mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 08:23:58 +00:00
Compare commits
11 Commits
v3.3
...
331d2dbcaa
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
331d2dbcaa | ||
|
|
85df98c0ae | ||
|
|
a585232045 | ||
|
|
125dadd224 | ||
|
|
cfca2f970c | ||
|
|
9a9ae13da0 | ||
|
|
1938095ea5 | ||
|
|
132355d76b | ||
|
|
5a8e45a44c | ||
|
|
def4b8ae68 | ||
|
|
686794a68c |
32
Common/Data/Excel/BossPvpBossChallengeExcel.cs
Normal file
32
Common/Data/Excel/BossPvpBossChallengeExcel.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Globalization;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("challenge/bosspvp/boss_challenge.json")]
|
||||
public class BossPvpBossChallengeExcel : ExcelResource
|
||||
{
|
||||
public uint ID { get; set; }
|
||||
public string StartTime { get; set; } = "";
|
||||
public string EndTime { get; set; } = "";
|
||||
public List<uint> tbTaskID { get; set; } = [];
|
||||
|
||||
[JsonExtensionData] public IDictionary<string, JToken> ExtraData { get; set; } = new Dictionary<string, JToken>();
|
||||
|
||||
[JsonIgnore] public List<uint> BossIds { get; private set; } = [];
|
||||
|
||||
public override uint GetId() => ID;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
BossIds = ExtraData
|
||||
.Where(x => x.Key.StartsWith("Boss", StringComparison.Ordinal) && int.TryParse(x.Key[4..], out _))
|
||||
.OrderBy(x => int.Parse(x.Key[4..], CultureInfo.InvariantCulture))
|
||||
.Select(x => x.Value.Type == JTokenType.Integer ? x.Value.Value<uint>() : 0u)
|
||||
.Where(x => x > 0)
|
||||
.ToList();
|
||||
|
||||
GameData.BossPvpBossChallengeData[ID] = this;
|
||||
}
|
||||
}
|
||||
17
Common/Data/Excel/BossPvpBossExcel.cs
Normal file
17
Common/Data/Excel/BossPvpBossExcel.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("challenge/bosspvp/boss.json")]
|
||||
public class BossPvpBossExcel : ExcelResource
|
||||
{
|
||||
public uint ID { get; set; }
|
||||
public uint LevelID { get; set; }
|
||||
public uint BossID { get; set; }
|
||||
public List<List<int>> BossLevel { get; set; } = [];
|
||||
|
||||
public override uint GetId() => ID;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.BossPvpBossData[ID] = this;
|
||||
}
|
||||
}
|
||||
15
Common/Data/Excel/BossPvpNumExcel.cs
Normal file
15
Common/Data/Excel/BossPvpNumExcel.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("challenge/bosspvp/num.json")]
|
||||
public class BossPvpNumExcel : ExcelResource
|
||||
{
|
||||
public uint Week { get; set; }
|
||||
public uint Num { get; set; }
|
||||
|
||||
public override uint GetId() => Week;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.BossPvpNumData[Week] = this;
|
||||
}
|
||||
}
|
||||
46
Common/Data/Excel/GachaExcel.cs
Normal file
46
Common/Data/Excel/GachaExcel.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using MikuSB.Util;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("gacha/gacha.json")]
|
||||
public class GachaExcel : ExcelResource
|
||||
{
|
||||
public uint ID { get; set; }
|
||||
public List<string>? Pool { get; set; }
|
||||
public uint Probability { get; set; }
|
||||
public uint ProbabilityTen { get; set; }
|
||||
public JToken? ProtectNum { get; set; }
|
||||
public JToken? UpNum { get; set; }
|
||||
public uint? ProtectTag { get; set; }
|
||||
public uint? ProtectType { get; set; }
|
||||
public JToken? ProtectCount { get; set; }
|
||||
public uint? UpSelect { get; set; }
|
||||
|
||||
public override uint GetId() => ID;
|
||||
public override void Loaded() => GameData.GachaData[ID] = this;
|
||||
|
||||
public override void AfterAllDone()
|
||||
{
|
||||
foreach (var poolName in Pool ?? [])
|
||||
{
|
||||
if (GameData.GachaPoolData.ContainsKey(poolName)) continue;
|
||||
var path = ConfigManager.Config.Path.ResourcePath + "/gacha/pool/" + poolName + ".json";
|
||||
if (!File.Exists(path)) continue;
|
||||
var json = File.ReadAllText(path);
|
||||
var items = JsonConvert.DeserializeObject<List<GachaPoolItem>>(json) ?? [];
|
||||
GameData.GachaPoolData[poolName] = items;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class GachaPoolItem
|
||||
{
|
||||
public int ID { get; set; }
|
||||
public int Rarity { get; set; }
|
||||
public List<uint> GDPL { get; set; } = [];
|
||||
public int Weight { get; set; }
|
||||
public int? UPTag { get; set; }
|
||||
public int? UPSelectTag { get; set; }
|
||||
}
|
||||
18
Common/Data/Excel/GachaProbabilityExcel.cs
Normal file
18
Common/Data/Excel/GachaProbabilityExcel.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("gacha/probability.json")]
|
||||
public class GachaProbabilityExcel : ExcelResource
|
||||
{
|
||||
public uint ID { get; set; }
|
||||
public int Rarity1 { get; set; }
|
||||
public int Rarity2 { get; set; }
|
||||
public int Rarity3 { get; set; }
|
||||
public int Rarity4 { get; set; }
|
||||
public int Rarity5 { get; set; }
|
||||
public int Rarity6 { get; set; }
|
||||
|
||||
public int[] Weights => [Rarity1, Rarity2, Rarity3, Rarity4, Rarity5, Rarity6];
|
||||
|
||||
public override uint GetId() => ID;
|
||||
public override void Loaded() => GameData.GachaProbabilityData[ID] = this;
|
||||
}
|
||||
14
Common/Data/Excel/RoleLevelExcel.cs
Normal file
14
Common/Data/Excel/RoleLevelExcel.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("challenge/role/level.json")]
|
||||
public class RoleLevelExcel : ExcelResource
|
||||
{
|
||||
public uint ID { get; set; }
|
||||
|
||||
public override uint GetId() => ID;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.RoleLevelData[ID] = this;
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,7 @@ public static class GameData
|
||||
public static Dictionary<int, BreakLevelLimitExcel> BreakLevelLimitData { get; private set; } = [];
|
||||
public static Dictionary<int, RecycleExcel> RecycleData { get; private set; } = [];
|
||||
public static Dictionary<uint, ChapterLevelExcel> ChapterLevelData { get; private set; } = [];
|
||||
public static Dictionary<uint, RoleLevelExcel> RoleLevelData { get; private set; } = [];
|
||||
public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
|
||||
public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
|
||||
public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
|
||||
@@ -28,6 +29,9 @@ public static class GameData
|
||||
public static Dictionary<int, SupportFixedExcel> SupportFixedData { get; private set; } = [];
|
||||
public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
|
||||
public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
|
||||
public static Dictionary<uint, BossPvpBossChallengeExcel> BossPvpBossChallengeData { get; private set; } = [];
|
||||
public static Dictionary<uint, BossPvpBossExcel> BossPvpBossData { get; private set; } = [];
|
||||
public static Dictionary<uint, BossPvpNumExcel> BossPvpNumData { get; private set; } = [];
|
||||
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
|
||||
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
|
||||
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
|
||||
@@ -35,6 +39,9 @@ public static class GameData
|
||||
public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
|
||||
public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
|
||||
public static Dictionary<uint, HouseFurniturePosExcel> HouseFurniturePosData { get; private set; } = [];
|
||||
public static Dictionary<uint, GachaExcel> GachaData { get; private set; } = [];
|
||||
public static Dictionary<uint, GachaProbabilityExcel> GachaProbabilityData { get; private set; } = [];
|
||||
public static Dictionary<string, List<GachaPoolItem>> GachaPoolData { get; private set; } = [];
