(IsJson = true)] [SugarColumn(IsJson = true)]
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId public Dictionary<uint, GameSkinInfo> Skins { get; set; } = [];
[SugarColumn(IsJson = true)] [SugarColumn(IsJson = true)]
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = []; // Key: UniqueId public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = [];
[SugarColumn(IsJson = true)] [SugarColumn(IsJson = true)]
public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = []; // Key: nSkinId, Value: client nType public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = [];
} }
public class BaseGameItemInfo public class BaseGameItemInfo
@@ -63,6 +63,7 @@ public abstract class GrowableItemInfo : BaseGameItemInfo
public class GameWeaponInfo : GrowableItemInfo public class GameWeaponInfo : GrowableItemInfo
{ {
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = []; [SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
public override Item ToProto() public override Item ToProto()
{ {
var proto = new Item var proto = new Item
@@ -79,14 +80,17 @@ public class GameWeaponInfo : GrowableItemInfo
Evolue = Evolue Evolue = Evolue
} }
}; };
foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid; foreach (var (slot, uid) in PartSlots)
proto.Slots[slot] = uid;
return proto; return proto;
} }
} }
public class GameSkinInfo : BaseGameItemInfo public class GameSkinInfo : BaseGameItemInfo
{ {
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = []; [SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
public uint SkinType { get; set; } public uint SkinType { get; set; }
public override Item ToProto() public override Item ToProto()
{ {
var proto = new Item var proto = new Item
@@ -97,12 +101,12 @@ public class GameSkinInfo : BaseGameItemInfo
Flag = (uint)Flag, Flag = (uint)Flag,
}; };
proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1); proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1);
foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid; foreach (var (slot, uid) in PartSlots)
proto.Slots[slot] = uid;
return proto; return proto;
} }
} }
public class GameSupportCardInfo : BaseGameItemInfo public class GameSupportCardInfo : BaseGameItemInfo
{ {
public uint AffixId { get; set; } public uint AffixId { get; set; }