|
||||
}
|
||||
|
||||
public static class GameResourceTemplateId
|
||||
|
||||
498
GameServer/Game/BossPvp/BossPvpService.cs
Normal file
498
GameServer/Game/BossPvp/BossPvpService.cs
Normal file
@@ -0,0 +1,498 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Data.Excel;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Globalization;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Game.BossPvp;
|
||||
|
||||
internal static class BossPvpService
|
||||
{
|
||||
private const uint GroupId = 51;
|
||||
private const uint ActivitySubId = 0;
|
||||
private const uint ChallengeNumSid = 1;
|
||||
private const uint DiffStartId = 10;
|
||||
private const uint LevelStartSid = 100;
|
||||
private const uint LevelStride = 10;
|
||||
private const uint BossLineup1 = 15;
|
||||
private const uint BossLineup2 = 16;
|
||||
|
||||
private static readonly JsonSerializerOptions JsonOptions = new()
|
||||
{
|
||||
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull
|
||||
};
|
||||
|
||||
public static async ValueTask<(object Response, NtfSyncPlayer Sync)> HandleGetOpenIdAsync(PlayerInstance player)
|
||||
{
|
||||
await EnsureBossLineupsAsync(player);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
var season = GetOpenSeason();
|
||||
var seasonId = season?.ID ?? 1u;
|
||||
|
||||
SetStr(player, ActivitySubId, seasonId.ToString(CultureInfo.InvariantCulture), sync);
|
||||
SetStr(player, ChallengeNumSid, GetDailyChallengeNum().ToString(CultureInfo.InvariantCulture), sync);
|
||||
|
||||
if (season != null)
|
||||
{
|
||||
for (var index = 0; index < season.BossIds.Count; index++)
|
||||
{
|
||||
var bossLevelId = season.BossIds[index];
|
||||
EnsureStr(player, DiffStartId + (uint)(index + 1), "0", sync);
|
||||
EnsureStr(player, GetBossSid(bossLevelId, 1), EmptySnapshotJson(), sync);
|
||||
EnsureStr(player, GetBossSid(bossLevelId, 2), EmptySnapshotJson(), sync);
|
||||
EnsureStr(player, GetBossSid(bossLevelId, 3), EmptySnapshotJson(), sync);
|
||||
EnsureStr(player, GetBossSid(bossLevelId, 4), "0", sync);
|
||||
EnsureStr(player, GetBossSid(bossLevelId, 5), "0", sync);
|
||||
EnsureStr(player, GetBossSid(bossLevelId, 6), "0", sync);
|
||||
EnsureStr(player, GetBossSid(bossLevelId, 7), "0", sync);
|
||||
EnsureStr(player, GetBossSid(bossLevelId, 8), "0", sync);
|
||||
}
|
||||
}
|
||||
|
||||
var response = new
|
||||
{
|
||||
nID = seasonId,
|
||||
tbTimeCfg = new[]
|
||||
{
|
||||
new
|
||||
{
|
||||
nStartTime = -1,
|
||||
nEndTime = -1
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
return (response, sync);
|
||||
}
|
||||
|
||||
public static object HandleEnterLevel(string? param)
|
||||
{
|
||||
var req = Deserialize<EnterLevelParam>(param);
|
||||
return new
|
||||
{
|
||||
nSeed = Random.Shared.Next(1, int.MaxValue),
|
||||
nID = req?.NId ?? 0
|
||||
};
|
||||
}
|
||||
|
||||
public static (object Response, NtfSyncPlayer Sync) HandleRecord(PlayerInstance player, string? param)
|
||||
{
|
||||
var req = Deserialize<RecordParam>(param);
|
||||
if (req == null)
|
||||
{
|
||||
return (new { bRecord = false }, new NtfSyncPlayer());
|
||||
}
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
if (req.BRecord)
|
||||
{
|
||||
var historyScore = ReadInt(player, GetBossSid(req.NId, 4));
|
||||
var currentScore = ComputeIntegral(req.NId, req.NDiff, req.ResidueTime);
|
||||
if (currentScore >= historyScore)
|
||||
{
|
||||
WriteBestRun(player, req.NId, req.NTeamId, req.NTime, currentScore, sync);
|
||||
}
|
||||
}
|
||||
|
||||
return (new { bRecord = req.BRecord }, sync);
|
||||
}
|
||||
|
||||
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? param)
|
||||
{
|
||||
var req = param?.Deserialize<SettlementParam>(JsonOptions);
|
||||
var sync = new NtfSyncPlayer();
|
||||
if (req == null)
|
||||
{
|
||||
return (new JsonObject(), sync);
|
||||
}
|
||||
|
||||
var totalSid = GetBossSid(req.NId, 7);
|
||||
var successSid = GetBossSid(req.NId, 6);
|
||||
var diffSid = GetBossSid(req.NId, 8);
|
||||
|
||||
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
|
||||
SetStr(player, successSid, (ReadInt(player, successSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
|
||||
|
||||
var clearedDiff = Math.Max(ReadInt(player, diffSid), req.NDiff);
|
||||
SetStr(player, diffSid, clearedDiff.ToString(CultureInfo.InvariantCulture), sync);
|
||||
|
||||
var positionSid = TryGetPositionDiffSid(req.NId);
|
||||
if (positionSid != null)
|
||||
{
|
||||
var newPositionDiff = Math.Max(ReadInt(player, positionSid.Value), req.NDiff);
|
||||
SetStr(player, positionSid.Value, newPositionDiff.ToString(CultureInfo.InvariantCulture), sync);
|
||||
}
|
||||
|
||||
var score = ComputeIntegral(req.NId, req.NDiff, req.ResidueTime);
|
||||
if (score > ReadInt(player, GetBossSid(req.NId, 4)))
|
||||
{
|
||||
WriteBestRun(player, req.NId, req.NTeamId, req.NTime, score, sync);
|
||||
}
|
||||
|
||||
return (new JsonObject(), sync);
|
||||
}
|
||||
|
||||
public static (JsonNode Response, NtfSyncPlayer Sync) HandleFail(PlayerInstance player, JsonNode? param)
|
||||
{
|
||||
var req = param?.Deserialize<FailParam>(JsonOptions);
|
||||
var sync = new NtfSyncPlayer();
|
||||
if (req == null)
|
||||
{
|
||||
return (new JsonObject(), sync);
|
||||
}
|
||||
|
||||
var totalSid = GetBossSid(req.NId, 7);
|
||||
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
|
||||
|
||||
return (new JsonObject(), sync);
|
||||
}
|
||||
|
||||
public static (object Response, NtfSyncPlayer Sync) HandleMopup(PlayerInstance player, string? param)
|
||||
{
|
||||
var req = Deserialize<MopupParam>(param);
|
||||
var sync = new NtfSyncPlayer();
|
||||
if (req == null)
|
||||
{
|
||||
return (new { }, sync);
|
||||
}
|
||||
|
||||
var totalSid = GetBossSid(req.NId, 7);
|
||||
var successSid = GetBossSid(req.NId, 6);
|
||||
var diffSid = GetBossSid(req.NId, 8);
|
||||
|
||||
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
|
||||
SetStr(player, successSid, (ReadInt(player, successSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
|
||||
|
||||
var clearedDiff = Math.Max(ReadInt(player, diffSid), req.NDiff);
|
||||
SetStr(player, diffSid, clearedDiff.ToString(CultureInfo.InvariantCulture), sync);
|
||||
|
||||
var positionSid = TryGetPositionDiffSid(req.NId);
|
||||
if (positionSid != null)
|
||||
{
|
||||
var newPositionDiff = Math.Max(ReadInt(player, positionSid.Value), req.NDiff + 1);
|
||||
SetStr(player, positionSid.Value, newPositionDiff.ToString(CultureInfo.InvariantCulture), sync);
|
||||
}
|
||||
|
||||
var score = ComputeIntegral(req.NId, req.NDiff, 0);
|
||||
if (score > ReadInt(player, GetBossSid(req.NId, 4)))
|
||||
{
|
||||
WriteBestRun(player, req.NId, 0, 0, score, sync);
|
||||
}
|
||||
|
||||
return (new { }, sync);
|
||||
}
|
||||
|
||||
public static object HandleGetReward(string? param)
|
||||
{
|
||||
_ = Deserialize<RewardParam>(param);
|
||||
return new { tbAward = Array.Empty<object>() };
|
||||
}
|
||||
|
||||
private static async ValueTask EnsureBossLineupsAsync(PlayerInstance player)
|
||||
{
|
||||
var lineups = player.LineupManager.LineupData.LineupInfo;
|
||||
var baseLineup = lineups.GetValueOrDefault(1) ?? lineups.Values.FirstOrDefault();
|
||||
if (baseLineup == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!lineups.ContainsKey((int)BossLineup1))
|
||||
{
|
||||
await player.LineupManager.UpdateLineup((int)BossLineup1, baseLineup.Member1, baseLineup.Member2, baseLineup.Member3, true);
|
||||
}
|
||||
|
||||
if (!lineups.ContainsKey((int)BossLineup2))
|
||||
{
|
||||
await player.LineupManager.UpdateLineup((int)BossLineup2, baseLineup.Member1, baseLineup.Member2, baseLineup.Member3, true);
|
||||
}
|
||||
}
|
||||
|
||||
private static void WriteBestRun(PlayerInstance player, uint bossLevelId, uint lineupId, double finishTime, int score, NtfSyncPlayer sync)
|
||||
{
|
||||
var snapshots = CaptureLineupSnapshots(player, lineupId);
|
||||
SetStr(player, GetBossSid(bossLevelId, 1), System.Text.Json.JsonSerializer.Serialize(snapshots[0], JsonOptions), sync);
|
||||
SetStr(player, GetBossSid(bossLevelId, 2), System.Text.Json.JsonSerializer.Serialize(snapshots[1], JsonOptions), sync);
|
||||
SetStr(player, GetBossSid(bossLevelId, 3), System.Text.Json.JsonSerializer.Serialize(snapshots[2], JsonOptions), sync);
|
||||
SetStr(player, GetBossSid(bossLevelId, 4), score.ToString(CultureInfo.InvariantCulture), sync);
|
||||
SetStr(player, GetBossSid(bossLevelId, 5), Math.Max(0, (int)Math.Floor(finishTime)).ToString(CultureInfo.InvariantCulture), sync);
|
||||
}
|
||||
|
||||
private static BossPvpRoleSnapshot[] CaptureLineupSnapshots(PlayerInstance player, uint lineupId)
|
||||
{
|
||||
var lineups = player.LineupManager.LineupData.LineupInfo;
|
||||
var lineup = lineups.GetValueOrDefault((int)lineupId)
|
||||
?? lineups.GetValueOrDefault((int)BossLineup1)
|
||||
?? lineups.GetValueOrDefault(1)
|
||||
?? lineups.Values.FirstOrDefault();
|
||||
|
||||
if (lineup == null)
|
||||
{
|
||||
return [new(), new(), new()];
|
||||
}
|
||||
|
||||
return
|
||||
[
|
||||
CaptureRoleSnapshot(player, lineup.Member1),
|
||||
CaptureRoleSnapshot(player, lineup.Member2),
|
||||
CaptureRoleSnapshot(player, lineup.Member3)
|
||||
];
|
||||
}
|
||||
|
||||
private static BossPvpRoleSnapshot CaptureRoleSnapshot(PlayerInstance player, uint characterGuid)
|
||||
{
|
||||
if (characterGuid == 0)
|
||||
{
|
||||
return new BossPvpRoleSnapshot();
|
||||
}
|
||||
|
||||
var character = player.CharacterManager.GetCharacterByGUID(characterGuid);
|
||||
if (character == null)
|
||||
{
|
||||
return new BossPvpRoleSnapshot();
|
||||
}
|
||||
|
||||
var snapshot = new BossPvpRoleSnapshot
|
||||
{
|
||||
Role = character.Guid,
|
||||
Weapon = character.WeaponUniqueId
|
||||
};
|
||||
|
||||
var weapon = player.InventoryManager.GetWeaponItem(character.WeaponUniqueId);
|
||||
if (weapon != null)
|
||||
{
|
||||
snapshot.Wgdpl = BuildWeaponGdpl(weapon);
|
||||
snapshot.Wslot = weapon.PartSlots;
|
||||
}
|
||||
|
||||
var supports = character.SupportSlots
|
||||
.OrderBy(x => x.Key)
|
||||
.Select(x => x.Value)
|
||||
.Where(x => x != 0)
|
||||
.Take(3)
|
||||
.ToArray();
|
||||
|
||||
if (supports.Length > 0)
|
||||
{
|
||||
snapshot.S1 = supports[0];
|
||||
snapshot.Sgdpl1 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[0]));
|
||||
}
|
||||
|
||||
if (supports.Length > 1)
|
||||
{
|
||||
snapshot.S2 = supports[1];
|
||||
snapshot.Sgdpl2 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[1]));
|
||||
}
|
||||
|
||||
if (supports.Length > 2)
|
||||
{
|
||||
snapshot.S3 = supports[2];
|
||||
snapshot.Sgdpl3 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[2]));
|
||||
}
|
||||
|
||||
return snapshot;
|
||||
}
|
||||
|
||||
private static List<uint> BuildWeaponGdpl(GameWeaponInfo weapon)
|
||||
{
|
||||
var gdpl = DecodeGdpl(weapon.TemplateId);
|
||||
gdpl.Add(weapon.Level);
|
||||
gdpl.Add(weapon.Evolue);
|
||||
return gdpl;
|
||||
}
|
||||
|
||||
private static List<uint> BuildSupportGdpl(GameSupportCardInfo? support)
|
||||
{
|
||||
if (support == null)
|
||||
{
|
||||
return [];
|
||||
}
|
||||
|
||||
var gdpl = DecodeGdpl(support.TemplateId);
|
||||
gdpl.Add(support.Level);
|
||||
gdpl.Add(0);
|
||||
return gdpl;
|
||||
}
|
||||
|
||||
private static List<uint> DecodeGdpl(ulong templateId)
|
||||
{
|
||||
return
|
||||
[
|
||||
(uint)(templateId & 0xFFFF),
|
||||
(uint)((templateId >> 16) & 0xFFFF),
|
||||
(uint)((templateId >> 32) & 0xFFFF),
|
||||
(uint)((templateId >> 48) & 0xFFFF)
|
||||
];
|
||||
}
|
||||
|
||||
private static int ComputeIntegral(uint bossLevelId, int diff, int residueTime)
|
||||
{
|
||||
if (!GameData.BossPvpBossData.TryGetValue(bossLevelId, out var boss) || diff <= 0 || diff > boss.BossLevel.Count)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
var info = boss.BossLevel[diff - 1];
|
||||
if (info.Count == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
var multiplier = info.Count > 2 ? info[2] : 0;
|
||||
var baseScore = info.Count > 3 ? info[3] : 0;
|
||||
var residueScore = info.Count > 4 ? info[4] : 0;
|
||||
var total = (baseScore + residueScore * Math.Max(0, residueTime)) * multiplier;
|
||||
return (int)Math.Floor(total + 0.5);
|
||||
}
|
||||
|
||||
private static uint? TryGetPositionDiffSid(uint bossLevelId)
|
||||
{
|
||||
var season = GetOpenSeason();
|
||||
if (season == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var index = season.BossIds.FindIndex(x => x == bossLevelId);
|
||||
return index >= 0 ? DiffStartId + (uint)(index + 1) : null;
|
||||
}
|
||||
|
||||
private static BossPvpBossChallengeExcel? GetOpenSeason()
|
||||
{
|
||||
var now = DateTimeOffset.Now;
|
||||
var current = GameData.BossPvpBossChallengeData.Values
|
||||
.OrderBy(x => x.ID)
|
||||
.FirstOrDefault(x =>
|
||||
{
|
||||
var startAt = ParseBossTime(x.StartTime);
|
||||
var endAt = ParseBossTime(x.EndTime);
|
||||
return startAt != null && endAt != null && now >= startAt && now <= endAt;
|
||||
});
|
||||
|
||||
return current ?? GameData.BossPvpBossChallengeData.Values.OrderBy(x => x.ID).FirstOrDefault();
|
||||
}
|
||||
|
||||
private static uint GetDailyChallengeNum()
|
||||
{
|
||||
var now = DateTime.Now;
|
||||
if (now.Hour < 4)
|
||||
{
|
||||
now = now.AddHours(-4);
|
||||
}
|
||||
|
||||
var week = now.DayOfWeek == DayOfWeek.Sunday ? 7 : (int)now.DayOfWeek;
|
||||
return GameData.BossPvpNumData.TryGetValue((uint)week, out var count) ? count.Num : 8;
|
||||
}
|
||||
|
||||
private static int ReadInt(PlayerInstance player, uint sid)
|
||||
{
|
||||
var attr = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid)?.Val;
|
||||
return int.TryParse(attr, NumberStyles.Integer, CultureInfo.InvariantCulture, out var value) ? value : 0;
|
||||
}
|
||||
|
||||
private static void EnsureStr(PlayerInstance player, uint sid, string value, NtfSyncPlayer sync)
|
||||
{
|
||||
var attr = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||
if (attr != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetStr(player, sid, value, sync);
|
||||
}
|
||||
|
||||
private static void SetStr(PlayerInstance player, uint sid, string value, NtfSyncPlayer sync)
|
||||
{
|
||||
player.SetStrAttr(GroupId, sid, value);
|
||||
sync.CustomStr[player.ToShiftedAttrKey(GroupId, sid)] = value;
|
||||
}
|
||||
|
||||
private static uint GetBossSid(uint bossLevelId, uint offset) => (LevelStride * bossLevelId) + LevelStartSid + offset;
|
||||
|
||||
private static string EmptySnapshotJson() => System.Text.Json.JsonSerializer.Serialize(new BossPvpRoleSnapshot(), JsonOptions);
|
||||
|
||||
private static T? Deserialize<T>(string? param)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(param))
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
return System.Text.Json.JsonSerializer.Deserialize<T>(param, JsonOptions);
|
||||
}
|
||||
|
||||
private static DateTimeOffset? ParseBossTime(string? value)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(value))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var raw = value.Trim().Trim('[', ']');
|
||||
if (!DateTime.TryParseExact(raw, "yyyyMMddHHmm", CultureInfo.InvariantCulture, DateTimeStyles.None, out var localTime))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new DateTimeOffset(localTime);