View File

@@ -0,0 +1,498 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database.Inventory;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Game.BossPvp;
internal static class BossPvpService
{
private const uint GroupId = 51;
private const uint ActivitySubId = 0;
private const uint ChallengeNumSid = 1;
private const uint DiffStartId = 10;
private const uint LevelStartSid = 100;
private const uint LevelStride = 10;
private const uint BossLineup1 = 15;
private const uint BossLineup2 = 16;
private static readonly JsonSerializerOptions JsonOptions = new()
{
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull
};
public static async ValueTask<(object Response, NtfSyncPlayer Sync)> HandleGetOpenIdAsync(PlayerInstance player)
{
await EnsureBossLineupsAsync(player);
var sync = new NtfSyncPlayer();
var season = GetOpenSeason();
var seasonId = season?.ID ?? 1u;
SetStr(player, ActivitySubId, seasonId.ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, ChallengeNumSid, GetDailyChallengeNum().ToString(CultureInfo.InvariantCulture), sync);
if (season != null)
{
for (var index = 0; index < season.BossIds.Count; index++)
{
var bossLevelId = season.BossIds[index];
EnsureStr(player, DiffStartId + (uint)(index + 1), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 1), EmptySnapshotJson(), sync);
EnsureStr(player, GetBossSid(bossLevelId, 2), EmptySnapshotJson(), sync);
EnsureStr(player, GetBossSid(bossLevelId, 3), EmptySnapshotJson(), sync);
EnsureStr(player, GetBossSid(bossLevelId, 4), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 5), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 6), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 7), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 8), "0", sync);
}
}
var response = new
{
nID = seasonId,
tbTimeCfg = new[]
{
new
{
nStartTime = -1,
nEndTime = -1
}
}
};
return (response, sync);
}
public static object HandleEnterLevel(string? param)
{
var req = Deserialize<EnterLevelParam>(param);
return new
{
nSeed = Random.Shared.Next(1, int.MaxValue),
nID = req?.NId ?? 0
};
}
public static (object Response, NtfSyncPlayer Sync) HandleRecord(PlayerInstance player, string? param)
{
var req = Deserialize<RecordParam>(param);
if (req == null)
{
return (new { bRecord = false }, new NtfSyncPlayer());
}
var sync = new NtfSyncPlayer();
if (req.BRecord)
{
var historyScore = ReadInt(player, GetBossSid(req.NId, 4));
var currentScore = ComputeIntegral(req.NId, req.NDiff, req.ResidueTime);
if (currentScore >= historyScore)
{
WriteBestRun(player, req.NId, req.NTeamId, req.NTime, currentScore, sync);
}
}
return (new { bRecord = req.BRecord }, sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? param)
{
var req = param?.Deserialize<SettlementParam>(JsonOptions);
var sync = new NtfSyncPlayer();
if (req == null)
{
return (new JsonObject(), sync);
}
var totalSid = GetBossSid(req.NId, 7);
var successSid = GetBossSid(req.NId, 6);
var diffSid = GetBossSid(req.NId, 8);
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, successSid, (ReadInt(player, successSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
var clearedDiff = Math.Max(ReadInt(player, diffSid), req.NDiff);
SetStr(player, diffSid, clearedDiff.ToString(CultureInfo.InvariantCulture), sync);
var positionSid = TryGetPositionDiffSid(req.NId);
if (positionSid != null)
{
var newPositionDiff = Math.Max(ReadInt(player, positionSid.Value), req.NDiff);
SetStr(player, positionSid.Value, newPositionDiff.ToString(CultureInfo.InvariantCulture), sync);
}
var score = ComputeIntegral(req.NId, req.NDiff, req.ResidueTime);
if (score > ReadInt(player, GetBossSid(req.NId, 4)))
{
WriteBestRun(player, req.NId, req.NTeamId, req.NTime, score, sync);
}
return (new JsonObject(), sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleFail(PlayerInstance player, JsonNode? param)
{
var req = param?.Deserialize<FailParam>(JsonOptions);
var sync = new NtfSyncPlayer();
if (req == null)
{
return (new JsonObject(), sync);
}
var totalSid = GetBossSid(req.NId, 7);
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
return (new JsonObject(), sync);
}
public static (object Response, NtfSyncPlayer Sync) HandleMopup(PlayerInstance player, string? param)
{
var req = Deserialize<MopupParam>(param);
var sync = new NtfSyncPlayer();
if (req == null)
{
return (new { }, sync);
}
var totalSid = GetBossSid(req.NId, 7);
var successSid = GetBossSid(req.NId, 6);
var diffSid = GetBossSid(req.NId, 8);
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, successSid, (ReadInt(player, successSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
var clearedDiff = Math.Max(ReadInt(player, diffSid), req.NDiff);
SetStr(player, diffSid, clearedDiff.ToString(CultureInfo.InvariantCulture), sync);
var positionSid = TryGetPositionDiffSid(req.NId);
if (positionSid != null)
{
var newPositionDiff = Math.Max(ReadInt(player, positionSid.Value), req.NDiff + 1);
SetStr(player, positionSid.Value, newPositionDiff.ToString(CultureInfo.InvariantCulture), sync);
}
var score = ComputeIntegral(req.NId, req.NDiff, 0);
if (score > ReadInt(player, GetBossSid(req.NId, 4)))
{
WriteBestRun(player, req.NId, 0, 0, score, sync);
}
return (new { }, sync);
}
public static object HandleGetReward(string? param)
{
_ = Deserialize<RewardParam>(param);
return new { tbAward = Array.Empty<object>() };
}
private static async ValueTask EnsureBossLineupsAsync(PlayerInstance player)
{
var lineups = player.LineupManager.LineupData.LineupInfo;
var baseLineup = lineups.GetValueOrDefault(1) ?? lineups.Values.FirstOrDefault();
if (baseLineup == null)
{
return;
}
if (!lineups.ContainsKey((int)BossLineup1))
{
await player.LineupManager.UpdateLineup((int)BossLineup1, baseLineup.Member1, baseLineup.Member2, baseLineup.Member3, true);
}
if (!lineups.ContainsKey((int)BossLineup2))
{
await player.LineupManager.UpdateLineup((int)BossLineup2, baseLineup.Member1, baseLineup.Member2, baseLineup.Member3, true);
}
}
private static void WriteBestRun(PlayerInstance player, uint bossLevelId, uint lineupId, double finishTime, int score, NtfSyncPlayer sync)
{
var snapshots = CaptureLineupSnapshots(player, lineupId);
SetStr(player, GetBossSid(bossLevelId, 1), System.Text.Json.JsonSerializer.Serialize(snapshots[0], JsonOptions), sync);
SetStr(player, GetBossSid(bossLevelId, 2), System.Text.Json.JsonSerializer.Serialize(snapshots[1], JsonOptions), sync);
SetStr(player, GetBossSid(bossLevelId, 3), System.Text.Json.JsonSerializer.Serialize(snapshots[2], JsonOptions), sync);
SetStr(player, GetBossSid(bossLevelId, 4), score.ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, GetBossSid(bossLevelId, 5), Math.Max(0, (int)Math.Floor(finishTime)).ToString(CultureInfo.InvariantCulture), sync);
}
private static BossPvpRoleSnapshot[] CaptureLineupSnapshots(PlayerInstance player, uint lineupId)
{
var lineups = player.LineupManager.LineupData.LineupInfo;
var lineup = lineups.GetValueOrDefault((int)lineupId)
?? lineups.GetValueOrDefault((int)BossLineup1)
?? lineups.GetValueOrDefault(1)
?? lineups.Values.FirstOrDefault();
if (lineup == null)
{
return [new(), new(), new()];
}
return
[
CaptureRoleSnapshot(player, lineup.Member1),
CaptureRoleSnapshot(player, lineup.Member2),
CaptureRoleSnapshot(player, lineup.Member3)
];
}
private static BossPvpRoleSnapshot CaptureRoleSnapshot(PlayerInstance player, uint characterGuid)
{
if (characterGuid == 0)
{
return new BossPvpRoleSnapshot();
}
var character = player.CharacterManager.GetCharacterByGUID(characterGuid);
if (character == null)
{
return new BossPvpRoleSnapshot();
}
var snapshot = new BossPvpRoleSnapshot
{
Role = character.Guid,
Weapon = character.WeaponUniqueId
};
var weapon = player.InventoryManager.GetWeaponItem(character.WeaponUniqueId);
if (weapon != null)
{
snapshot.Wgdpl = BuildWeaponGdpl(weapon);
snapshot.Wslot = weapon.PartSlots;
}
var supports = character.SupportSlots
.OrderBy(x => x.Key)
.Select(x => x.Value)
.Where(x => x != 0)
.Take(3)
.ToArray();
if (supports.Length > 0)
{
snapshot.S1 = supports[0];
snapshot.Sgdpl1 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[0]));
}
if (supports.Length > 1)
{
snapshot.S2 = supports[1];
snapshot.Sgdpl2 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[1]));
}
if (supports.Length > 2)
{
snapshot.S3 = supports[2];
snapshot.Sgdpl3 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[2]));
}
return snapshot;
}
private static List<uint> BuildWeaponGdpl(GameWeaponInfo weapon)
{
var gdpl = DecodeGdpl(weapon.TemplateId);
gdpl.Add(weapon.Level);
gdpl.Add(weapon.Evolue);
return gdpl;
}
private static List<uint> BuildSupportGdpl(GameSupportCardInfo? support)
{
if (support == null)
{
return [];
}
var gdpl = DecodeGdpl(support.TemplateId);
gdpl.Add(support.Level);
gdpl.Add(0);
return gdpl;
}
private static List<uint> DecodeGdpl(ulong templateId)
{
return
[
(uint)(templateId & 0xFFFF),
(uint)((templateId >> 16) & 0xFFFF),
(uint)((templateId >> 32) & 0xFFFF),
(uint)((templateId >> 48) & 0xFFFF)
];
}
private static int ComputeIntegral(uint bossLevelId, int diff, int residueTime)
{
if (!GameData.BossPvpBossData.TryGetValue(bossLevelId, out var boss) || diff <= 0 || diff > boss.BossLevel.Count)
{
return 0;
}
var info = boss.BossLevel[diff - 1];
if (info.Count == 0)
{
return 0;
}
var multiplier = info.Count > 2 ? info[2] : 0;
var baseScore = info.Count > 3 ? info[3] : 0;
var residueScore = info.Count > 4 ? info[4] : 0;
var total = (baseScore + residueScore * Math.Max(0, residueTime)) * multiplier;
return (int)Math.Floor(total + 0.5);
}
private static uint? TryGetPositionDiffSid(uint bossLevelId)
{
var season = GetOpenSeason();
if (season == null)
{
return null;
}
var index = season.BossIds.FindIndex(x => x == bossLevelId);
return index >= 0 ? DiffStartId + (uint)(index + 1) : null;
}
private static BossPvpBossChallengeExcel? GetOpenSeason()
{
var now = DateTimeOffset.Now;
var current = GameData.BossPvpBossChallengeData.Values
.OrderBy(x => x.ID)
.FirstOrDefault(x =>
{
var startAt = ParseBossTime(x.StartTime);
var endAt = ParseBossTime(x.EndTime);
return startAt != null && endAt != null && now >= startAt && now <= endAt;
});
return current ?? GameData.BossPvpBossChallengeData.Values.OrderBy(x => x.ID).FirstOrDefault();
}
private static uint GetDailyChallengeNum()
{
var now = DateTime.Now;
if (now.Hour < 4)
{
now = now.AddHours(-4);
}
var week = now.DayOfWeek == DayOfWeek.Sunday ? 7 : (int)now.DayOfWeek;
return GameData.BossPvpNumData.TryGetValue((uint)week, out var count) ? count.Num : 8;
}
private static int ReadInt(PlayerInstance player, uint sid)
{
var attr = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid)?.Val;
return int.TryParse(attr, NumberStyles.Integer, CultureInfo.InvariantCulture, out var value) ? value : 0;
}
private static void EnsureStr(PlayerInstance player, uint sid, string value, NtfSyncPlayer sync)
{
var attr = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr != null)
{
return;
}
SetStr(player, sid, value, sync);
}
private static void SetStr(PlayerInstance player, uint sid, string value, NtfSyncPlayer sync)
{
player.SetStrAttr(GroupId, sid, value);
sync.CustomStr[player.ToShiftedAttrKey(GroupId, sid)] = value;
}
private static uint GetBossSid(uint bossLevelId, uint offset) => (LevelStride * bossLevelId) + LevelStartSid + offset;
private static string EmptySnapshotJson() => System.Text.Json.JsonSerializer.Serialize(new BossPvpRoleSnapshot(), JsonOptions);
private static T? Deserialize<T>(string? param)
{
if (string.IsNullOrWhiteSpace(param))
{
return default;
}
return System.Text.Json.JsonSerializer.Deserialize<T>(param, JsonOptions);
}
private static DateTimeOffset? ParseBossTime(string? value)
{
if (string.IsNullOrWhiteSpace(value))
{
return null;
}
var raw = value.Trim().Trim('[', ']');
if (!DateTime.TryParseExact(raw, "yyyyMMddHHmm", CultureInfo.InvariantCulture, DateTimeStyles.None, out var localTime))
{
return null;
}
return new DateTimeOffset(localTime);
}
private sealed class EnterLevelParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
}
private sealed class RecordParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
[JsonPropertyName("nTime")] public double NTime { get; set; }
[JsonPropertyName("ResidueTime")] public int ResidueTime { get; set; }
[JsonPropertyName("bRecord")] public bool BRecord { get; set; }
[JsonPropertyName("nTeamID")] public uint NTeamId { get; set; }
}
private sealed class SettlementParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
[JsonPropertyName("nTime")] public double NTime { get; set; }
[JsonPropertyName("ResidueTime")] public int ResidueTime { get; set; }
[JsonPropertyName("nTeamID")] public uint NTeamId { get; set; }
}
private sealed class FailParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
}
private sealed class MopupParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
}
private sealed class RewardParam
{
[JsonPropertyName("tbTaskID")] public List<uint> TaskIds { get; set; } = [];
}
private sealed class BossPvpRoleSnapshot
{
[JsonPropertyName("role")] public uint Role { get; set; }
[JsonPropertyName("weapon")] public uint Weapon { get; set; }
[JsonPropertyName("s1")] public uint S1 { get; set; }
[JsonPropertyName("s2")] public uint S2 { get; set; }
[JsonPropertyName("s3")] public uint S3 { get; set; }
[JsonPropertyName("wgdpl")] public List<uint> Wgdpl { get; set; } = [];
[JsonPropertyName("wslot")] public Dictionary<uint, ulong> Wslot { get; set; } = [];
[JsonPropertyName("sgdpl1")] public List<uint> Sgdpl1 { get; set; } = [];
[JsonPropertyName("sgdpl2")] public List<uint> Sgdpl2 { get; set; } = [];
[JsonPropertyName("sgdpl3")] public List<uint> Sgdpl3 { get; set; } = [];
}
}

View File

@@ -136,7 +136,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
ItemType = genre, ItemType = genre,
ItemCount = 1, ItemCount = 1,
Level = cardLevel, Level = cardLevel,
AffixId = 1, AffixId = 0,
}; };
var affixCount = cardLevel >= spCard.MaxLevel ? spCard.TotalAffixCount : spCard.InitialAffixCount; var affixCount = cardLevel >= spCard.MaxLevel ? spCard.TotalAffixCount : spCard.InitialAffixCount;
@@ -144,8 +144,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
{ {
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(spCard.AffixPool[i]); var (affixId, tier) = SupportAffixService.GenerateRandomAffix(spCard.AffixPool[i]);
if (affixId == 0) continue; if (affixId == 0) continue;
info.Affixs.Add(affixId); SupportAffixStateService.SetAffix(info, i + 1, affixId, tier);
info.Affixs.Add(tier);
} }
InventoryData.SupportCards[info.UniqueId] = info; InventoryData.SupportCards[info.UniqueId] = info;