|
||||
}
|
||||
|
||||
private sealed class EnterLevelParam
|
||||
{
|
||||
[JsonPropertyName("nID")] public uint NId { get; set; }
|
||||
}
|
||||
|
||||
private sealed class RecordParam
|
||||
{
|
||||
[JsonPropertyName("nID")] public uint NId { get; set; }
|
||||
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
|
||||
[JsonPropertyName("nTime")] public double NTime { get; set; }
|
||||
[JsonPropertyName("ResidueTime")] public int ResidueTime { get; set; }
|
||||
[JsonPropertyName("bRecord")] public bool BRecord { get; set; }
|
||||
[JsonPropertyName("nTeamID")] public uint NTeamId { get; set; }
|
||||
}
|
||||
|
||||
private sealed class SettlementParam
|
||||
{
|
||||
[JsonPropertyName("nID")] public uint NId { get; set; }
|
||||
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
|
||||
[JsonPropertyName("nTime")] public double NTime { get; set; }
|
||||
[JsonPropertyName("ResidueTime")] public int ResidueTime { get; set; }
|
||||
[JsonPropertyName("nTeamID")] public uint NTeamId { get; set; }
|
||||
}
|
||||
|
||||
private sealed class FailParam
|
||||
{
|
||||
[JsonPropertyName("nID")] public uint NId { get; set; }
|
||||
}
|
||||
|
||||
private sealed class MopupParam
|
||||
{
|
||||
[JsonPropertyName("nID")] public uint NId { get; set; }
|
||||
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
|
||||
}
|
||||
|
||||
private sealed class RewardParam
|
||||
{
|
||||
[JsonPropertyName("tbTaskID")] public List<uint> TaskIds { get; set; } = [];
|
||||
}
|
||||
|
||||
private sealed class BossPvpRoleSnapshot
|
||||
{
|
||||
[JsonPropertyName("role")] public uint Role { get; set; }
|
||||
[JsonPropertyName("weapon")] public uint Weapon { get; set; }
|
||||
[JsonPropertyName("s1")] public uint S1 { get; set; }
|
||||
[JsonPropertyName("s2")] public uint S2 { get; set; }
|
||||
[JsonPropertyName("s3")] public uint S3 { get; set; }
|
||||
[JsonPropertyName("wgdpl")] public List<uint> Wgdpl { get; set; } = [];
|
||||
[JsonPropertyName("wslot")] public Dictionary<uint, ulong> Wslot { get; set; } = [];
|
||||
[JsonPropertyName("sgdpl1")] public List<uint> Sgdpl1 { get; set; } = [];
|
||||
[JsonPropertyName("sgdpl2")] public List<uint> Sgdpl2 { get; set; } = [];
|
||||
[JsonPropertyName("sgdpl3")] public List<uint> Sgdpl3 { get; set; } = [];
|
||||
}
|
||||
}
|
||||
@@ -196,7 +196,7 @@ public class PlayerInstance(PlayerGameData data)
|
||||
return proto;
|
||||
}
|
||||
|
||||
public Proto.Player ToPlayerProto()
|
||||
public Proto.Player ToPlayerProto(bool includeSupportCards = true)
|
||||
{
|
||||
BuildPlayerAttr();
|
||||
var displayName = PlayerGameData.NormalizeDisplayName(Data.Name);
|
||||
@@ -217,7 +217,10 @@ public class PlayerInstance(PlayerGameData data)
|
||||
foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto());
|
||||
foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
|
||||
foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
|
||||
foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto());
|
||||
if (includeSupportCards)
|
||||
{
|
||||
foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto());
|
||||
}
|
||||
foreach (var x in Data.Attrs)
|
||||
{
|
||||
uint gid = x.Gid;
|
||||
@@ -422,6 +425,14 @@ public class PlayerInstance(PlayerGameData data)
|
||||
yield return (22, levelId, 1_700_000_000);
|
||||
}
|
||||
|
||||
// Role fragment chapters use Condition.PRE_LEVEL against Launch.GPASSID as well.
|
||||
// Mark every role level as cleared so character-specific stages beyond the first one unlock.
|
||||
foreach (var levelId in GameData.RoleLevelData.Keys)
|
||||
{
|
||||
yield return (21, levelId, 7);
|
||||
yield return (22, levelId, 1_700_000_000);
|
||||
}
|
||||
|
||||
foreach (var guide in GameData.GuideData.Values)
|
||||
{
|
||||
yield return (4, guide.ID, 999);
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
using MikuSB.GameServer.Game.BossPvp;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||
|
||||
[CallGSApi("BossPvpLogic_EnterLevel")]
|
||||
public class BossPvpLogic_EnterLevel : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var response = BossPvpService.HandleEnterLevel(param);
|
||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_EnterLevel", System.Text.Json.JsonSerializer.Serialize(response));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
using MikuSB.GameServer.Game.BossPvp;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||
|
||||
[CallGSApi("BossPvpLogic_GetOpenID")]
|
||||
public class BossPvpLogic_GetOpenID : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var (response, sync) = await BossPvpService.HandleGetOpenIdAsync(connection.Player!);
|
||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetOpenID", System.Text.Json.JsonSerializer.Serialize(response), sync);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
using MikuSB.GameServer.Game.BossPvp;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||
|
||||
[CallGSApi("BossPvpLogic_GetReward")]
|
||||
public class BossPvpLogic_GetReward : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var response = BossPvpService.HandleGetReward(param);
|
||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetReward", System.Text.Json.JsonSerializer.Serialize(response));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
using MikuSB.GameServer.Game.BossPvp;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||
|
||||
[CallGSApi("BossPvpLogic_LevelFail")]
|
||||
public class BossPvpLogic_LevelFail : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
|
||||
var (response, sync) = BossPvpService.HandleFail(connection.Player!, node);
|
||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelFail", response.ToJsonString(), sync);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
using MikuSB.GameServer.Game.BossPvp;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||
|
||||
[CallGSApi("BossPvpLogic_LevelMopup")]
|
||||
public class BossPvpLogic_LevelMopup : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var (response, sync) = BossPvpService.HandleMopup(connection.Player!, param);
|
||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelMopup", System.Text.Json.JsonSerializer.Serialize(response), sync);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
using MikuSB.GameServer.Game.BossPvp;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||
|
||||
[CallGSApi("BossPvpLogic_LevelSettlement")]
|
||||
public class BossPvpLogic_LevelSettlement : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
|
||||
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, node);
|
||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelSettlement", response.ToJsonString(), sync);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
using MikuSB.GameServer.Game.BossPvp;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||
|
||||
[CallGSApi("BossPvpLogic_Record")]
|
||||
public class BossPvpLogic_Record : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var (response, sync) = BossPvpService.HandleRecord(connection.Player!, param);
|
||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_Record", System.Text.Json.JsonSerializer.Serialize(response), sync);
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
using MikuSB.GameServer.Game.BossPvp;
|
||||
using MikuSB.Proto;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
|
||||
|
||||
@@ -10,17 +12,20 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<DealLevelSettlementParam>(param);
|
||||
NtfSyncPlayer? extraSync = null;
|
||||
var response = new JsonObject
|
||||
{
|
||||