View File

@@ -196,7 +196,7 @@ public class PlayerInstance(PlayerGameData data)
return proto; return proto;
} }
public Proto.Player ToPlayerProto() public Proto.Player ToPlayerProto(bool includeSupportCards = true)
{ {
BuildPlayerAttr(); BuildPlayerAttr();
var displayName = PlayerGameData.NormalizeDisplayName(Data.Name); var displayName = PlayerGameData.NormalizeDisplayName(Data.Name);
@@ -217,7 +217,10 @@ public class PlayerInstance(PlayerGameData data)
foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto()); foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto());
foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto()); foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto()); foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto()); if (includeSupportCards)
{
foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto());
}
foreach (var x in Data.Attrs) foreach (var x in Data.Attrs)
{ {
uint gid = x.Gid; uint gid = x.Gid;
@@ -422,6 +425,14 @@ public class PlayerInstance(PlayerGameData data)
yield return (22, levelId, 1_700_000_000); yield return (22, levelId, 1_700_000_000);
} }
// Role fragment chapters use Condition.PRE_LEVEL against Launch.GPASSID as well.
// Mark every role level as cleared so character-specific stages beyond the first one unlock.
foreach (var levelId in GameData.RoleLevelData.Keys)
{
yield return (21, levelId, 7);
yield return (22, levelId, 1_700_000_000);
}
foreach (var guide in GameData.GuideData.Values) foreach (var guide in GameData.GuideData.Values)
{ {
yield return (4, guide.ID, 999); yield return (4, guide.ID, 999);

View File

@@ -4,8 +4,7 @@ namespace MikuSB.GameServer.Game.Support;
public static class SupportAffixService public static class SupportAffixService
{ {
// Returns (affixId, tier) - both 1-based. Returns (0,0) if pool not found. public static (uint AffixId, uint Tier) GenerateRandomAffix(int poolId, IEnumerable<uint>? excludedAffixIds = null)
public static (uint AffixId, uint Tier) GenerateRandomAffix(int poolId)
{ {
if (!GameData.SupportAffixPoolData.TryGetValue(poolId, out var pool)) if (!GameData.SupportAffixPoolData.TryGetValue(poolId, out var pool))
return (0, 0); return (0, 0);
@@ -32,9 +31,20 @@ public static class SupportAffixService
if (selectedAffixs.Count == 0) if (selectedAffixs.Count == 0)
return (0, 0); return (0, 0);
var affixId = selectedAffixs[Random.Shared.Next(selectedAffixs.Count)]; var excluded = excludedAffixIds?.ToHashSet() ?? [];
var candidates = selectedAffixs.Where(x => !excluded.Contains((uint)x)).ToList();
if (candidates.Count == 0)
candidates = selectedAffixs.ToList();
var affixId = candidates[Random.Shared.Next(candidates.Count)];
var tierCount = GameData.SupportAffixData.GetValueOrDefault(affixId)?.TierCount ?? 5; var tierCount = GameData.SupportAffixData.GetValueOrDefault(affixId)?.TierCount ?? 5;
var tier = (uint)(Random.Shared.Next(tierCount) + 1); var tier = (uint)(Random.Shared.Next(tierCount) + 1);
return ((uint)affixId, tier); return ((uint)affixId, tier);
} }
public static uint GenerateTier(uint affixId)
{
var tierCount = GameData.SupportAffixData.GetValueOrDefault((int)affixId)?.TierCount ?? 5;
return (uint)(Random.Shared.Next(tierCount) + 1);
}
} }

View File

@@ -0,0 +1,70 @@
using MikuSB.Database.Inventory;
namespace MikuSB.GameServer.Game.Support;
public static class SupportAffixStateService
{
public const int PairSize = 2;
public const int MaxLogicalSlots = 5;
public const int ActiveThirdAffixSlot = 3;
public const int PendingMaxAffixSlot = 4;
public const int PendingInitialAffixSlot = 5;
public static void EnsureCapacity(GameSupportCardInfo card, int logicalSlot = MaxLogicalSlots)
{
var minCount = Math.Clamp(logicalSlot, 1, MaxLogicalSlots) * PairSize;
while (card.Affixs.Count < minCount)
card.Affixs.Add(0);
}
public static (uint AffixId, uint Tier) GetAffix(GameSupportCardInfo card, int logicalSlot)
{
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
return (0, 0);
var index = (logicalSlot - 1) * PairSize;
if (card.Affixs.Count <= index + 1)
return (0, 0);
return (card.Affixs[index], card.Affixs[index + 1]);
}
public static bool HasAffix(GameSupportCardInfo card, int logicalSlot)
{
var (affixId, tier) = GetAffix(card, logicalSlot);
return affixId > 0 && tier > 0;
}
public static void SetAffix(GameSupportCardInfo card, int logicalSlot, uint affixId, uint tier)
{
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
return;
EnsureCapacity(card, logicalSlot);
var index = (logicalSlot - 1) * PairSize;
card.Affixs[index] = affixId;
card.Affixs[index + 1] = tier;
}
public static void ClearAffix(GameSupportCardInfo card, int logicalSlot)
{
SetAffix(card, logicalSlot, 0, 0);
}
public static void CopyAffix(GameSupportCardInfo card, int fromSlot, int toSlot)
{
var (affixId, tier) = GetAffix(card, fromSlot);
SetAffix(card, toSlot, affixId, tier);
}
public static uint GetVisibleInitialAffixIndex(GameSupportCardInfo card)
{
return HasAffix(card, PendingInitialAffixSlot) ? card.AffixId : 0;
}
public static void NormalizePendingState(GameSupportCardInfo card)
{
if (!HasAffix(card, PendingInitialAffixSlot))
card.AffixId = 0;
}
}

View File

@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_EnterLevel")]
public class BossPvpLogic_EnterLevel : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var response = BossPvpService.HandleEnterLevel(param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_EnterLevel", System.Text.Json.JsonSerializer.Serialize(response));
}
}

View File

@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_GetOpenID")]
public class BossPvpLogic_GetOpenID : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = await BossPvpService.HandleGetOpenIdAsync(connection.Player!);
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetOpenID", System.Text.Json.JsonSerializer.Serialize(response), sync);
}
}

View File

@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_GetReward")]
public class BossPvpLogic_GetReward : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var response = BossPvpService.HandleGetReward(param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetReward", System.Text.Json.JsonSerializer.Serialize(response));
}
}

View File

@@ -0,0 +1,14 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_LevelFail")]
public class BossPvpLogic_LevelFail : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
var (response, sync) = BossPvpService.HandleFail(connection.Player!, node);
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelFail", response.ToJsonString(), sync);
}
}

View File

@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_LevelMopup")]
public class BossPvpLogic_LevelMopup : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = BossPvpService.HandleMopup(connection.Player!, param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelMopup", System.Text.Json.JsonSerializer.Serialize(response), sync);
}
}

View File

@@ -0,0 +1,14 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_LevelSettlement")]
public class BossPvpLogic_LevelSettlement : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, node);
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelSettlement", response.ToJsonString(), sync);
}
}

View File

@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_Record")]
public class BossPvpLogic_Record : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = BossPvpService.HandleRecord(connection.Player!, param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_Record", System.Text.Json.JsonSerializer.Serialize(response), sync);
}
}