["sCmd"] = req?.SCmd ?? "Chapter_LevelSettlement",
|
||||
["tbParam"] = BuildSettlementPayload(req?.SCmd, req?.TbParam)
|
||||
["tbParam"] = BuildSettlementPayload(connection, req?.SCmd, req?.TbParam, out extraSync)
|
||||
};
|
||||
|
||||
await CallGSRouter.SendScript(connection, "Chapter_DealLevelSettlement", response.ToJsonString());
|
||||
await CallGSRouter.SendScript(connection, "Chapter_DealLevelSettlement", response.ToJsonString(), extraSync!);
|
||||
}
|
||||
|
||||
private static JsonNode BuildSettlementPayload(string? sCmd, JsonNode? tbParam)
|
||||
private static JsonNode BuildSettlementPayload(Connection connection, string? sCmd, JsonNode? tbParam, out NtfSyncPlayer? extraSync)
|
||||
{
|
||||
extraSync = null;
|
||||
|
||||
if (string.Equals(sCmd, "Chapter_LevelSettlement", StringComparison.Ordinal))
|
||||
{
|
||||
return new JsonArray();
|
||||
@@ -37,6 +42,20 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
|
||||
return result;
|
||||
}
|
||||
|
||||
if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal))
|
||||
{
|
||||
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, tbParam);
|
||||
extraSync = sync;
|
||||
return response;
|
||||
}
|
||||
|
||||
if (string.Equals(sCmd, "BossPvpLogic_LevelFail", StringComparison.Ordinal))
|
||||
{
|
||||
var (response, sync) = BossPvpService.HandleFail(connection.Player!, tbParam);
|
||||
extraSync = sync;
|
||||
return response;
|
||||
}
|
||||
|
||||
return tbParam?.DeepClone() ?? new JsonObject();
|
||||
}
|
||||
}
|
||||
|
||||
552
GameServer/Server/CallGS/Handlers/Gacha/Gacha_Launch.cs
Normal file
552
GameServer/Server/CallGS/Handlers/Gacha/Gacha_Launch.cs
Normal file
@@ -0,0 +1,552 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Data.Excel;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Gacha;
|
||||
|
||||
[CallGSApi("Gacha_Launch")]
|
||||
public class Gacha_Launch : ICallGSHandler
|
||||
{
|
||||
private const uint GachaGid = 5;
|
||||
private const uint GachaSgid = 42;
|
||||
private const uint SidTotalTime = 1;
|
||||
private const uint SidDailyTotalTime = 2;
|
||||
private const uint Interval = 10;
|
||||
private const uint SidTimeInheritStart = 20000;
|
||||
private const uint SidTimeNotInheritStart = 10;
|
||||
private const uint SidAddTimeItem = 1;
|
||||
private const uint SidAddTimeProb = 2;
|
||||
private const uint SidAddProtectType = 3;
|
||||
private const uint SidAddTotalTime = 7;
|
||||
private const int UpSelectIndex = 0;
|
||||
private const int UpSelectGetFlagIndex = 1;
|
||||
private static readonly Random Rng = new();
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<GachaLaunchParam>(param);
|
||||
if (req == null || req.NId == 0 || req.NTime is not (1 or 10))
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GameData.GachaData.TryGetValue((uint)req.NId, out var gachaCfg))
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var poolNames = (gachaCfg.Pool ?? [])
|
||||
.Where(GameData.GachaPoolData.ContainsKey)
|
||||
.ToList();
|
||||
var allPoolItems = poolNames
|
||||
.SelectMany(p => GameData.GachaPoolData[p])
|
||||
.ToList();
|
||||
|
||||
if (allPoolItems.Count == 0 || !GameData.GachaProbabilityData.TryGetValue(gachaCfg.Probability, out var baseProbCfg))
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var pityState = LoadPityState(player, gachaCfg);
|
||||
var upSelectState = LoadUpSelectState(player, gachaCfg);
|
||||
var config = BuildRuntimeConfig(gachaCfg, poolNames);
|
||||
var awards = new List<List<uint>>();
|
||||
var tbNew = new List<int>();
|
||||
var tbTrigger = new List<bool>();
|
||||
var syncItems = new List<Item>();
|
||||
var sync = new NtfSyncPlayer();
|
||||
|
||||
for (int i = 0; i < req.NTime; i++)
|
||||
{
|
||||
var forceTopUp = config.UpTarget != null && pityState.ProtectType == 2;
|
||||
var hitHardPity = config.ProtectThreshold > 0 && pityState.ItemCount + 1 >= config.ProtectThreshold;
|
||||
var useTenGuarantee = gachaCfg.ProbabilityTen != 0
|
||||
&& pityState.TenCount + 1 >= 10
|
||||
&& !HasGuaranteedTenRarity(config, awards);
|
||||
|
||||
GachaProbabilityExcel probCfg = baseProbCfg;
|
||||
if (useTenGuarantee && GameData.GachaProbabilityData.TryGetValue(gachaCfg.ProbabilityTen, out var tenProbCfg))
|
||||
probCfg = tenProbCfg;
|
||||
|
||||
GachaPoolItem? item;
|
||||
bool trigger = false;
|
||||
|
||||
if (hitHardPity)
|
||||
{
|
||||
item = PickGuaranteedItem(gachaCfg, config, preferUp: forceTopUp);
|
||||
trigger = item != null;
|
||||
}
|
||||
else
|
||||
{
|
||||
var rarity = RollRarity(probCfg);
|
||||
item = forceTopUp && config.UpTarget != null && rarity >= config.TopRarity
|
||||
? PickGuaranteedItem(gachaCfg, config, preferUp: true)
|
||||
: PickItem(allPoolItems, rarity);
|
||||
trigger = forceTopUp && item != null && config.UpTarget != null && item.Rarity == config.UpTarget.Rarity;
|
||||
}
|
||||
|
||||
if (item != null && upSelectState.SelectedItem != null && item.Rarity >= config.TopRarity)
|
||||
{
|
||||
bool forceSelected = upSelectState.GuaranteedNext;
|
||||
bool shouldSelect = forceSelected || Rng.Next(100) < 50;
|
||||
if (shouldSelect)
|
||||
{
|
||||
var selectedItem = FindExactItem(allPoolItems, upSelectState.SelectedItem);
|
||||
if (selectedItem != null && selectedItem.Rarity >= config.TopRarity)
|
||||
item = selectedItem;
|
||||
}
|
||||
}
|
||||
|
||||
if (item == null || item.GDPL.Count < 4)
|
||||
{
|
||||
tbTrigger.Add(false);
|
||||
continue;
|
||||
}
|
||||
|
||||
var g = item.GDPL[0];
|
||||
var d = item.GDPL[1];
|
||||
var p = item.GDPL[2];
|
||||
var l = item.GDPL[3];
|
||||
|
||||
awards.Add([g, d, p, l]);
|
||||
tbTrigger.Add(trigger);
|
||||
|
||||
UpdatePityState(pityState, config, item);
|
||||
UpdateUpSelectState(upSelectState, config, item);
|
||||
|
||||
var itemType = (ItemTypeEnum)g;
|
||||
switch (itemType)
|
||||
{
|
||||
case ItemTypeEnum.TYPE_CARD:
|
||||
{
|
||||
var alreadyOwned = player.CharacterManager.GetCharacterGDPL(itemType, (int)d, (int)p) != null;
|
||||
if (!alreadyOwned)
|
||||
{
|
||||
var charInfo = await player.CharacterManager.AddCharacter(itemType, d, p, sendPacket: false);
|
||||
if (charInfo != null)
|
||||
{
|
||||
syncItems.Add(charInfo.ToProto());
|
||||
tbNew.Add(awards.Count);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ItemTypeEnum.TYPE_WEAPON:
|
||||
{
|
||||
var weaponInfo = await player.InventoryManager.AddWeaponItem(itemType, d, p, l, sendPacket: false);
|
||||
if (weaponInfo != null) syncItems.Add(weaponInfo.ToProto());
|
||||
break;
|
||||
}
|
||||
case ItemTypeEnum.TYPE_SUPPORT:
|
||||
{
|
||||
var cardInfo = await player.InventoryManager.AddSupportCardItem(d, p, l, sendPacket: false);
|
||||
if (cardInfo != null) syncItems.Add(cardInfo.ToProto());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (awards.Count == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
SavePityState(player, gachaCfg, pityState, awards.Count, sync);
|
||||
SaveUpSelectState(player, gachaCfg, upSelectState, sync);
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||
|
||||
sync.Items.AddRange(syncItems);
|
||||
|
||||
var rsp = BuildResponse(req.NId, awards, tbNew, tbTrigger);
|
||||
await CallGSRouter.SendScript(connection, "Gacha_Launch", rsp, sync);
|
||||
}
|
||||
|
||||
private static bool HasGuaranteedTenRarity(GachaRuntimeConfig config, List<List<uint>> awards)
|
||||
{
|
||||
if (awards.Count == 0)
|
||||
return false;
|
||||
|
||||
int windowStart = awards.Count >= 9 ? awards.Count - 9 : 0;
|
||||
for (int i = windowStart; i < awards.Count; i++)
|
||||
{
|
||||
var award = awards[i];
|
||||
if (award.Count < 4)
|
||||
continue;
|
||||