View File

@@ -1,6 +1,8 @@
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Nodes; using System.Text.Json.Nodes;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using MikuSB.GameServer.Game.BossPvp;
using MikuSB.Proto;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter; namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
@@ -10,17 +12,20 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
public async Task Handle(Connection connection, string param, ushort seqNo) public async Task Handle(Connection connection, string param, ushort seqNo)
{ {
var req = JsonSerializer.Deserialize<DealLevelSettlementParam>(param); var req = JsonSerializer.Deserialize<DealLevelSettlementParam>(param);
NtfSyncPlayer? extraSync = null;
var response = new JsonObject var response = new JsonObject
{ {
["sCmd"] = req?.SCmd ?? "Chapter_LevelSettlement", ["sCmd"] = req?.SCmd ?? "Chapter_LevelSettlement",
["tbParam"] = BuildSettlementPayload(req?.SCmd, req?.TbParam) ["tbParam"] = BuildSettlementPayload(connection, req?.SCmd, req?.TbParam, out extraSync)
}; };
await CallGSRouter.SendScript(connection, "Chapter_DealLevelSettlement", response.ToJsonString()); await CallGSRouter.SendScript(connection, "Chapter_DealLevelSettlement", response.ToJsonString(), extraSync!);
} }
private static JsonNode BuildSettlementPayload(string? sCmd, JsonNode? tbParam) private static JsonNode BuildSettlementPayload(Connection connection, string? sCmd, JsonNode? tbParam, out NtfSyncPlayer? extraSync)
{ {
extraSync = null;
if (string.Equals(sCmd, "Chapter_LevelSettlement", StringComparison.Ordinal)) if (string.Equals(sCmd, "Chapter_LevelSettlement", StringComparison.Ordinal))
{ {
return new JsonArray(); return new JsonArray();
@@ -37,6 +42,20 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
return result; return result;
} }
if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal))
{
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, tbParam);
extraSync = sync;
return response;
}
if (string.Equals(sCmd, "BossPvpLogic_LevelFail", StringComparison.Ordinal))
{
var (response, sync) = BossPvpService.HandleFail(connection.Player!, tbParam);
extraSync = sync;
return response;
}
return tbParam?.DeepClone() ?? new JsonObject(); return tbParam?.DeepClone() ?? new JsonObject();
} }
} }

View File

@@ -0,0 +1,552 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using Newtonsoft.Json.Linq;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Gacha;
[CallGSApi("Gacha_Launch")]
public class Gacha_Launch : ICallGSHandler
{
private const uint GachaGid = 5;
private const uint GachaSgid = 42;
private const uint SidTotalTime = 1;
private const uint SidDailyTotalTime = 2;
private const uint Interval = 10;
private const uint SidTimeInheritStart = 20000;
private const uint SidTimeNotInheritStart = 10;
private const uint SidAddTimeItem = 1;
private const uint SidAddTimeProb = 2;
private const uint SidAddProtectType = 3;
private const uint SidAddTotalTime = 7;
private const int UpSelectIndex = 0;
private const int UpSelectGetFlagIndex = 1;
private static readonly Random Rng = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<GachaLaunchParam>(param);
if (req == null || req.NId == 0 || req.NTime is not (1 or 10))
{
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.GachaData.TryGetValue((uint)req.NId, out var gachaCfg))
{
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
return;
}
var poolNames = (gachaCfg.Pool ?? [])
.Where(GameData.GachaPoolData.ContainsKey)
.ToList();
var allPoolItems = poolNames
.SelectMany(p => GameData.GachaPoolData[p])
.ToList();
if (allPoolItems.Count == 0 || !GameData.GachaProbabilityData.TryGetValue(gachaCfg.Probability, out var baseProbCfg))
{
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
return;
}
var pityState = LoadPityState(player, gachaCfg);
var upSelectState = LoadUpSelectState(player, gachaCfg);
var config = BuildRuntimeConfig(gachaCfg, poolNames);
var awards = new List<List<uint>>();
var tbNew = new List<int>();
var tbTrigger = new List<bool>();
var syncItems = new List<Item>();
var sync = new NtfSyncPlayer();
for (int i = 0; i < req.NTime; i++)
{
var forceTopUp = config.UpTarget != null && pityState.ProtectType == 2;
var hitHardPity = config.ProtectThreshold > 0 && pityState.ItemCount + 1 >= config.ProtectThreshold;
var useTenGuarantee = gachaCfg.ProbabilityTen != 0
&& pityState.TenCount + 1 >= 10
&& !HasGuaranteedTenRarity(config, awards);
GachaProbabilityExcel probCfg = baseProbCfg;
if (useTenGuarantee && GameData.GachaProbabilityData.TryGetValue(gachaCfg.ProbabilityTen, out var tenProbCfg))
probCfg = tenProbCfg;
GachaPoolItem? item;
bool trigger = false;
if (hitHardPity)
{
item = PickGuaranteedItem(gachaCfg, config, preferUp: forceTopUp);
trigger = item != null;
}
else
{
var rarity = RollRarity(probCfg);
item = forceTopUp && config.UpTarget != null && rarity >= config.TopRarity
? PickGuaranteedItem(gachaCfg, config, preferUp: true)
: PickItem(allPoolItems, rarity);
trigger = forceTopUp && item != null && config.UpTarget != null && item.Rarity == config.UpTarget.Rarity;
}
if (item != null && upSelectState.SelectedItem != null && item.Rarity >= config.TopRarity)
{
bool forceSelected = upSelectState.GuaranteedNext;
bool shouldSelect = forceSelected || Rng.Next(100) < 50;
if (shouldSelect)
{
var selectedItem = FindExactItem(allPoolItems, upSelectState.SelectedItem);
if (selectedItem != null && selectedItem.Rarity >= config.TopRarity)
item = selectedItem;
}
}
if (item == null || item.GDPL.Count < 4)
{
tbTrigger.Add(false);
continue;
}
var g = item.GDPL[0];
var d = item.GDPL[1];
var p = item.GDPL[2];
var l = item.GDPL[3];
awards.Add([g, d, p, l]);
tbTrigger.Add(trigger);
UpdatePityState(pityState, config, item);
UpdateUpSelectState(upSelectState, config, item);
var itemType = (ItemTypeEnum)g;
switch (itemType)
{
case ItemTypeEnum.TYPE_CARD:
{
var alreadyOwned = player.CharacterManager.GetCharacterGDPL(itemType, (int)d, (int)p) != null;
if (!alreadyOwned)
{
var charInfo = await player.CharacterManager.AddCharacter(itemType, d, p, sendPacket: false);
if (charInfo != null)
{
syncItems.Add(charInfo.ToProto());
tbNew.Add(awards.Count);
}
}
break;
}
case ItemTypeEnum.TYPE_WEAPON:
{
var weaponInfo = await player.InventoryManager.AddWeaponItem(itemType, d, p, l, sendPacket: false);
if (weaponInfo != null) syncItems.Add(weaponInfo.ToProto());
break;
}
case ItemTypeEnum.TYPE_SUPPORT:
{
var cardInfo = await player.InventoryManager.AddSupportCardItem(d, p, l, sendPacket: false);
if (cardInfo != null) syncItems.Add(cardInfo.ToProto());
break;
}
}
}
if (awards.Count == 0)
{
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
return;
}
SavePityState(player, gachaCfg, pityState, awards.Count, sync);
SaveUpSelectState(player, gachaCfg, upSelectState, sync);
DatabaseHelper.SaveDatabaseType(player.Data);
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
sync.Items.AddRange(syncItems);
var rsp = BuildResponse(req.NId, awards, tbNew, tbTrigger);
await CallGSRouter.SendScript(connection, "Gacha_Launch", rsp, sync);
}
private static bool HasGuaranteedTenRarity(GachaRuntimeConfig config, List<List<uint>> awards)
{
if (awards.Count == 0)
return false;
int windowStart = awards.Count >= 9 ? awards.Count - 9 : 0;
for (int i = windowStart; i < awards.Count; i++)
{
var award = awards[i];
if (award.Count < 4)
continue;
var template = FindPoolItemByGdpl(config.AllPoolItems, award);
if (template != null && template.Rarity >= config.TenGuaranteeRarity)
return true;
}
return false;
}
private static GachaPoolItem? FindPoolItemByGdpl(List<GachaPoolItem> pool, List<uint> gdpl) =>
pool.FirstOrDefault(x =>
x.GDPL.Count >= 4 &&
x.GDPL[0] == gdpl[0] &&
x.GDPL[1] == gdpl[1] &&
x.GDPL[2] == gdpl[2] &&
x.GDPL[3] == gdpl[3]);
private static GachaPoolItem? FindExactItem(List<GachaPoolItem> pool, uint[] gdpl) =>
pool.FirstOrDefault(x =>
x.GDPL.Count >= 4 &&
x.GDPL[0] == gdpl[0] &&
x.GDPL[1] == gdpl[1] &&
x.GDPL[2] == gdpl[2] &&
x.GDPL[3] == gdpl[3]);
private static GachaRuntimeConfig BuildRuntimeConfig(GachaExcel gachaCfg, List<string> poolNames)
{
var allPoolItems = poolNames.SelectMany(name => GameData.GachaPoolData[name]).ToList();
var protectPools = ParsePoolRarities(gachaCfg.ProtectNum);
var upTarget = ParseSinglePoolRarity(gachaCfg.UpNum);
var topRarity = new[] { upTarget?.Rarity ?? 0 }.Concat(protectPools.Select(x => x.Rarity)).Max();
if (topRarity <= 0)
topRarity = allPoolItems.Count == 0 ? 0 : allPoolItems.Max(x => x.Rarity);
return new GachaRuntimeConfig
{
AllPoolItems = allPoolItems,
ProtectThreshold = ParseThreshold(gachaCfg.ProtectNum),
ProtectPools = protectPools,
UpTarget = upTarget,
TopRarity = topRarity,
TenGuaranteeRarity = 4
};
}
private static int ParseThreshold(JToken? token)
{
if (token is not JArray arr || arr.Count == 0)
return 0;
return arr[0]?.Value<int>() ?? 0;
}
private static List<PoolRarityRef> ParsePoolRarities(JToken? token)
{
var result = new List<PoolRarityRef>();
if (token is not JArray arr || arr.Count < 2 || arr[1] is not JArray entries)
return result;
foreach (var entry in entries.OfType<JArray>())
{
if (entry.Count < 2)
continue;
var poolName = entry[0]?.Value<string>();
var rarity = entry[1]?.Value<int>() ?? 0;
if (string.IsNullOrWhiteSpace(poolName) || rarity <= 0)
continue;
result.Add(new PoolRarityRef(poolName, rarity));
}
return result;
}
private static PoolRarityRef? ParseSinglePoolRarity(JToken? token)
{
if (token is not JArray arr || arr.Count < 2 || arr[1] is not JArray entry || entry.Count < 2)
return null;
var poolName = entry[0]?.Value<string>();
var rarity = entry[1]?.Value<int>() ?? 0;
return string.IsNullOrWhiteSpace(poolName) || rarity <= 0 ? null : new PoolRarityRef(poolName, rarity);
}
private static GachaPityState LoadPityState(PlayerInstance player, GachaExcel gachaCfg)
{
var baseSid = GetBaseSid(gachaCfg);
return new GachaPityState
{
ItemCount = (int)GetAttr(player, GachaGid, baseSid + SidAddTimeItem),
TenCount = (int)GetAttr(player, GachaGid, baseSid + SidAddTimeProb),
ProtectType = Math.Max(1, (int)GetAttr(player, GachaGid, baseSid + SidAddProtectType)),
PoolTotalTime = (int)GetAttr(player, GachaGid, baseSid + SidAddTotalTime)
};
}
private static void SavePityState(PlayerInstance player, GachaExcel gachaCfg, GachaPityState state, int drawCount, NtfSyncPlayer sync)
{
var baseSid = GetBaseSid(gachaCfg);
SetAttr(player, sync, GachaGid, SidTotalTime, GetAttr(player, GachaGid, SidTotalTime) + (uint)drawCount);
SetAttr(player, sync, GachaGid, SidDailyTotalTime, GetAttr(player, GachaGid, SidDailyTotalTime) + (uint)drawCount);
SetAttr(player, sync, GachaGid, baseSid + SidAddTimeItem, (uint)state.ItemCount);
SetAttr(player, sync, GachaGid, baseSid + SidAddTimeProb, (uint)state.TenCount);
SetAttr(player, sync, GachaGid, baseSid + SidAddProtectType, (uint)Math.Max(1, state.ProtectType));
SetAttr(player, sync, GachaGid, baseSid + SidAddTotalTime, (uint)(state.PoolTotalTime + drawCount));
}
private static GachaUpSelectState LoadUpSelectState(PlayerInstance player, GachaExcel gachaCfg)
{
if (gachaCfg.UpSelect != 1)
return new GachaUpSelectState();
var raw = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaSgid && x.Sid == gachaCfg.ID)?.Val;
if (string.IsNullOrWhiteSpace(raw))
return new GachaUpSelectState();
try
{
var state = JArray.Parse(raw);
uint[]? selected = null;
if (state.Count > UpSelectIndex && state[UpSelectIndex] is JArray selectedArray && selectedArray.Count >= 4)
{
selected =
[
selectedArray[0]?.Value<uint>() ?? 0,
selectedArray[1]?.Value<uint>() ?? 0,
selectedArray[2]?.Value<uint>() ?? 0,
selectedArray[3]?.Value<uint>() ?? 0
];
}
return new GachaUpSelectState
{
SelectedItem = selected,
GuaranteedNext = state.Count > UpSelectGetFlagIndex && (state[UpSelectGetFlagIndex]?.Value<int>() ?? 0) == 1,
RawState = state
};
}
catch
{
return new GachaUpSelectState();
}
}
private static void SaveUpSelectState(PlayerInstance player, GachaExcel gachaCfg, GachaUpSelectState state, NtfSyncPlayer sync)
{
if (gachaCfg.UpSelect != 1 || state.RawState == null)
return;
EnsureArraySize(state.RawState, 2);
state.RawState[UpSelectGetFlagIndex] = state.GuaranteedNext ? 1 : 0;
var value = state.RawState.ToString(Newtonsoft.Json.Formatting.None);
player.SetStrAttr(GachaSgid, gachaCfg.ID, value);
sync.CustomStr[player.ToShiftedAttrKey(GachaSgid, gachaCfg.ID)] = value;
}
private static uint GetBaseSid(GachaExcel gachaCfg)
{
if (gachaCfg.ProtectTag.HasValue)
return SidTimeInheritStart + (gachaCfg.ProtectTag.Value * Interval);
return SidTimeNotInheritStart + (gachaCfg.ID * Interval);
}
private static uint GetAttr(PlayerInstance player, uint gid, uint sid) =>
player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
private static void SetAttr(PlayerInstance player, NtfSyncPlayer sync, uint gid, uint sid, uint value)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr == null)
{
attr = new PlayerAttr { Gid = gid, Sid = sid };
player.Data.Attrs.Add(attr);
}
attr.Val = value;
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
}
private static void UpdatePityState(GachaPityState state, GachaRuntimeConfig config, GachaPoolItem item)
{
if (item.Rarity >= config.TenGuaranteeRarity)
state.TenCount = 0;
else
state.TenCount++;
if (item.Rarity >= config.TopRarity)
{
state.ItemCount = 0;
if (config.UpTarget != null)
state.ProtectType = IsFromPool(item, config.UpTarget) ? 1 : 2;
else
state.ProtectType = 1;
}
else
{
state.ItemCount++;
}
}
private static void UpdateUpSelectState(GachaUpSelectState state, GachaRuntimeConfig config, GachaPoolItem item)
{
if (state.SelectedItem == null || item.Rarity < config.TopRarity)
return;
state.GuaranteedNext = !MatchesGdpl(item, state.SelectedItem);
}
private static bool MatchesGdpl(GachaPoolItem item, uint[] gdpl) =>
item.GDPL.Count >= 4 &&
item.GDPL[0] == gdpl[0] &&
item.GDPL[1] == gdpl[1] &&
item.GDPL[2] == gdpl[2] &&
item.GDPL[3] == gdpl[3];
private static void EnsureArraySize(JArray state, int size)
{
while (state.Count < size)
state.Add(JValue.CreateNull());
}
private static bool IsFromPool(GachaPoolItem item, PoolRarityRef target) =>
item.Rarity == target.Rarity &&
GameData.GachaPoolData.TryGetValue(target.PoolName, out var pool) &&
pool.Any(x => x.ID == item.ID);
private static int RollRarity(GachaProbabilityExcel prob)
{
var weights = prob.Weights;
int total = weights.Sum();
int roll = Rng.Next(total);
int cumulative = 0;
for (int i = 0; i < weights.Length; i++)
{
cumulative += weights[i];
if (roll < cumulative)
return i + 1;
}
return 3;
}
private static GachaPoolItem? PickGuaranteedItem(GachaExcel gachaCfg, GachaRuntimeConfig config, bool preferUp)
{
if (preferUp && config.UpTarget != null)
{
var upItem = PickItemFromPool(config.UpTarget.PoolName, config.UpTarget.Rarity);
if (upItem != null)
return upItem;
}
foreach (var poolRef in config.ProtectPools)
{
var item = PickItemFromPool(poolRef.PoolName, poolRef.Rarity);
if (item != null)
return item;
}
return PickItem(config.AllPoolItems, config.TopRarity);
}
private static GachaPoolItem? PickItemFromPool(string poolName, int rarity)
{
if (!GameData.GachaPoolData.TryGetValue(poolName, out var pool))
return null;
return PickItem(pool, rarity);
}
private static GachaPoolItem? PickItem(List<GachaPoolItem> pool, int rarity)
{
var candidates = pool.Where(x => x.Rarity == rarity).ToList();
if (candidates.Count == 0)
{
candidates = pool.Where(x => x.Rarity == rarity - 1).ToList();
if (candidates.Count == 0)
return pool.FirstOrDefault();
}
int total = candidates.Sum(x => x.Weight);
if (total <= 0)
return candidates[Rng.Next(candidates.Count)];
int roll = Rng.Next(total);
int cumulative = 0;
foreach (var item in candidates)
{
cumulative += item.Weight;
if (roll < cumulative)
return item;
}
return candidates.Last();
}
private static string BuildResponse(int nId, List<List<uint>> awards, List<int> tbNew, List<bool> tbTrigger)
{
var sb = new StringBuilder();
sb.Append("{\"nId\":");
sb.Append(nId);
sb.Append(",\"tbAwards\":[");
for (int i = 0; i < awards.Count; i++)
{
if (i > 0)
sb.Append(',');
sb.Append('[');
sb.Append(string.Join(',', awards[i]));
sb.Append(']');
}
sb.Append("],\"nBoxCount\":0,\"tbNew\":[");
sb.Append(string.Join(',', tbNew));
sb.Append("],\"tbTrigger\":[");
sb.Append(string.Join(',', tbTrigger.Select(b => b ? "true" : "false")));
sb.Append("]}");
return sb.ToString();
}
}
internal sealed class GachaLaunchParam
{
[JsonPropertyName("nId")]
public int NId { get; set; }
[JsonPropertyName("bPickUp")]
public bool BPickUp { get; set; }
[JsonPropertyName("nTime")]
public int NTime { get; set; }
}
internal sealed class GachaPityState
{
public int ItemCount { get; set; }
public int TenCount { get; set; }
public int ProtectType { get; set; } = 1;
public int PoolTotalTime { get; set; }
}
internal sealed class GachaRuntimeConfig
{
public List<GachaPoolItem> AllPoolItems { get; set; } = [];
public int ProtectThreshold { get; set; }
public List<PoolRarityRef> ProtectPools { get; set; } = [];
public PoolRarityRef? UpTarget { get; set; }
public int TopRarity { get; set; }
public int TenGuaranteeRarity { get; set; }
}
internal sealed class GachaUpSelectState
{
public uint[]? SelectedItem { get; set; }
public bool GuaranteedNext { get; set; }
public JArray? RawState { get; set; } = new();
}
internal sealed record PoolRarityRef(string PoolName, int Rarity);