|
||||
var template = FindPoolItemByGdpl(config.AllPoolItems, award);
|
||||
if (template != null && template.Rarity >= config.TenGuaranteeRarity)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static GachaPoolItem? FindPoolItemByGdpl(List<GachaPoolItem> pool, List<uint> gdpl) =>
|
||||
pool.FirstOrDefault(x =>
|
||||
x.GDPL.Count >= 4 &&
|
||||
x.GDPL[0] == gdpl[0] &&
|
||||
x.GDPL[1] == gdpl[1] &&
|
||||
x.GDPL[2] == gdpl[2] &&
|
||||
x.GDPL[3] == gdpl[3]);
|
||||
|
||||
private static GachaPoolItem? FindExactItem(List<GachaPoolItem> pool, uint[] gdpl) =>
|
||||
pool.FirstOrDefault(x =>
|
||||
x.GDPL.Count >= 4 &&
|
||||
x.GDPL[0] == gdpl[0] &&
|
||||
x.GDPL[1] == gdpl[1] &&
|
||||
x.GDPL[2] == gdpl[2] &&
|
||||
x.GDPL[3] == gdpl[3]);
|
||||
|
||||
private static GachaRuntimeConfig BuildRuntimeConfig(GachaExcel gachaCfg, List<string> poolNames)
|
||||
{
|
||||
var allPoolItems = poolNames.SelectMany(name => GameData.GachaPoolData[name]).ToList();
|
||||
var protectPools = ParsePoolRarities(gachaCfg.ProtectNum);
|
||||
var upTarget = ParseSinglePoolRarity(gachaCfg.UpNum);
|
||||
var topRarity = new[] { upTarget?.Rarity ?? 0 }.Concat(protectPools.Select(x => x.Rarity)).Max();
|
||||
if (topRarity <= 0)
|
||||
topRarity = allPoolItems.Count == 0 ? 0 : allPoolItems.Max(x => x.Rarity);
|
||||
|
||||
return new GachaRuntimeConfig
|
||||
{
|
||||
AllPoolItems = allPoolItems,
|
||||
ProtectThreshold = ParseThreshold(gachaCfg.ProtectNum),
|
||||
ProtectPools = protectPools,
|
||||
UpTarget = upTarget,
|
||||
TopRarity = topRarity,
|
||||
TenGuaranteeRarity = 4
|
||||
};
|
||||
}
|
||||
|
||||
private static int ParseThreshold(JToken? token)
|
||||
{
|
||||
if (token is not JArray arr || arr.Count == 0)
|
||||
return 0;
|
||||
|
||||
return arr[0]?.Value<int>() ?? 0;
|
||||
}
|
||||
|
||||
private static List<PoolRarityRef> ParsePoolRarities(JToken? token)
|
||||
{
|
||||
var result = new List<PoolRarityRef>();
|
||||
if (token is not JArray arr || arr.Count < 2 || arr[1] is not JArray entries)
|
||||
return result;
|
||||
|
||||
foreach (var entry in entries.OfType<JArray>())
|
||||
{
|
||||
if (entry.Count < 2)
|
||||
continue;
|
||||
|
||||
var poolName = entry[0]?.Value<string>();
|
||||
var rarity = entry[1]?.Value<int>() ?? 0;
|
||||
if (string.IsNullOrWhiteSpace(poolName) || rarity <= 0)
|
||||
continue;
|
||||
|
||||
result.Add(new PoolRarityRef(poolName, rarity));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static PoolRarityRef? ParseSinglePoolRarity(JToken? token)
|
||||
{
|
||||
if (token is not JArray arr || arr.Count < 2 || arr[1] is not JArray entry || entry.Count < 2)
|
||||
return null;
|
||||
|
||||
var poolName = entry[0]?.Value<string>();
|
||||
var rarity = entry[1]?.Value<int>() ?? 0;
|
||||
return string.IsNullOrWhiteSpace(poolName) || rarity <= 0 ? null : new PoolRarityRef(poolName, rarity);
|
||||
}
|
||||
|
||||
private static GachaPityState LoadPityState(PlayerInstance player, GachaExcel gachaCfg)
|
||||
{
|
||||
var baseSid = GetBaseSid(gachaCfg);
|
||||
return new GachaPityState
|
||||
{
|
||||
ItemCount = (int)GetAttr(player, GachaGid, baseSid + SidAddTimeItem),
|
||||
TenCount = (int)GetAttr(player, GachaGid, baseSid + SidAddTimeProb),
|
||||
ProtectType = Math.Max(1, (int)GetAttr(player, GachaGid, baseSid + SidAddProtectType)),
|
||||
PoolTotalTime = (int)GetAttr(player, GachaGid, baseSid + SidAddTotalTime)
|
||||
};
|
||||
}
|
||||
|
||||
private static void SavePityState(PlayerInstance player, GachaExcel gachaCfg, GachaPityState state, int drawCount, NtfSyncPlayer sync)
|
||||
{
|
||||
var baseSid = GetBaseSid(gachaCfg);
|
||||
|
||||
SetAttr(player, sync, GachaGid, SidTotalTime, GetAttr(player, GachaGid, SidTotalTime) + (uint)drawCount);
|
||||
SetAttr(player, sync, GachaGid, SidDailyTotalTime, GetAttr(player, GachaGid, SidDailyTotalTime) + (uint)drawCount);
|
||||
SetAttr(player, sync, GachaGid, baseSid + SidAddTimeItem, (uint)state.ItemCount);
|
||||
SetAttr(player, sync, GachaGid, baseSid + SidAddTimeProb, (uint)state.TenCount);
|
||||
SetAttr(player, sync, GachaGid, baseSid + SidAddProtectType, (uint)Math.Max(1, state.ProtectType));
|
||||
SetAttr(player, sync, GachaGid, baseSid + SidAddTotalTime, (uint)(state.PoolTotalTime + drawCount));
|
||||
}
|
||||
|
||||
private static GachaUpSelectState LoadUpSelectState(PlayerInstance player, GachaExcel gachaCfg)
|
||||
{
|
||||
if (gachaCfg.UpSelect != 1)
|
||||
return new GachaUpSelectState();
|
||||
|
||||
var raw = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaSgid && x.Sid == gachaCfg.ID)?.Val;
|
||||
if (string.IsNullOrWhiteSpace(raw))
|
||||
return new GachaUpSelectState();
|
||||
|
||||
try
|
||||
{
|
||||
var state = JArray.Parse(raw);
|
||||
uint[]? selected = null;
|
||||
if (state.Count > UpSelectIndex && state[UpSelectIndex] is JArray selectedArray && selectedArray.Count >= 4)
|
||||
{
|
||||
selected =
|
||||
[
|
||||
selectedArray[0]?.Value<uint>() ?? 0,
|
||||
selectedArray[1]?.Value<uint>() ?? 0,
|
||||
selectedArray[2]?.Value<uint>() ?? 0,
|
||||
selectedArray[3]?.Value<uint>() ?? 0
|
||||
];
|
||||
}
|
||||
|
||||
return new GachaUpSelectState
|
||||
{
|
||||
SelectedItem = selected,
|
||||
GuaranteedNext = state.Count > UpSelectGetFlagIndex && (state[UpSelectGetFlagIndex]?.Value<int>() ?? 0) == 1,
|
||||
RawState = state
|
||||
};
|
||||
}
|
||||
catch
|
||||
{
|
||||
return new GachaUpSelectState();
|
||||
}
|
||||
}
|
||||
|
||||
private static void SaveUpSelectState(PlayerInstance player, GachaExcel gachaCfg, GachaUpSelectState state, NtfSyncPlayer sync)
|
||||
{
|
||||
if (gachaCfg.UpSelect != 1 || state.RawState == null)
|
||||
return;
|
||||
|
||||
EnsureArraySize(state.RawState, 2);
|
||||
state.RawState[UpSelectGetFlagIndex] = state.GuaranteedNext ? 1 : 0;
|
||||
|
||||
var value = state.RawState.ToString(Newtonsoft.Json.Formatting.None);
|
||||
player.SetStrAttr(GachaSgid, gachaCfg.ID, value);
|
||||
sync.CustomStr[player.ToShiftedAttrKey(GachaSgid, gachaCfg.ID)] = value;
|
||||
}
|
||||
|
||||
private static uint GetBaseSid(GachaExcel gachaCfg)
|
||||
{
|
||||
if (gachaCfg.ProtectTag.HasValue)
|
||||
return SidTimeInheritStart + (gachaCfg.ProtectTag.Value * Interval);
|
||||
|
||||
return SidTimeNotInheritStart + (gachaCfg.ID * Interval);
|
||||
}
|
||||
|
||||
private static uint GetAttr(PlayerInstance player, uint gid, uint sid) =>
|
||||
player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
|
||||
|
||||
private static void SetAttr(PlayerInstance player, NtfSyncPlayer sync, uint gid, uint sid, uint value)
|
||||
{
|
||||
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr == null)
|
||||
{
|
||||
attr = new PlayerAttr { Gid = gid, Sid = sid };
|
||||
player.Data.Attrs.Add(attr);
|
||||
}
|
||||
|
||||
attr.Val = value;
|
||||
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
|
||||
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
|
||||
}
|
||||
|
||||
private static void UpdatePityState(GachaPityState state, GachaRuntimeConfig config, GachaPoolItem item)
|
||||
{
|
||||
if (item.Rarity >= config.TenGuaranteeRarity)
|
||||
state.TenCount = 0;
|
||||
else
|
||||
state.TenCount++;
|
||||
|
||||
if (item.Rarity >= config.TopRarity)
|
||||
{
|
||||
state.ItemCount = 0;
|
||||
if (config.UpTarget != null)
|
||||
state.ProtectType = IsFromPool(item, config.UpTarget) ? 1 : 2;
|
||||
else
|
||||
state.ProtectType = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
state.ItemCount++;
|
||||
}
|
||||
}
|
||||
|
||||
private static void UpdateUpSelectState(GachaUpSelectState state, GachaRuntimeConfig config, GachaPoolItem item)