View File

@@ -0,0 +1,82 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Proto;
using Newtonsoft.Json.Linq;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Gacha;
[CallGSApi("Gacha_UpSelect")]
public class Gacha_UpSelect : ICallGSHandler
{
private const uint GachaStrGid = 42;
private const int UpSelectIndex = 0;
private const int UpSelectGetFlagIndex = 1;
private const int UpPickPoolIndex = 2;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<GachaUpSelectParam>(param);
var player = connection.Player!;
if (req == null || req.NId == 0 || req.Gdpl == null || req.Gdpl.Count < 4)
{
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.GachaData.TryGetValue((uint)req.NId, out var gachaCfg) || gachaCfg.UpSelect != 1)
{
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
return;
}
var valid = (gachaCfg.Pool ?? [])
.Where(GameData.GachaPoolData.ContainsKey)
.SelectMany(name => GameData.GachaPoolData[name])
.Any(item =>
item.UPSelectTag == 1 &&
item.GDPL.Count >= 4 &&
item.GDPL[0] == req.Gdpl[0] &&
item.GDPL[1] == req.Gdpl[1] &&
item.GDPL[2] == req.Gdpl[2] &&
item.GDPL[3] == req.Gdpl[3]);
if (!valid)
{
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
return;
}
var existing = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaStrGid && x.Sid == (uint)req.NId)?.Val;
var state = string.IsNullOrWhiteSpace(existing) ? new JArray() : JArray.Parse(existing);
EnsureArraySize(state, 3);
state[UpSelectIndex] = new JArray(req.Gdpl);
state[UpSelectGetFlagIndex] = 0;
if (state[UpPickPoolIndex] == null)
state[UpPickPoolIndex] = 0;
player.SetStrAttr(GachaStrGid, (uint)req.NId, state.ToString(Newtonsoft.Json.Formatting.None));
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.CustomStr[player.ToShiftedAttrKey(GachaStrGid, (uint)req.NId)] = state.ToString(Newtonsoft.Json.Formatting.None);
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{}", sync);
}
private static void EnsureArraySize(JArray state, int size)
{
while (state.Count < size)
state.Add(JValue.CreateNull());
}
}
internal sealed class GachaUpSelectParam
{
[JsonPropertyName("nId")]
public int NId { get; set; }
[JsonPropertyName("gdpl")]
public List<uint>? Gdpl { get; set; }
}

View File

@@ -0,0 +1,127 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
[CallGSApi("GirlCard_UpBySpecialBreak")]
public class GirlCard_UpBySpecialBreak : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<GirlCardUpBySpecialBreakParam>(param);
if (req == null || req.CardId == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
return;
}
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
if (card == null)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
return;
}
var cardTemplate = GameData.CardData.Values.FirstOrDefault(x =>
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == card.TemplateId);
if (cardTemplate == null)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (cardTemplate.BreakMatID <= 10000 ||
!GameData.SpecialBreakData.TryGetValue(cardTemplate.BreakMatID, out var specialBreakExcel))
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
return;
}
var nextBreak = card.Break + 1;
if (!specialBreakExcel.HasBreakLevel(nextBreak))
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"tip.already_max_break\"}");
return;
}
var requestedMaterials = new Dictionary<ulong, uint>();
foreach (var row in specialBreakExcel.GetItems(nextBreak))
{
if (row.Count < 5)
continue;
var templateId = GameResourceTemplateId.FromGdpl(
(uint)Math.Max(0, row[0]),
(uint)Math.Max(0, row[1]),
(uint)Math.Max(0, row[2]),
(uint)Math.Max(0, row[3]));
var count = (uint)Math.Max(0, row[4]);
if (templateId == 0 || count == 0)
continue;
requestedMaterials[templateId] = requestedMaterials.GetValueOrDefault(templateId) + count;
}
if (requestedMaterials.Count == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"tip.not_material_for_break\"}");
return;
}
foreach (var (templateId, count) in requestedMaterials)
{
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
if (item == null || item.ItemCount < count)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"tip.not_material_for_break\"}");
return;
}
}
var syncItems = new List<Item>();
foreach (var (templateId, count) in requestedMaterials)
{
var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == templateId);
item.ItemCount -= count;
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
syncItems.Add(BuildRemovedProto(item));
}
else
{
syncItems.Add(item.ToProto());
}
}
card.Break = nextBreak;
syncItems.Add(card.ToProto());
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
var sync = new NtfSyncPlayer();
sync.Items.AddRange(syncItems);
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{}", sync);
}
private static Item BuildRemovedProto(BaseGameItemInfo item)
{
var proto = item.ToProto();
proto.Count = 0;
return proto;
}
}
internal sealed class GirlCardUpBySpecialBreakParam
{
[JsonPropertyName("nCardId")]
public int CardId { get; set; }
}

View File

@@ -0,0 +1,71 @@
using MikuSB.Data;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
// Enters the Rogue3D season level. Returns a random seed used by the client for map generation.
// Persists SeasonGameplayId (sid=1006) and SeasonEnterFlag (sid=1008) as player attributes (GroupId=124).
// param: {"nDiffId", "nTeamID", "tbTeam", "tbBuffList", "tbLog"}
// Response: {"nSeed": int} on success, {"sErr": "key"} on failure
[CallGSApi("Rogue3D_EnterSeasonLevel")]
public class Rogue3D_EnterSeasonLevel : ICallGSHandler
{
private const uint GroupId = 124;
private const uint SeasonGameplayIdSid = 1006;
private const uint SeasonEnterFlagSid = 1008;
private static readonly Random Random = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<EnterSeasonLevelParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"nSeed\":0}");
return;
}
if (!GameData.Rogue3DDifficultData.TryGetValue(req.DiffId, out var cfg) || cfg.GameplayGroup.Count == 0)
{
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"sErr\":\"rogue3.massage_gameProcessError\"}");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
SetAttr(player, SeasonGameplayIdSid, cfg.GameplayGroup[0], sync);
SetAttr(player, SeasonEnterFlagSid, 1, sync);
var seed = Random.Next(1, 1_000_000_000);
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", $"{{\"nSeed\":{seed}}}", sync);
}
private static void SetAttr(PlayerInstance player, uint sid, uint val, NtfSyncPlayer sync)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr == null)
{
attr = new PlayerAttr { Gid = GroupId, Sid = sid };
player.Data.Attrs.Add(attr);
}
if (attr.Val == val)
{
return;
}
attr.Val = val;
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = val;
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = val;
}
}
internal sealed class EnterSeasonLevelParam
{
[JsonPropertyName("nDiffId")]
public uint DiffId { get; set; }
}

View File

@@ -0,0 +1,47 @@
using MikuSB.Database.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
// Selects the Rogue3D season talent and persists it as player attribute (GroupId=124, TalentId=1007).
// param: {"nTalentId": int}
// Response: {} on success, {"sErr": "key"} on failure
[CallGSApi("Rogue3D_SelectSeasonTalent")]
public class Rogue3D_SelectSeasonTalent : ICallGSHandler
{
private const uint GroupId = 124;
private const uint SeasonTalentIdSid = 1007;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SelectSeasonTalentParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}");
return;
}
var player = connection.Player!;
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == SeasonTalentIdSid);
if (attr == null)
{
attr = new PlayerAttr { Gid = GroupId, Sid = SeasonTalentIdSid };
player.Data.Attrs.Add(attr);
}
attr.Val = req.TalentId;
var sync = new NtfSyncPlayer();
sync.Custom[player.ToPackedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}", sync);
}
}
internal sealed class SelectSeasonTalentParam
{
[JsonPropertyName("nTalentId")]
public uint TalentId { get; set; }
}

View File

@@ -0,0 +1,153 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
internal static class SupporterCardAffixShared
{
public const uint BaseGid = 150;
public const uint FixedResetSid = 1;
public static SupportCardExcel? GetExcel(GameSupportCardInfo card)
{
return GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == card.TemplateId);
}
public static async Task SendResetResponse(Connection connection, NtfSyncPlayer? sync = null)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ResetAffix", "null", sync!);
}
public static async Task SendSelectResponse(Connection connection, NtfSyncPlayer? sync = null)
{
await CallGSRouter.SendScript(connection, "SupporterCard_SelectAffix", "null", sync!);
}
public static List<Item> ConsumeCostItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
{
var player = connection.Player!;
var syncItems = new List<Item>();
foreach (var cost in costs)
{
if (cost.Count < 5)
continue;
var templateId = GameResourceTemplateId.FromGdpl(cost);
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
if (item == null || item.ItemCount < cost[4])
throw new InvalidOperationException("support affix material not enough");
item.ItemCount -= cost[4];
var proto = item.ToProto();
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
proto.Count = 0;
}
syncItems.Add(proto);
}
return syncItems;
}
public static bool HasEnoughItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
{
var items = connection.Player!.InventoryManager.InventoryData.Items.Values;
return costs.All(cost =>
{
if (cost.Count < 5)
return false;
var templateId = GameResourceTemplateId.FromGdpl(cost);
var item = items.FirstOrDefault(x => x.TemplateId == templateId);
return item != null && item.ItemCount >= cost[4];
});
}
public static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr { Gid = gid, Sid = sid, Val = 0 };
data.Attrs.Add(attr);
return attr;
}
public static void SetAttr(Connection connection, NtfSyncPlayer sync, uint gid, uint sid, uint value)
{
var player = connection.Player!;
var attr = GetOrCreateAttr(player.Data, gid, sid);
attr.Val = value;
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
}
public static IEnumerable<uint> GetActiveAffixIds(GameSupportCardInfo card, params int[] ignoreSlots)
{
var ignored = ignoreSlots.ToHashSet();
for (var slot = 1; slot <= SupportAffixStateService.ActiveThirdAffixSlot; slot++)
{
if (ignored.Contains(slot))
continue;
var (affixId, _) = SupportAffixStateService.GetAffix(card, slot);
if (affixId > 0)
yield return affixId;
}
}
public static void Save(Connection connection)
{
var player = connection.Player!;
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.Data);
}
}
internal sealed class SupporterCardIdParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
}
internal sealed class SupporterCardSelectParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
[JsonPropertyName("SelectNew")]
public bool SelectNew { get; set; }
}
internal sealed class SupporterCardResetInitialParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
[JsonPropertyName("Index")]
public int Index { get; set; }
[JsonPropertyName("FixedId")]
public uint FixedId { get; set; }
}
internal sealed class SupporterCardSelectInitialParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
[JsonPropertyName("Index")]
public int Index { get; set; }
[JsonPropertyName("SelectNew")]
public bool SelectNew { get; set; }
}

View File

@@ -0,0 +1,10 @@
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_FixedResetInitialAffix")]
public class SupporterCard_FixedResetInitialAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
await SupporterCard_ResetInitialAffix.Reset(connection, param, fixedMode: true);
}
}

View File

@@ -0,0 +1,57 @@
using MikuSB.Data;
using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_ReceiveFixedItem")]
public class SupporterCard_ReceiveFixedItem : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
if (!GameData.SupportFixedData.TryGetValue(1, out var fixedCfg) || fixedCfg.Item.Count < 5 || fixedCfg.Num <= 0)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
return;
}
var attr = SupporterCardAffixShared.GetOrCreateAttr(player.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
var claimCount = attr.Val / (uint)fixedCfg.Num;
if (claimCount == 0)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
return;
}
attr.Val %= (uint)fixedCfg.Num;
var rewardTemplateId = (uint)GameResourceTemplateId.FromGdpl(fixedCfg.Item);
var rewardItem = GameData.SuppliesData.GetValueOrDefault(rewardTemplateId);
if (rewardItem == null)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
return;
}
var granted = await player.InventoryManager.AddSuppliesItem(rewardItem, claimCount * fixedCfg.Item[4], sendPacket: false);
var sync = new NtfSyncPlayer();
if (granted != null)
sync.Items.Add(granted.ToProto());
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
SupporterCardAffixShared.Save(connection);
var arg = new JsonObject
{
["tbRewards"] = new JsonArray(
(int)fixedCfg.Item[0],
(int)fixedCfg.Item[1],
(int)fixedCfg.Item[2],
(int)fixedCfg.Item[3],
(int)(claimCount * fixedCfg.Item[4]))
}.ToJsonString();
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", arg, sync);
}
}

View File

@@ -0,0 +1,38 @@
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_ResetAffix")]
public class SupporterCard_ResetAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SupporterCardIdParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
if (card == null || excel == null || excel.AffixCost.Count < 5 || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.ActiveThirdAffixSlot))
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var costs = new[] { excel.AffixCost };
if (!SupporterCardAffixShared.HasEnoughItems(connection, costs))
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var sync = new NtfSyncPlayer();
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, SupportAffixStateService.ActiveThirdAffixSlot);
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[SupportAffixStateService.ActiveThirdAffixSlot - 1], excluded);
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingMaxAffixSlot, affixId, tier);
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendResetResponse(connection, sync);
}
}

View File

@@ -0,0 +1,60 @@
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_ResetInitialAffix")]
public class SupporterCard_ResetInitialAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
await Reset(connection, param, fixedMode: false);
}
internal static async Task Reset(Connection connection, string param, bool fixedMode)
{
var req = JsonSerializer.Deserialize<SupporterCardResetInitialParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
if (req == null || card == null || excel == null || req.Index is < 1 or > 2 || excel.AffixPool.Count < req.Index)
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var costs = fixedMode ? new[] { excel.FixedAffixCost } : excel.InitialAffixCost;
if (!costs.Any() || !SupporterCardAffixShared.HasEnoughItems(connection, costs))
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var sync = new NtfSyncPlayer();
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
uint affixId;
uint tier;
if (fixedMode && req.FixedId > 0)
{
affixId = req.FixedId;
tier = SupportAffixService.GenerateTier(affixId);
}
else
{
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, req.Index);
(affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[req.Index - 1], excluded);
}
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingInitialAffixSlot, affixId, tier);
card.AffixId = (uint)req.Index;
var attr = SupporterCardAffixShared.GetOrCreateAttr(connection.Player!.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
attr.Val += 1;
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendResetResponse(connection, sync);
}
}

View File

@@ -0,0 +1,30 @@
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_SelectAffix")]
public class SupporterCard_SelectAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SupporterCardSelectParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
if (card == null || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingMaxAffixSlot))
{
await SupporterCardAffixShared.SendSelectResponse(connection);
return;
}
if (req!.SelectNew)
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingMaxAffixSlot, SupportAffixStateService.ActiveThirdAffixSlot);
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingMaxAffixSlot);
var sync = new NtfSyncPlayer();
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
}
}

View File

@@ -0,0 +1,31 @@
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_SelectInitialAffix")]
public class SupporterCard_SelectInitialAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SupporterCardSelectInitialParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
if (req == null || card == null || req.Index is < 1 or > 2 || card.AffixId != req.Index || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingInitialAffixSlot))
{
await SupporterCardAffixShared.SendSelectResponse(connection);
return;
}
if (req.SelectNew)
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingInitialAffixSlot, req.Index);
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingInitialAffixSlot);
card.AffixId = 0;
var sync = new NtfSyncPlayer();
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
}
}

View File

@@ -86,17 +86,15 @@ public class SupporterCard_Upgrade : ICallGSHandler
// Unlock next affix slot when reaching max level for the first time // Unlock next affix slot when reaching max level for the first time
if (supportCardExcel != null) if (supportCardExcel != null)
{ {
var currentSlots = supportCard.Affixs.Count / 2; var currentSlots = Enumerable.Range(1, SupportAffixStateService.ActiveThirdAffixSlot)
.Count(slot => SupportAffixStateService.HasAffix(supportCard, slot));
var totalSlots = supportCardExcel.TotalAffixCount; var totalSlots = supportCardExcel.TotalAffixCount;
if (currentSlots < totalSlots && currentSlots < supportCardExcel.AffixPool.Count) if (currentSlots < totalSlots && currentSlots < supportCardExcel.AffixPool.Count)
{ {
var poolId = supportCardExcel.AffixPool[currentSlots]; var poolId = supportCardExcel.AffixPool[currentSlots];
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(poolId); var (affixId, tier) = SupportAffixService.GenerateRandomAffix(poolId);
if (affixId > 0) if (affixId > 0)
{ SupportAffixStateService.SetAffix(supportCard, currentSlots + 1, affixId, tier);
supportCard.Affixs.Add(affixId);
supportCard.Affixs.Add(tier);
}
} }
} }
} }