|
||||
{
|
||||
if (state.SelectedItem == null || item.Rarity < config.TopRarity)
|
||||
return;
|
||||
|
||||
state.GuaranteedNext = !MatchesGdpl(item, state.SelectedItem);
|
||||
}
|
||||
|
||||
private static bool MatchesGdpl(GachaPoolItem item, uint[] gdpl) =>
|
||||
item.GDPL.Count >= 4 &&
|
||||
item.GDPL[0] == gdpl[0] &&
|
||||
item.GDPL[1] == gdpl[1] &&
|
||||
item.GDPL[2] == gdpl[2] &&
|
||||
item.GDPL[3] == gdpl[3];
|
||||
|
||||
private static void EnsureArraySize(JArray state, int size)
|
||||
{
|
||||
while (state.Count < size)
|
||||
state.Add(JValue.CreateNull());
|
||||
}
|
||||
|
||||
private static bool IsFromPool(GachaPoolItem item, PoolRarityRef target) =>
|
||||
item.Rarity == target.Rarity &&
|
||||
GameData.GachaPoolData.TryGetValue(target.PoolName, out var pool) &&
|
||||
pool.Any(x => x.ID == item.ID);
|
||||
|
||||
private static int RollRarity(GachaProbabilityExcel prob)
|
||||
{
|
||||
var weights = prob.Weights;
|
||||
int total = weights.Sum();
|
||||
int roll = Rng.Next(total);
|
||||
int cumulative = 0;
|
||||
for (int i = 0; i < weights.Length; i++)
|
||||
{
|
||||
cumulative += weights[i];
|
||||
if (roll < cumulative)
|
||||
return i + 1;
|
||||
}
|
||||
|
||||
return 3;
|
||||
}
|
||||
|
||||
private static GachaPoolItem? PickGuaranteedItem(GachaExcel gachaCfg, GachaRuntimeConfig config, bool preferUp)
|
||||
{
|
||||
if (preferUp && config.UpTarget != null)
|
||||
{
|
||||
var upItem = PickItemFromPool(config.UpTarget.PoolName, config.UpTarget.Rarity);
|
||||
if (upItem != null)
|
||||
return upItem;
|
||||
}
|
||||
|
||||
foreach (var poolRef in config.ProtectPools)
|
||||
{
|
||||
var item = PickItemFromPool(poolRef.PoolName, poolRef.Rarity);
|
||||
if (item != null)
|
||||
return item;
|
||||
}
|
||||
|
||||
return PickItem(config.AllPoolItems, config.TopRarity);
|
||||
}
|
||||
|
||||
private static GachaPoolItem? PickItemFromPool(string poolName, int rarity)
|
||||
{
|
||||
if (!GameData.GachaPoolData.TryGetValue(poolName, out var pool))
|
||||
return null;
|
||||
|
||||
return PickItem(pool, rarity);
|
||||
}
|
||||
|
||||
private static GachaPoolItem? PickItem(List<GachaPoolItem> pool, int rarity)
|
||||
{
|
||||
var candidates = pool.Where(x => x.Rarity == rarity).ToList();
|
||||
if (candidates.Count == 0)
|
||||
{
|
||||
candidates = pool.Where(x => x.Rarity == rarity - 1).ToList();
|
||||
if (candidates.Count == 0)
|
||||
return pool.FirstOrDefault();
|
||||
}
|
||||
|
||||
int total = candidates.Sum(x => x.Weight);
|
||||
if (total <= 0)
|
||||
return candidates[Rng.Next(candidates.Count)];
|
||||
|
||||
int roll = Rng.Next(total);
|
||||
int cumulative = 0;
|
||||
foreach (var item in candidates)
|
||||
{
|
||||
cumulative += item.Weight;
|
||||
if (roll < cumulative)
|
||||
return item;
|
||||
}
|
||||
|
||||
return candidates.Last();
|
||||
}
|
||||
|
||||
private static string BuildResponse(int nId, List<List<uint>> awards, List<int> tbNew, List<bool> tbTrigger)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.Append("{\"nId\":");
|
||||
sb.Append(nId);
|
||||
sb.Append(",\"tbAwards\":[");
|
||||
for (int i = 0; i < awards.Count; i++)
|
||||
{
|
||||
if (i > 0)
|
||||
sb.Append(',');
|
||||
|
||||
sb.Append('[');
|
||||
sb.Append(string.Join(',', awards[i]));
|
||||
sb.Append(']');
|
||||
}
|
||||
|
||||
sb.Append("],\"nBoxCount\":0,\"tbNew\":[");
|
||||
sb.Append(string.Join(',', tbNew));
|
||||
sb.Append("],\"tbTrigger\":[");
|
||||
sb.Append(string.Join(',', tbTrigger.Select(b => b ? "true" : "false")));
|
||||
sb.Append("]}");
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class GachaLaunchParam
|
||||
{
|
||||
[JsonPropertyName("nId")]
|
||||
public int NId { get; set; }
|
||||
|
||||
[JsonPropertyName("bPickUp")]
|
||||
public bool BPickUp { get; set; }
|
||||
|
||||
[JsonPropertyName("nTime")]
|
||||
public int NTime { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class GachaPityState
|
||||
{
|
||||
public int ItemCount { get; set; }
|
||||
public int TenCount { get; set; }
|
||||
public int ProtectType { get; set; } = 1;
|
||||
public int PoolTotalTime { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class GachaRuntimeConfig
|
||||
{
|
||||
public List<GachaPoolItem> AllPoolItems { get; set; } = [];
|
||||
public int ProtectThreshold { get; set; }
|
||||
public List<PoolRarityRef> ProtectPools { get; set; } = [];
|
||||
public PoolRarityRef? UpTarget { get; set; }
|
||||
public int TopRarity { get; set; }
|
||||
public int TenGuaranteeRarity { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class GachaUpSelectState
|
||||
{
|
||||
public uint[]? SelectedItem { get; set; }
|
||||
public bool GuaranteedNext { get; set; }
|
||||
public JArray? RawState { get; set; } = new();
|
||||
}
|
||||
|
||||
internal sealed record PoolRarityRef(string PoolName, int Rarity);
|
||||
82
GameServer/Server/CallGS/Handlers/Gacha/Gacha_UpSelect.cs
Normal file
82
GameServer/Server/CallGS/Handlers/Gacha/Gacha_UpSelect.cs
Normal file
@@ -0,0 +1,82 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Proto;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Gacha;
|
||||
|
||||
[CallGSApi("Gacha_UpSelect")]
|
||||
public class Gacha_UpSelect : ICallGSHandler
|
||||
{
|
||||
private const uint GachaStrGid = 42;
|
||||
private const int UpSelectIndex = 0;
|
||||
private const int UpSelectGetFlagIndex = 1;
|
||||
private const int UpPickPoolIndex = 2;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<GachaUpSelectParam>(param);
|
||||
var player = connection.Player!;
|
||||
if (req == null || req.NId == 0 || req.Gdpl == null || req.Gdpl.Count < 4)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GameData.GachaData.TryGetValue((uint)req.NId, out var gachaCfg) || gachaCfg.UpSelect != 1)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var valid = (gachaCfg.Pool ?? [])
|
||||
.Where(GameData.GachaPoolData.ContainsKey)
|
||||
.SelectMany(name => GameData.GachaPoolData[name])
|
||||
.Any(item =>
|
||||
item.UPSelectTag == 1 &&
|
||||
item.GDPL.Count >= 4 &&
|
||||
item.GDPL[0] == req.Gdpl[0] &&
|
||||
item.GDPL[1] == req.Gdpl[1] &&
|
||||
item.GDPL[2] == req.Gdpl[2] &&
|
||||
item.GDPL[3] == req.Gdpl[3]);
|
||||
|
||||
if (!valid)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var existing = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaStrGid && x.Sid == (uint)req.NId)?.Val;
|
||||
var state = string.IsNullOrWhiteSpace(existing) ? new JArray() : JArray.Parse(existing);
|
||||
|
||||
EnsureArraySize(state, 3);
|
||||
state[UpSelectIndex] = new JArray(req.Gdpl);
|
||||
state[UpSelectGetFlagIndex] = 0;
|
||||
if (state[UpPickPoolIndex] == null)
|
||||
state[UpPickPoolIndex] = 0;
|
||||
|
||||
player.SetStrAttr(GachaStrGid, (uint)req.NId, state.ToString(Newtonsoft.Json.Formatting.None));
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.CustomStr[player.ToShiftedAttrKey(GachaStrGid, (uint)req.NId)] = state.ToString(Newtonsoft.Json.Formatting.None);
|
||||
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{}", sync);
|
||||
}
|
||||
|
||||
private static void EnsureArraySize(JArray state, int size)
|
||||
{
|
||||
while (state.Count < size)
|
||||
state.Add(JValue.CreateNull());
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class GachaUpSelectParam
|
||||
{
|
||||
[JsonPropertyName("nId")]
|
||||
public int NId { get; set; }
|
||||
|
||||
[JsonPropertyName("gdpl")]
|
||||
public List<uint>? Gdpl { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
|
||||
|
||||
// Enters the Rogue3D season level. Returns a random seed used by the client for map generation.
|
||||
// Persists SeasonGameplayId (sid=1006) and SeasonEnterFlag (sid=1008) as player attributes (GroupId=124).
|
||||
// param: {"nDiffId", "nTeamID", "tbTeam", "tbBuffList", "tbLog"}
|
||||
// Response: {"nSeed": int} on success, {"sErr": "key"} on failure
|
||||
[CallGSApi("Rogue3D_EnterSeasonLevel")]
|
||||
public class Rogue3D_EnterSeasonLevel : ICallGSHandler
|
||||
{
|
||||
private const uint GroupId = 124;
|
||||
private const uint SeasonGameplayIdSid = 1006;
|
||||
private const uint SeasonEnterFlagSid = 1008;
|
||||
private static readonly Random Random = new();
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<EnterSeasonLevelParam>(param);
|
||||
if (req == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"nSeed\":0}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GameData.Rogue3DDifficultData.TryGetValue(req.DiffId, out var cfg) || cfg.GameplayGroup.Count == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"sErr\":\"rogue3.massage_gameProcessError\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var player = connection.Player!;
|
||||
var sync = new NtfSyncPlayer();
|
||||
|
||||
SetAttr(player, SeasonGameplayIdSid, cfg.GameplayGroup[0], sync);
|
||||
SetAttr(player, SeasonEnterFlagSid, 1, sync);
|
||||
|
||||
var seed = Random.Next(1, 1_000_000_000);
|
||||
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", $"{{\"nSeed\":{seed}}}", sync);
|
||||
}
|
||||
|
||||
private static void SetAttr(PlayerInstance player, uint sid, uint val, NtfSyncPlayer sync)
|
||||
{
|
||||
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||
if (attr == null)
|
||||
{
|
||||
attr = new PlayerAttr { Gid = GroupId, Sid = sid };
|
||||
player.Data.Attrs.Add(attr);
|
||||
}
|
||||
|
||||
if (attr.Val == val)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
attr.Val = val;
|
||||
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = val;
|
||||
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = val;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class EnterSeasonLevelParam
|
||||
{
|
||||
[JsonPropertyName("nDiffId")]
|
||||
public uint DiffId { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
|
||||
|
||||
// Selects the Rogue3D season talent and persists it as player attribute (GroupId=124, TalentId=1007).
|
||||
// param: {"nTalentId": int}
|
||||
// Response: {} on success, {"sErr": "key"} on failure
|
||||
[CallGSApi("Rogue3D_SelectSeasonTalent")]
|
||||
public class Rogue3D_SelectSeasonTalent : ICallGSHandler
|
||||
{
|
||||
private const uint GroupId = 124;
|
||||
private const uint SeasonTalentIdSid = 1007;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<SelectSeasonTalentParam>(param);
|
||||
if (req == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
var player = connection.Player!;
|
||||
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == SeasonTalentIdSid);
|
||||
if (attr == null)
|
||||
{
|
||||
attr = new PlayerAttr { Gid = GroupId, Sid = SeasonTalentIdSid };
|
||||
player.Data.Attrs.Add(attr);
|
||||
}
|
||||
attr.Val = req.TalentId;
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Custom[player.ToPackedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
|
||||
|
||||
await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}", sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class SelectSeasonTalentParam
|
||||
{
|
||||
[JsonPropertyName("nTalentId")]
|
||||
public uint TalentId { get; set; }
|
||||
}
|
||||
@@ -21,6 +21,7 @@ namespace MikuSB.GameServer.Server.Packet.Recv.Login;
|
||||
public class HandlerReqLogin : Handler
|
||||
{
|
||||
private static readonly Logger Logger = new("ReqLogin");
|
||||
private const int SupportCardLoginSplitThreshold = 2000;
|
||||
|
||||
private static string? ExtractSdkAuthToken(string? token)
|
||||
{
|
||||
@@ -80,7 +81,10 @@ public class HandlerReqLogin : Handler
|
||||
$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
|
||||
await connection.Player.OnEnterGame();
|
||||
connection.Player.Connection = connection;
|
||||
await connection.SendPacket(new PacketRspLogin(connection.Player!));
|
||||
var splitSupportCards = connection.Player.InventoryManager.InventoryData.SupportCards.Count > SupportCardLoginSplitThreshold;
|
||||
await connection.SendPacket(new PacketRspLogin(connection.Player!, !splitSupportCards));
|
||||
if (splitSupportCards)
|
||||
await SendSupportCardsOnLogin(connection);
|
||||
await connection.SendPacket(new PacketNtfCallScript(connection.Player!));
|
||||
await SendDebugLoginState(connection);
|
||||
|
||||
@@ -90,6 +94,22 @@ public class HandlerReqLogin : Handler
|
||||
await SendGirlSkinTypeOnLogin(connection);
|
||||
}
|
||||
|
||||
private static async Task SendSupportCardsOnLogin(Connection connection)
|
||||
{
|
||||
var player = connection.Player;
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
var supportCards = player.InventoryManager.InventoryData.SupportCards.Values.ToList();
|
||||
Logger.Info($"Split support card sync on login: total={supportCards.Count}, chunkSize={SupportCardLoginSplitThreshold}");
|
||||
|
||||
foreach (var chunk in supportCards.Chunk(SupportCardLoginSplitThreshold))
|
||||
{
|
||||
var packet = new PacketNtfCallScript(chunk.ToList());
|
||||
await connection.SendPacket(packet);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ApplySavedGirlSkinTypes(PlayerInstance player)
|
||||
{
|
||||
var inventoryData = player.InventoryManager.InventoryData;
|
||||
|
||||
@@ -10,18 +10,41 @@ public class PacketRspLogin : BasePacket
|
||||
{
|
||||
private static readonly Logger Logger = new("RspLogin");
|
||||
|
||||
public PacketRspLogin(PlayerInstance player) : base(CmdIds.RspLogin)
|
||||
public PacketRspLogin(PlayerInstance player, bool includeSupportCards = true) : base(CmdIds.RspLogin)
|
||||
{
|
||||
var characterCount = player.CharacterManager.CharacterData.Characters.Count;
|
||||
var itemCount = player.InventoryManager.InventoryData.Items.Count;
|
||||
var skinCount = player.InventoryManager.InventoryData.Skins.Count;
|
||||
var weaponCount = player.InventoryManager.InventoryData.Weapons.Count;
|
||||
var supportCardCount = player.InventoryManager.InventoryData.SupportCards.Count;
|
||||
var attrCount = player.Data.Attrs.Count;
|
||||
var strAttrCount = player.Data.StrAttrs.Count;
|
||||
var showItemCount = player.Data.ShowItems.Count;
|
||||
|
||||
var proto = new RspLogin
|
||||
{
|
||||
Timestamp = (uint)Extensions.GetUnixSec(),
|
||||
WorldChannel = 1,
|
||||
AreaId = 1,
|
||||
Data = player.ToPlayerProto(),
|
||||
Data = player.ToPlayerProto(includeSupportCards),
|
||||
NeedRename = false
|
||||
};
|
||||
|
||||
var bytes = Google.Protobuf.MessageExtensions.ToByteArray(proto);
|
||||
Logger.Info(
|
||||
"RspLogin content: " +
|
||||
$"characters={characterCount}, " +
|
||||
$"items={itemCount}, " +
|
||||
$"skins={skinCount}, " +
|
||||
$"weapons={weaponCount}, " +
|
||||
$"supportCards={supportCardCount}, " +
|
||||
$"supportCardsInRspLogin={(includeSupportCards ? supportCardCount : 0)}, " +
|
||||
$"attrs={attrCount}, " +
|
||||
$"strAttrs={strAttrCount}, " +
|
||||
$"showItems={showItemCount}, " +
|
||||
$"protoItems={proto.Data.Items.Count}, " +
|
||||
$"protoAttrs={proto.Data.Attrs.Count}, " +
|
||||
$"protoStrAttrs={proto.Data.StrAttrs.Count}");
|
||||
Logger.Info($"RspLogin proto size: {bytes.Length} bytes");
|
||||
|
||||
SetData(bytes);
|
||||
|
||||
@@ -1 +1 @@
|
||||
v=3.3
|
||||
v=3.8
|
||||
Reference in New Issue
Block a user