View File

@@ -21,6 +21,7 @@ namespace MikuSB.GameServer.Server.Packet.Recv.Login;
public class HandlerReqLogin : Handler public class HandlerReqLogin : Handler
{ {
private static readonly Logger Logger = new("ReqLogin"); private static readonly Logger Logger = new("ReqLogin");
private const int SupportCardLoginSplitThreshold = 2000;
private static string? ExtractSdkAuthToken(string? token) private static string? ExtractSdkAuthToken(string? token)
{ {
@@ -80,7 +81,10 @@ public class HandlerReqLogin : Handler
$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log"); $"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
await connection.Player.OnEnterGame(); await connection.Player.OnEnterGame();
connection.Player.Connection = connection; connection.Player.Connection = connection;
await connection.SendPacket(new PacketRspLogin(connection.Player!)); var splitSupportCards = connection.Player.InventoryManager.InventoryData.SupportCards.Count > SupportCardLoginSplitThreshold;
await connection.SendPacket(new PacketRspLogin(connection.Player!, !splitSupportCards));
if (splitSupportCards)
await SendSupportCardsOnLogin(connection);
await connection.SendPacket(new PacketNtfCallScript(connection.Player!)); await connection.SendPacket(new PacketNtfCallScript(connection.Player!));
await SendDebugLoginState(connection); await SendDebugLoginState(connection);
@@ -90,6 +94,22 @@ public class HandlerReqLogin : Handler
await SendGirlSkinTypeOnLogin(connection); await SendGirlSkinTypeOnLogin(connection);
} }
private static async Task SendSupportCardsOnLogin(Connection connection)
{
var player = connection.Player;
if (player == null)
return;
var supportCards = player.InventoryManager.InventoryData.SupportCards.Values.ToList();
Logger.Info($"Split support card sync on login: total={supportCards.Count}, chunkSize={SupportCardLoginSplitThreshold}");
foreach (var chunk in supportCards.Chunk(SupportCardLoginSplitThreshold))
{
var packet = new PacketNtfCallScript(chunk.ToList());
await connection.SendPacket(packet);
}
}
private static void ApplySavedGirlSkinTypes(PlayerInstance player) private static void ApplySavedGirlSkinTypes(PlayerInstance player)
{ {
var inventoryData = player.InventoryManager.InventoryData; var inventoryData = player.InventoryManager.InventoryData;

View File

@@ -10,18 +10,41 @@ public class PacketRspLogin : BasePacket
{ {
private static readonly Logger Logger = new("RspLogin"); private static readonly Logger Logger = new("RspLogin");
public PacketRspLogin(PlayerInstance player) : base(CmdIds.RspLogin) public PacketRspLogin(PlayerInstance player, bool includeSupportCards = true) : base(CmdIds.RspLogin)
{ {
var characterCount = player.CharacterManager.CharacterData.Characters.Count;
var itemCount = player.InventoryManager.InventoryData.Items.Count;
var skinCount = player.InventoryManager.InventoryData.Skins.Count;
var weaponCount = player.InventoryManager.InventoryData.Weapons.Count;
var supportCardCount = player.InventoryManager.InventoryData.SupportCards.Count;
var attrCount = player.Data.Attrs.Count;
var strAttrCount = player.Data.StrAttrs.Count;
var showItemCount = player.Data.ShowItems.Count;
var proto = new RspLogin var proto = new RspLogin
{ {
Timestamp = (uint)Extensions.GetUnixSec(), Timestamp = (uint)Extensions.GetUnixSec(),
WorldChannel = 1, WorldChannel = 1,
AreaId = 1, AreaId = 1,
Data = player.ToPlayerProto(), Data = player.ToPlayerProto(includeSupportCards),
NeedRename = false NeedRename = false
}; };
var bytes = Google.Protobuf.MessageExtensions.ToByteArray(proto); var bytes = Google.Protobuf.MessageExtensions.ToByteArray(proto);
Logger.Info(
"RspLogin content: " +
$"characters={characterCount}, " +
$"items={itemCount}, " +
$"skins={skinCount}, " +
$"weapons={weaponCount}, " +
$"supportCards={supportCardCount}, " +
$"supportCardsInRspLogin={(includeSupportCards ? supportCardCount : 0)}, " +
$"attrs={attrCount}, " +
$"strAttrs={strAttrCount}, " +
$"showItems={showItemCount}, " +
$"protoItems={proto.Data.Items.Count}, " +
$"protoAttrs={proto.Data.Attrs.Count}, " +
$"protoStrAttrs={proto.Data.StrAttrs.Count}");
Logger.Info($"RspLogin proto size: {bytes.Length} bytes"); Logger.Info($"RspLogin proto size: {bytes.Length} bytes");
SetData(bytes); SetData(bytes);

View File

@@ -1,6 +1,8 @@
using MikuSB.Database.Character; using MikuSB.Database.Character;
using MikuSB.Database.Inventory; using MikuSB.Database.Inventory;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player; using MikuSB.GameServer.Game.Player;
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto; using MikuSB.Proto;
using MikuSB.TcpSharp; using MikuSB.TcpSharp;
@@ -61,7 +63,7 @@ public class PacketNtfCallScript : BasePacket
Arg = "{}", Arg = "{}",
ExtraSync = new NtfSyncPlayer ExtraSync = new NtfSyncPlayer
{ {
Items = { cards.Select(x => x.ToProto()) } Items = { cards.Select(ToSupportCardProto) }
} }
}; };
@@ -95,7 +97,7 @@ public class PacketNtfCallScript : BasePacket
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto()); foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto()); foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto()); foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(supportCard.ToProto()); foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(ToSupportCardProto(supportCard));
proto.ExtraSync = extraSync; proto.ExtraSync = extraSync;
SetData(proto); SetData(proto);
} }
@@ -128,4 +130,12 @@ public class PacketNtfCallScript : BasePacket
SetData(proto); SetData(proto);
} }
private static Item ToSupportCardProto(GameSupportCardInfo card)
{
SupportAffixStateService.NormalizePendingState(card);
var proto = card.ToProto();
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = SupportAffixStateService.GetVisibleInitialAffixIndex(card);
return proto;
}
} }

View File

@@ -27,6 +27,7 @@ public class MikuSB
var time = DateTime.Now; var time = DateTime.Now;
IConsole.InitConsole(); IConsole.InitConsole();
LoaderManager.InitConfig(); LoaderManager.InitConfig();
ShowAntiScamWarning();
if (await UpdateService.TryStartSelfUpdateAsync()) if (await UpdateService.TryStartSelfUpdateAsync())
return; return;
@@ -65,6 +66,16 @@ public class MikuSB
await ProcessExit(Volatile.Read(ref _exitCode)); await ProcessExit(Volatile.Read(ref _exitCode));
} }
private static void ShowAntiScamWarning()
{
Logger.Warn("============================================================");
Logger.Warn("MikuSB is completely free and open source.");
Logger.Warn("If you paid anyone for this server, you were scammed.");
Logger.Warn("Request a refund immediately and report the seller to us.");
Logger.Warn("Discord: https://discord.gg/aMwCu9JyUR");
Logger.Warn("============================================================");
}
#region Exit #region Exit
private static void RegisterExitEvent() private static void RegisterExitEvent()

View File

@@ -7,6 +7,12 @@
日本語のドキュメントは [README_jp.md](README_jp.md) にあります。 日本語のドキュメントは [README_jp.md](README_jp.md) にあります。
## Scam Warning
MikuSB is completely free and open source.
If anyone sold you this server or charged money to provide it, that was a scam.
Request a refund immediately and report the seller to us on Discord with any relevant proof or purchase details.
## Overview ## Overview
- `SdkServer` - `SdkServer`

View File

@@ -7,6 +7,12 @@
English documentation is available in [README.md](README.md). English documentation is available in [README.md](README.md).
## 詐欺に関する警告
MikuSB は完全無料のオープンソースです。
このサーバーを誰かから有料で販売された場合、それは詐欺です。
すぐに返金を申請し、購入記録や証拠とあわせて Discord で私たちに通報してください。
## 概要 ## 概要
- `SdkServer` - `SdkServer`

View File

@@ -1 +1 @@
v=3.1 v=3.9